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Lifeform-Hojo N, referred to as Lifeform Hojo in the BradyGames guide, is the third and final form of Professor Hojo fought in Final Fantasy VII at the end of "Mako Cannon Rampage".

Stats[]

Formations[]

# Formation
864 Lifeform-Hojo NA, Lifeform-Hojo NB, Lifeform-Hojo NC
865 Lifeform-Hojo N
866 Lifeform-Hojo N
867 Lifeform-Hojo N

Locations[]

Sector 8
Cannon Control Panel 864 (event)

Battle[]

Like his previous forms, most of Hojo's attacks cause various status effects even with Ribbons equipped. He uses his Absorb attack that inflicts damage but doesn't Drain HP.

He uses combo attacks, often on the party member who last acted. Combos are used in succession in the certain order against the same target unless the target dies midway. His second hit version may inflict Poison, his third hit version may inflict Darkness, and his fourth hit version may inflict Sleep. His others abilities are Slow and Sleepel. This last ability may inflict Sleep, and is only used as a counter-attack against magical attacks.

Strategy[]

Although it seems like the toughest form out of the three, Lifeform Hojo N is fairly easy with a little trick; equipping a Counter Attack Materia and a Cover Materia to a character allows them a chance to attack once for every one of Hojo's combo attacks. This character can also be protected against status ailments. Magic Hammer is useful, draining Hojo's MP so the only attack he can use is Combo, making the above strategy easier to use. With these tricks, Hojo can be downed with minimal casualties.

Naming[]

Lifeform-Hojo N is called Lifeform-Hojo NA when targeted in-game because Hojo's previous forms are accompanied by two other enemies. Lifeform-Hojo N fights alone, however; because the battle engine cannot handle this change, three Lifeform-Hojo Ns attack the party. Lifeform-Hojo NB and Lifeform-Hojo NC are set to not appear at the start of the battle. The Final Fantasy VII Ultimania Omega still refers to the enemy with the added "A" after its name.[1]

His Japanese name translates to "Extreme Lifeform Hojo N" or "Ultimate Lifeform Hojo N".

AI script[]

AI: Setup {

Choose Lifeform-Hojo NB and Lifeform-Hojo NC
Inflict Death Status on Target
Target's [402D] = 1
Target's HP = 0
Remove Target
SelectTar = Choose Random Opponent
SpclChance = 4
1/3 Chance: Count = 0
1/3 Chance: Count = 2
1/3 Chance: Count = 3

} AI: Main {

If (Count == 0 or 1) Then
{
If (Count == 0) Then
{
If (At Least One Opponent has Slow Status) Then
{
SelectTar = Choose Random Opponent with Slow Status
} Else {
SelectTar = Choose Random Opponent
}
}
If (SelectTar doesn't have Death Status) Then
{
Choose SelectTar
} Else {
SelectTar = Choose Random Opponent
Choose SelectTar
}
Use Combo (1st Hit Version) on Target
If (SelectTar doesn't have Death Status) Then
{
Choose SelectTar
} Else {
SelectTar = Choose Random Opponent
Choose SelectTar
}
Use <Combo> (2nd Hit Version) on Target
If (SelectTar doesn't have Death Status) Then
{
Choose SelectTar
} Else {
SelectTar = Choose Random Opponent
Choose SelectTar
}
Use <Combo> (3rd Hit Version) on Target
If (SelectTar doesn't have Death Status) Then
{
Choose SelectTar
} Else {
SelectTar = Choose Random Opponent
Choose SelectTar
}
Use <Combo> (4th Hit Version) on Target
1/5 Chance: Count = 0
2/5 Chance: Count = 2
2/5 Chance: Count = 3
} Else If (Count == 2) Then {
If (At Least One Opponent doesn't have Slow Status) Then
{
If (Lifeform-Hojo N's MP >= 20) Then
{
Choose All Opponents without Slow Status
Use Slow on Target
Count = 0
} Else {
Count = 3
}
} Else {
Count = 0
}::
} Else {
If (Lifeform-Hojo N's HP < Lifeform-Hojo N's Max HP) Then
{
Choose Random Opponent with Highest HP
Use <Absorb> on Target
} Else If (Lifeform-Hojo N's MP < Lifeform-Hojo N's Max MP) Then {
Choose Random Opponent with Highest MP
Use <Absorb> on Target
}
Count = 0
}

} AI: Counter - General {

If ((Lifeform-Hojo N's HP <= 25% of Lifeform-Hojo N's Max HP)
AND (SpclChance == 2)) Then
{
SelectTar = Lifeform-Hojo N's Last Attacker (General)
Count = 1
SpclChance = 1
} Else If ((Lifeform-Hojo N's HP <= 50% of Lifeform-Hojo N's Max HP)
AND (SpclChance == 3)) Then {
SelectTar = Lifeform-Hojo N's Last Attacker (General)
Count = 1
SpclChance = 2
} Else If ((Lifeform-Hojo N's HP <= 75% of Lifeform-Hojo N's Max HP)
AND (SpclChance == 4)) Then {
SelectTar = Lifeform-Hojo N's Last Attacker (General)
Count = 1
SpclChance = 3
} Else {
SpclChance = 4
}

} AI: Counter - Magical {

Choose Lifeform-Hojo N's Last Attacker (Magical)
If ((Lifeform-Hojo N's MP >= 24)
AND (Target doesn't have Silence Status)) Then
{
Use Silence on Target
}

}

Other appearances[]

Final Fantasy Airborne Brigade[]

Baknamy FFTA2This section about an enemy in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Record Keeper[]

FFRK Lifeform-Hojo N FFVII
Baknamy FFTA2This section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Gallery[]

Related enemies[]

References[]

  1. Final Fantasy VII Ultimania Omega, p.387
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