Final Fantasy Wiki
No edit summary
No edit summary
Line 33: Line 33:
 
Like his previous forms, most of his attacks cause various [[Status Effect|status effects]], even with [[List of Final Fantasy VII Accessories#Ribbon|Ribbons]] equipped. It use his Absorb attack that inflicts damage but doesn't Drain HP.
 
Like his previous forms, most of his attacks cause various [[Status Effect|status effects]], even with [[List of Final Fantasy VII Accessories#Ribbon|Ribbons]] equipped. It use his Absorb attack that inflicts damage but doesn't Drain HP.
   
He uses combo attacks, often on the party member who last acted, all comos are used in succession in the certain order against the same target unless target dies midway. His 2nd hit version may inflicts [[Poison (Status)|Poison]], his 3rd hit version may inflict [[Blind (Status)|Darkness]], and his 4th hit version may inflict [[Sleep (Status)|Sleep]]. His others abilities are Slow and [[Sleep (Ability)|Sleepel]]. This last ability may inflict [[Sleep (Status)|sleep]], and only use it as a counter-attack against magical attacks.
+
He uses combo attacks, often on the party member who last acted, all combos are used in succession in the certain order against the same target unless target dies midway. His 2nd hit version may inflicts [[Poison (Status)|Poison]], his 3rd hit version may inflict [[Blind (Status)|Darkness]], and his 4th hit version may inflict [[Sleep (Status)|Sleep]]. His others abilities are Slow and [[Sleep (Ability)|Sleepel]]. This last ability may inflict [[Sleep (Status)|sleep]], and only use it as a counter-attack against magical attacks.
   
 
===Strategy===
 
===Strategy===

Revision as of 21:26, 3 September 2014

Template:Sideicon Template:FFVII Enemies Lifeform-Hojo N, referred to as Lifeform Hojo in the BradyGames guide, is the third and final form of Professor Hojo fought in Final Fantasy VII.

Battle

Like his previous forms, most of his attacks cause various status effects, even with Ribbons equipped. It use his Absorb attack that inflicts damage but doesn't Drain HP.

He uses combo attacks, often on the party member who last acted, all combos are used in succession in the certain order against the same target unless target dies midway. His 2nd hit version may inflicts Poison, his 3rd hit version may inflict Darkness, and his 4th hit version may inflict Sleep. His others abilities are Slow and Sleepel. This last ability may inflict sleep, and only use it as a counter-attack against magical attacks.

Strategy

Although it seems like the toughest form out of the three, it is fairly easy with a little trick; equipping a Counterattack Materia and a Cover Materia to a character allows them to have a chance at attacking once for every one of Hojo's combo attacks. Magic Hammer is useful, draining Hojo's MP so the only attack he can use is Combo, making the above strategy easier to use. With these tricks, Hojo can be downed with minimal casualties.

Naming

Lifeform-Hojo N is called Lifeform-Hojo NA when targeted in-game because Hojo's previous forms are accompanied by two other enemies. Lifeform-Hojo N fights alone, however; because the battle engine cannot handle this change, three Lifeform-Hojo Ns attack the party. Lifeform-Hojo NB and Lifeform-Hojo NC are set to not appear at the start of the battle. The Final Fantasy VII Ultimania Omega still refers to the enemy with the added "A" after its name.[1]

His Japanese name translates to "Ultimate Lifeform Hojo N".

AI Script

AI: Setup {

Choose Lifeform-Hojo NB and Lifeform-Hojo NC
Inflict Death Status on Target
Target's [402D] = 1
Target's HP = 0
Remove Target
SelectTar = Choose Random Opponent
SpclChance = 4
1/3 Chance: Count = 0
1/3 Chance: Count = 2
1/3 Chance: Count = 3

} AI: Main {

If (Count == 0 or 1) Then
{
If (Count == 0) Then
{
If (At Least One Opponent has Slow Status) Then
{
SelectTar = Choose Random Opponent with Slow Status
} Else {
SelectTar = Choose Random Opponent
}
}
If (SelectTar doesn't have Death Status) Then
{
Choose SelectTar
} Else {
SelectTar = Choose Random Opponent
Choose SelectTar
}
Use Combo (1st Hit Version) on Target
If (SelectTar doesn't have Death Status) Then
{
Choose SelectTar
} Else {
SelectTar = Choose Random Opponent
Choose SelectTar
}
Use <Combo> (2nd Hit Version) on Target
If (SelectTar doesn't have Death Status) Then
{
Choose SelectTar
} Else {
SelectTar = Choose Random Opponent
Choose SelectTar
}
Use <Combo> (3rd Hit Version) on Target
If (SelectTar doesn't have Death Status) Then
{
Choose SelectTar
} Else {
SelectTar = Choose Random Opponent
Choose SelectTar
}
Use <Combo> (4th Hit Version) on Target
1/5 Chance: Count = 0
2/5 Chance: Count = 2
2/5 Chance: Count = 3
} Else If (Count == 2) Then {
If (At Least One Opponent doesn't have Slow Status) Then
{
If (Lifeform-Hojo N's MP >= 20) Then
{
Choose All Opponents without Slow Status
Use Slow on Target
Count = 0
} Else {
Count = 3
}
} Else {
Count = 0
}::
} Else {
If (Lifeform-Hojo N's HP < Lifeform-Hojo N's Max HP) Then
{
Choose Random Opponent with Highest HP
Use <Absorb> on Target
} Else If (Lifeform-Hojo N's MP < Lifeform-Hojo N's Max MP) Then {
Choose Random Opponent with Highest MP
Use <Absorb> on Target
}
Count = 0
}

} AI: Counter - General {

If ((Lifeform-Hojo N's HP <= 25% of Lifeform-Hojo N's Max HP)
AND (SpclChance == 2)) Then
{
SelectTar = Lifeform-Hojo N's Last Attacker (General)
Count = 1
SpclChance = 1
} Else If ((Lifeform-Hojo N's HP <= 50% of Lifeform-Hojo N's Max HP)
AND (SpclChance == 3)) Then {
SelectTar = Lifeform-Hojo N's Last Attacker (General)
Count = 1
SpclChance = 2
} Else If ((Lifeform-Hojo N's HP <= 75% of Lifeform-Hojo N's Max HP)
AND (SpclChance == 4)) Then {
SelectTar = Lifeform-Hojo N's Last Attacker (General)
Count = 1
SpclChance = 3
} Else {
SpclChance = 4
}

} AI: Counter - Magical {

Choose Lifeform-Hojo N's Last Attacker (Magical)
If ((Lifeform-Hojo N's MP >= 24)
AND (Target doesn't have Silence Status)) Then
{
Use Silence on Target
}

}

Gallery

Template:Gallery

Related Enemies

References

  1. Final Fantasy VII Ultimania Omega, p.387