- For information regarding Abilities, see Lightning Returns: Final Fantasy XIII abilities.
This is a list of auto-abilities in Lightning Returns: Final Fantasy XIII. Auto-abilities automatically take effect once garbs, weapons, shields, or accessories are equipped to Lightning. Command abilities can also gain auto-abilities, indicated by the yellow-colored text in the menu. Auto-abilities have a chance to appear on command abilities after fusing two abilities together. During battle, auto-abilities of the current Schema either activate automatically, or activate when specific conditions are met, such as switching schemas.
List of auto-abilities[]
Parameter[]
Ability Bonus[]
Name | Effect | Garbs |
---|---|---|
Arsenal of One | Slightly increases the damage done by Army of One. Increases Army of One damage by 10% and HP absorption by 100%. |
Blazefire Saber, Overture |
Arsenal of One+ | Increases the damage done by Army of One. Increases Army of One damage by 15% and HP absorption by 500%. |
Ultima Weapon, Overture (if upgraded at Forge), Blazefire Saber (if upgraded at Forge) |
Fire Attribute Attacks | Boosts fire-attribute attacks by xx%. | Coldflame Droplet, Coldflame Droplet+, Icy Inferno, Fire, Fira, Firaga, Flamestrike, Heat Blitz |
Ice Attribute Attacks | Boosts ice-attribute attacks by xx%. | Coldflame Droplet, Coldflame Droplet+, Icy Inferno, Blizzard, Blizzara, Blizzaga, Froststrike, Ice Blitz |
Lightning Attribute Attacks | Boosts lightning-attribute attacks by xx%. | Thunderstorm Droplet, Thunderstorm Droplet+, Eye of the Storm, Thunder, Thundara, Thundaga, Sparkstrike, Electric Blitz |
Wind Attribute Attacks | Boosts wind-attribute attacks by xx%. | Thunderstorm Droplet, Thunderstorm Droplet+, Eye of the Storm, Aero, Aerora, Aeroga, Galestrike, Aero Blitz |
Fixed Damage +xx | Slightly increases damage dealt to enemies. | Warrior's Headband, Warrior's Headband+, Rakshasa Ring |
Quickhitter | Increases the number of combo finales for physical attacks by 1. | Locket Pendant, Locket Pendant+ |
Quickhitter+ | Increases the number of combo finales for physical attacks by 2. | Locket Necklace |
Multicast | Increases the number of combo finales for magical attacks by 1. | Soul of Thamasa, Soul of Thamasa+ |
Multicast+ | Increases the number of combo finales for magical attacks by 2. | Soul of Minwu |
Combo Crush | Increases the number of attacks before combo finales by 1. | Swift Ornament, Swift Ornament+ |
Combo Crush+ | Increases the number of attacks before combo finales by 2. | Falcon Ornament |
Heavy Weapon | Decreases the number of attacks before combo finales by 1. | Sight's Circlet, Sight's Circlet+ |
Heavy Weapon+ | Decreases the number of attacks before combo finales by 2. | Determined Tiara |
Strong Finale +xx% | Increases damage dealt by combo finales by xx%. | Thirteen Nights, Cloud Veil, Cruel Grace, Astromancer's Scepter, Magician's Wand, Asteria's Staff, Necromancer's Cane, Philosopher's Rod |
Stagger Booster | Increases damage dealt to enemies who are staggered. Increases damage by 50%. |
Shadow Trooper |
Quick Stagger 75% | Allows Lightning to stagger enemies when the stagger wave reaches 75% of the usual requirement. | Chaos's Revenge |
ATB Cost +10 | Increases ATB costs by 10. | Demon Earrings, Demon Earrings+, Devil Earrings |
ATB Cost -5 | Decreases ATB costs by 5. Does not work on abilities with an ATB cost of five or less. | Sparrow Comb, Sparrow Comb+, Swallowtail |
Guard Efficiency +xx% | Decreases the damage taken while guarding by xx%. | Guardian Corps Shield, Ghostly Bloom, Il Nome Della Rosa, Noblesse Veronique, Gilded Lily, Les Fleurs du Mal |
Guard Efficiency +xx | Decreases the damage taken while guarding by xx. | Guard, Light Guard, Heavy Guard, Steelguard, Mediguard, NulAll Guard |
Fire Guard +xx% | Increases fire resistance when guarding by xx%. | Aquamarine Waltz, Carnelian Choir, Crystal Silence |
Ice Guard +xx% | Increases ice resistance when guarding by xx%. | Aquamarine Waltz, Carnelian Choir, Crystal Silence |
Lightning Guard +xx% | Increases lightning resistance when guarding by xx%. | Amethyst Anthem, Emerald Ensemble, Dark Discord |
Wind Guard +xx% | Increases wind resistance when guarding by xx%. | Amethyst Anthem, Emerald Ensemble, Dark Discord |
Revenge Guard | Automatically counters with a physical attack when you guard against enemy attacks for a certain length of time. Uses Blitz after guarding for 5 seconds. [note 1] |
Death Herald, Executioner's Axe |
Ruinga Guard | Deals magic damage when you guard for a certain length of time. Uses Ruinga after guarding for 5 seconds. [note 1] |
Paladin |
Esuna Guard | Casts Esuna (an ability that removes one status ailment) when you guard for a certain length of time. Removes one status ailment after guarding for 6 seconds.[note 1] |
Miqo'te Dress |
Defensive Position | Increases the effectiveness of Guard, Light Guard, or Heavy Guard. Transforms into Guard+, Light Guard+, and Heavy Guard+, increasing effectiveness by 15%. |
Sacred Knight |
- ↑ 1.0 1.1 1.2 Activates when using Block, Guard, Heavy Guard, Heroic Guard, Light Guard, Mediguard, NulAll Guard, or Steelguard.
Replacement[]
Name | Effect | Equipment |
---|---|---|
Jump | The finishing move for Beat Down will transform into the powerful Jump ability. Increases Stagger Power and Stagger Preservation to 120. |
All spears |
Blindside | Transforms standard single-target physical attacks into the powerful ability Blindside when you strike any enemy at more than 90 degrees from its front. | Attack, Beat Down, Defensive Strike, Lancet, Leaping Rush, Light Slash, Magic Slash, Siren Strike, Callais Hawk |
Deprotect Chaser | Makes physical attacks like Attack more effective against enemies afflicted with Deprotect, Curse, or Poison. Makes Ruin more effective against enemies afflicted with Deshell.[note 1] | Bonecracker, Brittle Bone, Curse, Deprotect, Deshell, Poison |
Elemental Chaser | Unleash a physical attack after an elemental attack and it will take on the same elemental attribute.[note 1] | Toasty Shawl, Toasty Shawl+, Fuzzy Wool Shawl, Fire, Blizzard, Aero, Thunder, Flamestrike, Froststrike, Galestrike, Sparkstrike, Firestorma, Flamesparka, Icesparka, Icestorma, Element, Elementa |
Brave Thief | Unleash Heavy Slash on an enemy affected by Bravery, Faith, or Haste, and steal the effects for yourself. Transforms Heavy Slash into the respective Feeder ability to remove the status effect and transfer it for the duration it was supposed to last for them. |
Battleaxe of the Believer, Warrior Hunter's Mask, Warrior Hunter's Mask+, Face of the Warrior's Nemesis, Mage Hunter's Mask, Mage Hunter's Mask+, Face of the Mage's Nemesis, Bandit Scarf, Bandit Scarf+, Sky Pirate's Scarf |
Protect Thief | Unleash Heavy Slash on an enemy affected by Protect, Shell, or Vigilance, and steal the effects for yourself. Transforms Heavy Slash into the respective Feeder ability to remove the status effect and transfer it for the duration it was supposed to last for them. |
Sickle of the Faithful, Crippling Hood, Crippling Hood+, Deranged Headdress, Sapping Hood, Sapping Hood+, Destructive Headdress |
Artemis's Arrows | Transforms any equipped Heavy Slash into the powerful ability Artemis's Arrows. | Soldier of Peace |
Whirlwind Kick | Transforms Punt into the powerful ability Whirlwind Kick. | Martial Monk |
Slayer | Transforms Heavy Slash into Slayer against a staggered enemy. | SOLDIER 1st Class |
- ↑ 1.0 1.1 Replaces Attack, Beat Down, Defensive Strike, Lancet, Leaping Rush, Light Slash, Magic Slash, Siren Strike, Speed Slash, Quick Ruin, or Ruin with the debuff "- Chaser".
Enhancement[]
Name | Effect | Equipment |
---|---|---|
Tithed Bravery | Triggers Bravery by reducing HP by 5% at the start of battle. Triggers Bravery for the first 30 seconds of battle. |
Thorn of Courage |
Tithed Faith | Triggers Faith by reducing HP by 5% at the start of battle. Triggers Faith for the first 30 seconds of battle. |
Thorn of Will |
Tithed Haste | Triggers Haste by reducing HP by 5% at the start of battle. Triggers Haste for the first 30 seconds of battle. |
Thorn of Speed |
Tithed Protect | Triggers Protect by reducing HP by 5% at the start of battle. Triggers Protect for the first 30 seconds of battle. |
Thorn of Protection |
Tithed Shell | Triggers Shell by reducing HP by 5% at the start of battle. Triggers Shell for the first 30 seconds of battle. |
Thorn of Warding |
Tithed Vigilance + Veil | Triggers Vigilance and Veil by reducing HP by 5% at the start of battle. Triggers Vigilance and Veil for the first 30 seconds of battle. |
Thorn of Aggression |
Auto-Enfire (60 secs) | Casts Enfire to add fire attributes to attacks for the first 60 seconds of battle.[note 1] | Firewyrm Bracelet |
Auto-Enfrost (60 secs) | Casts Enfrost to add ice attributes to attacks for the first 60 seconds of battle.[note 1] | Watergod Bracelet |
Auto-Enthunder (60 secs) | Casts Enthunder to add lightning attributes to attacks for the first 60 seconds of battle.[note 1] | Thunderbird Bracelet |
Auto-Enaero (60 secs) | Casts Enaero to add wind attributes to attacks for the first 60 seconds of battle.[note 1] | Windwalker Bracelet |
Auto-Regen (15 secs) | Casts Regen for the first 15 seconds of battle. Activates as soon as the Schemata is active in battle. |
Flesh Render, Shard Blade |
Transform Bravery | Casts Bravery if you change schemata when your remaining ATB is 10 or less. Triggers Bravery for 30 seconds. |
Splendid Admiral |
Transform Faith | Casts Faith if you change schemata when your remaining ATB is 10 or less. Triggers Faith for 30 seconds. |
Intruder |
Transform Protect | Casts Protect if you change schemata when your remaining ATB is 10 or less. Triggers Protect for 30 seconds. |
Innocence |
Transform Shell | Casts Shell if you change schemata when your remaining ATB is 10 or less. Triggers Shell for 30 seconds. |
Loyal Servant |
Regen Revival | Casts Regen for 60 seconds after being revived from KO. | Sun and Bloom |
Committal | Casts Bravery and Vigilance for 5 seconds when you spend more than 40 ATB in a single cast. | Heavy Slash, Heat Blitz, Ice Blitz, Electric Blitz, Aero Blitz, Beat Down |
Grand Wizard | Casts Faith and Vigilance for 5 seconds when you spend more than 40 ATB in a single cast. | Ruinga, Firaga, Blizzaga, Thundaga, Aeroga |
Critical Protect (xx s) | Casts Protect for xx s when HP is low. Casts Protect when HP is below 33%. |
Debrave, Debravega |
Critical Shell (xx s) | Casts Shell for xx s when HP is low. Casts Shell when HP is below 33%. |
Defaith, Defaithga |
Critical Bravery (xx secs) | Casts Bravery for xx secs when HP is low. Casts Bravery when HP is below 33%. |
Deprotect, Deprotectga |
Critical Faith (xx secs) | Casts Faith for xx secs when HP is low. Casts Faith when HP is below 33%. |
Deshell, Deshellga |
Critical Vigilance and Veil (xx secs) | Triggers Vigilance and Veil for xx seconds when HP falls below a certain point. Casts Vigilance and Veil when HP is below 33%. |
Slow, Curse, Slowga, Cursega |
Critical Regen (20 secs) | Triggers Regen for 20 seconds when HP falls below a certain point. Casts Regen when HP is below 33%. |
Flower of Battle, Art of War, Dark Samurai, Sohei Savior, Utsusemi, Shining Prince, Shogun |
Critical Regen and Protect (60 secs) | Triggers Regen and Protect for 60 seconds when HP falls below a certain point. Casts Regen and Protect when HP is below 33%. |
Debrave |
Critical Regen and Shell (60 secs) | Triggers Regen and Shell for 60 seconds when HP falls below a certain point. Casts Regen and Shell when HP is below 33%. |
Defaith |
Critical Haste and Bravery (60 secs) | Triggers Haste and Bravery for 60 seconds when HP falls below a certain point. Casts Haste and Bravery when HP is below 33%. |
Deprotect, Poison |
Critical Haste and Faith (60 secs) | Triggers Haste and Faith for 60 seconds when HP falls below a certain point. Casts Haste and Faith when HP is below 33%. |
Deshell, Imperil |
Critical Haste and Vigilance (60 secs) | Triggers Haste and Vigilance for 60 seconds when HP falls below a certain point. Casts Haste and Vigilance when HP is below 33%. |
Curse |
Blitz Ace | Triggers Bravery and Faith when you guard against enemy attacks for a certain length of time. Triggers Bravery and Faith for 30 seconds after guarding continuously for 10 seconds. |
Guardian's Protector |
Song of Prayer | Triggers Protect and Shell when you guard against enemy attacks for a certain length of time. Triggers Protect and Shell for 30 seconds after guarding continuously for 10 seconds. |
Summoner's Shield |
Situational[]
Name | Effect | Equipment |
---|---|---|
Sweet Spot | Increases damage dealt to enemies when you strike a weakness. Increases damage dealt by an additional 50%. |
Danse Macabre, Rising Sun, Heavenly Fan |
Climactic | Increases damage dealt to enemies when ATB is at 30 or below. Increases damage dealt by 15%. |
Dragon's Blood |
Energized | Increases damage dealt to enemies when ATB is at 70 or above. Increases damage dealt by 15%. |
Rhapsody in Rose |
High Voltage | Increases damage dealt to enemies when HP is at 70% or above. Increases damage dealt by 15%. |
Candy Raver |
Strike Back | Increases damage dealt to enemies when HP is at 30% or below. Increases damage dealt by 25%. |
Déjà Vu |
Hand-to-hand | Increases damage dealt to enemies when the are within a certain range. Increases damage dealt by 20% when within 2.5m. |
Enlister's Gloves |
Sniper | Increases damage dealt to enemies when the are beyond a certain range. Increases damage dealt by 20% when beyond 5m. |
Sniper's Gloves |
Strength in Numbers +xx% | Increases damage dealt by xx% when facing 3 or more enemies. | Blitz, Heat Blitz, Ice Blitz, Electric Blitz, Aero Blitz, Fira, Blizzara, Thundara, Aerora, Magnet, Imperilga, Poisonga |
Multiple Targets +xx% | Increases the damage for attacks that can strike multiple targets by xx%. | Treasure Hold, Jikishinkage, Ruinga, Firaga, Blizzaga, Thundaga, Aeroga, Flamesparka, Firestorma, Icesparka, Icestorma, Elementa, Magnet, Debravega, Defaithga, Deprotectga, Deshellga, Imperilga, Poisonga, Slowga, Cursega |
Critical Barrier | Strengthens defenses when HP is at 50% or below. Reduces damage taken by 15%. |
Riot Shield, Tenacious Ring |
Critical Barrier+ | Greatly increases defenses when HP falls below 15%. Reduces damage taken by 33%. |
Riot Shield |
Group Defense +xx% | Reduces the damage taken from enemies by xx% when facing 3 or more enemies. The effect cannot be multiplied, regardless of how many abilities you set. | Area Sweep, Guard, Light Guard, Heavy Guard, Debravega, Defaithga, Deprotectga, Deshellga, Slowga, Cursega, Dispelga |
Undaunted Lv. x | Reduces the chances that you recoil from attacks when facing 3 or more enemies. The effect cannot be multiplied, regardless of how many abilities you set. Increases Keep by 5/10/15 when facing 3 or more enemies. |
Area Sweep, Guard, Light Guard, Heavy Guard, Debravega, Defaithga, Deprotectga, Deshellga, Imperilga, Poisonga, Slowga, Cursega |
Sole Survivor | Increases damage dealt to enemies when HP is at 50% or below. Increases damage dealt by 15%. |
Survivor's Axe |
Survival Instinct | Increases damage dealt to enemies when HP is at 15% or below. Increases damage dealt by 15%. |
Survivor's Axe |
Siphon[]
Name | Effect | Equipment |
---|---|---|
Saboteur Siphon | Restores some ATB when you attack an enemy afflicted with status ailments. Restores 2 ATB when attacking an enemy afflicted with status ailments. |
Sand Fox |
Stagger Siphon | Restores some ATB when you stagger a foe. Restores 50 ATB when you stagger a foe. |
L'automne |
Vengeance Siphon | Restores ATB equal to damage taken divided by 500. | Flare, Chill, Surge, Tornado, Elementaga |
Victor Siphon | Restores some ATB upon defeating an enemy. Restores 10 ATB upon defeating an enemy. |
Urban Outlaw |
Sworn to the Staff | Restores 2 ATB to standby schemata when you deal magic damage. | Witch's Rosary, Witch's Rosary+, Devil's Rosary |
Sworn to the Sword | Restores 2 ATB to standby schemata when you deal physical damage. | Fencer's Earrings, Fencer's Earrings+, Duelist's Earrings |
Restore[]
Name | Effect | Equipment |
---|---|---|
Cruel Healer | Restores 1% HP when you use debuffing or debilitating attacks. | Cursed Band, Cursed Band+, Ill Will Band |
Risky Guard | Restores 1% HP when you guard against enemy attacks. | Angel's Headband, Angel's Headband+, Angel's Halo |
Precise HP Restore +xx% | Restores xx% HP when you attack with perfect timing. | Excalibur, Double Saber, Black Gantry, Godly Gambrel, Tower Blade, Heaven's Bridge |
Saboteur Drain | Restores some HP when you attack an enemy afflicted with status ailments. Restores 0.5% HP when attacking enemies afflicted with status ailments. |
Divergence |
Stagger Drain | Restores some HP when you stagger a foe. Restores 5% HP upon staggering an enemy. |
Vengeance |
Victor Drain | Restores some HP upon defeating an enemy. Restores 3% HP upon defeating an enemy. |
Hunter of the Wild, Urban Outlaw |
EP Vengeance | Restores EP equal to damage taken divided by 1,000,000. | Dark Orchid |
Victor's Rush | Restores 0.1 EP upon defeating an enemy. | Attack, Light Slash, Charged Strike, Blitz, Ruin |
Great Gospel | Restores 6.5% HP after guarding continuously for 10 seconds. | Flower Bearer |
Precise EP Restore Lv. 1/2/3 | Restores EP when attacks are perfectly timed. Restores 0.01 / 0.015 / 0.02 EP. |
Mog's Staff |
Mog's Blessing Lv. 1/2/3 | Restores EP when guarding is perfectly timed. Restores 0.01 / 0.015 / 0.02 EP. |
Mog's Shield |
Defender's HP Restore 1% | Restores 1% of maximum HP when guarding is perfectly timed. | Aegis Shield |
Technical[]
Name | Effect | Equipment |
---|---|---|
Chance Reprieve | Very rarely makes incoming attacks ineffective. Grants a 5% chance to block incoming attacks. |
Lucky Dice |
Grace Period | Allows a bit more leeway when perfect timing is determined, making it easier to achieve. Extends the window for a perfect timing by 1/12th of a second. |
Forsaken Tie |
Overclocking Manual | Slightly increases the duration of Overclock. Increases duration by 2 seconds. |
Bladed Lance, Double Deity |
Overclocking Manual+ | Increases the duration of Overclock. Increases duration by 5 seconds. |
Bladed Lance, Double Deity |
Conservation[]
Name | Effect | Equipment |
---|---|---|
Item Efficacy +25% | Increases the effects of recovery items by 25%. | Healer's Lore |
Item Duration +25% | Makes beneficial effects of recovery items last 25% longer. | Collector Catalog |
EP Conservation | Reduces EP used for battle abilities by 20%. | Dawn Gauntlets |
Reward[]
Name | Effect | Equipment |
---|---|---|
Self-sufficient | Sacrifices any gil reward after battle, but in return increases your chance of receiving items. Doubles chances of receiving items. |
Beggar's Beads |
Uneasy Rest | Sacrifices any EP recovery after battle, but in return recovers a small amount of HP. Heals 5% of maximum HP after battle. |
Demon Claw |