No man may tread upon me, for I am the sea.
N'bolata Tyata, 77th Admiral of Limsa Lominsa
- 1 Profile
- 2 Landmarks and Services
- 2.1 Limsa Lominsa Lower Decks
- 2.2 The Astalacia
- 2.3 Limsa Lominsa Upper Decks
- 2.4 Weather
- 3 Activities
- 4 Versions
- 5 Musical themes
- 6 Other appearances
- 7 Gallery
- 8 See also
Profile[edit | edit source]
On the southern coast of the island of Vylbrand, under the shadow of ancient cliffs worn by the relentless onslaught of the Rhotano Sea, lies the marine city-state of Limsa Lominsa. Said to be blessed by the goddess of navigation, Llymlaen, the city is spread out over countless tiny islands, each connected by sturdy bridges of iron and wood construction, earning her the name the "Navigator's Veil" from traveling bards who have witnessed the city's beauty from afar.
Limsa Lominsa is a traditional thalassocracy, with power lying in the hands of the ruling party and its leader—Admiral Merlwyb Bloefhiswyn. Its economy is driven by shipbuilding, fishing, and blacksmithing, but the majority of wealth comes from the lucrative shipping industry.
To maintain the safety of its maritime routes, the city employs a formidable navy known as the Knights of the Barracuda, but even in the waters nearby the city, pirate bands run rampant, raving and pillaging. Admiral Merlwyb reinstated The Maelstrom to combine the forces of the Knights, conscripted pirates, and adventurers into a land-and-sea army to combat the Garlean Empire and the encroaching Sahagin of the Indigo Deep.
Landmarks and Services[edit | edit source]
Limsa Lominsa Lower Decks[edit | edit source]
Bulwark[edit | edit source]
An enclosure located by the Zephyr Gate leading to Middle La Noscea. A lift can transport adventurers to the Drowning Wench or the Airship Decks. A more secure lift also provides access to the Admiral's office in the Command Room.
The Octant[edit | edit source]
This open square is where the city-state's Aetheryte Crystal is located, and where players starting at Limsa Lominsa begin. Players may (re)purchase starting racial gear from Brugaire Consortium members here.
Hawker's Alley[edit | edit source]
The main commercial hub of Limsa Lominsa, several NPC merchants have assorted basics. In addition, Market boards and retainer Summoning Bells are also available for players here.
Mealvaan's Gate[edit | edit source]
A ferry located to the west of this facility can take players to Vesper Bay in Western Thanalan.
Fisherman's Bottom[edit | edit source]
The Astalacia[edit | edit source]
Registered as a trade vessel hailing from foreign waters, this battle-scarred warship captained by the lord of the region's underworld, One-eyed Hyllfyr, serves as a gathering place for brigands, cut-throats, and the purveyors of sundry other breeds of villainy. It is here that the city-state's many pirate crews find new recruits to join their ranks.
Vista Record - 002
This pirate ship is located on the docks near Fisherman's Bottom. In 1.xx, it was the home of the Marauder's Guild, but that function has since moved to the Coral Tower.
Limsa Lominsa Upper Decks[edit | edit source]
The Drowning Wench[edit | edit source]
A tavern and Adventurer's Guild, run by Baderon. Players starting in Limsa Lominsa will begin their journey from here. Inn and Levequest services are also available.
A lift can transport players to the Bulwark or the Airship Decks.
The Seventh Sage[edit | edit source]
An importer carrying exotic goods, all privateered by Carvallain and his Kraken's Arms at the expense of Garlean vessels.
The Bismarck[edit | edit source]
Coral Tower[edit | edit source]
This tower on the north end is the barracks and training facility for the Yellowjackets, the city-state's guard. They operate both the Marauders' Guild and a gunnery range.
The Aftcastle[edit | edit source]
A town square near the Tempest Gate leading to Lower La Noscea. A Delivery Moogle and a Linkshell Distributor can be found here.
The Hyaline[edit | edit source]
A fishmonger's shop.
Maelstrom Command[edit | edit source]
Naldiq & Vymelli's[edit | edit source]
Named after its founders Theor Naldiq and Bryce Vymelli, this company regroups the smithing guilds of Limsa Lominsa. The smiths of Limsa were impressed by the Kobold smithing techniques and quickly adopted them. In order to prevent further spreading that would put them at a disadvantage with the other city-states, the company ensured that the techniques were kept inside the city while also controlling the spread of the Lominsan products.
The Missing Member[edit | edit source]
A tavern run by pirate captain Rhoswen and her Sanguine Sirens.
Weather[edit | edit source]
Limsa Lominsa's climate may exhibit any of the following weather conditions:
Activities[edit | edit source]
Duties[edit | edit source]
|Pharos Sirius, the pride of Limsa Lominsa, is yet again in peril. The fine men and women of Naldiq and Vymelli's were restoring the interior when they were taken by surprise by a pack of kobolds and their explosive arsenal. Barely escaping with their lives, the smiths sounded the alarum on the worrying plethora of bombs scattered throughout the lighthouse. Maelstrom Command enlists your aid, but proceed with caution—with one misplaced explosion, Pharos Sirius could be blown to smithereens!|
|With the aid of Captain Carvallain and his Misery, you and your companions have embarked on a lengthy voyage to the Far East. Alas, no voyage across the five seas is entirely uneventful. The ship has been dragged off course by a mysterious force, and the men have begun to whisper of strange "things" in the water. Needless to say, you and your fellow adventurers will be having none of that. Once the ship reaches its unknown destination, you will go ashore and deal with whatever fiends you find.|
Hall of the Novice
Versions[edit | edit source]
Because of its distance from Ul'dah, Limsa Lominsa swiftly became sparsely populated after the game's launch. Efforts to expand Market Ward access and the addition of airships did little to bring crowds back to the Thalassocracy, making it a quiet, low-lag place to craft until 1.23 brought a new battle activity unique to the area called Skirmish.
Final Fantasy XIV: A Realm Reborn[edit | edit source]
While all regions have undergone drastic landscape changes, the city-states have remained decidedly untouched. The Aetheryte Crystal has moved from its original plaza to the Octant, and Maelstrom Command (like the other Grand Companies) is now under an open shelter. The entrance to the Market Wards has been converted to the Tempest Gate, leading to Lower La Noscea.
All three city-states now see a fair amount of traffic since the auction system can be accessed from any city, and many players favor Limsa Lominsa as their "home". The access to Limsa Lominsa's market board and retainer's bell is easily found right next to the main Crystal, freeing players a loading screen as opposed to other three cities.
Musical themes[edit | edit source]
"I Am the Sea" plays in Limsa Lominsa during the day time and "A Sailor Never Sleep" plays during the night time.
Other appearances[edit | edit source]
Limsa Lominsa appears as the FMS for "On Westerly Winds".