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A Final Boss is the last boss in the main quest of the game. After its defeat, it is usually followed by a cutscene as an end to the main story. A common theme among the Final Bosses is that they wish to destroy all existence and return the world to a state of nothingness.


List of Final Bosses

Spoiler warning: Plot and/or ending details follow. (Skip section)

Final Fantasy

Chaos, the walker of life's wheel.

The final boss of Final Fantasy is Chaos. When the Warriors of Light killed Garland, the Four Fiends sent him into the past. There, Garland absorbed their power to become Chaos and sent the Fiends of the past into the future, creating a time loop that granted Garland immortality. The Warriors of Light travel back in time to kill the original Four Fiends and ultimately destroy Chaos to close the loop.

Final Fantasy II

The Emperor of Palamecia, Lord Master of Hell.

The final boss of Final Fantasy II is the Emperor. Having been killed by Firion and his allies, the Emperor was sent to hell, but he conquered the realm and was reborn as the King of Hell. Infiltrating the palace of hell, Pandaemonium, which the Emperor had raised over Palamecia, Firion killed him a second time, destroying his soul.

Final Fantasy II: Soul of Rebirth

The Emperor of Palamecia, Lord Master of Heaven.

The final boss of Soul of Rebirth is the Emperor of Heaven and the lord of Arubboth. He explains that when Firion and his allies killed him, his soul was split into two. The Emperor's "dark half" fell to Hell and acquired more power, while his light half - the Emperor they now see - ascended to Heaven. Knowing that this Emperor is no different from the other, Minwu, Josef, Scott and Ricard defeated the Light Emperor. As he dies, he tells them the struggles of violence and war will continue as long as humans exist.

Final Fantasy III

Cloud of Darkness, harbinger of nothingness.

The final boss of Final Fantasy III is the Cloud of Darkness. When Xande attempts to destroy the Crystals to freeze time so he would never die, he created an imbalance in light and darkness. This imbalance summoned the Cloud of Darkness, whose sole purpose is to return everything to nothingness when the balance is disrupted.

Though she initially killed the Light Warriors, they were revived and traveled to the World of Darkness, where they team up with the Warriors of the Dark to destroy the Crystals of the other world and destroy the Cloud of Darkness, restoring balance.

Final Fantasy IV

Zeromus, hatred given life.

The final boss of Final Fantasy IV is Zeromus. After Golbez and Fusoya combined their powers to destroy Zemus, his hatred for them and the people of the earth manifested as Zeromus, a being of pure malice. Cecil and his allies, empowered by the prayers and hopes of those on earth, use a Crystal to force Zeromus into a corporeal state and destroy him. However, Zeromus claims he cannot die, for he will exist as long as hatred lurks in the hearts of men.

Final Fantasy IV -Interlude-

Rydia?, imposter Summoner.

The final boss of Final Fantasy IV -Interlude- is Rydia?. Appearing within the Sealed Cave, Cecil and his allies mistake her for the real Rydia and take her to the Tower of Babil, where she gains the power to summon Rydia's Eidolons and then vanishes. Followed further up the tower she is revealed as an imposter by Edge and attacks the party with the Eidolons, eventually calling Bahamut. However, the real Rydia arrives to call Bahamut to his senses with the Mist Dragon, and the group defeat her.

Unbeknownst to the party the fake Rydia was the first Maenad, and her success prompts the Creator to mass-produce the Maenads in Rydia's image with the power of Black Magic and the art of summoning as she has.

Final Fantasy IV: The After Years

The Creator, giver and taker of life.

The final boss of Final Fantasy IV: The After Years is the Creator. It occupies the True Moon, which it utilizes as a vessel for interstellar travel. Concerned about whether or not evolution was a necessity and wishing to conduct experiments regarding the evolution of life, it created a host of Crystals capable of recording the history of a world and distributed them upon planets which held the promise of life, including the Blue Planet. It has since deemed the races of the Blue Planet failures and returned to reclaim the Crystals and exterminate all life on the planet.

The party confronts the Creator in a multitude of forms as its life support systems eventually malfunction and cause it to mutate and lose control of its senses. After the Creator's defeat, the party flees the True Moon as he attempts to destroy them, the Maenads aiding in their escape, and the True Moon departs the planet in peace.

Final Fantasy V

Neo Exdeath, emissary of the Void.

The final boss of Final Fantasy V is Neo Exdeath. When Exdeath merged the two worlds together to unleash the powers of the Void, he entered its deepest depths and attempted to seize control of it.

The party first engages Exdeath in his true form as an evil, sentient tree, and upon his defeat Exdeath is consumed by the Void and transforms into Neo Exdeath. Upon his destruction the two generations of the Warriors of Dawn recreate the Crystals, splitting the world apart again so the Void can again be sealed away.

Final Fantasy VI

Kefka, the mad god.

The final boss of Final Fantasy VI is Kefka. Using the power of the Warring Triad, Kefka shifted the planet into the World of Ruin, destroying the world as its people knew it and ruling over civilization's ashes as a god. Deciding that the fate of all life is to be destroyed, Kefka makes it his goal to destroy the planet and all life on it.

The party first battles the Statue of the Gods, nine enemies divided among three tiers, in sequential order. After they are defeated, the party battles Kefka himself. With his destruction, the source of magic is gone and Magicite, Espers and magic vanish from the restored World of Balance.

Final Fantasy VII

Sephiroth, the one-winged angel.

The final boss of Final Fantasy VII is Safer∙Sephiroth. After using the Black Materia to call Meteor to hit the planet, Sephiroth prepares to absorb the Lifestream and become a god. The party descends into the Northern Cave and enters the planet's core where Sephiroth is containing Holy, the only force strong enough to stop Meteor and save the planet, to kill him and release Holy so it can do its work.

The player must first fight Jenova∙SYNTHESIS, the final Jenova spawn, before being drawn into the deepest part of the cave to engage Sephiroth as Bizarro∙Sephiroth. When it is defeated Safer∙Sephiroth emerges. After Safer∙Sephiroth is defeated, there is one final battle against Sephiroth fought one-on-one with Cloud, but is largely a scripted encounter and cannot be lost.

Before Crisis -Final Fantasy VII-

Zirconiade, the One who will Burn the World.

The final boss of Before Crisis is Zirconiade. A so-called "Ultimate Summon", Zirconiade's Materia was shattered into pieces some time ago. The three pieces of the Materia were assembled by AVALANCHE's demented scientist, Fuhito, who used them to merge with Zirconiade in order to facilitate his plan to wipe out all life in the world and thus destroy all threats to it. Unfortunately for him, his plan fell short when Zirconiade was defeated by the Turks.

Dirge of Cerberus -Final Fantasy VII-

Omega Weiss, the final Weapon

The final boss of Dirge of Cerberus is Omega Weiss. When Deepground kills many innocents to call the strongest Weapon, Omega, it appears over Midgar. Believing the mass deaths are a sign the planet is dying, Omega prepares to gather the Lifestream and depart into space, leaving the planet a lifeless husk.

Omega was taken over by Weiss, the Deepground commander. Vincent Valentine, a human with the power of Chaos, goes inside the Weapon to fight Weiss directly. Vincent defeats them both, destroying Omega and saving the planet.

Crisis Core -Final Fantasy VII-

Genesis, the prototype SOLDIER.

The final boss of Crisis Core is Genesis Rhapsodos. Orchestrating a war against Shinra with Dr. Hollander to stop his degradation and find a cure for his condition, Genesis eventually retreats to the ruins of Banora where the Gift of the Goddess is found, which he believes is the cure he needs.

Channeling the power of a massive Materia deep in the Banora Underground, Genesis becomes Genesis Avatar, and upon being defeated is restored to his normal form. Human and cured of his degradation, Genesis challenges Zack to a final duel, and is struck down. There is a final enemy encounter after the battle, but it is scripted and the player's actions do not effect the outcome, so the battles with Genesis are the final challenge.

Final Fantasy VIII

Ultimecia, Ruler of Space and Time.

The final boss of Final Fantasy VIII is Ultimecia. Manipulating the events of the present from the future to find Ellone and enact Time Compression, Ultimecia's ultimate desire is to absorb all time and space and become an omnipotent god. The party uses Ellone's power and Ultimecia's magic to enact and stall Time Compression, and they make their way into the future and arrive at her castle.

The player first battles Ultimecia in normal human form, and when defeated she summons Griever to battle the party. When Griever is defeated Ultimecia junctions herself to it, creating a hybrid of the two. When this fusion of Ultimecia and Griever is defeated, Ultimecia herself in her final form is fought. With her defeat, the timestream is restored and the party escapes back to their own time as Time Compression ends.

Final Fantasy IX

Necron, The Darkness of Eternity.

The final boss of Final Fantasy IX is Necron. Distraught over his mortality and unwilling to let life continue without him, Kuja intends to destroy the Crystal that is the source of all life deep within Memoria. Necron takes this as evidence that all life exists only to die, and mankind is ready to accept this truth and return to nothingness, where they will not know the fear and despair that drove Kuja to such extreme lengths.

The party must first fight Trance Kuja. Upon his defeat he casts Ultima, killing the party and sending them to Necron's realm, the Hill of Despair, where Necron is fought.

Hades was originally planned to be the final boss of Final Fantasy IX, but was changed to an optional boss later in development. The concept artwork at right of the final battlefield shows the party fighting Hades instead of Necron.

Final Fantasy X

Yu Yevon, Zanarkand's preserver.

The final boss of Final Fantasy X is Yu Yevon. The party enters Sin with intent to find Yu Yevon's spirit inside, which possesses any Final Aeon to destroy Sin and transforms it into a new Sin in an endless cycle. With the destruction of Yu Yevon, the party plans to bring about an Eternal Calm.

The player first engages Braska's Final Aeon, the most recent Final Aeon to become Sin, formed from Jecht ten years ago. With Jecht's death Yu Yevon begins seeking a new host. The player must summon Yuna's Aeons one by one, allowing Yu Yevon to possess them and then killing them. With all possible Aeon vessels gone, Yu Yevon himself is fought as the final boss. With his defeat, Sin is destroyed for good and Spira's cycle of death ends.

While Yu Yevon is the final boss fought, the battle with him and the preceding Aeon battles have the party under permanent Auto-Life, and Yu Yevon's focus on Gravija to attack makes him almost entirely unable to kill the party. Thus, though Yu Yevon is the final boss, Braska's Final Aeon is often considered the "true" final boss as the subsequent battles pose little challenge.

Final Fantasy X-2

Shuyin, a lingering spirit.

The final boss of Final Fantasy X-2 is Shuyin. A tormented spirit from Zanarkand a thousand years ago, Shuyin attempted to activate Bevelle's ultimate machina Vegnagun to end the war between Zanarkand and Bevelle before his lover Lenne was forced to fight.

The both of them killed, Shuyin remained as an unsent, his grief and hatred twisting his mind, and he came to desire to use Vegnagun to destroy all of Spira and end humanity's constant fighting and struggles. Fought deep in the Farplane after destroying Vegnagun, the Gullwings defeat Shuyin, and Lenne's spirit appears to him to soothe him and finally allow him to rest in peace.

Final Fantasy XI

The Shadow Lord, dark ruler of Castle Zvahl.

The original final boss of Final Fantasy XI is the Shadow Lord. Residing in Castle Zvahl, the Shadow Lord commands all the Beastmen to attack the three civilized nations, thus beginning the Crystal War. In truth he was a Galkan Talekeeper named Raogrimm, manipulated by the two Zilart princes and mysterious black magicite. As the heroes defeat him after his resurrection, he returns to his senses and apologizes for the chaos he has caused. However, the Zilart princes appear and summon the Ark Angels to kill him and the player.

Raogrimm then sacrifices himself to give the heroes enough time to escape. He is later met again in the dark world Dynamis, where he has once again been transformed into a being of destruction, the Dynamis Lord, under the influence of the dimension's dark energy. The player defeats him and he vows to become the protector of Dynamis for eternity, to ensure none of its creatures escape into the real world.

The Shadow Lord can also be fought as part of the Campaign in the past, where he is at his full strength and wears a suit of darksteel armor.

Rise of the Zilart

Eald'narche, the Zilart Prince.

The final boss of Rise of the Zilart is Eald'narche. Wanting to open the gates to paradise, he tries to stop anyone who would hinder his plans. Eldest of the two Zilart princes, he uses his mind reading abilities and started the Crystal War by manipulating the Shadow Lord, eventually using his memories to awaken the floating shrine Tu'Lia. He is defeated when he attempts to open the gates to paradise, which would in effect destroy Vana'diel.

Rise of the Zilart also expanded the national campaigns from the original in different directions after defeating the Shadow Lord. The final bosses of these expanded campaigns are Zeid for Bastok, Warlord Rojgnoj for San d'Oria, and Tatzlwurm and Yali for Windurst.

Chains of Promathia

Promathia, the Twilight God.

The final boss of Chains of Promathia is Promathia. The Twilight God, he is chained and bound, completing his reign when Nag'molada, a Kuluu who longs to become a Zilart, wishes to learn the truth of creation. Defeated with the combined efforts of Prishe, Ulmia, Selh'teus, and others.

Treasures of Aht Urhgan

Alexander, the Iron Colossus.

The final boss of Treasures of Aht Urhgan is Alexander. A massive Avatar summoned to bring the empire into a state of peace; however it was fated to duel with Odin, the Dark Divinity, and bring about Ragnarok. This cataclysmic threat was ultimately stopped when Grand Vizier Razfahd held back Alexander, and the Corsair Prince Luzaf restrained Odin, sending the two beings back to their realm.

Wings of the Goddess

Lilith Ascendant, Maiden of the Dusk.

The final boss of Final Fantasy XI: Wings of the Goddess is Lilith Ascendant. Lady Lilith is the custodian of the true Vana'diel where the Crystal War still wages on. She aims to stop the goddess Altana from using Atomos to erase her reality from existence and replace it with a more peaceful Vana'diel where the war is over (the player's world). She transforms into Lilith Ascendant after absorbing the power of a Champion of the Dawn from Lilisette, her alternate self from the player's dimension.

A Crystalline Prophecy

The Seed Crystal, the Bringer of the End.

The final boss of A Crystalline Prophecy is the Seed Crystal. A sentient crystal from ages past, it was drawn to the world by the ancient song Memoro de la Ŝtono resonating within Emeline's heart. As the song itself prophesies destruction, the Seed Crystal seeks to return Vana'diel to the darkness from which it was born. It was banished by both the efforts of the player and the song's antiphon, the Ode of Life Bestowing, through the peoples' will to live.

A Moogle Kupo d'Etat

Riko Kupenreich, the Moogle moneylender.

The final boss of A Moogle Kupo d'Etat is Riko Kupenreich. A notorious loan shark, the player's mog house moogle had to take out a loan to cover fees. It was later revealed that he had come into contact with magicite, and entered into a deal with a corrupt real estate owner in a plot to gain ownership of all Mog Houses.

A Shantotto Ascension

Domina and Belle Shantotto, an alternate existence splintered.

The final boss of A Shantotto Ascension is a double battle against Domina Shantotto and Belle Shantotto.

After Shantotto attempted to perfect a spell for inter-dimensional travel, she was drawn into another dimension with the Shantotto of that realm crossing over to take her place while being splintered into two beings: Domina Shantotto and Belle Shantotto. Forming an army of Tarutaru to conquer Vana'diel and turn everyone into a Shantotto-clone, the two halves are stopped by the realm's true Shantotto and are convinced to return to their dimension to preserve the order of things.


Shinryu, the Wyrm God.

The final boss of Abyssea is Shinryu, the Wyrm God and an evolved form of an alternate universe's Promathia.

Baknamy FFTA2.pngThis section about an enemy in Final Fantasy XI is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy XII

The Undying, nethicite infused monstrosity.

The final boss of Final Fantasy XII is The Undying. Using the knowledge provided by Venat to manufacture nethicite, the Archadian Empire and Vayne conquer the Kingdom of Dalmasca and set their sights on the rest of Ivalice, antagonizing the neighboring Rozarrian Empire. The party confronts Vayne aboard his warship the Sky Fortress Bahamut' to end the battle between the Archadian fleet and the resistance, which Rozarria would use as a pretense to declare war on Archadia.

The party first fights Gabranth, and after his defeat engages Vayne. When Vayne is wounded he transforms into Vayne Novus, summoning Sephira to aid him in battle. When Vayne Novus is defeated, Venat merges with Vayne's dying body to become The Undying. With Vayne and Venat destroyed, Basch, Princess Ashe, and Vayne's brother, Larsa, are able to convince the Archadians and the resistance to cease their fighting, narrowly averting a second war.

Final Fantasy XII: Revenant Wings

Feolthanos Exultant, stealer of souls.

The final boss of Revenant Wings is Feolthanos Exultant. The self-proclaimed god of the aegyl, he refused to submit to the Occuria and took his people to the floating city of Lemurés, sealing them off from the rest of Ivalice to avoid Occurian rule. When the Sun-Cryst was destroyed and the barrier around the city fell, Feolthanos used the Judge of Wings as a pawn to conquer Ivalice. When the party discovered Feolthanos's true intentions, they turned their attention to him and destroyed him, freeing the aegyl from his control.

Final Fantasy XIII

Orphan, the Abandoned One.

The final boss of Final Fantasy XIII is Orphan, the slumbering fal'Cie and the power source that keeps Cocoon afloat. It shares its ideology with Barthandelus in which one of the six l'Cie would become Ragnarok and kill Orphan, causing Cocoon to lose power and fall out of the sky, so that all of its inhabitants are sacrificed in order to force Etro's Gate open in order for all fal'Cie to be reunited with the Maker.

The player fights fights Barthandelus, and upon his defeat his body is assimilated onto Orphan as a protective shell. With this shell destroyed and Orphan's attempts to make Fang and Vanille become Ragnarok failed, Orphan itself is engaged. Upon its destruction, Cocoon falls but Fang and Vanille become Ragnarok and halt its collapse, saving the populace.

Final Fantasy XIII-2

Jet, Garnet and Amber Bahamut, the Immortal Guardians of Time.

The final bosses of Final Fantasy XIII-2 are Jet Bahamut, Garnet Bahamut, and Amber Bahamut. This is Caius Ballad's transformed state once absorbing much chaos in his body, splitting his soul into three Bahamuts. Defeating them earns the player the "Epic Finisher" achievement/trophy, and achieving a 5-star rating earns the "Chronosavior" achievement/trophy.

Final Fantasy XIV

Nael Deus Darnus, harbinger of the umbra.

The final boss of Final Fantasy XIV is Nael Deus Darnus. Legatus of the 7th Garlean legion, Nael van Darnus, tried to summon the ancient magick of Meteor to bring down Dalamud over Eorzea and "purify" it of all of its sin.

Corrupted by the moon's light, the legatus became increasingly more violent and insane, and was completely engulfed by its light after being defeated by a group of adventurers, becoming a being of pure hatred known as Nael Deus Darnus. The adventurers defeat Nael's powerful new form and save Eorzea from his evil.

Final Fantasy XIV: A Realm Reborn

Lahabrea of the Ascians.

The final boss of Final Fantasy XIV: A Realm Reborn is Lahabrea, a member of the Ascian cult who masterminded the actions of Gaius van Baelsar, fought at the end of the Praetorium. After Gaius and Ultima Weapon are defeated, Lahabrea attempts to kill the player party, but is defeated instead.

The battle against Lahabrea is considerably easier than the three battles preceding him, due to his much lower HP and limited attack range compared to the previous bosses.

Final Fantasy Type-0

Cid Aulstyne, the l'Cie Arbitor of the Lulusath

The final boss of Final Fantasy Type-0 is the "l'Cie Arbitor of the Lulusath" (ルルサスのルシたる審判者, [missing rōmaji]?). He is Cid Aulstyne, the High Commander of the Milites Empire of Byakko Peristylium. After escaping from the Byakko Capital following Rubrum's successful liberation of the world of Orience, Cid jump starts the apocalypse known as Finis and absorbs the Phantomas of all those who died in the war, thus becoming a god. He begins to place several trials for Class Zero, who are on their way to defeat him, but one by one, they all fall to his power.

However, the spirits of Machina Kunagiri and Rem Tokimiya manage to give each member of Class Zero the strength to continue and release the Phantoma from l'Cie Arbitor's body, defeating the High Commander once and for all. Emerging from the phantoma pool a defeated man, Cid then commits suicide upon seeing the image of Gala, the Militan Judge of the Lulusath.

Final Fantasy Tactics

Ultima as The Arch Seraph.

The final boss of Final Fantasy Tactics, as well as the remake War of the Lions, is Ultima, the High Seraph. After being revived by Hashmal, Ultima immediately begins to kill the heretics. Ramza fights back though, and eventually kills the Angel of Blood. She dies in an explosion, apparently killing Ramza and co. in the process. However, Ramza is seen later by Orran, relieving the Astrologer.

Final Fantasy Tactics Advance

Li-Grim, the world-maker.

The final boss of Final Fantasy Tactics Advance is Li-Grim. The pure form of everyone's wishes for the dream Ivalice, Li-Grim is the final thread of dream Ivalice. By defeating her, Marche can return home. Once defeated, the party must wish for the world to return to normal, taking all they've learned in Ivalice with them.

Final Fantasy Tactics A2: Grimoire of the Rift

Neukhia, demon from the rift.

The final boss of Final Fantasy Tactics A2: Grimoire of the Rift is the Neukhia. After defeating Illua once and for all, her grimoire summons this immense beast in full, which Luso and his friends must defeat. The Neukhia is comprised of three parts: the Pod, the Wisp, and the Core (pictured).

Vagrant Story

Guildenstern, the power-blinded angel.

The final boss of Vagrant Story is Romeo Guildenstern, the leader of the Order of the Crimson Blades that launched an attack upon Leá Monde. Through his greed for power, he stole the Blood-Sin from Sydney Losstarot and sacrificed his love, Lady Samantha. After being defeated by Ashley Riot, Guildenstern transforms into a monstrous angelic creature at the top of Grand Cathedral.

Final Fantasy Crystal Chronicles

Memiroa, devourer of memories.

The final boss of Final Fantasy Crystal Chronicles is Memiroa. The sadistic, metaphysical monster Raem feeds off the memories of suffering which the monsters spawned by the miasma produce, creating a never-ending cycle of pain and torment for the world's inhabitants. Rather than accept defeat and fade away, Raem forcibly merges with Lady Mio, becoming Memiroa, and attempts to annihilate the Tipa Caravanners once and for all. He is slain and disintegrates, but he and Lady Mio will be reborn eventually...

Final Fantasy Crystal Chronicles: Ring of Fates

Galdes, the Lunite King.

The final boss of Final Fantasy Crystal Chronicles: Ring of Fates is the Lunite King, Great Galdes. With the power of the Great Crystal, Galdes intends to remake the world, and meets the heroes with his abilities to send them to other dimensions. Ultimately, he becomes a victim of his own power, forever trapped between dimensions.

Final Fantasy Crystal Chronicles: My Life as a King

The Dark Lord, the sealed darkness within the Crystal.

The final boss of Final Fantasy Crystal Chronicles: My Life as a King is the Dark Lord. After he is defeated by the adventurers he reappears before Leo and tries to take him to the land of the dead with him. However, after realizing how all his people are willingly trying to protect their king, he releases Leo. He is finally vanquished to the crystal where his heart resides.

Final Fantasy Crystal Chronicles: Echoes of Time

Larkeicus, the Cause.

The final boss of Final Fantasy Crystal Chronicles: Echoes of Time is Larkeicus. After absorbing a massive amount of crystals from Sherlotta, he transports the Hero to an interdimensional area, and a climatic battle ensues.

Afterwards, Larkeicus revives, saying that as long as he has Sherlotta, and thus, the Crystals, he can never die. The young girl Sherlotta rises up, chokes Larkeicus, and summons the Crystal Core. The Hero destroys it, and then, in its explosion, it disintegrates Larkeicus, and warps the Tower out of existence.

Final Fantasy Crystal Chronicles: My Life as a Darklord

King Leo, the Archlord.

The final boss of Final Fantasy Crystal Chronicles: My Life as a Darklord is King Leo. He defended his realm from the attack led by Mira. Once he is defeated the new darklord announces the cancellation of her world conquer campaign, and instead ask Leo to join in her new campaign to bring peace between people and monster.

Final Fantasy Crystal Chronicles: The Crystal Bearers

The Jegran Armor, Jegran's Enhanced Power.

The final boss of Final Fantasy Crystal Chronicles: The Crystal Bearers is Jegran. When Princess Althea is rescued and the Yuke Crystal resurrected, Jegran uses his powers augmented by the Crystal Reactors aboard the Alexis and fused onto it from the waist down, turning the battleship into the means by which he will create a new Crystal Principle.

However, Layle's powers are also magnified by the proximity of the reactor, using his powers to rip the ship apart bit by bit before destroying the Core of the reactor to restore both combatants to their normal forms.

Final Fantasy Adventure

Julius, the dark wizard, in his third form.

The final boss of Final Fantasy Adventure is Julius, a wizard who was found by the waterfall and adopted by the emperor of Glaive known only as Dark Lord. After taking full command of Glaive Empire after Dark Lord's death, Julius was defeated by Sumo and Fuji, the latter of whom opted to become the new Tree of Mana.

Final Fantasy Mystic Quest

The Dark King, false prophet.

The final boss of Final Fantasy Mystic Quest is the Dark King. An undead menace monitoring the world from his perch at Doom Castle, the Dark King is the one who ordered the Vile Four to begin their assault on the world. He was met with resistance by Benjamin and Phoebe.

He revealed to them the Prophecy was a rumor spread by him centuries ago, and attacked them in a myriad of forms: a human form, a multiple-armed form, a spider-like form, and a squid-like form. He was ultimately brought down, as his fake prophecy foretold.

The Final Fantasy Legend

The Creator, an enigmatic deity.

The final boss of The Final Fantasy Legend is the Creator. An odd, manipulative deity claiming to be the creator of the world, it sent the heroes on their quest to defeat Ashura and its Four Holy Beasts. After defeating the beasts in their tower, the Creator itself appeared at the top, explaining that their adventure had been nothing but a test. Enraged at being used so, the heroes turned on the Creator.

Final Fantasy Legend II


The Arsenal, the security system inside the Central Shrine.

The final boss of Final Fantasy Legend II is the Arsenal. After the fall of the villain Apollo, who hoped to possess all the MAGI to become a god, the whole Celestial World begins to shake, and the heroes are informed by Isis that the Celestial World is about to break apart, severing all worlds connected to it, so the party go to the center of the world along with Isis and confront Arsenal, the security system. There are two units; Isis fights one, while the party take down the other. Afterward the tremors stop, the party return to the First World, and Isis remains at the center the world to repair the damage done to Celestial World.

Final Fantasy Legend III

Xagor, a dimensional-traveling monstrosity.

The final boss of Final Fantasy Legend III is Xagor. He is a time-traveling creature who controls the Pureland Water, an aquarian entity that he uses to cause destruction in the past to ensure a chaotic future. Four teenagers, the humans Arthur and Sharon and the mutants Curtis and Gloria are sent back in time to stop him.

Final Fantasy: The 4 Heroes of Light

Chaos, Destroyer of Space and Time.

After defeating Chaos's Demons and restoring light to the world, the Star Chamber appears where the party meet Chaos. He establishes that humans are pitiful wretches and he is going to destroy them all. Chaos then destroys the crystal in an attempt to destroy all of Time and Space and so destroying all the hopes of humanity. After its defeat, Chaos says that if evil exists on human hearts so will he. Chaos is battled in 3 forms.

Final Fantasy Dimensions

Chaos Elgo, incarnation of Nil.

Chaos Elgo is the final boss of Final Fantasy Dimensions. When Elgo desired the Crystals to become a living god, he attempted to master the Power of Nil to travel between the halves of the splintered world. However, the Nil consumes Elgo, transforming him into a monstrous shapeshifter.

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Dissidia Final Fantasy

Chaos, the god of discord.

The final boss of Dissidia Final Fantasy is Chaos, the God of Discord. At the last cycle of Conflict, after her warriors obtained their crystals, he seemingly kills Cosmos and causes World B to descend into a path towards utter disorder.

Regaining his lost memories from before entering the realm as a result of the balance shattered, Chaos decides to destroy everything and reduce World B to a form of "true" chaos where all existence is denied. However, Cosmos's warriors journey to Chaos's throne at the Edge of Madness and defeat the god, allowing them to return to their worlds while the Warrior of Light ends up in World A where the gods originated from.

Dissidia 012 Final Fantasy

The Warriors of Chaos, generals of darkness.

The final battle of Dissidia 012's new storyline pits the player against a gauntlet of Chaos's elite warriors. After learning the full extent of the threat posed by the manikins, Lightning, Vaan, Laguna, Tifa and Yuna embark on a mission to find the portal to the Interdimensional Rift the creatures are using to cross into the world, intent on sealing it before they are overwhelmed.

At the Empyreal Paradox the group is headed off by Garland, The Emperor, Kefka, Ultimecia and the Cloud of Darkness. The final string of battles consists of Vaan vs Kefka, Tifa vs Ultimecia, Yuna vs The Emperor, Laguna vs the Cloud of Darkness, and finally Lightning vs Garland. Following their failure to defeat their enemies the Warriors of Chaos retreat, and along with Exdeath's own flawed attempt to do away with Kain, Garland's group falls back as Lightning and her comrades sacrifice themselves to seal the portal, stopping the flow of manikins.

Theatrhythm Final Fantasy

Chaos, disruptor of the Rhythm.

The final boss of Theatrhythm is Chaos. Disrupting the flow of music from the Music Crystal existing in the Rhythm between him and Cosmos, the Warriors of Light set out to gather Rhythmia to restore the crystal's light.

Upon the player collecting 10,000 Rhythmia, Chaos appears and attacks them, using the music "Chaos Shrine" in the location of the same name for the fight. With Chaos defeated and the Rhythmia granted to the Music Crystal, its light shines again and music is restored to the world. It is possible to fight Chaos again in a high level Dark Note.

Final Fantasy Fables: Chocobo's Dungeon

The Destroyer, the Magic Beast of the Black.

The final boss of the game is The Destroyer. It is the Guardian Beast of Darkness responsible for the conditions of Lostime.

Spoilers end here.

See Also

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