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Cloud:
I couldn't finish 'em. Looks like this's gonna get complicated.
The following tables are incomplete and require the auto-abilities, effects and acquirement entries to be filled. If you wish, please examine the table and add anything missing. Remove this notice upon completion.
- For information regarding Abilities, see Lightning Returns: Final Fantasy XIII abilities.
This is a list of auto-abilities in Lightning Returns: Final Fantasy XIII. Auto-abilities automatically take effect once garbs, weapons, shields, or accessories are equipped to Lightning. Command abilities can also gain auto-abilities, indicated by the yellow-colored text in the menu. Auto-abilities have a chance to appear on command abilities after fusing two abilities together. During battle, auto-abilities of the current Schema either activate automatically, or activate when specific conditions are met, such as switching schemas.
List of auto-abilities
Parameter
Name | Effect | Equipment |
---|---|---|
Maximum HP +xx% | Increases maximum HP by xx%. | Nocturne, Cold Rebellion, L'ange Noir, Providence |
Maximum HP +xx | Increases maximum HP by xx. | Champagne Gold |
Maximum HP -xx% | Decreases maximum HP by xx%. | Crocea Mors, Abyss Gate |
Strength +xx% | Increases Strength by xx%. | Velvet Bouncer, Primavera, Siegfried |
Strength +xx | Increases Strength by xx. | Nocturne, Providence, Velvet Bouncer, Primavera, Quiet Guardian, Cyber Jumpsuit, Helter Skelter |
Strength -xx% | Decreases Strength by xx%. | Crocea Mors, Black Gantry, Double Saber, Godly Gambrel, Tower Blade, Heaven's Bridge, Gagnrad, Double Deity |
Magic +xx% | Increases Magic by xx%. | Ignition, Watery Chorus, Electronica, Woodland Walker |
Magic +xx | Increases Magic by xx. | L'ange Noir, Ignition, Watery Chorus, Electronica, Woodland Walker, Hidden Justice, Witching Hour |
Strength & Magic +xx | Increases Strength and Magic by xx. | Vigilance |
Strength & Magic +xx% | Increases Strength and Magic by xx%. | Demon Earrings, Demon Earrings+, Devil Earrings, Samurai's Comb, Samurai's Comb+, Tycoon's Comb |
Strength & Magic -xx% | Increases Strength and Magic by xx. | Preta Hood, Preta Hood+, Preta Crown |
Initial ATB +xx% | Early-blooming Corsage, Early-blooming Corsage+, Changing Chaplet | |
ATB Recovery +xx | Increases ATB Speed by xx. | Dangerous Blossom, Passion Rouge, Bold Vanguard, Dust and Shadow, Carnaval Crusher |
Standby ATB Recovery | Hastens the ATB recovery of unused schemata. Increases ATB recovery of unused schemata by 135% | |
Standby ATB Recovery+ | Greatly hastens the ATB recovery of unused schemata. Increases ATB recovery of unused schemata by 200% |
Equilibrium+ |
Stagger Power +xx% | Increases Stagger Power by xx%. | |
Stagger Duration +xx% | Increases Stagger Duration by xx%. | |
Resist Fire Damage +25% | Increases resistance to fire-attributed attacks by 25%. | Flameward Bangle |
Resist Ice Damage +25% | Increases resistance to ice-attributed attacks by 25%. | Frostward Bangle |
Resist Lightning Damage +25% | Increases resistance to lightning-attributed attacks by 25%. | Sparkward Bangle |
Resist Wind Damage +25% | Increases resistance to wind-attributed attacks by 25%. | Stormward Bangle |
Resist Debrave +100% | Increases resistance to Debrave by 100%. | Giant's Vambrace |
Resist Defaith +100% | Increases resistance to Defaith by 100%. | Mage's Gloves |
Resist Deprotect +100% | Increases resistance to Deprotect by 100%. | Metal Armband |
Resist Deshell +100% | Increases resistance to Deshell by 100%. | Serenity Sachet |
Resist Slow +100% | Increases resistance to Slow by 100%. | Pretty Orb |
Resist Poison +100% | Increases resistance to Poison by 100%. | Star Bracelet |
Resist Imperil +100% | Increases resistance to Imperil by 100%. | Nacre Cameo |
Resist Curse +100% | Increases resistance to Curse by 100%. | Warding Talisman |
Resist Pain +100% | Increases resistance to Pain by 100%. | Pain Dampener |
Resist Fog +100% | Increases resistance to Fog by 100%. | White Strap |
Resist Daze +100% | Increases resistance to Daze by 100%. | Rainbow Gem |
Resist Physical Damage +xx% | Increases resistance to physical attacks by xx%. | Ghostly Hood, Ghostly Hood+, Ghostly Crown, Guard Glove, Nightwalker, Fealty |
Resist Magic Damage +xx% | Increases resistance to magic attacks by xx%. | Crippling Hood, Crippling Hood+, Deranged Headdress, Dreamdragon's Scale, Dreamdragon's Scale+, Mythical Scale, Runic Ring, Final Border, Warning Sign |
Physical Resistance -xx% | Increases resistance to physical and magic attacks by 15%. | Witch's Rosary, Witch's Rosary+, Devil's Rosary |
Magic Resistance -xx% | Increases resistance to physical and magic attacks by 15%. | Fencer's Earrings, Fencer's Earrings+, Duelist's Earrings |
Physical & Magic Resistance +xx% | Increases resistance to physical and magic attacks by xx%. | Physical & Magic Resistance +15%: Quiet Guardian, Cyber Jumpsuit |
Physical & Magic Resistance +15% | Increases resistance to physical and magic attacks by 15%. | Quiet Guardian, Cyber Jumpsuit |
Status Ailment Damage +xx% | Increases damage by status ailment attacks by xx%. | Delilah's Temptation, Carmen's Dance, Salome's Kiss, Morgan le Fay |
Status Ailment Duration +xx% | Makes status ailments inflicted upon enemies last xx% longer. | Delilah's Temptation, Carmen's Dance, Salome's Kiss, Morgan le Fay |
Status Ailments Resistance +xx% | Increases resistance to all status ailments by 33%. Stacks multiplicatively. |
Bold Vanguard, Dust and Shadow, Dangerous Blossom, Passion Rouge, Rasa, Kaminari, Thunderstruck, Satin Scrunchie, Satin Scrunchie+, Ribbon |
Soul of the Fighter | Increases maximum HP by 10% and physical damage by 5%. | Martial Monk |
Soul of the Warrior | Increases maximum HP by 5% and physical damage by 8%. | Amazon Warrior |
Soul of the Knight | Increases maximum HP by 5% and physical resistance by 10%. | Sacred Knight |
Soul of the Holy Knight | Increases magic resistance by 10% and resistance to status ailments by 20%. | Paladin |
Soul of the Dark Knight | Increases physical damage by 5% and magic resistance by 10%. | Dark Knight |
Soul of the Dragoon | Increases stagger capability by 5% and physical resistance by 10%. | Dragoon |
Soul of the Black Mage | Increases magic damage by 10% and maximum ATB by 50. | Black Mage |
Soul of the White Mage | Increases maximum HP by 5% and magic damage by 10%. | White Mage |
Soul of the Red Mage | Increases physical damage by 8% and magic damage by 8%. | Red Mage |
Soul of the Blue Mage | Increases magic damage by 5% and ATB recovery by 15%. | Blue Mage |
Soul of the Thief | Increases ATB speed by 35 and stagger capability by 5%. | Heartstealer |
Soul of the Ninja | Increases ATB recovery by 25 and maximum ATB by 75. | Purple Lightning |
Soul of the Hunter | Increases physical damage by 5% and maximum ATB by 50. | Soldier of Peace |
Soul of the Devil | Increases ATB recovery by 10 and resistance to status ailments by 20%. | Nightmare |
Stagger Capability -xx% | Increases ATB recovery by 10 and resistance to status ailments by 20%. | Swift Ornament, Swift Ornament+, Falcon Ornament |
Defender Lv. x | Increases Keep by 5/10/15. | Prytwen, Pendragon, Dame du Lac, Guard of Avalon, Knight's Pledge |
Hard Hitter Lv. x | Increases Cut by 5/10/15. | Kikuichimonji, Kusanagi, Demon Knife, Masamune, Heaven's Cloud, Demon's Mace, Destroyer |
Ability Bonus
Name | Effect | Garbs |
---|---|---|
Arsenal of One | Slightly increases the damage done by Army of One. Increases Army of One damage by 10% and HP absorption by 100%. |
Blazefire Saber, Overture |
Arsenal of One+ | Increases the damage done by Army of One. Increases Army of One damage by 15% and HP absorption by 500%. |
Ultima Weapon, Overture (if upgraded at Forge), Blazefire Saber (if upgraded at Forge) |
Fire Attribute Attacks | Increases the damage done by fire attacks by xx%. | Coldflame Droplet, Coldflame Droplet+, Icy Inferno |
Ice Attribute Attacks | Increases the damage done by ice attacks by xx%. | Coldflame Droplet, Coldflame Droplet+, Icy Inferno |
Lightning Attribute Attacks | Increases the damage done by lightning attacks by xx%. | Thunderstorm Droplet, Thunderstorm Droplet+, Eye of the Storm |
Wind Attribute Attacks | Increases the damage done by wind attacks by xx%. | Thunderstorm Droplet, Thunderstorm Droplet+, Eye of the Storm |
Fixed Damage +xx | Slightly increases damage dealt to enemies. | Warrior's Headband, Warrior's Headband+, Rakshasa Ring |
Quickhitter | Increases the number of combo finales for physical attacks by 1. | Locket Pendant, Locket Pendant+ |
Quickhitter+ | Increases the number of combo finales for physical attacks by 2. | Locket Necklace |
Multicast | Increases the number of combo finales for magical attacks by 1. | Soul of Thamasa, Soul of Thamasa+ |
Multicast+ | Increases the number of combo finales for magical attacks by 2. | Soul of Minwu |
Combo Crush | Increases the number of attacks before combo finales by 1. | Swift Ornament, Swift Ornament+ |
Combo Crush+ | Increases the number of attacks before combo finales by 2. | Falcon Ornament |
Heavy Weapon | Decreases the number of attacks before combo finales by 1. | Sight's Circlet, Sight's Circlet+ |
Heavy Weapon+ | Decreases the number of attacks before combo finales by 2. | Determined Tiara |
Strong Finale +xx% | Increases damage dealt by combo finales by xx%. | Thirteen Nights, Cloud Veil, Cruel Grace, Astromancer's Scepter, Magician's Wand, Asteria's Staff, Necromancer's Cane, Philosopher's Rod |
Stagger Booster | Increases damage dealt to enemies who are staggered. Increases damage by 50%. |
Shadow Trooper |
Quick Stagger 75% | Allows Lightning to stagger enemies when the stagger wave reaches 75% of the usual requirement. | Chaos's Revenge |
ATB Cost +10 | Increases the ATB cost of all abilities by 10. | Demon Earrings, Demon Earrings+, Devil Earrings |
ATB Cost -5 | Decreases the ATB cost of all abilities by 5. | Sparrow Comb, Sparrow Comb+, Swallowtail |
Guard Efficiency +xx% | Increases damage resistance when guarding by xx%. | Guardian Corps Shield, Ghostly Bloom, Il Nome Della Rosa, Noblesse Veronique, Gilded Lily, Les Fleurs du Mal |
Fire Guard +xx% | Increases fire resistance when guarding by xx%. | Aquamarine Waltz, Carnelian Choir, Crystal Silence |
Ice Guard +xx% | Increases ice resistance when guarding by xx%. | Aquamarine Waltz, Carnelian Choir, Crystal Silence |
Lightning Guard +xx% | Increases lightning resistance when guarding by xx%. | Amethyst Anthem, Emerald Ensemble, Dark Discord |
Wind Guard +xx% | Increases wind resistance when guarding by xx%. | Amethyst Anthem, Emerald Ensemble, Dark Discord |
Revenge Guard | Automatically counters with a physical attack when you guard against enemy attacks for a certain length of time. Uses Blitz after guarding for 5 seconds.[1] |
Death Herald, Executioner's Axe |
Ruinga Guard | Deals magic damage when you guard for a certain length of time. Uses Ruinga after guarding for 5 seconds.[1] |
Paladin |
Esuna Guard | Casts Esuna (an ability that removes one status ailment) when you guard for a certain length of time. Uses Esuna after guarding for 6 seconds.[1] |
Miqo'te Dress |
Defensive Position | Increases the effectiveness of Guard, Light Guard, or Heavy Guard. Transforms into Guard+, Light Guard+, and Heavy Guard+, increasing effectiveness by 15%. |
Sacred Knight |
- 1 - Activates when using Block, Guard, Heavy Guard, Heroic Guard, Light Guard, Mediguard, NulAll Guard, or Steelguard.
Replacement
Name | Effect | Equipment |
---|---|---|
Jump | The finishing move for Beat Down will transform into the powerful Jump ability. Increases Stagger Power and Stagger Preservation to 120. |
All spears |
Blindside | Transforms standard single-target physical attacks into the powerful ability Blindside when you strike any enemy at more than 90 degrees from its front. | Attack, Beat Down, Defensive Strike, Lancet, Leaping Rush, Light Slash, Magic Slash, Siren Strike, Callais Hawk |
Deprotect Chaser | Makes physical attacks like Attack more effective against enemies afflicted with Deprotect, Curse, or Poison. Makes Ruin more effective against enemies afflicted with Deshell.[2] | Bonecracker, Brittle Bone, Curse, Deprotect, Deshell, Poison |
Elemental Chaser | Unleash a physical attack after an elemental attack and it will take on the same elemental attribute.[2] | Toasty Shawl, Toasty Shawl+, Fuzzy Wool Shawl; Synthesis (Rare): Flamestrike, Froststrike, Galestrike, Sparkstrike, Aero, Fire, Ice, Thunder, Firestorma, Flamesparka, Icesparka, Icestorma, Element, Elementa |
Brave Thief | Transforms Heavy Slash into the Feeder ability against enemies with Bravery, Faith, or Haste to remove the effect and then transfer them to you for the duration it was supposed to last for them. | Battleaxe of the Believer, Warrior Hunter's Mask, Warrior Hunter's Mask+, Face of the Warrior's Nemesis, Mage Hunter's Mask, Mage Hunter's Mask+, Face of the Mage's Nemesis, Bandit Scarf, Bandit Scarf+, Sky Pirate's Scarf |
Protect Thief | Transforms Heavy Slash into the Feeder ability against enemies with Protect, Shell, or Vigilance to remove the effect and then transfer them to you for the duration it was supposed to last for them. | Sickle of the Faithful, Crippling Hood, Crippling Hood+, Deranged Headdress, Sapping Hood, Sapping Hood+, Destructive Headdress |
Artemis's Arrows | Transforms any equipped Heavy Slash into the powerful ability Artemis's Arrows. | Soldier of Peace |
Whirlwind Kick | Transforms Punt into the powerful ability Whirlwind Kick. | Martial Monk |
Slayer | Transforms Heavy Slash into Slayer against a staggered enemy. | SOLDIER 1st Class |
- 2 - Replaces Attack, Beat Down, Defensive Strike, Lancet, Leaping Rush, Light Slash, Magic Slash, Siren Strike, Speed Slash, Quick Ruin, or Ruin with the debuff "- Chaser".
Enhancement
Name | Effect | Equipment |
---|---|---|
Tithed Bravery | Triggers Bravery by reducing HP by 5% at the start of battle. Triggers Bravery for the first 30 seconds of battle. |
Thorn of Courage |
Tithed Faith | Triggers Faith by reducing HP by 5% at the start of battle. Triggers Faith for the first 30 seconds of battle. |
Thorn of Will |
Tithed Haste | Triggers Haste by reducing HP by 5% at the start of battle. Triggers Haste for the first 30 seconds of battle. |
Thorn of Speed |
Tithed Protect | Triggers Protect by reducing HP by 5% at the start of battle. Triggers Protect for the first 30 seconds of battle. |
Thorn of Protection |
Tithed Shell | Triggers Shell by reducing HP by 5% at the start of battle. Triggers Shell for the first 30 seconds of battle. |
Thorn of Warding |
Tithed Vigilance + Veil | Triggers Vigilance and Veil by reducing HP by 5% at the start of battle. Triggers Vigilance and Veil for the first 30 seconds of battle. |
Thorn of Aggression |
Auto-Enfire (60 secs) | Casts Enfire to add fire attributes to attacks for the first 60 seconds of battle.[3] | Firewyrm Bracelet |
Auto-Enfrost (60 secs) | Casts Enfrost to add ice attributes to attacks for the first 60 seconds of battle.[3] | Watergod Bracelet |
Auto-Enthunder (60 secs) | Casts Enthunder to add lightning attributes to attacks for the first 60 seconds of battle.[3] | Thunderbird Bracelet |
Auto-Enaero (60 secs) | Casts Enaero to add wind attributes to attacks for the first 60 seconds of battle.[3] | Windwalker Bracelet |
Auto-Regen (15 secs) | Casts Regen for the first 15 seconds of battle.[3] | Flesh Render, Shard Blade |
Transform Bravery | Casts Bravery if you change schemata when your remaining ATB is 10 or less. Triggers Bravery for 30 seconds. |
Splendid Admiral |
Transform Faith | Casts Faith if you change schemata when your remaining ATB is 10 or less. Triggers Faith for 30 seconds. |
Intruder |
Transform Protect | Casts Protect if you change schemata when your remaining ATB is 10 or less. Triggers Protect for 30 seconds. |
Innocence |
Transform Shell | Casts Shell if you change schemata when your remaining ATB is 10 or less. Triggers Shell for 30 seconds. |
Loyal Servant |
Regen Revival | Casts Regen for 60 seconds after being revived from KO. | Sun and Bloom |
Committal | Casts Bravery and Vigilance for 5 seconds when you spend more than 40 ATB in a single cast. | Heavy Slash, Heat Blitz, Ice Blitz, Electric Blitz, Aero Blitz, Beat Down |
Grand Wizard | Casts Faith and Vigilance for 5 seconds when you spend more than 40 ATB in a single cast. | Ruinga, Firaga, Blizzaga, Thundaga, Aeroga |
Critical Regen (20 secs) | Triggers Regen for 20 seconds when HP is at 30% or below. | Flower of Battle, Art of War, Dark Samurai, Sohei Savior, Utsusemi, Shining Prince, Shogun |
Blitz Ace | Triggers Bravery and Faith for 30 seconds after guarding continuously for 10 seconds. | Guardian's Protector |
Song of Prayer | Triggers Protect and Shell for 30 seconds after guarding continuously for 10 seconds. | Summoner's Shield |
- 3 - Only active for the Schemata equipped at the start of the battle.
Situational
Name | Effect | Equipment |
---|---|---|
Sweet Spot | Increases damage dealt to enemies when you strike a weakness. If an enemy is weak to an attack, the damage dealt increases by an additional 50%. |
Danse Macabre, Rising Sun, Heavenly Fan |
Climactic | Increases damage dealt to enemies when ATB is at 30 or below. Increases damage dealt by 15%. |
Dragon's Blood |
Energized | Increases damage dealt to enemies when ATB is at 70 or above. Increases damage dealt by 15%. |
Rhapsody in Rose |
High Voltage | Increases damage dealt to enemies when HP is at 70% or above. Increases damage dealt by 15%. |
Candy Raver |
Strike Back | Increases damage dealt to enemies when HP is at 30% or below. Increases damage dealt by 25%. |
Déjà Vu |
Hand-to-hand | Increases damage dealt to enemies when the are within a certain range. Increases damage dealt by 20% when within 2.5m. |
Enlister's Gloves |
Sniper | Increases damage dealt to enemies when the are beyond a certain range. Increases damage dealt by 20% when beyond 5m. |
Sniper's Gloves |
Strength in Numbers +xx% | Increases damage dealt by xx% when facing 3 or more enemies. | |
Multiple Targets +xx% | Increases damage of area-of-effect attacks by xx% when facing 3 or more enemies. | Treasure Hold, Jikishinkage |
Critical Barrier | Reduces damage taken by 15% when HP is at 30% or below. | Riot Shield, Tenacious Ring |
Critical Barrier+ | Reduces damage taken by 33% when HP is at 15% or below. | Riot Shield |
Group Defense +xx% | Reduces damage taken by xx% when facing 3 or more enemies. | |
Undaunted Lv. x | Increases Keep by 5/10/15 when facing 3 or more enemies. | |
Sole Survivor | Increases damage by 15% when HP is at 50% or lower. | Survivor's Axe |
Survival Instinct | Increases damage by 80% when HP is at 15% or lower. | Survivor's Axe |
Siphon
Name | Effect | Equipment |
---|---|---|
Saboteur Siphon | Restores some ATB when you attack an enemy afflicted with status ailments. Restores 2 ATB when attacking an enemy afflicted with status ailments. |
Sand Fox |
Stagger Siphon | Restores some ATB when you stagger a foe. Restores 50 ATB when you stagger a foe. |
L'automne |
Vengeance Siphon | Restores ATB equal to damage taken divided by 500. | Flare, Chill, Surge, Tornado, Elementaga |
Victor Siphon | Restores some ATB upon defeating an enemy. Restores 10 ATB upon defeating an enemy. |
Urban Outlaw |
Sworn to the Staff | Restores ATB to standby schemata when using magic attacks, but greatly decreases physical resistance. Restores 2 ATB to standby Schemata when you deal magic damage. |
Witch's Rosary, Witch's Rosary+, Devil's Rosary |
Sworn to the Sword | Restores ATB to standby schemata when using physical attacks, but greatly decreases magic resistance. Restores 2 ATB to standby Schemata when you deal physical damage. |
Fencer's Earrings, Fencer's Earrings+, Duelist's Earrings |
Restore
Name | Effect | Equipment |
---|---|---|
Cruel Healer | Lowers maximum HP, but restores HP when using debilitating or debuffing attacks. Restores 1% HP when you deal damage with ailment spells. |
Cursed Band, Cursed Band+, Ill Will Band |
Risky Guard | Lowers maximum HP, but restores HP when guarding against enemy attacks. Restores 1% HP when you guard against enemy attacks. |
Angel's Headband, Angel's Headband+, Angel's Halo |
Precise HP Restore +xx% | Restores xx% HP when you attack with perfect timing. | Excalibur, Black Gantry, Double Saber, Godly Gambrel, Tower Blade, Heaven's Bridge |
Saboteur Drain | Restores some HP when you attack an enemy afflicted with status ailments. Restores 0.5% HP when attacking enemies afflicted with status ailments. |
Divergence |
Stagger Drain | Restores some HP when you stagger a foe. Restores 5% HP upon staggering an enemy. |
Vengeance |
Victor Drain | Restores some HP upon defeating an enemy. Restores 3% HP upon defeating an enemy. |
Hunter of the Wild, Urban Outlaw |
EP Vengeance | Restores EP equal to damage taken divided by 1,000,000. | Dark Orchid |
Victor's Rush | Restores 0.1 EP upon defeating an enemy. | Attack, Light Slash, Charged Strike, Blitz, Ruin |
Great Gospel | Restores 6.5% HP after guarding continuously for 10 seconds. | Flower Bearer |
Precise EP Restore Lv. 1/2/3 | Restores 0.01 / 0.015 / 0.02 EP when you attack with perfect timing. | Mog's Staff |
Mog's Blessing Lv. 1/2/3 | Restores 0.01 / 0.015 / 0.02 EP with a Perfect Guard. | Mog's Shield |
Defender's HP Restore xx% | Restores xx% HP with a Perfect Guard. | Aegis Shield |
Technical
Name | Effect | Equipment |
---|---|---|
Chance Reprieve | Very rarely makes incoming attacks ineffective. Grants a 5% chance to block incoming attacks. |
Lucky Dice |
Grace Period | Allows a bit more leeway when perfect timing is determined, making it easier to achieve. Extends the window for a perfect timing by 1/12th of a second. |
Forsaken Tie |
Overclocking Manual | Slightly increases the duration of Overclock Increases Overclock duration by 2 seconds. |
Bladed Lance, Double Deity |
Overclocking Manual+ | Increases Overclock duration by 5 seconds. | Bladed Lance, Double Deity |
Conservation
Name | Effect | Equipment |
---|---|---|
Item Efficacy +25% | Increases the effects of recovery items by 25%. | Healer's Lore |
Item Duration +25% | Makes beneficial effects of recovery items last 25% longer. | Collector Catalog |
EP Conservation | Reduces EP used for battle abilities by 20%. | Dawn Gauntlets |
Reward
Name | Effect | Equipment |
---|---|---|
Self-sufficient | Sacrifices any gil reward after battle, but in return increases your chance of receiving items. Doubles chances of receiving items. |
Beggar's Beads |
Uneasy Rest | Sacrifices any EP recovery after battle, but in return recovers a small amount of HP. Heals 5% of remaining HP after battle. |
Demon Claw |
Gallery
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