The following is a list of stats in Lightning Returns: Final Fantasy XIII.
List of stats[]
All stats can be increased by equipping garbs, weapons, shields, or accessories.
HP[]
HP represents the unit's health. At 0 HP, the unit is knocked out. Lightning starts with 2,000 HP, with a minimum value of 100 and maximum value of 50,000, or 99,999 with the Limit Break setting activated. If Lightning's HP reaches 0, the start menu will automatically appear and the player is given the option to either use a recovery item or an EP ability. Using a Reraise Potion grants Reraise for 2.5 min. and automatically revives Lightning the next time she is knocked out.
In battle, HP is reduced when a unit takes either physical or magical damage. Suffering from Poison gradually decreases current HP, while Regen heals HP. HP can be replenished by using restorative items, or attacking or guarding at the right time using weapons or shields with Precise HP Restore +xx% or Defender's HP Restore 1%. Lightning's HP is replenished when the day is over and she returns to the Ark.
Strength[]
Strength increases the power of physical attacks. Lightning starts with 200 Strength, with a minimum value of 5 and a maximum value of 5,000, or 9,999 with the Limit Break setting activated. Suffering from Debrave reduces the damage of physical attacks, while Bravery increases its damage. Deprotect increases the damage of incoming physical attacks, while Protect reduces its damage.
Magic[]
Magic increases the power of magical attacks and duration of inflicted status ailments. Lightning starts with 200 Magic, with a minimum value of 5 and a maximum value of 5,000, or 9,999 with the Limit Break setting activated. Suffering from Defaith reduces the damage of magical attacks, while Faith increases its damage. Deshell increases the damage of incoming physical attacks, while Shell reduces its damage.
EP[]
ATB[]
ATB determines the number of actions available for use. Each ability has a corresponding ATB cost, and executing abilities decreases the ATB gauge, which caps at 200. When running outside of battle, the stamina gauge is equal to the current schema's ATB gauge. The stamina gauge depletes at a rate of 12 ATB per second when running and recharges by 40 per second, or 25 when fully depleted.
ATB Speed[]
ATB Speed determines the rate the ATB Gauge recovers. ATB for active schemata is recovered at a rate of 2 ATB per second multiplied by the ATB Speed value, with it being a percentage and 100 being the base value, while inactive schemata recover ATB at triple the speed. ATB Speed caps at 200. Suffering from Slow reduces ATB Speed by 50, while Haste increases it by 100.