Limit is a command ability in Final Fantasy VII Remake used to perform special abilities unique to a character, available once their limit gauge is full. These abilities do not consume ATB bars and either deal significant damage to enemies, or have other powerful effects. When used, the camera will focus on the character while they are performing their Limit, unless the player switches to another character.
Functioning much like the Limit command in the original Final Fantasy VII, a character's Limit ability is unlocked once their gauge fills by taking damage. Unlike the original Final Fantasy VII, filling a character's Limit gauge does not replace the normal Attack command, or any similar ability. This means the player can save it until a strategic moment and still perform normal abilities. Additionally, staggering enemies also charges the gauge.
Some accessories allow characters to fill up their Limit gauges by other means, such as the Transference Module (which increases the gauge when the character consumes ATB bars) and the Spectral Cogwheel (which increases the gauge when the character spends MP).
Usage of a limit break does not stop enemy actions. It is still possible for a character to be attacked or even KOed while performing their Limit. In certain cases, attacking Limits might be nullified entirely by enemy actions such as temporarily disappearing or switching to a form in which physical attacks have no effect.
Whereas in the original Final Fantasy VII the limit gauge was retained from battle to battle, in Final Fantasy VII Remake, the limit gauge will always empty following a battle. As such, limits are typically only usable in boss fights or battles with extremely powerful enemies, as most other fights will end too quickly for the limit gauge to fill. However, while in Final Fantasy VII, the limit gauge would be emptied if a character was KOed, in Final Fantasy VII Remake, it is not.
The accessory Götterdämmerung, earned by completing Three Person Team vs. Top Secrets in the Shinra Combat Simulator, allows the character equipped with it begin all battles with a full limit bar. If the character uses their limit break, the limit bar will charge slowly throughout the battle, even without taking damage.
|Cross-Slash||Damage your foe while making an ominous symbol with your slashes.|
|Ascension||Focus on a single enemy to deliver several powerful strikes. Significantly increases stagger.|
Because both limit breaks deal melee damage, they are improved by any attribute boosts to Cloud's attack power and strength.
Cloud's Cross-Slash was his second Limit in the original game. The first was Braver, which in Final Fantasy VII Remake is a normal ability. Ascension was called Climhazzard, Cloud's fourth Limit, in the original.
|Fire in the Hole||Shoot an orb of energy that creates a large explosion.|
|Catastrophe||Marshal all your strength and channel it into a concentrated beam of energy. Significantly increases stagger.|
|Somersault||Launch an enemy high into the air with a Zangan-style swift kick.|
|Dolphin Flurry||Unleash an unrelenting stream of acrobatic attacks. Significantly increases stagger.|
Somersault is Tifa's second Limit in the original game. Dolphin Flurry is an enhanced version of Dolphin Blow from the original game.
|Healing Wind||Summon a soothing breeze to restore a moderate amount of HP to all party members.|
|Planet's Protection||Entreat the planet's favor to nullify physical damage dealt to all party members.|
Healing Wind is Aerith's first Limit in the original game. Planet's Protection is her fifth Limit in the original game (where it was called "Planet Protector").
By equipping Refocus materia, party members can use Refocus for an additional ATB slot for the remained of the battle.