Final Fantasy Wiki

Yuna in EX Mode with aeons in Dissidia 012 Final Fantasy.

Summoned monsters (幻獣, Genjū?, lit. Phantom Beast) are magical creatures that can be summoned in battle. Known by many names, these creatures are powerful, and can have offensive, curative or supportive effects. Summons have been a Final Fantasy series staple since Final Fantasy III.

Explanations about the absence of summons in the first two games have been given in recent games (besides the idea for summons having come after the first two games were released). According to Dissidia 012 Final Fantasy the world of Final Fantasy at one time had summons, but depending on the timeline Garland or Chaos trapped them in the Interdimensional Rift. In the 20th Anniversary edition of Final Fantasy II, Deumion can summon Holy Beasts, one of which the party fights as a Superboss.


Final Fantasy III[]


There are levels of summons, with level 1 being Chocobo, level 2 being Shiva, and so forth down the list. Each summon has three effects that depend on which job is summoning it.

The following jobs can summon: Evoker, Summoner, and Sage. The Evoker can use the two lesser effects at random, the Summoner can use the greater effect only, and the Sage behaves differently in the different game versions.

  1. Escape (Chocobo)
  2. Icen (Shiva)
  3. Spark (Ramuh)
  4. Heatra (Ifrit)
  5. Hyper (Titan)
  6. Catastro (Odin)
  7. Leviath (Leviathan)
  8. Bahamur (Bahamut)

Final Fantasy IV[]

Mist Dragon.

Rydia, the summoner, can summon various monsters known as Eidolons. As a child, she can only summon a Chocobo (and Whyt in the Nintendo DS version). As she grows up, her abilities expand and there are also hidden monsters she can summon. Golbez can summon Shadow Dragon (2D and 3D).

In the 2D versions, summons were simply referred to as "Summons", and some names were different due to space constraints.

Final Fantasy IV -Interlude-[]

Eidolons appear, except for Mindflayer and Whyt from the 3D remake version.

Final Fantasy IV: The After Years[]


With the exception of Whyt from the remake version, all of the Eidolons and their attacks are the same as in the original release. In the Gathering Tale during Planet Eater, the player must find them all again. This does not include the Chocobo or the monsters that drop their summon ability, such as the Cockatrice.

Final Fantasy V[]


Summons are used by the Summoner job.

There are five levels of summons:

Level 1 Summons
Level 2 Summons
Level 3 Summons
Level 4 Summons

Eggman is a secret summon associated with the Magic Lamp. When summoned, it will use the "Egg Chop" attack.

Final Fantasy VI[]


Espers are obtained through magicite. In the original SNES version, some names were different either due to space constraints of eight characters or Ted Woolsey's creative translations, which are in parentheses below, after the Game Boy Advance names.

The following are espers exclusive to the Game Boy Advance version:

Final Fantasy VII[]


Summons are obtained by equipping Summon Materia (Final Fantasy VII) and can only be used a limited number of times per battle, based on the Materia's level.

The Master Summon Materia allows its user to cast every summon in the game with no limit on multiple uses. Summon abilities can also be called via Cait Sith's Summon Limit Break in Slots whereupon the Summon is called MP-free and the ability name will be the Summon's name, with exception to Fat-Chocobo and Gunge Lance.

Before Crisis -Final Fantasy VII-[]

Hades summoned.

Summons require the player to use Materia Assistance and ask for three of the same element materia from three other Turks, with the fourth being the player's own. If successful, the four materia will perform a summon.

Crisis Core -Final Fantasy VII-[]

Bahamut Fury.

Summons are obtained by finding items, usually through missions, that unlock them in the Digital Mind Wave. There are two summon modes: Summon Mode and Chocobo Mode.

During Modulating Phase while the center reel spins, a blue star symbol will randomly fill the screen activating Summon Mode, where the portraits in the DMW change to summon portraits and the reels spin again. If three portraits match a summon will be called. All summons are non-elemental. There is a 12.5% base chance of activating the Summon Mode during a Modulating Phase as long as Zack has obtained at least one summon. Equipping Summon DMW Materia boosts the chance further.

The other summon mode is the Chocobo Mode. During Modulating Phase while the center reel spins, Chocobo Mode will have a chance of activating as long as Zack has obtained at least one creature in the reel. The two outer portraits change to one of the below characters, while the center reel continues spinning. If three portraits match a summon will be called. In certain special battles (like against Sephiroth or the final boss) the Chocobo Mode will never activate, but otherwise, its base activation rate is 9.4%, which can be boosted via DMW Materia.

Just entering Summon or Chocobo Mode does not guarantee a summon will be performed. The chances depend on the emotion gauge.

Summon Reels
Chocobo Mode

Final Fantasy VIII[]


Guardian Forces are used by junctioning them to a character. By doing so, one is also able to junction magic to a stat to enhance it, or give it elemental or status changing attributes.

It is stated in-game that long-term junctioning of Guardian Forces causes memory loss due to junctioning being controlled by the same part of the brain that controls memory.

  • Angelo - "Angelo Rush", "Angelo Cannon", "Angelo Strike", "Angelo Recover", "Invincible Moon", "Angelo Reverse", "Angelo Search", "Wishing Star"
    • Although technically Angelo is not a Guardian Force, she does have a GF card. She is actually part of Rinoa's Limit Break.
  • Odin - "Zantetsuken"
  • Gilgamesh - "Zantetsuken", "Masamune", "Excalibur", "Excalipoor"
  • Phoenix - "Rebirth Flame"
  • Boko - "ChocoFire", "ChocoFlare", "ChocoMeteor", "ChocoBocle"
  • Mini Mog - "Moogle Dance"
  • Moomba - "MoombaMoomba"

Additionally, Griever is a hostile Guardian Force, and Tiamat is a former Guardian Force corrupted by Ultimecia's power.

Final Fantasy IX[]


Summons are referred to as eidolons whom only Dagger and Eiko are able to summon, because they are members of a tribe of summoners from Madain Sari. They learn summons by equipping jewels and mastering the skill of summoning that eidolon.

Eidolons have both short and long summon sequences, the latter being more powerful. Eiko can equip add-ons to change the properties of her eidolons' summon attacks, and Dagger's Trance changes her Summon command to the Eidolon command, that has a random chance to re-summon a short version of the eidolon attack during the battle for zero MP cost and the summon will reappear in intervals to repeatedly damage the enemy until a new eidolon is summoned, or until Dagger exits Trance.

Dagger's summons
Eiko's summons

Alexander also makes an appearance in an FMV, but cannot be summoned in-game.

Final Fantasy X[]


Aeons help summoners perform their pilgrimage. Aeons can be controlled as a character in combat. The summoned aeon replaces the party members until defeated or dismissed. Yuna is the only playable character with the ability to summon aeons. Five of the aeons are obtained during the story and the other three are optional.

Additionally, Braska's Final Aeon is fought as part of the endgame.

Final Fantasy XI[]


Only Summoners and players with Summoner as a support job can summon avatars. There are three distinct types of summonable avatar: Terrestrial Avatars, Celestial Avatars, and Elemental Spirits. When summoned, avatars will stay and fight by the Summoner's side until released, but the Summoner must consume a steady flow of MP to perpetuate the avatar. Avatars are weak melee attackers, but can use powerful Blood Pact abilities on a shared timer.

Alexander and Odin have become available as avatars while under the effect of Astral Flow. To obtain Alexander and Odin, the full Treasures of Aht Urhgan mission line must be completed, and the player must complete a quest for each avatar. Odin produces an instant death or a % of health to a boss; Alexander boosts defense and magic defense. While the rest of the avatars are capable of meleeing in battle as the Summoner's minion, Alexander and Odin are typically only available for one effect every hour.

Terrestrial Avatars
Celestial Avatars

1These Avatars cannot be summoned by player characters.

Elemental Spirits are commonly known as spirits or elementals, these are summonable versions of the elementals commonly found throughout Vana'diel. The only in-game reference to them as a group is on the Summoner relic armor, where they are referred to as Elemental Avatars. There is a spirit for each of the eight elements.

Unlike the other avatars, spirits do not have Blood Pact abilities. Instead, a spirit will cast spells based on its element with a frequency dependent on the Summoner's summoning magic skill and the elements of the day and weather. E.g., Fire Spirit will cast spells more frequently on Firesday or during a hot spell, but less frequently on Watersday or in the rain.

Starting at level 50, Summoners can absorb MP from their summoned spirit using Elemental Siphon; the effectiveness depends on the current day and weather.

Final Fantasy XII[]


Espers are also referred to as "Scions" in the in-game mythology. All of them, bar Shemhazai, reference enemies and summons from previous Final Fantasy games, and each of them represents a sign of the Zodiac.

There are thirteen available Espers. Five are obtained in the main story and the other eight, represented in italics, are found through sidequests. Espers require Mist Charges equal to their level to summon.

Level One Espers
Level Two Espers
Level Three Espers

Final Fantasy XII: Revenant Wings[]


A total of 51 Espers are available on the Ring of Pacts, which is the most summons any game in the series has had. There are four main elements, one in each corner of the ring, with additional areas for non-elemental and holy-elemental Espers arranged between the four sections. Each element, bar holy, has melee, ranged and flying summons. Each of these areas has three ranks, with rank I being the weakest and rank III being the strongest. While the ranks are a hierarchy of strength, they do not form a sequence, i.e. rank II and III Espers can be acquired regardless of whether "related" lower rank Espers are owned or not.

Melee Espers are strong against ranged ones, ranged against flying, and flying against melee. Some Espers, mainly the Scions from Final Fantasy XII, must be defeated in battle before becoming available on the Ring of Pacts save the rank II Scion Cúchulainn. The Espers act as party members in battle, and multiple instances of each can exist on the battlefield at any given time, bar rank III Espers.

While almost all of the thirteen Scions from the original game return as Espers, Adrammelech and Zeromus are absent. The Ring of Pacts is almost symmetrical, but lacks a Rank III thunder-elemental Esper to mirror Famfrit's position in the water section, and as the thunder-elemental scion in Final Fantasy XII, Adrammelech would have been ideal for that position.

Non-Elemental summons have no weakness or resistance. They also tend to have no special attacks either. They are best used when you are fighting a group of enemies with different weaknesses. However, the game's most powerful summons are also non-elemental.

Melee Summons
Rank 1: Rank 2: Rank 3:
Ranged Summons
Rank 1: Rank 3:
Flying Summons
Rank 1: Rank 2: Rank 3:

Fire summons are weak against water summons. They are strong against earth summons, and some water summons.

Melee Summons
Rank 1: Rank 2: Rank 3:
Ranged Summons
Rank 1: Rank 2: Rank 3:
Flying Summons
Rank 1: Rank 2: Rank 3:

Water summons are mainly weak against thunder summons, while some are weak against fire. They are strong against fire summons, and some thunder summons.

Melee Summons
Rank 1: Rank 2: Rank 3:
Ranged Summons
Rank 1: Rank 2: Rank 3:
Flying Summons
Rank 1: Rank 2: Rank 3:

Thunder summons are mainly weak against earth summons, while some are weak against water. They are strong against water summons.

Melee Summons
Rank 1: Rank 2: Rank 3:
Ranged Summons
Rank 1: Rank 2: Rank 3:
Flying Summons
Rank 1: Rank 2: Rank 3:

Earth summons are weak against fire summons. They are strong against thunder summons.

Melee Summons
Rank 1: Rank 2: Rank 3:
Ranged Summons
Rank 1: Rank 2: Rank 3:
Flying Summons
Rank 1: Rank 2: Rank 3:

Holy summons generally have no offensive capabilities. Instead, they can only heal party members with their attacks. Ultima's special attack, though, does damage to the enemies.

Ranged Summons
Rank 1: Rank 2: Rank 3:

Final Fantasy XIII[]

Alexander and Hope.

The summoned. The salvation of the ill-fated l'Cie.

Game Trailer

Eidolons are the supernatural entities individually partnered with l'Cie which are summoned in battle. While formidable in their natural forms, Eidolons can assume an alternate Gestalt Mode. Eidolons are sent by the Goddess Etro when a l'Cie falters on their conviction, who must subdue the Eidolon in battle to gain the ability to summon it. L'Cie draw the power to summon their Eidolon from their eidolith. Eidolons are summoned in battle via expending TP and after the summon is over, the party will have been restored to full health.

  • Odin, a horned warrior who can transform into a horse; summoned by Lightning.
  • Shiva, twin sisters identified as Nix and Stiria who can combine into a motorcycle; summoned by Snow.
  • Hecatoncheir, a many-armed creature who can transform into a mech; summoned by Vanille.
  • Brynhildr, a fiery Valkyrie who can transform into a sports car; summoned by Sazh.
  • Alexander, an armored king who can transform into an immobile fortress; summoned by Hope.
  • Bahamut, a bipedal dragonoid who can transform into a flying dragon; summoned by Fang.

Representations of Eidolons of Pulse and Cocoon appear in the event of Pompa Sancta:

Pulse Eidolons:

Cocoon Eidolons:

Final Fantasy XIV[]

Summoner with Ifrit-Egi.

Recurring summons of the series appear as primals, which play an important role in the plot. Most are associated with a specific beastman race, who summon them for various purposes. Primals are summoned with crystals, and their strength is determined by how many crystals are consumed in the process. Players cannot summon primals directly, but Summoners can call upon lesser "Egi" versions of a select few (see below).

  • Ifrit, Lord of the Inferno (The Bowl of Embers) — Beast Tribe: Amalj'aa.
    • Signature attack: Hellfire.
  • Titan, Lord of Crags (The Navel) — Beast Tribe: Kobolds.
    • Signature attack: Earthen Fury.
  • Garuda, Lady of the Vortex (The Howling Eye) — Beast Tribe: Ixal.
    • Signature attack: Aerial Blast.
  • Good King Moggle Mog XII, Lord of All the Land (Thornmarch) — Beast Tribe: Moogles.
    • Signature attack: Memento Moogle.
  • Leviathan, Lord of the Whorl (The Whorleater) — Beast Tribe: Sahagin.
    • Signature attack: Tidal Wave.
  • Ramuh, Lord of Levin (The Striking Tree) — Beast Tribe: Sylphs.
    • Signature attack: Judgment Bolt.
  • Shiva, Lady of Frost (The Akh Afah Amphitheatre) — Summoner: Iceheart.
    • Signature attack: Diamond Dust.
  • Odin, Dark Divinity (FATE, Urth's Fount) — Summoner: Eureka (although the actual primal, Zantetsuken, can enthrall whomever touches it, making the next wielder become Odin).
    • Signature attack: Shin-Zantetsuken.
  • Enkidu, Old Friend (Battle in the Big Keep) — Summoner: Gilgamesh.
    • Signature attack: Missiles.
  • Phoenix, Primal of Rebirth (IC-06 Main Bridge) — Summoner: Louisoix.
    • Signature attack: Flames of Rebirth.
  • Bahamut, Dreadwyrm (The Burning Heart as Bahamut Prime) — Summoner: Dragons of Meracydia.
    • Signature attack: Teraflare.

Final Fantasy XIV: Heavensward[]

  • Bismarck, Lord of the Mists (The Endless Blue) — Beast Tribe: Vanu Vanu.
    • Signature attack: Breach Blast.
  • Ravana, Lord of the Hive (Thok ast Thok) — Beast Tribe: Gnath.
    • Signature attacks: Bloody Fuller and Chandrahas.
  • King Thordan & his Knights Twelve, the Knights of the Round (The Singularity Reactor) — Summoner: Archbishop Thordan VII and the Heavens' Ward.
    • Signature attack: Ultimate End
  • Alexander, The Creator (Soul of the Creator as Alexander Prime) — Beast Tribe: Goblins of the Illuminati faction.
    • Signature attack: Divine Judgment.
  • Sephirot, The Fiend, (Containment Bay S1T7) — Summoner: Meracydian Tree Race.
    • Signature attack: Ein Sof Ohr
  • Sophia, The Goddess, (Containment Bay P1T6) — Summoner: Meracydian Nation of multiple races.
    • Signature attack: The Scales of Wisdom
  • Zurvan, The Demon, (Containment Bay Z1T9) — Summoner: Meracydian Centaur Race.
    • Signature attack: Ahura Mazda

Final Fantasy XIV: Stormblood[]

  • Susano, Lord of the Revel (The Pool of Tribute) — Beast Tribe: Kojin
    • Signature attack: Ame no Murakumo
  • Lakshmi, Lady of Bliss (Emanation) — Beast Tribe: Ananta
    • Signature attack: Alluring Embrace
  • Shinryu, the Worm (The Royal Menagerie) — Summoner: The Griffin
    • Signature attack: Protostar
  • Tsukuyomi, Goddess of the Moon and Divinity of Night (Castrum Fluminis) — Summoner: Yotsuyu goe Brutus, Beast Tribe: Kojin
    • Signature attack: Nightbloom
  • Eureka — Summoner: Unknown
    • Signature attack: Unknown (Eureka is never fought directly)
    • Completion of the Baldesion Arsenal reveals that the bosses fought within are considered to be primals in their own right. Like Odin above, the real primal is the weapon.
  • Art & Owain (The Baldesion Arsenal) - Summoner: Eureka (Ostralltach & Moralltach)
  • Raiden (The Baldesion Arsenal) - Summoner: Eureka (Shin-Zantetsuken)
    • Signature attack: Ultimate Zantetsuken
  • Absolute Virtue (The Baldesion Arsenal) - Summoner: Eureka (Virtuous Lance)
  • Proto-Ozma (The Baldesion Arsenal) - Summoner: Eureka
    • Signature attack: Black Hole

Final Fantasy XIV: Shadowbringers[]

  • Zodiark, the "one true god" — Summoners: Ascians
  • Hydaelyn, the Mothercrystal — Summoners: Ascian splinter faction
  • Leviathan, Heritor of the Whorl (Eden's Gate: Inundation) — Summoners: Warrior of Light and Ryne
  • Titan, Heritor of Crags (Eden's Gate: Sepulture) — Summoners: Warrior of Light and Ryne
  • Ramuh, Heritor of Levin (Eden's Verse: Fulmination) — Summoners: Warrior of Light and Ryne
  • Garuda, Heritor of the Vortex (Eden's Verse: Furor) — Summoners: Warrior of Light and Ryne
  • Ifrit, Heritor of the Inferno (Eden's Verse: Furor) — Summoners: Warrior of Light and Ryne
  • Raktapaksa, Heritor of Fury (Eden's Verse: Furor) — Fusion of Garuda and Ifrit
  • Shiva, Heritor of Frost (Eden's Verse: Refulgence) — Summoners: Warrior of Light and Ryne
  • The Warrior of Light (The Seat of Sacrifice) — Summoner: Elidibus
    • Signature attack: Ultimate Crossover

Arcanist summons[]

The Arcanist job can summon their pets to battle. The summon abilities are altered depending on what Soul Crystal, if any, the player has equipped:

  • Eos (a fairy of ancient Nym)
  • Selene (a fairy of ancient Nym)
  • Seraph

Summoners can use the /petglamour command to alter the appearance of their summons, with restrictions: only Egi and the initial, non-aspected Carbuncle may be glamoured, and they can only be glamoured to the appearance of a Carbuncle (of any variety available to the Summoner). The appearances of Demi-Bahamut, Demi-Phoenix, Emerald Garuda, Topaz Titan, and Ruby Ifrit cannot be changed in this way, however their size can be adjusted with the /petsize command.

Other varieties of Carbuncle and Egi exist, but are unavailable to players for use in summoning or pet glamour. These include:

  • Obsidian and Moonstone Carbuncle (summoned by Alphinaud)
  • Diamond Carbuncle (summoned by Ulan)
  • Belias-Egi (summoned by Tristan Nightflicker)

Though not classified a traditional summon, an adventurer's chocobo companion can be summoned to fight alongside them, regardless of the adventurer's class, and controlled in a manner akin to an Arcanist's summons.

Final Fantasy XV[]

Titan summoned.

Astrals are six god-like beings inhabiting Eos, worshiped by its population as deities. Noctis Lucis Caelum sets out on a pilgrimage to obtain their power after his homeland is invaded. Each astral has a different ritual to acquire them. Once they are obtained, the summoning prompt comes up randomly depending on the terrain and how drastic the player's situation is in battle. Summon damage can break the damage limit, and grows in strength the higher Noctis's level is.

  • Titan, God of Earth, whose summon ability is Gaia's Wrath
  • Ramuh, God of the Storm, whose summon ability is Judgment Bolt
  • Leviathan, Goddess of the Seas, whose summon ability is Tidal Wave
  • Shiva, Goddess of Ice, whose summon ability is Diamond Dust
  • Bahamut, God of War, whose summon ability is Ultima Sword. Only summoned in story sequences.
  • Ifrit, God of Fire, whose summon ability is Hellfire. A rogue Astral, he cannot be summoned by Noctis, instead fighting alongside Ardyn Izunia, completely under his influence. In Final Fantasy XV: Episode Ardyn, he performs Hellfire in a cutscene.

Adventurer from Another World collaboration quest adds Garuda as a summon who is a Messenger rather than an Astral. In the same vein, the Messenger Carbuncle appears as a pseudo-summon; it cannot be summoned with the Summon command, but can appear in Easy Mode to save the player from a Game Over when the party leader is Downed.

Final Fantasy Tactics[]


Espers (Summon Monsters on the PlayStation) can be summoned by Summoners and units equipped with the Summon command. Espers are bought by using acquired Job Points, except for Zodiark, which has to be cast on the Summoner to learn it.

Additionally, the boss Elidibus can summon Midgardsormr.

Final Fantasy Tactics Advance[]


There are two different types of summons: The viera Summoners, who can summon a creature to deal damage, and the Totema, whom everyone can summon.

Viera summoners can summon the following summon creatures:

Moogle Animists can randomly summon one of the eight viera Summoner creatures using the Friend ability. Because the summon is random, the targets may be damaged or healed depending on who is called.

All characters are able to summon a Totema once they have acquired 10 Judge Points. Unlike Illusionists' Phantasm Skills, Totema attacks never miss their target. To summon a Totema, Marche Radiuju and his clan must defeat the different Totemas in the storyline.

Each race has its own Totema to summon:

Final Fantasy Tactics A2: Grimoire of the Rift[]


There are two types of summons: the viera Summoners, who can summon some of the recurring summon creatures of the series to deal damage, heal or grant buffs in an area, or the Scions, whom anyone can summon upon equipping the Scion's corresponding accessory.

Viera can summon the following summon creatures:

Moogle Animists can randomly summon one of the eight viera Summoner creatures using the ability Friend. Because the summon is random, the spell can either damage or heal targets on either team.

Characters can summon the Espers from Final Fantasy XII, now named Scions, using their Smash Gauge. They must equip the Scion's correspondent accessory to summon him, and each Scion can only be summoned once per battle. Scions have the widest range of effects, from dealing elemental damage or status ailments to the enemy, to healing the party, or even to attempt to defeat both sides.

Crystal Defenders[]

Ifrit summoned into battle in the WiiWare version.

Once per wave, players have the option of using crystals to summon a powerful Esper who can aid a party by dealing damage to monsters, or granting units with beneficial effects. Espers cannot be summoned if a party does not possess at least six crystals, or three in the case of W3.

W1 Espers

  • Phoenix: Summon the spirit beast Phoenix for the cost of five crystals to double the party's attack power and range for the duration of one wave.
  • Ramuh: Summon the gigas Ramuh for the cost of five crystals to deal damage to all monsters and lower their speed for the duration of one wave.

W2 Espers

  • Ifrit: Summon the gigas Ifrit for the cost of five crystals to deal damage to all monsters in an area.
  • Carbuncle: Summon the sprite Carbuncle for the cost of five crystals to nullify resistances of all monsters in an area.

W3 Espers

  • Chocobo: Summon a herd of Chocobos for the cost of two crystals to deal damage to all monsters in the area. The damage caused is low.
  • Unicorn: Summon the spirit beast Unicorn for the cost of five crystals to double your party's attack power and speed for the duration of one wave.

Final Fantasy Type-0[]


Recurring summons appear as Eidolons in the world of Orience as the physical manifestation of powerful beings, birthed from the Vermilion Bird Crystal to protect the Dominion of Rubrum. They are summoned at the cost of a life, with the most powerful and forbidden Verboten Eidolons requiring thousands of sacrifices to summon.

Eidolons are categorized by six primary classes, and in each class are stronger incarnations of that Eidolon.

Ifrit Class
  • Ifrit
  • Firebrand
  • Rubicante
  • Vulcan
  • Calamity
  • Ignis
Golem Class
Shiva Class
  • Shiva
  • Shankara
  • Petite Shiva
Odin Class
Diabolos Class
Bahamut Class

There are also immensely powerful Eidolons known as Verboten Eidolons (秘匿大軍神, Hitoku Dai Kunshin?, lit. Confidential War Gods) mentioned in the story:

Final Fantasy Crystal Chronicles: My Life as a Darklord[]

Little Pirate.

For her attempt at world conquest, Mira has taken up the art of Summoning, calling monsters and apparitions resembling certain heroes of Final Fantasy IV: The After Years and Final Fantasy Crystal Chronicles: My Life as a King to defend her tower.

Final Fantasy Dimensions[]

Eidolons can be summoned by Summoners and by characters equipped with "Summon LV" ability. The Eidolons are divided in different levels, and the summoner can only summon Eidolons up to the level they have learned. The player initially starts with only one summon, but more can be found during progress.

Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7

Final Fantasy Dimensions II[]

Mootie an infant stage summon.

Currently, there are a total of 63 different summons, each of which have three ranks. Each rank of a summon is more powerful than the last and has an upgraded appearance.

Summons can be obtained through story quests, side quests, exchanging Space-Time points, and seasonal event quests available to the player community. In addition, certain summons can be purchased through the game's cash shop.

In addition, the character Mootie is the newborn infant form of a summon creature.


Dissidia Final Fantasy[]

Magic Pot summoned.

Forty summons appear and can be equipped prior to fighting and are represented by red orbs over the player's health bar. Some summons have two appearances: one for their "Auto" version, and one for their normal version.

The "Auto" version acts on a condition, usually a Brave Break or HP Attack, while normal versions must be triggered by pressing Circle and Right shoulder button. The normal version is more powerful than the "Auto" one when numerical values are at stake.

Dissidia 012 Final Fantasy[]

Giant of Babil summoned.

All forty summons return, in addition to eight new summons.

Dissidia Final Fantasy Opera Omnia[]

Final Fantasy Airborne Brigade[]


The summons are divided between Espers and Legends. Espers are recurring summoned monsters from the Final Fantasy series, and Legends are characters from the series, using their signature attacks when summoned to battle.

Final Fantasy All the Bravest[]

The summons are character specific:

Final Fantasy Record Keeper[]

Certain characters can use summons after crafting them. They are unique among abilities in that they can be used their hone amount +1, and that they only get 1 additional use per hone.

1★ Summons
  • Bomb
  • Goblin
2★ Summons
  • Chocobo
  • Dragon
  • Kirin
3★ Summons
  • Shiva
  • Ramuh
  • Ifrit
4★ Summons
  • Syldra
  • Leviathan
  • Maduin
  • Phoenix
  • Valefor
  • Carbuncle
  • Ixion
  • Alexander
  • Quetzalcoatl
  • Cactaur
  • Orthros
  • Fat Chocobo
5★ Summons
  • Odin
  • Bahamut
  • Titan
  • Ultima Weapon
  • Tiamat
  • Ogopogo
  • Madeen
6★ Summons
  • Neo Bahamut
  • Valigarmanda

Final Fantasy: Unlimited[]

Gun Dragon.

By using the power of the Magun and loading the appropriate soil, the main character Kaze can summon a whole host of summons. With his partner, Moogle, he can even upgrade some summons.

Summons by other characters include:

Final Fantasy: Unlimited After[]

Non-Final Fantasy guest appearances[]

Bahamut Lagoon[]

Many Final Fantasy summons appear, the summoner Yoyo and Sendak can summon the Holy Dragons to assist the party in their battles.

Crystal Conquest[]

Collecting one hundred crystal shards will allow the player to summon a summoned monster.

Antique Carnevale[]

Carbuncle appears has one of many summoned beasts.

Impresario-ffvi-ios.pngThis section in Antique Carnevale is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Evocation is the act of calling upon or summoning a spirit, demon, god or other supernatural agent, in the Western mystery tradition. Comparable practices exist in many religions and magical traditions and may employ the use of mind-altering substances with and without uttered word formulas.