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Lightning riding Odin in Final Fantasy XIII.

Lightning is a playable character in Final Fantasy XIII, Final Fantasy XIII-2 and its downloadable scenario, "Lightning's Story: Requiem of the Goddess", and Lightning Returns: Final Fantasy XIII. The trilogy has become known as the Lightning Saga.

Lightning is a soldier who wields a gunblade, a sword that can transform into a gun. Her fighting style is fast and she is equally good as a physical and magical fighter, easily able to gear toward either role via equipment choices. She specializes in Lightning-elemental magic, and her Eidolon is Odin. Her trademark attack, or "Limit Break", is the Army of One, and her signature weapon is the Blazefire Saber.

Final Fantasy XIII[]

Lightning unleashes Army of One.

Out of my way!

Lightning in battle

Lightning has balanced stats, making her versatile. Her outstanding trait is her speed: she may not hit the hardest, but she strikes the fastest. She also has utilitarian aptitude for Magic and her second fastest casting speed makes her one of the most valuable magic users in the party. The player can emphasize either Strength or Magic in their equipment choices so that Lightning would focus on either strikes or spells when using auto battle; with balanced stats she may use them interchangeably slowing her down, as either constantly casting magic, or constantly attacking, is faster than alternating between the two. However, having balanced stats ensures Lightning can still perform well against enemies who are Halved/Resistant/Immune to physical/magical damage.

Lightning has low HP gain compared to the other party members. When everyone's stats are maxed out, only Hope will have less HP than her.


Lightning casts Ruin as a Commando.

Lightning majors in the Commando, Ravager, and Medic roles. Compared to most of her companions, she has high physical and magical attack stats (the second highest attack stat behind Fang, and tied for the second highest magic stat with Vanille). She thus uses both Attacks and Ruin effectively, although her weapons give the lowest stat boosts. As her weapon transforms, Lightning can do both long range and melee attacks as a Commando. She learns every skill except for Adrenaline and Deathblow.

As a Ravager, Lightning learns all four elemental "-strike" attacks, all elemental magic to the "-ra" rank, as well as Thundaga. Her second fastest casting speed behind Snow makes her potentially either the best or second best Ravager in the game, and she learns the physical strikes and spells he doesn't. Lightning's full ATB skill, Army of One, builds the target's Stagger gauge based on the current chain count. It is not the best at staggering enemies, but it quickly boosts an already staggered enemy's chain gauge to 999%.

Lightning casts Protect as a Synergist.

As a Medic, Lightning learns Cure, Cura, Esuna, and Raise, allowing her to heal HP and ailments as well as revive. However, her lack of Curasa puts her behind other Medics in post-game. She is an offensive Synergist, learning all of the basic protection spells save Veil and learning the "En-" series of spells. As a Saboteur, she learns all the debuff abilities, such as Deprotect, Deshell, Imperil, and Poison, but not Dispel.

Despite her low HP, Lightning can be a good Sentinel, as she learns all of the role's passive abilities, and is one of only two party members to learn the Elude ability, allowing her to avoid a large amount of damage from enemies.


Stat Beginning l'Cie Mastered Crystarium
HP 200 300 20,000
Strength 15 30 1,700
Magic 15 30 1,700


Lightning on Odin in Gestalt Form.

The storm is here!

Lightning before performing Zantetsuken with Odin's Gestalt Mode

Lightning's Eidolon, Odin, is a large armored knight with a two-bladed sword joined at the hilt. In Gestalt Mode he transforms into the horse Sleipnir, which Lightning rides while wielding Odin's sword, Zantetsuken, split in two. When not in Gestalt Mode, Odin uses a combination of Thunder spells and physical attacks while acting as a Sentinel and drawing in enemy attacks. Lightning can help as a Ravager to boost the enemies' chain gauge, and as a Commando to keep the gauge high.


Lightning's gunblades.

Lightning's initial weapon, Blazefire Saber, has inscriptions that read "Invoke my name - I am Spark" and "blinding instant" written in the Pulsian alphabet. In Cocoon writing, her name, Lightning, is also engraved on the weapon. Blazefire Saber is her balanced weapon, befitting her jack-of-all-trades role.

Gladius boosts her Strength, augmenting her physical attacks at the cost of her magical attacks, which is not a handicap considering she has access to all elemental strikes. Lightning's full ATB skill also scales from her Strength stat. Edged Carbine is the counterpart that boosts her Magic. These are commonly considered good weapons for upgrading, as their stat boosts outweigh special abilities from her other weapons. Having Lightning favor either physical or magical attacks reduces the amount of time she spends switching between attack types when AI-controlled or when using Auto-battle.

Her Lifesaber gives "Improved Raise", but as she is rarely the primary Medic it is not so useful. It also has the synthesized ability "Low HP: Power Surge".

Hauteclaire has high stats, but has "Stagger Lock".

Axis Blade is her speed weapon with "Attack: ATB Charge" and the ability to synthesize "ATB Rate". It transforms Lightning into a speed demon and allows one to abuse Army of One and "Random: Instant Chain", as each of the 11 hits in Army of One has a chance to instantly fill an enemy's chain gauge while simultaneously allowing Lightning to gain ATB segments at the end. However, if upgraded into Omega Weapon, it will not synthesize the "ATB Rate" ability, and it maxes out at low stats.

Lionheart has "Quick Stagger" that allows Lightning to stagger enemies in "near stagger" status when they are flashing red with their chain gauge filled to 90%~92%. "Quick Stagger" is situational, and the weapon has balanced yet average stats. It has the benefit of instantly staggering enemies in a preemptive strike.

Organyx has the highest stats of Lightning's weapons, but is crippled by the "Leadenstrike" ability, slowing her ATB gauge.

Final Fantasy XIII-2[]


Lightning battling Caius while riding Odin.

Lightning is briefly controlled during the prologue where she fights Chaos Bahamut. She wields a new gunblade given to her by the goddess Etro that has engraved writing in Etro script: "Gladius in turba aetern a induratus vincula inseparabilia rum", which translates to "The blade forged in everlasting chaos shall cleave the unbreakable chain".

While her previous weapon was kept in a holster slung from her belt, Lightning's new gunblade can be summoned and dispelled at will. She can use Snipe as a physical attack; Lightning Strike, an electric attack; Ullr's Shield to heal; Focused Bolts and Graviton Mines. She has six ATB segments, and the battle works as a tutorial to familiarize the player with the battle system.

Requiem of the Goddess[]

Lightning in "Requiem of the Goddess".

Lightning returns in the downloadable episode "Lightning's Story: Requiem of the Goddess". She initially has four roles: Paladin, Mage, Shaman, and Knight, and unlocks the Conjurer role at level 3 and the Sorcerer role at level 6.

The roles are enhanced versions of existing paradigm roles: Paladin of Commando's, Mage and Shaman of Ravager's, Knight of Sentinel's, Conjurer of Synergist's, and Sorcerer of Saboteur's. Paladin inflicts status ailments to staggered enemies, and she also has access to the abilities learned by Serah and Noel as Commandos, except for Meteor Javelin, while also having two new devastating attacks, Smite and Scourge. Mage and Shaman grant Lightning increased physical or magical damage using the element of either Wind or Thunder. The Knight's unique ability allows her to mitigate damage and resist status ailments. Conjurer grants Lightning several status enhancements, although it makes the ATB charge much slower and removes any previously placed buffs on her. Finally, Sorcerer allows her to inflict numerous status ailments at an opponent with a single attack. Lightning can perform Legion of One as a Feral Link.

Lightning has a different method of development than Serah and Noel; after gaining enough Crystogen Points, she will level up and upgrade her stats and learn new abilities or roles, similarly to older Final Fantasy titles. She gains Crystogen Points whether she wins or loses.

Paradigm Pack[]

Guardian Corps[]

Lightning's Army of One Feral Link.

Lightning appears in downloadable content as a Paradigm Pack "monster" who joins Serah and Noel after they defeat the Lightning boss at the Coliseum, appearing in her Guardian Corps attire from Final Fantasy XIII. Lightning joins the party as a Ravager, and has the Feral Link ability "Army of One", her full ATB skill from Final Fantasy XIII.

Knight of Etro[]

Lightning's Legion of One Feral Link.

Lightning has a second recruitable monster form in her Knight of Etro armor, obtained from the "Requiem of the Goddess" downloadable scenario. Unlike her Coliseum counterpart, she is a Commando with the "Legion of One" Feral Link.

If Lightning defeats Chaos Bahamut at the end of "Lightning's Story: Requiem of the Goddess" with a score of five stars, so long as her level is 9 or lower, she will be unlocked in the Paradigm Pack. As a "tamed" ally, Lightning wears Knight of Etro and uses the "Legion of One" Feral Link. Enemies Lightning defeats occasionally burst into white feathers when they transform into crystals.

Lightning is the only "monster" to possess the Uncapped Damage passive ability; this allows her to deal more than 99,999 damage. Additionally, Lightning has access to Immovable MAX, an ability that greatly increases her resistance to interruption. Lightning excels at attacking and boasts a high spell-casting speed; this compensates for her low Strength and Magic stats. The passive abilities Armor Breaker and Mind Piercer allow Lightning to deal great damage to enemies in any situation.

Monster stats
Ability Level Type Infuse
Attack Initial Command N
Ruin Initial Command N
Blitz Initial Command N
Launch Initial Auto N
Smite Initial Auto N
Armor Breaker Initial Auto N
Enhanced Commando Initial Passive N
Lifesiphon 2 Auto Y
Faultsiphon 3 Auto Y
Attack: ATB Charge II 4 Passive Y
Mind Piercer 5 Auto N
Auto-Bravery 6 Passive Y
Adrenaline 7 Auto Y
Blindside 8 Auto N
Ravage 9 Auto Y
Scourge 10 Auto Y
Ruinga 11 Command Y
Immovable MAX 12 Passive N
Uncapped Damage 13 Passive N
  • Green – HP
  • Red – Strength
  • Purple – Magic


Lightning in the Coliseum.

A copy of Lightning is fought as a downloadable boss in the Coliseum alongside Amodar. Once defeated, she can be recruited as a Ravager into the Paradigm Deck. Lightning comes complete with an arsenal of Ravager spells, and physical variations of the spells she would normally have. Her Feral Link is Army of One, a special attack that was her full ATB skill in the previous game.

Lightning Returns: Final Fantasy XIII[]

Lightning sneaking around the city of Luxerion.

Lightning is the sole playable character. In the field, she can crouch, jump, climb, and perform other actions akin to those featured in stealth adventure games. In battle, Lightning can change her garb, weapon, shield, accessories and equipped abilities on the fly via the Schema system, similar to the paradigm system from previous games. Lightning can dodge, block and counter enemies' attacks, and levels up by completing game events and side quests.

Lightning starts with 2,000 HP, 200 Strength, 200 Magic, 100 ATB, and 100 ATB Speed. She can expend Energy Points inside and outside of battle for various effects, and recharge her energy meter by winning battles. In a "double KO" situation, Lightning wins the battle and is revived with 1 HP.


As part of the Schema system, Lightning can wear various outfits, called garbs, which have different stats and abilities. The player can further decorate her via adornments. Each type of garb has its own victory pose and idle pose. Other idle poses occur when standing in the Dead Dunes from 05:00-09:00 (dazzled), the Dead Dunes from 09:00-18:00 (hot), the Dead Dunes or Wildlands from 18:00-05:00 (cold), or when rotating the movement stick (dizzy).