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The limit break gauge can be filled either by taking damage or staggering enemies. When the gauge is maxed out, you will be able to use incredibly powerful limit break attacks.

Limit is a command ability in Final Fantasy VII Remake used to perform special abilities unique to a character, available once their limit gauge is full. These abilities do not consume ATB bars and either deal significant damage to enemies, or have other powerful effects. When used, the camera will focus on the character while they are performing their Limit, unless the player switches to another character.

Level 2 limit break manuscripts are earned in the Corneo Colosseum. They are even more powerful, but consume more of the limit gauge when activated. The Limit level can be changed from the Battle Settings in the menu.

Mechanics[]

Limit gauge filled from FFVII Remake

Cloud's Limit command is active.

Functioning much like the Limit command in the original Final Fantasy VII, a character's Limit ability becomes available once their gauge fills by taking damage. Unlike the original Final Fantasy VII, filling a character's Limit gauge does not replace the normal Attack command, or any similar ability. This means the player can save it until a strategic moment during the battle and still perform normal abilities. Staggering enemies also charges the gauge and some accessories allow characters to fill up their Limit gauges by specific means, such as the Transference Module (increases the gauge when the character consumes ATB bars) and the Spectral Cogwheel (increases the gauge when the character spends MP). The Götterdämmerung allows the character equipped with it to begin all battles with a full limit bar. If the character uses their limit break, the limit bar will charge slowly throughout the battle, even without taking damage. If the user has an Elemental Materia Elemental Materia in their weapon with an elemental Magic Materia Magic Materia, the effect is added to their limit break as well.

Using a limit break does not stop enemy action. In the PlayStation 4 version, it is still possible for a character to be attacked or even KO'd while performing their Limit. In Final Fantasy VII Remake Intergrade, limit break-use grants temporary invulnerability; the user does not take damage until the animation is over. In certain cases, attacking limits might be nullified by enemy actions, such as temporarily disappearing or switching to a form where physical attacks have no effect.

Whereas in the original Final Fantasy VII the limit gauge was retained from battle to battle, in Final Fantasy VII Remake, the limit gauge will empty following a battle. Limits are typically only usable in boss fights or battles with extremely powerful enemies, as most other fights will end too quickly for the limit gauge to fill. While in Final Fantasy VII, the limit gauge would be emptied if a character was KO'd, in Final Fantasy VII Remake, it is not.

In "Episode INTERmission", Yuffie and Sonon can use a new feature called limit sync, requiring a specific upgrade to the Marshalist's Staff, which allows both characters to synergize use of their limit break to deal devastating damage.

When the player has used a limit break on an opponent it is recorded in the enemy's Enemy Intel entry.

Limits[]

Cloud Strife[]

Limit Power Stagger rate ATB regain Interrupt strength Interrupt defense
Cross-Slash 1700 (total) 5

Pressure: 10

0 70 60
Damage your foe while making an ominous symbol with your slashes.
Ascension 2800 (total) 50 (total) 0 70 60
Focus on a single enemy to deliver several powerful strikes. Significantly increases stagger.
Information from the Final Fantasy VII Remake Ultimania.

Because both limit breaks deal melee damage, they are improved by any attribute boosts to Cloud's attack power and strength.

Cloud's Cross-Slash was his second Limit in the original game. The first was Braver, which in Final Fantasy VII Remake is a normal ability. Ascension was called Climhazzard, Cloud's fourth Limit, in the original.

Barret Wallace[]

Limit Power Stagger rate ATB regain Interrupt strength Interrupt defense
Fire in the Hole 1700 (total) 5

Pressure: 10

0 70 60
Shoot an orb of energy that creates a large explosion.
Catastrophe 2800 (total) 60 (total) 0 70 60
Marshal all your strength and channel it into a concentrated beam of energy. Significantly increases stagger.
Information from the Final Fantasy VII Remake Ultimania.

Fire in the Hole is roughly a more powerful version of Focused Shot. It was called Grenade Bomb in the original game. Catastrophe was his final Limit in the original game.

Tifa Lockhart[]

Limit Power Stagger rate ATB regain Interrupt strength Interrupt defense
Somersault 1700 (total) 4

Pressure: 8

0 70 60
Launch an enemy high into the air with a Zangan-style swift kick.
Dolphin Flurry 2960 (total) 50 (total) 0 70 60
Unleash an unrelenting stream of acrobatic attacks. Significantly increases stagger.
Information from the Final Fantasy VII Remake Ultimania.

Somersault is Tifa's second Limit in the original game. Dolphin Flurry is an enhanced version of Dolphin Blow from the original game.

Aerith Gainsborough[]

Limit Effect Interrupt defense
Healing Wind Heals allies for 50% of their max HP 60
Summon a soothing breeze to restore a moderate amount of HP to all party members.
Planet's Protection Grants allies Shield Shield for 80 seconds 60
Entreat the planet's favor to nullify physical damage dealt to all party members.
Information from the Final Fantasy VII Remake Ultimania.

Healing Wind is Aerith's first Limit in the original game. Planet's Protection is her fifth Limit in the original game (where it was called "Planet Protector").

Refocus[]

Limit Effect Interrupt defense
Refocus Grants the user an additional ATB bar for a long time 60
Allows you to use the Refocus limit break. Can only be used once per battle.
Information from the Final Fantasy VII Remake Ultimania.

By equipping a Refocus Materia Refocus Materia, party members can use Refocus for an additional ATB slot for the remainder of the battle.

Yuffie Kisaragi[]

Bloodbath finisher from FFVIIR INTERmission

In "Episode INTERmission", Yuffie's limit break is Bloodbath. She can gain the ability to synchronize her limit break with her partner Sonon's from the latter's File:Marshalist's Staff from FFVII Remake icon Marshalist's Staff weapon passive.

Sonon Kusakabe[]

Dance of the Dragon from FFVIIR INTERmission

Sonon's limit break, Dance of the Dragon, delivers myriad blows and deals high damage. He can synergize it with Yuffie's Bloodbath with Synergized Limit Breaks weapon passive.

Other appearances[]

Final Fantasy Brave Exvius[]

Edgar - Chainsaw2This section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.
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