Zell performs Dolphin Blow, one of his Limit Breaks.

Various commands allow characters to use Limit Breaks in Final Fantasy VIII, abilities that trigger randomly when the party member is low in health or has the Aura status. Each playable character has a unique set of Limit Breaks, and learns and uses them in distinctive ways.

Mechanics[edit | edit source]

Using a Limit Break[edit | edit source]

When the prompt for a Limit Break appears depends on Crisis Level.

The Limit command has a low chance of appearing when a character is around 25% of their HP, but the odds improve the lower their HP is, and the odds can be further increased by having the Aura status. When a Limit Break is available an arrow appears next to the Attack command and choosing Right reveals the Limit command. The player can reset a character's turn by pressing Triangle, and the player can repeat this until a Limit Break shows up. The specifics of each Limit Break depend on the user. The damage of magical Limit Breaks is determined by the user's Magic stat, while the damage of physical Limit Breaks depends on the user's Strength stat. Elemental and status junctions do not affect Limit Breaks.

Limits are unusable while a character is under the Curse status, or in the final dungeon when the Limit command is sealed.

Crisis Level[edit | edit source]

The Limit Break's chance of appearing, as well some of its properties in some cases, is determined by a hidden stat known as the Crisis Level. The character's Crisis Level rises the lower their HP is, the number of KO'd party members, and the more status ailments they are afflicted with. With knowledge of the Crisis Level system the player becomes able to easily manipulate the Limit Break system, able to unleash Limit Breaks almost at will. Some Limit Breaks are boosted when the user has high Crisis Level, such as Quistis's Blue Magic spells being more powerful, or Zell's Duel having more time on the clock.

Limit Breaks[edit | edit source]

Each character has a unique Limit Break, and permanently playable characters have unique Limit commands as well; Laguna's party only has one Limit Break each, and unleash their attacks via the basic Limit command.

Playable characters[edit | edit source]

Squall[edit | edit source]

See the Limit Break sequences here.

Renzokuken.

Squall's Limit is Renzokuken. Depending on his Crisis Level, the Limit Break will do anywhere between 4–8 hits on a selected enemy. The hits are indicated by a bar of light that sweeps through the gauge at the bottom of the screen, and pressing the R1 when the light passes into the box on the left will make that particular hit a critical hit.

After finishing Renzokuken, depending on the gunblade Squall currently has equipped, he may perform one of four finishing moves, each with their own properties. The finishing moves are: Rough Divide, Fated Circle, Blasting Zone, and Lion Heart.

Quistis[edit | edit source]

See the Limit Break sequences here.

Laser Eye, Quistis's initial Blue Magic.

Quistis's Limit Break Blue Magic allows her to use various enemy abilities for a wide arrange of effects, ranging from healing, buffing, debuffing, or damaging. Blue Magics are learned from using specific items in the inventory, Quistis only starting with Laser Eye. There is a total of 16 Blue Magic spells to learn, and the power and effects of each are affected by Crisis Level, outside of White Wind and Degenerator.

Zell[edit | edit source]

See the Limit Break sequences here.

Punch Rush, one of the initial Duel abilities.

Zell's Limit Break is Duel, which consists of inputting various commands within a time limit to continue the Limit. To learn new Duels, the player must collect and read Combat King magazines found from around the world and purchased in Esthar City book store. The abilities can be used before being unlocked by inputting the correct button combination, but they will not appear as an option. Duel has four finishing moves: Burning Rave, Meteor Barret, Different Beat, and My Final Heaven. The amount of time given for Duel and the starting move varies upon the Crisis Level.

Selphie[edit | edit source]

See the Limit Break sequences here.

Full-cure, one of the unique Slot abilities.

Selphie's Limit Break is Slot, which randomly gives a spell and amount of uses for that spell upon selecting it and each time "Do Over" is selected. The spells chosen and amount of uses for the spell vary depending on what slot the player is in, as well as the Crisis Level at the time of using Slot. Any spell cast via Slot does not count towards Selphie's stock magic. There are four unique spells to Slot: Wall (Final Fantasy VIII), Full-cure, Rapture, and The End.

Rinoa[edit | edit source]

See the Limit Break sequences here.

Angelo Cannon, Rinoa's initial Combine ability.

Rinoa has access to two Limit Breaks: Combine and Angel Wing.

Combine is Rinoa's default Limit Break, and calls forth her dog Angelo to perform various abilities. Angelo Cannon and Angelo Rush are learned by default and the other abilities must be learned by finding and reading Pet Pals magazines, then selecting the ability to learn from Rinoa's Status window, and finally by walking around on the world map or field while Rinoa is in the party. Each ability takes certain number of steps to learn, and once learned, will randomly be chosen when Combine is activated. Not all Angelo skills can be used from the Combine command, however, as the healing, item searching and counterattack abilities only activate randomly during battle when certain criteria are met.

Angel Wing.

Angel Wing is Rinoa's second Limit Break gained after the events on the Ragnarok. It places Rinoa into a Berserk-like state where she constantly attacks using random magic from her stocked magic without expending them. The spells deal increased damage and the status cannot be removed outside of KOing or petrifying her. If Rinoa has no magic stocked she will attack with physical attacks instead, and her attacks deal increased damage. Rinoa will never use curative or buffing magic during Angel Wing.

Irvine[edit | edit source]

See the Limit Break sequences here.

Scatter Shot, one of Irvine's Shot abilities.

Irvine's Limit Break is Shot, in which the player is prompted to select an ammo and use the R1 to fire off as many bullets as possible in a given time limit. Each ammo has a different delay between shots and various effects. The max limit for items is 100, and to use a given Shot Limit, the player must collect the corresponding ammo. Shot cannot be performed if the player does not have any ammo in their inventory. More Ammo can be made with Ammo-RF and the basic ammo can be purchased from shops.

Temporary characters[edit | edit source]

Seifer[edit | edit source]

See the Limit Break sequences here.

Demon Slice, one of Seifer's Limits in a boss fight.

Seifer is playable during the Siege of Dollet. His Limit Break is Fire Cross, for which only No Mercy is available for the player to use. It inflicts heavy non-elemental damage to all enemies with a base power of 80. The other Fire Cross abilities are used during boss fights against Seifer, including Demon Slice and Bloodfest.

Seifer is unique in that he can unleash his Limit Break without needing to be in critical health. The attack Seifer performs in the opening FMV resembles his Limit command, as he always starts it by casting a fire spell, although the spell is not actually an elemental attack when used as part of his Fire Cross.

Laguna[edit | edit source]

See the Limit Break sequences here.

Laguna and his friends are playable during dream scenarios. Laguna's "Limit" skillset contains Desperado, in which he inflicts massive damage to all enemies with a base power of 140.

Kiros[edit | edit source]

See the Limit Break sequences here.

Kiros Seagill's Limit, Blood Pain.

Kiros's "Limit" skillset contains Blood Pain, in which Kiros attacks one enemy multiple times for moderate damage.

Ward[edit | edit source]

See the Limit Break sequences here.

Ward Zabac's Limit, Massive Anchor.

Ward's "Limit" skillset contains Massive Anchor, which inflicts massive damage to all enemies with a base power of 150. It hits once.

Edea[edit | edit source]

See the Limit Break sequences here.

Edea Kramer's Limit, Ice Strike.

Edea is playable briefly during the time the party crosses the Great Salt Lake and during the Siege of Esthar. Edea's Limit Break is the Sorcery skillset, in which there is only one subset: Ice Strike. Ice Strike inflicts massive non-elemental damage to one enemy with a base power of 120 and is unaffected by Crisis Level. Edea uses her Limit Break once in a cutscene.

Other appearances[edit | edit source]

Final Fantasy VIII demo[edit | edit source]

The PlayStation demo takes place during the Siege of Dollet where Rinoa replaces Seifer and Selphie for the portions they are playable in the final game. She has no Limit command and Angelo never appears to counterattack. Squall has Renzokuken and Fated Circle, and Zell performs a scripted Duel instead of allowing the player to input the commands.

In the PC version demo Squall's and Quistis's Limit Breaks work as normal, but their range of abilities is limited and they cannot learn new ones.

Dissidia Final Fantasy (2008)[edit | edit source]

Squall uses his Renzokuken moves from Final Fantasy VIII and his EX Burst is Lion Heart, the ultimate Renzokuken finisher from his original game.

Ultimecia's EX Burst could be seen as her Limit Break, although she doesn't use one in Final Fantasy VIII.

Dissidia 012 Final Fantasy[edit | edit source]

Squall's Limit Break moves return, albeit slightly changed. Laguna's EX Burst is Desperado, which the player has to aim to land as many hits as possible before time runs out.

Dissidia Final Fantasy NT[edit | edit source]

Squall and Rinoa can use their Limit Breaks from Final Fantasy VIII.

Dissidia Final Fantasy Opera Omnia[edit | edit source]

Relm-ffvi-snes-battle.pngThis gallery is incomplete and requires Angelo Cannon, Angelo Recover, Angel Wing and Different Beat added. You can help the Final Fantasy Wiki by uploading images.
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Theatrhythm Final Fantasy Curtain Call[edit | edit source]

Lion Heart is an exclusive reactive ability for Squall. Desperado is an exclusive reactive ability for Laguna.

Theatrhythm Final Fantasy All-Star Carnival[edit | edit source]

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Pictlogica Final Fantasy[edit | edit source]

Final Fantasy Airborne Brigade[edit | edit source]

Characters from Final Fantasy VIII use their Limit Breaks when they are summoned as Legends. In addition, players can obtain certain Limit Breaks to use as abilities.

Ability Cards
Legend Cards
Relm-ffvi-snes-battle.pngThis gallery is incomplete and requires Angelo Cannon (Summon) and Angelo Strike (Summon) added. You can help the Final Fantasy Wiki by uploading images.


Final Fantasy Artniks[edit | edit source]

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Final Fantasy All the Bravest[edit | edit source]

Squall has access to his Blasting Zone Limit Break as his attack, while Rinoa has access to her Angelo Cannon Limit Break as her attack and Seifer has access to his No Mercy Limit Break as his attack.

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Final Fantasy Record Keeper[edit | edit source]

The party members from Final Fantasy VIII can use their Limit Break abilities.

Relm-ffvi-snes-battle.pngThis gallery is incomplete and requires Blasting Zone as an enemy ability added. You can help the Final Fantasy Wiki by uploading images.

Final Fantasy Explorers[edit | edit source]

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Final Fantasy Brave Exvius[edit | edit source]

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World of Final Fantasy[edit | edit source]

Lion Heart is Squall's Champion summon ability. It inflicts neutral physical damage to one enemy, ignoring defense. It also grants Accuracy+ to all allies. It is unlocked after completing chapter 14 and costs 1★ gauge to use. When used "Don't Be Afraid" from Final Fantasy VIII plays.

Rough Divide is an active physical ability that inflicts neutral physical damage on a single target for 7 AP. It has high critical chance and low topple strength. It can be used by Lann (Squall's Champion Jewel).


Mobius Final Fantasy[edit | edit source]

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Non-Final Fantasy guest appearances[edit | edit source]

Kingdom Hearts[edit | edit source]

Squall (under the name Leon) uses his Rough Divide Limit Break.

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