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Limit Break icon.

Limit Break is a party ability in Final Fantasy XIV. When in a party of four or more, players will have access to the limit gauge, which gradually fills during the course of battle. When a limit gauge is full, the stored energy can be used to activate limit breaks. The limit break executed is determined by the role of the party member who initiates it. Limit breaks have three levels, commonly referred to as LB1, LB2, and LB3; the more limit gauges are filled, the stronger the limit break. Limit breaks are available only to non-limited combat disciplines.

The limit gauge gradually builds over time during combat. Light parties have access to one limit gauge, meaning they are only able to use Level 1 limit breaks when it is filled. A full party has two limit gauges. Reaching the last boss of a duty adds an extra limit gauge, making a total of two gauges for light parties and three gauges for full parties. During duties which have a single boss and nothing else the extra gauge is unlocked by default. Level 3 limit breaks can only be performed with a job crystal equipped, and each job has a visually unique level 3 limit break.

Damage dealing limit breaks scale with the combined weapon damage of the party rather than the individual who performed it. All limit breaks are unaffected by abilities that reduce cast time, and when used have lengthy animations that prevent the user from moving, which can leave them vulnerable to area of effect attacks.

List of Limit Breaks[]

Tank[]

Tank limit breaks focus on drastically raising the defense and magic defense of the entire party for a short period of time. Typically only used when a large amount of party-wide damage is incoming, and its use is often planned ahead of time rather than spur of the moment. Prior to patch 3.0, Last Bastion was used by all tank disciplines as their level 3 limit break.

Ability Cast Range Area Image
Shield Wall Instant 50y radius FFXIV Tank Shieldwall.png
Reduces damage taken by all party members by 20%.
Duration: 10s
Stronghold
fka. Mighty Guard
Instant 50y radius FFXIV Tank Mighty Guard.png
Reduces damage taken by all party members by 40%.
Duration: 15s
Last Bastion Paladin Instant 50y radius Last Bastion.jpg
Reduces damage taken by all party members by 80%.
Duration: 12s
Land Waker Warrior Instant 50y radius Land Waker.png
Reduces damage taken by all party members by 80%.
Duration: 12s
Dark Force Dark Knight Instant 50y radius Dark Force.png
Reduces damage taken by all party members by 80%.
Duration: 12s
Gunmetal Soul Gunbreaker Instant 50y radius FFXIV GNB Gunmetal Soul.png
Reduces damage taken by all party members by 80%.
Duration: 12s

Melee DPS[]

Limit breaks for melee DPS disciplines focus on dealing massive damage to a single enemy. Often used to push through the final stages of a boss encounter, where their greater potencies make them preferable over the ranged limit breaks. Prior to patch 3.0, Final Heaven was used by all melee DPS disciplines as their level 3 limit break.

Ability Cast Range Area Image
Braver 2s 8y FFXIV Braver.png
Delivers an attack with a potency of 2,400.
Bladedance 3s 8y Bladedance XIV Limit Break.jpg
Delivers an attack with a potency of 5,250.
Final Heaven Monk 4s 8y FinalHeavenXIVLimit.png
Delivers an attack with a potency of 9,000.
Dragonsong Dive Dragoon 4s 8y Dragonsong Dive.png
Delivers an attack with a potency of 9,000.
Chimatsuri Ninja 4s 8y Chimatsuri.png
Delivers an attack with a potency of 9,000.
Doom of the Living Samurai 4s 8y FFXIV SAM Doom of the Living.png
Delivers an attack with a potency of 9,000.

Ranged Physical DPS[]

The ranged physical DPS limit breaks inflict damage to enemies in a straight line in front of the player. Typically used to quickly eliminate large groups of enemies when chain pulling or during the add phase of a boss encounter. If no melee DPS is present, can also substitute for them against a single target. Prior to patch 3.0, ranged physical DPS disciplines instead used the same limit breaks as healers.

Ability Cast Range Area Image
Big Shot 2s 30y 30y by 4y line Big Shot XIV.png
Deals damage with a potency of 1,650 to all enemies in a line before you.
Desperado 3s 30y 30y by 5y line Desperado XIV.png
Deals damage with a potency of 3,600 to all enemies in a line before you.
Sagittarius Arrow Bard 4.5s 30y 30y by 8y line Saggitarius Arrow.png
Deals damage with a potency of 6,150 to all enemies in a line before you.
Satellite Beam Machinist 4.5s 30y 30y by 8y line FFXIV Satellite Beam.png
Deals damage with a potency of 6,150 to all enemies in a line before you.
Crimson Lotus Dancer 4.5s 30y 30y by 8y line FFXIV DNC Crimson Lotus.png
Deals damage with a potency of 6,150 to all enemies in a line before you.

Ranged Magic DPS[]

Caster limit breaks focus on dealing powerful damage to enemies in a circular area of effect. Typically used to quickly eliminate large groups of enemies when chain pulling or during the add phase of a boss encounter. If no melee DPS is present, can also substitute for them against a single target. Prior to patch 3.0, Meteor was used by all magic ranged DPS disciplines as their level 3 limit break.

Ability Cast Range Area Image
Skyshard 2s 25y 8y radius Skyshard XIV.png
Deals unaspected damage with a potency of 1,650 to all enemies near point of impact.
Starstorm 3s 25y 10y radius FFXIV ARR Starstorm.png
Deals unaspected damage with a potency of 3,600 to all enemies near point of impact.
Meteor Black Mage 4.5s 25y 15y radius Black Mage Limit Break Meteor XIV.jpg
Deals unaspected damage with a potency of 6,150 to all enemies near point of impact.
Teraflare Summoner 4.5s 25y 15y radius Teraflare.png
Deals unaspected damage with a potency of 6,150 to all enemies near point of impact.
Vermilion Scourge Red Mage 4.5s 25y 15y radius FFXIV RDM Vermillion Scourge.jpg
Deals unaspected damage with a potency of 6,150 to all enemies near point of impact.

Healer[]

Limit breaks for healer disciplines focus on restoring a percentage of HP and MP to their allies. Their limit break is the only one to gain an additional function at level 3, as it can revive any KO'd allies. In duties where level 3 limit breaks are available, the limit break is often kept is reserve for use by healers at level 3 in case of emergencies. Level 1 and 2 healer limit breaks are rarely used, as their function can be easily filled by regular spells such as Medica. Prior to patch 3.0, healer limit breaks were also used by physical ranged DPS disciplines, and Pulse of Life was used by all healer and physical ranged DPS disciplines as their level 3 limit break.

Unlike regular revives, party members revived by a level 3 limit break are revived instantly with no confirmation prompt, and need to be prepared to act immediately. The Weakness and Brink of Death statuses will not be applied, but their duration will be reset if players were already afflicted by them. KO'd party members are also revived with 100% MP, but no MP is restored to still-living party members.

Ability Cast Range Area Image
Healing Wind 2s 30y radius Healing Wind.png
Restores 25% of own HP and the HP of all nearby party members.
Breath of the Earth 2s 30y radius Breath of the Earth.png
Restores 60% of own HP and the HP of all nearby party members.
Pulse of Life White Mage 2s 30y radius PulseOfLife XIV Limit.png
Restores 100% of own HP and the HP of all nearby party members, including ones KO'd.
Angel Feathers Scholar 2s 30y radius Angel Feathers XIV.png
Restores 100% of own HP and the HP of all nearby party members, including ones KO'd.
Astral Stasis Astrologian 2s 30y radius Astral Stasis.png
Restores 100% of own HP and the HP of all nearby party members, including ones KO'd.

Adrenaline Rush[]

Adrenaline Gauge.

In PvP duties, the Limit Break action is replaced by Adrenaline Rush. The adrenaline rush gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty. Players have access to a single adrenaline rush gauge.

Ability Role Cast Range Area Image
Aegis Boon
Aegis Boon PvP from Final Fantasy XIV icon.png
FFXIV Tank Icon.png Tank Instant 30y radius
Reduces damage taken by self and nearby party members by 25%.
Duration: 10s
Can only be executed while the Adrenaline Gauge is full.
Raw Destruction
Raw Destruction PvP from Final Fantasy XIV icon.png
FFXIV Melee DPS Icon.png Melee DPS 2s 8y
Delivers an attack with a potency of 10,000.
Damage dealt is not affected by increased or decreased damage effects applied by players.
Can only be executed while the Adrenaline Gauge is full.
Terminal Velocity
Terminal Velocity PvP from Final Fantasy XIV icon.png
FFXIV Physical Ranged DPS Icon.png Physical Ranged DPS 1.5s 30y 30y by 4y line
Delivers an attack with a potency of 6,000 to all enemies in a straight line before you.
Additional Effect: Reduces target's HP recovered by healing actions by 25%
Duration: 10s
Damage dealt is not affected by increased or decreased damage effects applied by players.
Can only be executed while the Adrenaline Gauge is full.
Cometeor
Cometeor PvP from Final Fantasy XIV icon.png
FFXIV Magic Ranged DPS Icon.png Magic Ranged DPS 2s 25y 8y radius
Deals magic damage to enemies near point of impact with a potency of 4,000.
Additional Effect: Increases target's damage taken by 25%
Duration: 10s
Damage dealt is not affected by increased or decreased damage effects applied by players.
Can only be executed while the Adrenaline Gauge is full.
Empyrean Rain
Empyrean Rain PvP from Final Fantasy XIV icon.png
FFXIV Healer Icon.png Healer Instant 30y radius
Restores 50% of own HP and the HP of all nearby party members.
Additional Effect: Removes Stun, Sleep, Bind, Heavy, and Silence
Can only be executed while the Adrenaline Gauge is full.

Adventurer Squadrons[]

Running a command mission with an Adventurer Squadron grants access to a unique limit break. Using the Execute Limit Break squadron command will use the Ungarmax limit break. Ungarmax consumes only one limit bar, but requires all three squadron members to be conscious. There is no level 2 squadron limit break. Players can also execute the regular limit break of their current discipline instead of using Ungarmax.

Ungarmax was at one point the centerpiece of an exploit that allowed it to be used outside of Command Missions via the /ac Ungarmax macro due to a programming oversight when it was implemented in patch 4.1. The exploit went mostly undiscovered for over 5 months before news of it began to spread throughout the playerbase, with players finding that the significant damage boost it provided allowed it to outperform even level 3 limit breaks. In response the development team took down all servers for emergency maintenance to remove the exploit, punish players who had abused it, and to improve their anti-cheat measures.[1]

Ability Cast Range Area Image
Ungarmax
Ungarmax from Final Fantasy XIV icon.png
3s 100y (player range)
14y (squadron range)
20y radius (buff)
Orders squadron to execute a limit break on a single target. Also increases damage dealt by party members within a 20-yalm range.
Can only be executed while on a command mission, limit gauge is at level 1, and all three squadron members are conscious.

Other appearances[]

Dissidia Final Fantasy Opera Omnia[]

The White Mage's Level 3 Limit Break, Pulse of Life, serves as Y'shtola's EX ability, reviving and healing all party members and restoring their Brv.

Final Fantasy Record Keeper[]

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References[]