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Limit Break is an equipment augment mechanic in Dissidia Final Fantasy Opera Omnia.

Mechanics[]

Limit Break involves fusing two or more of the same relic or using materials to enhance the relic's attributes and unlock new abilities. When fusion occurs, the relic's maximum level and CP capacity will be adjusted, but not its rarity. This can be done up to three (3) times in succession, with any further fusion contributing only an EXP boost to the relic, as would be provided by a Power Orb or Guard Orb. When a relic is thrice broken, upon reaching its maximum level, the relic will gain a rank and its Affinity Bonus will become active. If the base relic carries Affinity for a particular unit, that unit will receive the relic's abilities as equippable options in addition to activating the Affinity Bonus.

Weapons[]

For weapons of regular 5★ rarity, the player has the option of using Power Stones that are earned, purchased, or acquired through sale of other 5★ weapons. By setting a quantity of Power Stones into the weapon, its cap will break as if it was fused with another. Weapons with EX Abilities, as well as those with LD Abilities receive additional augments with each break performed.

Weapons that have been realized above 5★ can also be limit-broken, but require Ruin's Adamantine ingots to be refined and applied separately from materials gained in high-difficulty quests.

7★ weapons with FR Abilities are upgraded in the same fashion as regular 5★ weapons, but with High Power Stones, obtained as mission rewards or by refinement of Power Stones at a rate of 20:1. As with LD Abilities, each break performed enhances the FR Ability carried.

Select BURST weapons can be upgraded to BURST+ via realization as well. Once realized, the weapons can be limit-broken with Ruin's Ultima ingots acquired from perfect completion of a LUFENIA+ quest.

Armor[]

For each new unit introduced by way of event, two copies of their exclusive 5★ 35 CP armor will be issued, allowing for the first of the three allotted Limit Breaks when fused. Armor for units issued per main story chapters, and all other instances of 5★ armor, must be purchased with Armor Tokens earned through mission completion awards or acquired via exchanges. Furthermore, armor with a base capacity of 90 CP can only be purchased when a corresponding 35 CP armor has been thrice broken and mastered. In either case, mastering the armor will grant its respective Affinity Bonus as a passive.

EXAMPLE: Rosa will need to win both Luminous Robes in A Prayer for One Dear, then spend 10 AT on two more. All four will then need to be fused and the result brought to LV 35 before she can acquire a single Protect Ring at 20 AT.

Armor rated at 5★ and 90 CP can be refined and enhanced using the same process as 35 CP armor, and can be realized upon mastery; but once realized, such armor requires Refuge's Adamantine ingots refined from materials obtained in advanced quests or exchanges.

Armor rated at 7★ and 210 CP can only be purchased with purple High Guard Tokens, and only when all other passive abilities from all lower-grade armor have been extracted. These tokens can only be acquired upon perfect completion of a mission rated 200 or better. Once acquired, the armor can be realized once before becoming eligible for limit-breaking from a list updated periodically. Breaking requires refinement of Refuge's Ultima Ingots from mission shops where available. With each successive break, featured units' damage caps when using certain skills are permanently raised, the only other requirement being that the armor or its full passive is equipped.

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