Final Fantasy Wiki

When an enemy has pushed your anger to the limits, you can unleash unimaginable power.

Limit, or Special in the 1996 Aeris Demo release, is a command ability in Final Fantasy VII used to perform Limit Breaks, also known as Limits, Limit Techniques, or Special Abilities in the 1996 demo release.

Limit Breaks are skillsets unique to each party member. They have similarities to the Desperation Attacks introduced in Final Fantasy VI, but the added Limit gauge mechanic allows more player control. Each character has a Limit gauge (a Special gauge in the 1996 Demo release), which fills as the character angers as they are attacked by opponents. When the gauge is filled, it will flash, the pink battle message "LIMIT BREAK" appears, the term preceded by the character's name, and their Attack command is replaced with the "Limit" command, which flashes in iridescent colors. If the gauge is filled after selecting a command, not on the command menu, the time gauge will fill up far quicker than usual. It will fill up at normal speed on future turns if the player does not use a Limit Break. When a player activates a Limit Break, it supersedes turn order even if enemies are about to attack or other characters had already been given commands.

When using a Limit Break, the camera angle focuses in on the character, a flame-colored light emits from the ground while a sound is played before the technique is used.

In the PC version re-release, using the characters' first Limit Breaks, and obtaining their final Limit Breaks, unlocks achievements. In the PlayStation 4 version obtaining the characters' final Limit Breaks earns trophies. Except for Vincent and Cait Sith, all characters have seven Limit Breaks (two per level), hinting an allusion to the number 7.


When the gauge is full, you can use a "Limit Technique".


Yuffie receiving her Limit Break command

Party members have four Limit Levels, each containing one or two Limit Breaks. Only one level can be active at a time, and therefore a character has one or two Limit Breaks available when the gauge is filled. The first Limit Break is available automatically, while the others require the player to use Limit Breaks a certain number of times, or to kill a certain amount of enemies, to be unlocked. The final Limit Break for most characters is taught via a unique item.

There are two methods of using a Limit Break: to fill up the gauge, selecting the "Limit" command; or to have previously used the Limit command, not used another attack since then (including counters), and using the Mime command. Characters can only mime their own Limit Breaks. This can be exploited particularly in the Battle Square where only one player can battle at a time, and after the series of battles ends, the stats are reset to before the series was initiated. Miming Tifa's and Cait Sith's Limit Breaks replicates the result, and thus the player will not need to spin the slots reels again.

When trying to mime another character's Limit Break, the sound plays and the flame-colored light is emitted, but the command will fail.

Since a Limit Break takes turn priority, one must ensure any other actions the player wants their characters to perform occur before selecting the Limit Break.



The Girl using a Limit Break in the Beginner's Hall.

Don't mess with me. I used to be in SOLDIER. I'll tell you how much I know... an' for free too.


Cloud gives a number of tutorials on Limit Breaks for the benefit of the player. For the short time towards the start of the game, the player can visit the Beginner's Hall before leaving for the train.

The first tutorial is given to the guy outside the cage. Cloud explains the Limit gauge is based on how angry the user is and the basics about Limit levels. He will briefly talk about the system if the player selects the option about the status window, but explains the functions of the Limit window if the player asks about the Limit status in particular.

How to check your status?
This is called a Limit gauge.
It shows your anger level.
When the gauge is full, you can use a "Limit Technique".
I'll tell you about "Limit Techniques" later.
About Limit status?
Here are a few hints on limit techniques. When an enemy has pushed your anger to the limits,
you can unleash unimaginable power.
You know what I mean, right?
The trick is how to use it.
Access the menu and select [Limit].
Now select a member.
Now decide what you limit will be.
Lower limits have less power,
but you can use them more often.
If you set your limit higher,
you can inflict great damage,
but you'll have to wait longer.
After using this technique for awhile,
you'll improve your technique.
Your development will change
depending on how you fight.
I can't tell you how it will change.
That's something you'll have to find out by yourself.
I've heard a rumor about secret items
that inspire ultimate techniques.
I don't know whether those items really exist.
That's it! Try everything out and use what's best for you!

A second tutorial can be given to the men standing on the boxes focusing on the functions of the Limit system in battle when asking about the gauges.

About the gauges
"The [limit gauge] increases every time
you sustain damage.
When it is full,
you can use the [limit technique]."
"This gauge is not cleared after each battle,
but gradually builds over time."
"It takes a while for it to build up,
so you have to think about which
times are the best to use it."
"You probably don't know about it,
but there are conditions of
[status], [fury], and [sadness]."
"When you have [fury],
your limit gauge builds up sooner,
but your attacking accuracy is lower."
"Keep in mind that [sadness] makes
your limit gauge build up slower,
but the damage you receive is also lessened."

Cloud can also give a visual tutorial to the kids standing on the boxes. The boy will attack the girl until a light flashes, she glows white, and inflicts a combo attack and knocks her opponent over.

Limit Levels[]


Yuffie's full set of Limit Breaks

Your development will change depending on how you fight. I can't tell you how it will change. That's something you'll have to find out by yourself.


In the menu, each character has four Limit Levels. Each level contains two Limit Breaks apart from Level 4 where there is only one. Vincent has only one for each level, and Cait Sith has only two Limit Breaks in total, one for Level 1 and one for Level 2.

Level 4 Limit Breaks act like summon scenes where the camera changes regardless of config settings, and the player cannot choose the targets for commands by other characters.

To obtain the second Limit Break of a level, the character must have used the level's first Limit Break a specific number of times. To obtain the first Limit of a level, the character must have killed a specific number of enemies. It is possible to obtain the first Limit Break of a Limit Level before having obtained the second Limit Break of the previous Limit Levels by killing the prerequisite number of enemies without using enough Limit Breaks to meet the Limit Break requirement. The character's next Limit Level can still be set, but each character's Level 4 Limit Break can only be taught through an item once all of their other Limit Breaks have been learned. If one is missed, the player must reset their Limit Level and continue in getting the specified amount of uses of the first Limit Break of that level to learn the second one before being able to add the manual.

Vincent has one Limit ability per level, so it is possible to learn all his Limit Breaks without having to use any.

Tifa has access to all her Limit abilities at once since she does not have sub-commands beneath her Limit command, but slot reels that decide whether each ability misses, hits, or deals critical damage.

In the PS4 re-release, the player can use a cheat to automatically fill up every character's HP, MP, and Limit Break to allow them to unlock Limit commands, especially the second Limit Break of a level, faster.

Character Level 1 Level 2 Level 3 Level 4
Cloud 1 Start 120 kills 320 kills Omnislash item
2 8 Limit Breaks 7 Limit Breaks 6 Limit Breaks
Barret 1 Start 80 kills 160 kills Catastrophe item
2 9 Limit Breaks 8 Limit Breaks 6 Limit Breaks
Tifa 1 Start 96 kills 192 kills Final Heaven item
2 9 Limit Breaks 7 Limit Breaks 6 Limit Breaks
Aeris 1 Start 80 kills 160 kills Great Gospel item
2 8 Limit Breaks 6 Limit Breaks 5 Limit Breaks
Red XIII 1 Start 72 kills 144 kills Cosmo Memory item
2 8 Limit Breaks 7 Limit Breaks 6 Limit Breaks
Yuffie 1 Start 64 kills 128 kills All Creation item
2 8 Limit Breaks 7 Limit Breaks 6 Limit Breaks
Cait Sith 1 Start 40 kills
Vincent 1 Start 40 kills 96 kills Chaos item
Cid 1 Start 60 kills 136 kills Highwind item
2 7 Limit Breaks 6 Limit Breaks 5 Limit Breaks


Party members in the front row take more damage from melee attacks and consequently fill Limit gauges faster. Hypers are relatively cheap and grant Fury to party members. Party members who already have Sadness need two Hypers to gain Fury. The Fury status makes Limit gauges fill twice as quickly, at the cost of lowering the accuracy of attacks.

All, which is first found in the Beginner's Hall, can be linked to a Magic Materia to make a spell hit all enemies. This allows party members to defeat groups of enemies more quickly.

The earliest convenient stage for a player to grind for Limit Breaks is in Midgar's Sector 4 Train Tunnel, where, if the player backtracks far enough, they will get into a series of battles that only stop when the player chooses to. After healing, or switching Materia with party members who still have MP, the player can reenter another series of battles. This is the best place for quick kills, and with Level 1 Limit Breaks, the player's gauges should fill quickly.

The Cover Materia can be used to divert Limit-building damage to one party member.

The Matra Magic Enemy Skill attacks all enemies with typeless magic for 8 MP. Summons (besides Odin's Gunge Lance) attack all enemies. The player can use either of these to get quick kills, although summons usually have longer animations and cost more MP compared to other attacks that hit all enemies.

To defeat enemies as quickly as possible, the best place is the dead end in Mythril Mine, immediately northeast of its west entrance, where there are approximately 4.2 enemies per encounter. These enemies have low stats and are easy to defeat with any attack.

Other places to get kills are the Grasslands Area or the forests of the Junon Area (where groups of 5 Capparwire, which have low health but continue to do decent damage via Grand Spark until around level 35, are very common). And since the Levrikon enemies' Flaming Peck attack gives the Fury status (unless the character already has the Sadness status), the Limit gauge can be filled faster.

The Manipulate Materia can be used to apply known and measured amounts of damage to characters from hard-hitting enemies with little risk. This is effective for spells that hit all characters at once. Before Manipulate is obtained, Sleepel can be used to give characters time to heal up. Filling Limit meters combines well with stealing.

With an average of 4.4 relatively weak enemies per encounter, the large forest in the Nibel Area past Mt. Nibel is a good place for grinding Limit Breaks. It is the only area featuring an enemy formation containing six enemies (Battery Cap x6) whose four laser attack builds Limits quickly, and contains the enemy Valron, who can be manipulated and whose Gravity-based Dive Kick attack quickly fills a character's Limit gauge.

After obtaining the Tiny Bronco, it is possible to have all nine characters in the party, and the player may use the Fury status, granted by Hypers, to get kills and fill Limit gauges. A sufficiently-leveled Restore Materia containing the Regen, or at high enough levels, the Fury Ring to keep the party in Berserk, can make gaining kills quick and easy.

Aeris has the Limit Break Fury Brand that fills the other two allies' Limit gauges. This is a quicker way to get other characters to use their Limit Breaks to learn new ones, and is a net gain of one Limit Break when her team mates' Limit Levels are set to 2. It is even better if they are set to 3, as her Level 2 gauge fills faster. If Aeris's full Limit gauge is withheld, the player can wait for the other two characters to use their Limit commands before Aeris uses hers so there is no wasted build-up.

Slash-All and Mega All can be found in the Ancient Forest and Northern Cave, respectively. These Materia allow party members to hit all enemies at once without using MP.

Once the party has acquired the submarine, the Unknowns in the Gelnika can be battled to rapidly fill up Limit gauges.

Half of the characters can get their Limit Breaks before progressing past Forgotten Capital, while the rest find them later. Aeris requires a prerequisite item to get her ability manual item, Mythril, which can be obtained before the other characters receive their manual items. The earliest available manual is Red XIII's Cosmo Memory; Aeris's Great Gospel and Cloud's Omnislash are available at the same time, and next is Yuffie's All Creation. Cid has the latest opportunity to obtain his final Limit Break, as his item is inside the Gelnika, requiring the use of the submarine.

Limit gauge[]

Ff7 limit break

Cloud selecting a Limit Break

FFVII Limit Gauge Fury

You've got to hang in there. Your limit gauge is just starting to build.


Four variables affect the increase of the Limit gauge: the attack damage, the character's maximum HP, the character's Limit Level, and whether they are affected by Fury or Sadness.

Taking more damage fills the gauge faster, with higher maximum HP requiring more damage to fill the gauge than lower maximum HP. A manipulated enemy still fills the character's gauge, but characters attacking each other or themselves do not (including from Confuse). Restoring HP does not reduce the gauge.

Each character has four Limit Levels, except Cait Sith who has two. Higher Limit Levels require more damage to fill the gauge. While this difference is small for Cait Sith between levels 1 and 2, it takes over twice as much for Cloud.

The Fury status doubles the rate at which the Limit gauge increases, and the Sadness status halves it. Fury and Sadness negate each other. The player can use the Hyper item, normally intended to cure Sadness, to exploit the Fury status to gain Limit Breaks quicker.

Though it displays no number, the Limit gauge is treated as an integer between 0 (empty) and 255 (full). To calculate the increase from an attack, the system multiplies the damage by 300, divides the result by the character's maximum HP, rounds down to the nearest integer, multiplies the result by 256, then multiplies by 2 if the character is in Fury or 0.5 if the character is in Sadness, and finally divided by a Limit constant that depends on the individual character and which Limit Level he or she using, and rounded down again.


Each character has an individual limit constant for each of their Limit Levels, shown in the following table:

Character Limit Level
1 2 3 4
Cloud 140(46.5% Max HP) 324(107.6% Max HP) 435(144.4% Max HP) 506(168.0% Max HP)
Barret 129(42.8% Max HP) 240(79.7% Max HP) 374(124.2% Max HP) 450(149.4% Max HP)
Tifa 120(39.8% Max HP) 334(110.9% Max HP) 509(169.0% Max HP) 566(187.9% Max HP)
Aeris 200(66.4% Max HP) 284(94.3% Max HP) 322(106.9% Max HP) 436(144.8% Max HP)
Red XIII 195(64.7% Max HP) 300(99.6% Max HP) 389(129.2% Max HP) 486(161.4% Max HP)
Yuffie 200(66.4% Max HP) 300(99.6% Max HP) 400(129.2% Max HP) 480(161.4% Max HP)
Cait Sith 160(53.1% Max HP) 180(59.8% Max HP)
Vincent 202(67.1% Max HP) 244(81.0% Max HP) 319(105.9% Max HP) 426(141.4% Max HP)
Cid 200(66.4% Max HP) 280(93.0% Max HP) 380(126.2% Max HP) 480(161.4% Max HP)

Cait Sith does not have any Limit Breaks at Level 3 or Level 4. Tifa has the lowest constant on Level 1 at 120, and on Level 4, she has the highest of 566.

One can calculate the proportion of a character's max HP that needs to be lost as follows:

For example, Tifa's level 1 limit while under no status effect yields

meaning she needs to lose about 39.8 percent of her maximum HP to fill her Limit gauge.

Every character has to lose more than their maximum HP to fill the gauge on their third and fourth Limit Levels, which means the player will have to gain HP between their Limit gauge being reset and refilling it, as the gauge will deplete to zero if the character has the Death status. This also applies for Cloud and Tifa on their second Limit, while Red XIII and Yuffie lie just beneath having to lose 99.6% of their HP. At this level Cait Sith only has to lose 59.8%. If the player has the Fury status, under no Limit Level would they have to lose more than their maximum HP.

Three events deplete the Limit gauge: using a Limit Break, being KO'd, and switching Limit Levels (preventing the player from easily building the gauge in a lower level and retaining it for a higher level).

The Limit gauge fills in two other ways:

  • Aeris's level 2 Limit Break, Fury Brand, fills the other two characters' Limit gauges.
  • In the final scripted battle Cloud's Limit gauge starts full with his Limit Level automatically set to Level 4 (Omnislash), regardless of whether he previously learned the Limit or not.



Yuffie after learning All Creation.

I've heard a rumor about secret items that inspire ultimate techniques. I don't know whether those items really exist.


Limit Break manuals are menu items given to characters to learn Limit Breaks. Each character, other than Cait Sith, has a Limit Break manual, which teaches their Level 4 Limit Break. These items give no indication in-game whom they belong to, nor what their use is for, although the way they are obtained can be a strong indication as to whom they belong to.

Characters can only be taught their Level 4 Limit Break when all of their other Limit Breaks have been learned. If the second Limit Break of a Limit Level is not learned, the player will have to go back and learn it.

If the player attempts to use a wrong manual on a character or the correct manual before all their other Limit Breaks have been learned, the character will comment that they are not interested or not ready yet, respectively.

Great Gospel (Aeris)[]

Great Gospel

This should be okay.


The player can begin the search for Aeris's manual as soon as they have acquired the buggy. Driving it into the Costa del Sol buildings allows passage aboard the cargo ship to Junon. In the north of the Junon Area, there is a cave past some shallows. A sleeping man in the cave will give the player the Mythril item if the total number of battles they have fought ends in two matching odd numbers or zeros; e.g. 11, 133, 255, 1077, 699, 200.

After the events in Rocket Town, the Mythril can be taken to the man in the cabin between the Gold Saucer and Gongaga. Opening the correct one of two compartments (the smaller one located on the upper floor of the house) nets the Great Gospel item. Until the player receives the Tiny Bronco, the blacksmith's house will be empty, and Cloud is returned to the field screen after entering.

Cosmo Memory (Red XIII)[]

Cosmo Memory

Right, I've got it!


Red XIII can learn his final Limit the earliest; the Cosmo Memory manual is obtained from defeating the optional boss Lost Number in the Mansion safe.

Omnislash (Cloud)[]


OK! Got it!


The Omnislash manual is available at the same time as Aeris's manual. After getting the Tiny Bronco, it can be won at the Battle Square in Gold Saucer. The manual costs 51,200 BP at this point, and 32,000 BP after acquiring the Highwind.

All Creation (Yuffie)[]

All Creation

Cool! This should do it!


Yuffie's All Creation can be obtained after defeating Godo, the final boss of the optional Pagoda sidequest, "Homecoming of a Miserable Daughter", in Wutai.

Catastrophe (Barret)[]


Heh! No sweat!


The Catastrophe manual can be obtained after the Huge Materia quest in Corel by talking to a woman in the ruined building near the inn in North Corel.

Chaos (Vincent)[]


I'm becoming less human...


The player must enter the waterfall cave in Nibel Area with Vincent and Cloud in the party and witness the scene, then leave the cave and fight between 2 and 11 random encounters and return to find the Chaos manual. To get to the cave, the player can either use the submarine, or get there earlier via either the green, black, or gold Chocobo obtained through breeding.

Final Heaven (Tifa)[]

Final Heaven

Hmm, so that's it.


Tifa's Final Heaven manual is discovered once Cloud returns to the party after "Searching for the You of That Day". The player must enter Tifa's House in Nibelheim with Tifa in the party, and play the piano.

The player must insert the following buttons:

PlayStation X, Square, Triangle, L1+Triangle, L1+Square, X, Square, Triangle, L1+X, Circle, X, Square, X
Switch A, Y, X, L+X, L+Y, A, Y, X, L+A, B, A, Y, A

A letter from Zangan is discovered, containing the Final Heaven manual.

If the player plays the piano on disc 1, they will only get a gil. If they play it with Tifa as the party leader, and if, in "The Tragedy of Five Years Ago", when Cloud first played the piano, the player selected "I remember" and then pressed one of X, Circle, Square, or Triangle, an Elemental Materia is uncovered.

Highwind (Cid)[]


Hey I like this! Lemme use it!


Cid's Highwind manual is found inside the optional dungeon Sunken Gelnika, discoverable with the submarine in the Bottom of the Sea. The chest containing the manual is on the left of the hall after entering, past the room where the optional bosses Turks:Reno and Turks:Rude are fought.

Limit Breaks[]

OK! Now your limit gauge is full, go ahead and use it! Fight with your limit technique.

Limit Break Storyboard FFVII Sketches Unused

Unused Limit Break concepts.

Each Limit Break does a different thing. Most inflict damage to one or all enemies based on the same stats as an ordinary attack, albeit multiplied. Others use different variables to calculate the damage, and a number of them also inflict statuses to either enemy or party.

Every character has seven Limit Break commands, except Vincent and Cait Sith, and every character has seven Limit Break abilities, except Vincent and Cait Sith who have more. Vincent's four Limit Breaks each can use two abilities, giving him eight different abilities. Cait Sith's first Limit Break is one ability, and his second one has eight results. Cait Sith can summon one of sixteen summons, and use one of seven abilities in Toy Box, technically giving him a total of 29 abilities. So while Cait Sith and Vincent both have the fewest Limit commands, they have the most Limit Breaks. Also, since Tifa does not select a Limit to use, it could be said that she does not have any sub-commands, just the main Limit command.

Young Cloud and Sephiroth lack Limit Breaks. Through use of the GameShark, Sephiroth's and Young Cloud's Limit Break will display Vincent's and Cait Sith's respectively, however, it is not possible to use them. Every time the player enters a battle with one of these characters in their party, their Limit gauge will be empty.

Limit breaks are subjected to the damage cap of 9,999 damage per hit. Thus, if the character's damage is high enough, using a Limit Break that deals more hits may do more damage, even if it is a lower level limit. For example Yuffie's level 4 Limit Break, All Creation, only hits once on all enemies for 8x damage, but her Doom of the Living does 15 hits on random enemies at 5/8 damage each, which works out to a total damage multiplier of 9.375. Doom of the Living will deal more damage against a single target, and can potentially deal 15 x 9,999 damage if her damage is high enough.

Limit Breaks are unaffected by the character's weapon properties, such as ultimate weapons' unique damage formulae, even the Limit Breaks the character performs with their weapon, like Cloud's.


See the Limit Break sequences here.

Cloud's Limit Breaks are the strongest, but are learned slower, as Cloud typically needs to kill twice as many enemies as his comrades to learn his stronger techniques. His ultimate Limit Break, Omnislash, is among the most powerful moves in the game. Against single enemies, this can be even stronger than Knights of Round as it hits two more times.

Level Name Obtained / Effect Image
1 Braver Default FFVII Limit Break Cloud Braver
Single physical attack with a downward slash dealing 3 times normal damage.
Cross-slash Use Braver 8 times FFVII Limit Break Cloud Crossslash
Single physical attack with three slices dealing 314 times normal damage and inflicting paralysis.
2 Blade Beam Kill 120 enemies FFVII Limit Break Cloud Bladebeam
Strikes and unleashes a wave of energy at a single enemy dealing 312 times normal damage, and hits other enemies for approximately normal damage with shockwaves. If there is only one target Blade Beam is, surprisingly, considered a magical attack, even if its damage and accuracy are still calculated from physical stats.
Climhazzard Use Blade Beam 7 times FFVII Limit Break Cloud Climhazzard
Strikes enemy, then jumps upwards running the sword along the enemy dealing 438 times normal damage.
3 Meteorain Kill 200 enemies after obtaining Blade Beam FFVII Limit Break Cloud Meteorain
Six meteors fall and hit random targets for 158 times normal damage each.
Finishing Touch Use Meteorain 6 times. FFVII Limit Break Cloud Finishingtouch
Hits all enemies with a tornado causing death, or dealing 318 times normal damage for any enemy immune to death.
4 Omnislash Use the Omnislash manual after obtaining Cloud's other six Limit Break commands. FFVII Limit Break Cloud Omnislash
Hits random enemies 15 times under the effect of automatic critical hits for 34 times normal damage each hit.


See the Limit Break sequences here.

Barret's Limit Breaks mostly consist of physical blows. Mindblow is one of a limited number of attacks available to the player that drains enemy MP. If the player is keen in their leveling, Barret can learn his level 2 technique, Hammer Blow, early, making it useful for dispatching enemies instantly.

Level Name Obtained / Effect Image
1 Big Shot Default FFVII Limit Break Barret Bigshot
Fires a huge fireball at a single enemy for 314 times normal damage.
Mindblow Use Big Shot 9 times FFVII Limit Break Barret Mindblow
Fires a blue ball of energy at a single enemy, depleting all of the target's MP. This is a gravity-elemental attack.
2 Grenade Bomb Kill 80 enemies FFVII Limit Break Barret Grenadebomb
Launches a grenade at the enemy, dealing 338 times normal damage if there is only a single target, but can hit multiple targets for less.
Hammer Blow Use Grenade Bomb 8 times. FFVII Limit Break Barrethammer Blow
Runs up and strikes a single enemy, causing death. Does not work on enemies immune to instant death.
3 Satellite Beam Kill 80 enemies after obtaining Grenade Bomb FFVII Limit Break Barret Satellitebeam
Fires a beam weapon from the sky to hit all enemies for an automatic critical hit of 2316 times normal damage.
Use Satellite Beam 6 times FFVII Limit Break Barret Ungermax
Fires 18 shots at random enemies for half damage.
4 Catastrophe Use the Catastrophe manual after obtaining Barret's other six Limit Break commands. FFVII Limit Break Barret Catastrphe
Hits ten times at random enemies for 114 times normal damage.


See the Limit Break sequences here.

Instead of selecting a move from a list, Tifa's Limit Breaks consecutively hit the opponent with each move adding on to the previous. Each deals physical damage to a random opponent.

The Limits are selected through a slots system. Each time the reel hits "Miss", the attack will not be performed. Stopping the reel on "Hit" allows the attack to connect, but it will never be a critical hit, while stopping on "Yeah!" will guarantee a critical hit, approximately doubling the damage. Later skills have "Yeah!" harder to hit and surrounded by "Miss".

Level Name Obtained / Effect Image
1 Beat Rush Default FFVII Limit Break Tifa Beatrush
Runs up and punches the enemy a few times, dealing 114 times normal damage to a single target.
Somersault Use Beat Rush 9 times. FFVII Limit Break Tifa Somersault
Somersaults in the air while kicking the enemy, dealing 138 times normal damage to a single target.
2 Waterkick Kill 96 enemies. FFVII Limit Break Tifa Waterkick
A circling sweep kick accompanied by a blast of water, dealing 112 times normal damage.
Meteodrive Use Waterkick 7 times. FFVII Limit Break Tifa Meteodrive
Picks up the enemy in a vertical suplex position and slams them to the ground, dealing 158 times normal damage.
3 Dolphin Blow Kill 96 enemies after obtaining Waterkick. FFVII Limit Break Tifa Dolphinblow
Uppercut accompanied by water and a dolphin, dealing 134 times normal damage to a single target.
Meteor Strike Use Dolphin Blow 6 times. FFVII Limit Break Tifa Meteorstrike
Picks up the enemy, spins it around, jumps high into the air and flings it downwards, dealing 178 times normal damage to a single target.
4 Final Heaven Use the Final Heaven manual after obtaining Tifa's other six Limit Break commands. FFVII Limit Break Tifa Finalheaven
Creates a giant energy blast with a punch, dealing 258 times normal damage to a single target.


See the Limit Break sequences here.

Most of Aeris's Limit Breaks revolve around healing the party, and a few buff the party up. They also have the theme of drawing power from the earth, as Aeris was originally planned to be a Geomancer. Fury Brand instantly fills the other two party members' Limit Break bars. Aeris's ultimate Limit Break requires a bit of work to find and teach, but fully heals the party and makes them invincible.

Level Name Obtained / Effect Image
1 Healing Wind Default FFVII Limit Break Aeris Healingwind
Cures entire party for half of maximum HP.
Seal Evil Use Healing Wind 8 times FFVII Limit Break Aeris Sealevil
Casts Stop and Silence on all targets if not immune.
2 Breath of the Earth Kill 80 enemies FFVII Limit Break Aeris Breathoftheearth
Cures Sleep, Poison, Sadness, Fury, Confusion, Silence, Berserk, Paralysis, Darkness, Slow, Stop, Frog, Small, Slow-numb, and Petrify.
Fury Brand Use Breath of the Earth 6 times. FFVII Limit Break Aeris Furybrand
Fills the two ally Limit Break bars to maximum.
3 Planet Protector Kill 80 enemies after obtaining Breath of the Earth FFVII Limit Break Aeris Planetprotector
Gives all party members temporary invincibility.
Pulse of Life Use Planet Protector 5 times. FFVII Limit Break Aeris Pulseoflife
Fully restores HP and MP and cures all negative status effects.
4 Great Gospel Use the Great Gospel manual after obtaining Aeris's other six Limit Break commands. FFVII Limit Break Aeris Greatgospel
Completely restores the HP and MP of the party, and makes the party temporarily invincible to all physical and magical attacks.

Red XIII[]

See the Limit Break sequences here.

Red XIII's lower-level Limit Breaks involve augmenting his stats, particularly through the use of Haste, which boosts his speed. His later Limit Breaks hit multiple enemies, and his ultimate Limit Break, Cosmo Memory, hits all enemies for almost eight times damage, allowing it to easily do 9,999 damage at a relatively low level.

Level Name Obtained / Effect Image
1 Sled Fang Default FFVII Limit Break Red XIII Sledfang
Shoots out and pounces on an enemy, dealing 3 times normal damage.
Lunatic High Use Sled Fang 8 times FFVII Limit Break Red XIII Lunatichigh
Adds Haste status to the party and raises Red XIII's "Defense %" by 50% for every party member still alive.
2 Blood Fang Kill 72 enemies FFVII Limit Break Red XIII Bloodfang
Dashes out at a single enemy dealing 114 times normal damage, and absorbs some HP and MP. The HP/MP absorbed is equal to roughly 25% of the damage dealt.
Stardust Ray Use Blood Fang 7 times. FFVII Limit Break Red XIII Stardustray
Stars rain down upon the enemies, hitting ten times randomly for 58 normal damage each time.
3 Howling Moon Kill 72 enemies after obtaining Blood Fang FFVII Limit Break Red XIII Howlingmoon
Howls at the moon, which adds Haste and Berserk to Red XIII, and boosts his attack by 60%. This Modifier cannot exceed 100%.
Earth Rave Use Howling Moon 6 times. FFVII Limit Break Red XIII Earthrave
Attacks random enemies 5 times, doing 178 times normal damage.
4 Cosmo Memory Use the Cosmo Memory manual after obtaining Red XIII's other six Limit Break commands. FFVII Limit Break Red XIII Cosmomemory
Howls to Cosmo Canyon, summoning a massive beam of plasma that hits all enemies for 71316 times normal damage.


See the Limit Break sequences here.

Yuffie's Limit Breaks have fair power, and most of them hit multiple enemies. She learns her Limit Breaks slightly quicker than other party members. Her Clear Tranquil is one of the two healing Limit Breaks not learned by Aeris; the other one is Cait Sith's Moogle Dance. All of Yuffie's Limit Breaks, besides Clear Tranquil, are ordinary Limit attacks.

Level Name Obtained / Effect Image
1 Greased Lightning Default FFVII Limit Break Yuffie Greasedlightning
Dashes at an enemy and strikes hard with her weapon, inflicting 318 times normal damage.
Clear Tranquil Use Greased Lightning 8 times FFVII Limit Break Yuffie Cleartranquil
All party members have their HP restored by half of their maximum HP.
2 Landscaper Kill 64 enemies FFVII Limit Break Yuffie Landscaper
Damages all enemies with an earthquake, doing 3 times normal damage. Misses flying targets. This is an earth-elemental attack.
Bloodfest Use Landscaper 7 times. FFVII Limit Break Yuffie Bloodfest
Attacks random enemies ten times, doing 58 times normal damage each time.
3 Gauntlet Kill 64 enemies after obtaining Landscaper FFVII Limit Break Yuffie Gauntlet
Launches a large bomb that hits all enemies, inflicting 134 times normal damage. Ignores enemy's defense stats when calculating damage. Always a critical hit.
Doom of the Living Use Gauntlet 6 times. FFVII Limit Break Yuffie Doomoftheliving
Attacks random enemies 15 times, doing 58 times normal damage.
4 All Creation Use the All Creation manual after obtaining Yuffie's other six Limit Break commands. FFVII Limit Break Yuffie Allcreation
Hits all enemies with a powerful beam of energy, doing 8 times normal damage.

Cait Sith[]

See the Limit Break sequences here.

Unlike most characters, Cait Sith only has two Limit Breaks, Dice and Slots. The damage they inflict is random, so Cait Sith's Limit Breaks could be strong or weak depending on the results.

Level Name Obtained / Effect Image
1 Dice Default Dice ffvii limit break
Throws a number of dice (2 dice at Lv 1, with one added at Lv 30 and every ten levels thereafter, up to a maximum of 6 dice at Lv 60 and above). The sum ("X") of the dice is calculated, as is the size ("Y") of the largest group of dice showing the same number. Damage dealt by Dice = X * Y * 100
2 Slots Kill 40 enemies Slots ffvii limit break
By using a slot machine, the outcome of the reels determines what various effects will occur (see here).


See the Limit Break sequences here.

Vincent has only one Limit Break for each of the four levels, and when he initiates one, he turns into an uncontrollable monster and stays that way until the battle is over, or he falls into Death status, which results in him reverting. When he shifts his form, Vincent's stats increase and his HP refills, but he cannot shift back at will.

While his Limit Breaks can be powerful, they are risky, as some of the elemental attacks can heal enemies. During his transformation Vincent is immune to Berserk, Frog, and Confusion. Vincent learns his new Limit Breaks the fastest. The offensive properties of Elemental or Added Effect do not carry over to his Limit Break forms, perhaps because he is not using his weapon to attack. Defensive Materia set-ups continue to work. Vincent's Limit Break forms behave oddly under All Lucky 7s since he seems to revert to using his gun though there is no animation for it.

In the following table, the first attack listed in the description does damage based on Vincent's physical attack, while the second does damage based on Vincent's magic attack. He will use the physical attack 70% of the time.

Level Name Obtained / Effect Image
1 Galian Beast Default FFVII-GalianBeast
Vincent transforms into "Galian Beast", a wild purple beast. Defense increases by 20%, and Dexterity by 50%. Sets 130% Max HP.
Berserk Dance Physical attack for 112 times normal damage to a single target. FFVII Berserk Dance
Beast Flare Magical attack for 334 times normal fire-elemental damage to all targets. FFVII Beast Flare
2 Death Gigas Kill 40 enemies FFVII-DeathGigas
Vincent transforms into "Death Gigas", a hulking monster. Defense increases by 50%, MDefense decreases by 70%, and Dexterity decreases by 20%. Sets 200% Max HP.
Gigadunk Physical attack for 258 times normal damage to a single target. FFVII Gigadunk
Livewire Magical attack for 438 times normal lightning-elemental damage to all enemies. FFVII Livewire
3 Hellmasker Kill 56 enemies after obtaining Death Gigas FFVII-HellMasker
Vincent transforms into "Hellmask", a thug with a rotating head wearing a hockey mask who wields a chainsaw. Defense and MDefense increase by 50%.
Splattercombo Physical attack for half damage to five random targets. Splattercombo
Nightmare Inflicts Sleep, Poison, Silence, Confusion, Frog and Small to a single opponent. Hellmasker nightmare
4 Chaos Use the Chaos manual after obtaining Vincent's other three Limit Break commands. FFVII-Chaos
Vincent transforms into "Chaos", a winged demon. Defense and MDefense increase by 100%.
Chaos Saber Physical attack for 212 times normal damage to all enemies. Chaos Sabre
Satan Slam[note 1] Has a 28% chance to inflict Instant Death, or if enemies are immune to death, does 558 times normal damage to all enemies. Satan Slam
  1. Also known as "Stan Slam" in the 1997 US PlayStation release


See the Limit Break sequences here.

Cid's Limit Breaks often hit multiple enemies or hit multiple times, letting him do massive damage. His strongest Limit Break, Highwind, could potentially do 9999 x 18 damage, a feat only Barret's Angermax can match—even Cloud's infamous Omnislash cannot do this much damage. Cid also learns his Limit Breaks fairly quickly. Cid's Limit Breaks use his physical strength to determine their power.

Level Name Obtained / Effect Image
1 Boost Jump Default FFVII Limit Break Cid Boostjump
Jumps into the air and strikes down with a spear into an enemy, doing 314 times normal damage.
Dynamite Use Boost Jump 7 times. FFVII Limit Break Cid Dynamite
Lights a stick of dynamite with a cigarette, then hurls it at the enemy party, doing 214 times normal damage to all enemies.
2 Hyper Jump Kill 60 enemies FFVII Limit Break Cid Hyperjump
Jumps up and strikes down with a spear, causing an explosion that does 312 times normal damage to all enemies, and has a 20% chance to inflict Instant Death.
Dragon Use Hyper Jump 6 times FFVII Limit Break Cid Dragon
Summons a dragon that attacks an enemy, doing 114 times normal damage and healing Cid's HP and MP by an amount equal to approximately 25% of the damage dealt. The amount of HP and MP healed is capped at the enemy's current HP.
3 Dragon Dive Kill 76 enemies after obtaining Hyper Jump FFVII Limit Break Cid Dragondive
Strikes six random enemies with diving attacks, doing 1716 normal damage, and has a 28% chance to inflict Instant Death.
Big Brawl Use Dragon Dive 5 times. FFVII Limit Break Cid Bigbrawl
Slashes eight random enemies, doing 118 normal damage.
4 Highwind Use the Highwind manual after obtaining Cid's other six Limit Break commands. FFVII Limit Break Cid Highwind
Summons the Highwind to drop missiles on eighteen random enemies, doing 1116 times normal damage.

Behind the scenes[]



Early screenshots of Final Fantasy VII featuring an early organization of the status window

With each Final Fantasy the entire team contributes to the initial planning and the best ideas are picked from among them. During that highly individual period of brainstorming Tetsuya Nomura came up with the idea of adding Limit Breaks to the battle system as an expansion of the Desperation Attacks of Final Fantasy VI. Since it was planned that the player would be free to build their party via Materia, Limit Breaks were envisioned as a way to bring out the characters' individual personalities and the unique character animations would further emphasize their individuality.[1]

The first screens of the game with the less defined models in 1995 shows the Limit gauge next to the character's name on the left of the HP. Barret also seemed to use Hammer Blow as a normal attack, indicating his gun-arm was initially meant only for Limit Breaks.

It appears the text in the upper portion of the screen next to each party member's avatar would have indicated status changes. The Japanese kanji for eight different statuses appear all the time, with them likely to have been highlighted should the character have a given status.


The Special gauge as seen in the 1996 Demo release.

The release of the Japanese 1996 demo showed the reorganization of the status window to the format used in the game's final version and a working system and animations. In the English version of the 1996 demo release, there were a number of differences that from the final English version concerning Limit Breaks. They were called "Special Abilities," and to the "Special" command, despite being called "Limit Breaks" in the Japanese demo. Cloud has his first two Limit Breaks available, Braver; a strong attack; and Cross Slash; a strong attack which inflicts Paralysis. Barret can use Heavy Shot, a stronger version of his attack, and Aeris has Healing Wind.

While there were no changes for the Japanese version from the Japanese demo to the final release, the 1996 Aeris demo saw a number of changes between itself and the 1997 Tifa demo that would make it closer to how the final version would be, mainly because the game had been released in Japan by that time. The translation had been altered, and the functionality of Braver and Cross-slash has been changed to what is seen in the final game.

The most notable change to the Limit Break system for the final game was the chance to explore the system fully.

Other Limit Breaks[]

The pilot of the Highwind is attributed a level when spoken to, which increases with plot progression. Flying over the North Crater after defeating Diamond Weapon changes the pilot's name to "Learner Pilot (L14 Limit Break!)", with the lettering of "Limit Break" flashing in multiple colors. The pilot then becomes "Full Pilot" after the Raid on Midgar.

In the Beginner's Hall in Sector 7 Slums, Cloud can advise some children on the use of Limit Breaks, and the girl enters the state after receiving a pummeling from a boy, turning the tables.

Other appearances[]

A number of the Limit Breaks have been alluded to throughout the Final Fantasy VII series, and beyond. This can be largely attributed to the number of times Cloud has appeared outside the Final Fantasy VII series games. Furthermore, many Limit Breaks which originated from Final Fantasy VII have been alluded to in other games in the series and by Square Enix.

Final Fantasy VII series[]

Final Fantasy VII: Advent Children[]


Cloud's Blade Beam.

See the Limit Break sequences here.

Many of the characters perform techniques based on their Limit Breaks from Final Fantasy VII. Cloud uses Blade Beam against Loz in the Forgotten City and later against Sephiroth, Climhazzard against Bahamut SIN, Braver against both Bahamut SIN and Yazoo and Loz (in a highway tunnel), and Finishing Touch against Kadaj.

In Advent Children Complete, Cloud also uses the original Omnislash in the battle with Sephiroth who evades or parries every strike with the exception of the final blow, which is interrupted as he impales Cloud with the Masamune. Cloud uses a stronger variation of Omnislash, known as Omnislash Version 5, to defeat Sephiroth. The attack utilizes the Fusion Swords and involves Cloud separating the sword into its individual components and attacking once with each sword. The attack was called "Omnislash Version 5" as it was the fifth version of the attack designed for the film. An extended version of this attack used thirteen slashes instead of the six. Due to the reasoning for the "Version 5" of the attack in the original version of the film, this attack is known to fans as "Omnislash Version 6."


Great Gospel.

Barret fires a green energy blast at Bahamut SIN, similar to Big Shot and Mindblow. Tifa uses attacks similar in appearance to Beat Rush, Waterkick, Dolphin Blow (though without the appearance of water and a dolphin), Somersault, and Meteor Strike when fighting Loz in the Sector 5 slums church.

Aerith uses Great Gospel from the Lifestream to cure Geostigma victims.

Crisis Core -Final Fantasy VII-[]

VIICC Meteor Shots

Zack using the Meteor Shots attack.

Zack uses a Limit Break system that relies on other characters being rolled on an automated slots system known as Digital Mind Wave. The Crisis Core Complete Guide[2] explains that when a person's spirit energy rises to its ultimate limit, for a short while it aligns with and emits from the person's body.

The guide also mentions Zack being unusual in that he can copy Limit Breaks, such as taking Aerith's Healing Wind from Final Fantasy VII and turning it into his Limit Break, Healing Wave. Three Cloud icons allows Zack to use Meteor Shots, the animation of which resembles Cloud's Meteorain Limit Break.

While Cissnei does not appear in Final Fantasy VII, her attack, Lucky Stars, gives the Critical status to Zack, much-like Cait Sith's Lucky Girl gives the status to the party. Lining up three Angeal icons allows Zack to use a technique similar to Tifa's Beat Rush, but potentially greater in power, called "Rush Assault".

Dirge of Cerberus -Final Fantasy VII-[]

Vincent's ability to transform into different creatures is further explained. Vincent is seen in both his Galian Beast form and his Chaos form, albeit their designs are altered from their original designs to incorporate Vincent's appearance into his transformations.

Vincent transforms into Galian Beast when the Limit Breaker item is used. Chaos is playable during the final level and allows him to hover briefly, perform a series of attacks, perform a jump equal to a double jump, and wield a more threatening variation of the Death Penalty gun.

The tutorial is framed as a training session during Vincent's days as a Turk, and features a Limit Break which merely boosts Vincent's strength and defense for a period of time. The same effect appears when Vincent uses a Limit Breaker during his first duel against Weiss (when he uses Chaos's power without transforming) and as Chaos himself.

Final Fantasy VII G-Bike[]

Support characters could perform a Unison Limit Break with Cloud. Using a Unison Limit Break with Tifa allowed her to use Final Heaven against an enemy.

Final Fantasy VII Remake[]

Blade Burst from FFVII Remake

Blade Burst.

The limit break system in Final Fantasy VII Remake makes use of the iconic Limit Breaks from the original game. Cloud, Barret, Tifa, Aerith, and Yuffie make use of the same abilities, though some of the attacks are now normal abilities that cost ATB to use rather than the Limit gauge. For example, while Cloud's Braver and Blade Burst (based on Blade Beam) attacks become normal abilities for him, Cross-Slash and Climhazzard (named Ascension) remain limit breaks. Uniquely, Tifa's Beat Rush, renamed Rise and Fall, becomes one of her regular non-ATB attacks.

Final Fantasy VII Rebirth[]

The system introduced in Remake is retained and expanded upon in the sequel and includes limit breaks and abilities for Red XIII and Cait Sith, respectively, and Vincent's transformation as a boss battle. Many of Cait Sith's abilities are taken from the various combinations from his Slots limit break, although Magic Mogbox (based on Toy Box) becomes his limit break with higher tiers. All characters are able to unlock a third limit break through the introduced folio mechanic, which are reached through collecting manuscripts via the main scenario, completing side quests, as well as completing the game's Hard Mode content.

Final Fantasy VIII[]

Zell- Dolphin Blow

Zell's Dolphin Blow.

Zell's Duel Limit Break functions like Tifa's Limit Breaks in terms of the combo attacks. Instead of her Slots system, Zell uses a character input system. His basic attack, Punch Rush, is similar to Tifa's basic attack, Beat Rush, the attacks Dolphin Blow and Meteor Strike are given the same name as Tifa's Limit Breaks. His ultimate Limit Break, My Final Heaven, is named the same as Tifa's Final Heaven.

Final Fantasy IX[]

Climhazzard is a Sword Art available to Steiner and Beatrix, an ability originating from Cloud's Limit Break of the same name. Unlike the original, Climhazzard attacks all enemies for twice normal damage.

Final Fantasy XIV[]

FFXIV Braver

A player using "Braver". Cloud's Buster Sword is featured in the animation.

Several classes and jobs use Limit Breaks that appear in Final Fantasy VII. Only a handful of them were included initially, but as of Patch 3.0, each job received their own unique level 3 Limit Break, increasing this number.

For melee damage dealer jobs, any of them can use Cloud's "Braver" as their level 1 Limit Break. Monks use Tifa's "Final Heaven" as their level 3 Limit Break, Samurai use Yuffie's "Doom of the Living", and Dragoons use "Dragonsong Dive" which is similar to Cid's "Dragon Dive". For physical ranged damage dealing classes/jobs, any of them will use Barret's "Big Shot" as their level 1 Limit Break, while Machinists use his "Satellite Beam" as their level 3 Limit Break. For healer classes/jobs, any of them can use Aerith's "Healing Wind" as their level 1 Limit Break, and her "Breath of the Earth" as their level 2. White Mages use her "Pulse of Life" as their level 3 Limit Break. While undertaking Command Missions with your Adventure Squadron, Barret's "Angermax" (purposely spelled "Ungarmax" in the game) becomes available to use at any Limit Break level.

Final Fantasy Tactics[]

The job class Soldier, to which Cloud is the only user, can use Limit abilities when equipped with the Materia Blade. While many of the names are the same as in Final Fantasy VII, the attacks' effects differ. Braver, changed to Brave Slash in The War of the Lions release, is a quick strike.

Cross-slash, renamed Cross Slash in the The War of the Lions release, is his second quickest attack where he slices twice in a cross pattern, similar to the original attack, towards the enemy. Blade Beam inflicts damage commensurate with the damage the user has endured, while Climhazzard functions the same but commensurate with the damage the unit being attacked has already endured and with a far higher JP cost, both only sharing their names with the original attacks, not the attack itself. Meteorain summons a single meteor from the sky.

Finish Touch, renamed Finishing Touch for The War of the Lions release, inflicts Death, Doom, or Petrification, but will not do damage if the enemies are immune. Omnislash is a strong attack, while Cherry Blossom, his ultimate attack, is based on the summon Kujata's Tetra-Disaster, and not one of Cloud's Limit Breaks from Final Fantasy VII.

Spinoff appearances[]

Beginning with the Dissidia Final Fantasy series, the Final Fantasy VII party members make use of their Limit Breaks as they appear in other titles, both as normal attacks and in the game's version of a Limit Break system. For example, in Final Fantasy Record Keeper, Limit Breaks appear sa Soul Breaks, and in World of Final Fantasy, the Limit Breaks appear in the party members' Champion abilities when summoned.

In the first Dissidia Final Fantasy, Cloud's attacks include Climhazzard and Blade Beam has basic Brave attacks, while Cross-Slash, Meteorain, and Braver are all three of his HP attacks, and his two Brave to HP attacks are Finishing Touch and Omnislash Version 5 (a weaker Omnislash) The main Omnislash becomes his EX Burst, the game's equivalent of a Limit Break system. Tifa similarly follows suit in Dissidia 012 Final Fantasy, using Limit Breaks as normal abilities and Final Heaven as her EX Mode, and though only an Assist-only character, Aerith can use Planet Protector and Seal Evil.. This continues in Dissidia Final Fantasy NT, and all Final Fantasy VII party members returning in Dissidia Final Fantasy Opera Omnia reuse their Limit Breaks in many of their attacks.

Outside of the characters' returning , in Dissidia 012, Laguna has two attacks derived from Barret's limit breaks: Grenade Bomb and Satellite Beam.

In Theatrhythm Final Fantasy Curtain Call, Omnislash and Omnislash ver. 5 appear as exclusive reactive abilities for Cloud and Cloud #2 respectively. Great Gospel appears as an exclusive reactive ability for Aerith. Final Heaven appears as an exclusive reactive ability for both Tifa and Tifa #2. Satan Slam appears as an exclusive reactive ability for Vincent.

In Final Fantasy Trading Card Game, numerous cards featuring the Final Fantasy cast have their Limit commands as Action Abilities.

Non-Final Fantasy guest appearances[]

Ehrgeiz: God Bless the Ring[]

Cloud can use a throw called Omnislash by moving the D-pad in a circle. He uses Meteorain when he uses the special button. A number of sword techniques can be used when wielding his sword, which are Braver, Cross-slash, and three attacks, Clim Hazard, Clim Slash, and Clim Mirage which originate from his Climhazzard Limit Break. Sephiroth also uses Meteorain, but his attack is called Black Materia, as does Zack, his called Meteo Shots.

Tifa can use combo attacks called Dolphin Blow, Dolphin Blow Real, and Water Kick (derived from Waterkick), throws called Meteor Drive (derived from Meteodrive), Beat Rush, Somersault, and Meteor Strike. Pressing special uses Final Heaven, hold special and down for Final Hell, and just holding special uses Hell And Heaven.

Vincent can use combos used Hellmasker, Splattercombo, Chaos Saber, two just frame move, Satan Impact, and Neo Satan Impact, deriving from his Satan Slam impact, and a throw called Giga Dunk, derived from Gigadunk. While his specials do not incorporate his Limit Break attacks, images of his forms can appear when used.

Yuffie has one attack based on her Limit Breaks. Her "The Alive Will Perish" attack derives from the same Japanese as Doom of the Living.

Kingdom Hearts[]

Cloud can use the three-hit chain Cross-slash, in addition to a version where he teleports behind the opponent before the attack called Chain-slash+. In the original Kingdom Hearts, he also has the Omnislash ability, which involves him extending his wing and flying around the arena while slashing the opponent. In Kingdom Hearts II Cloud instead uses Omnislash ver5, which has him circle the field while slashing the opponent, and for the finale, he lands and causes an explosion.

In Kingdom Hearts: Chain Of Memories, using a single Cloud card results in the "Slash" in which Cloud strikes with two slashes with a single enemy. Using 2 Cloud cards in a "Sleight" results in the "Cross Slash" command in which Cloud strikes a single enemy three times. Using 3 consecutive Cloud cards results in the "Omnislash" command, which has Cloud teleporting behind up to 5 different enemies and slashing them for significant damage. When fought as a boss in Re:Chain of Memories, one of Cloud's normal attacks is "Climb Hazard", an alternate translation of Climhazzard.

In Kingdom Hearts: Re:coded, Cloud uses the Omnislash attack while battling Sora and Hercules at Olympus Coliseum. Cloud also makes his debut as a party member. Sometimes in the turn based battles of the Olympus Coliseum, Cloud will randomly use Omnislash, slashing at random enemies several times.

Tifa uses an attack called Final Heaven, which is a combo attack, like her Limit Break is a combo of attacks.

Yuffie can use a number of her Limit Breaks as attacks in Kingdom Hearts II: Greased Lightning where she throws her shuriken at the enemy, unlike Final Fantasy VII where she strikes the enemy; Clear Tranquil, where she heals herself; and Doom of the Living where she throws a massive magic shuriken at the enemy, instead of striking the enemy a number of times.

Zack can use attacks similar to Cloud's Limits in Kingdom Hearts: Birth by Sleep. He has a Braver-like attack called Hero's Entrance where he leaps and stabs his sword into the ground creating a shockwave, a Blade Beam-like attack where he sends a wave of dark energy along the ground, and an attack similar to Meteorain or Meteor Shots where he conjures meteors to bombard the player. His strongest attack, Hero's Pride, is similar to Omnislash, and is a series of sword attacks with Zack rapidly teleporting around the player, ending with a downward overhead swing. The player characters can Hero's Pride as a Finish Command via Zack's D-Link.


External links[]