Listen up, Farron! Your mission is to dominate this field of battle! I wanna hear that blade sing!Amodar to Lightning
The fight begins with Lightning alone. At first she doesn't seem threatening as she only uses basic gunblade attacks. However, once her HP is reduced to roughly 85%, a brief cutscene introduces Amodar who teams up with her.
Both Lightning and Amodar are immune to Dispel and other debuffs, and have multiple buffs for the majority of the fight. Lightning has access to Esuna when she shifts to the Medic role, meaning that the debuffs that are applied, can easily be removed.
Lightning and Amodar will shift paradigm periodically, opening the battle with Double Trouble. Both have access to the Commando and Medic roles, while Ravager and Synergist are exclusive to Lightning and Sentinel and Saboteur are exclusive to Amodar. Both use area of effect attacks, such as Ruinga and Blitz, as their primary forms of damage while together in the Double Trouble paradigm.
Amodar throws grenades that do damage and inflict multiple debuffs at a time. Fog, Pain, and Slow are the most problematic, though Deshell, Deprotect, and Poison are threatening as well, once both he and Lightning switch to an offensive paradigm, such as Double Trouble.
When either Lightning or Amodar falls, the remaining opponent uses Limit Break. If Amodar is the last one left, he will gain Protect, Shell, Regen, and Veil. If Lightning is the last one left, she will gain Haste, Bravery, Faith, and Vigilance. They also gain access to their full ATB skills, used immediately afterwards. Amodar's Iron Bear Claw deals massive damage to one party member, while Lightning's Army of One deals a long string of small physical hits. The latter sends the target flying, leaving them helpless for a few extra seconds. The player cannot act during these skills, which essentially pause the battle.
As both Amodar and Lightning's drop rates are very low, it is likely the player will have to win the battle a number of times before recruiting either.
It is recommended to enter the fight with a high-level party. The fight is still a challenge for a party with a maxed-out Crystarium, full-fragment Odin weapons, a generic paradigm deck (no Tortoise required), and fully developed high-level Paradigm Pack monsters.
Saboteurs are not of much use aside from if the player intends to use a gradual Poison or wound strategy, of which neither are recommended. Removing Lightning's and Amodar's buffs will be a lengthy process.
As Lightning has more roles available, one might think she should be the primary target as she can heal. If the player struggles dealing enough damage to make her single-cast healing spells worthless, Lightning should be the first target. However, Amodar can be a troublesome foe, easily weakening even the strongest of parties.
Recommended paradigms are:
The player should start in Evened Odds, bestowing Vigilance, Protect, Shell, and Veil on the whole party (preferably using their -ga variations to make it faster). Meanwhile Serah should attempt to cast Imperil on Amodar. If the player's HP drops into the red or just above, they should switch to Salvation to quickly restore the party's HP.
Once the player has switched to Tri-Disaster, they should target Lightning using Fire, Wind, and Ice-elemental abilities. If the player needs to heal, it is recommended to switch to Diversity, and then return to Tri-Disaster.
Once Lightning is staggered, the party should keep in Tri-Disaster until her stagger gauge is elevated to at least 500%, then switch to Cerberus-X. Launching her during this time proves an immense aid. Remaining in Cerberus will deal a lot of damage. Lightning is unlikely to fall in one stagger. Vigilance is arguably the most key buff and should remain up all the time, however, the rest of the buffs may also be needed, depending on the player's HP and Lightning's remaining health.
Once Lightning falls, the player should switch their attention to Amodar. He is a greater problem now as he can inflict many serious debuffs. If the player is struggling under the pressure of the debuffs, it may be prudent to equip Ribbons on the human characters, or have a stock of Unicorn Horns and select monster allies who have either high resistances to debuffs or very high HP. It is recommended to rebuff the party before the attention switches completely to Amodar, with Vigilance still being the most important buff.
Once the chain gauge has been stabilized, the party should shift to Tri-Disaster and use Wind, Ice and Lightning attacks on Amodar. If Amodar still has Imperil, this will do more damage and will be easier. Once staggered, the party should remain in the Tri-Disaster paradigm until Amodar has 700% stagger before switching to Cerberus. It is recommended to use Serah's full ATB skill, Ultima Arrow, and then switch to Cerberus during the attack animation to both raise the gauge and deal damage.
Once Amodar starts getting close the end of his stagger, it is recommended to go all out with offensive Feral Links and use Noel's Meteor Javelin just before Amodar exits stagger to deal massive damage and extend the duration for other characters to use powered moves. If Amodar is still standing, one can simply repeat the process.
The chance of acquiring Lieutenant Amodar's crystal is 10% and can be increased by using high-sync Feral Links, e.g. Red Chocobo's Kweh (up to 400%), Twilight Odin's Zantetsuken (up to 999%) or PuPu's Items Please! (up to 999%). It is only possible to get the crystal if Lieutenant Amodar is defeated after Lightning has been eliminated.
If an enemy is airborne, either innately or after being launched, Amodar will fire his cannon during Attacks. This hits at least six times per action; an infused Attack: ATB Charge II will cause Amodar to fill an entire segment with every attack he uses.
|Ally KO: Power Surge||Initial||Passive|
|Critical: Shield II||9||Passive|
|Ally KO: Power Surge II||13||Passive|
Behind the scenes
Amodar may use the Unicorn Horn item once Lightning has fallen. This is only one of three cases where an enemy uses an item from Final Fantasy XIII-2, the other one being Ghouls in Academia 400 AF and the PuPu's UFO.
Amodar's Iron Bear Claw attack resembles the Shun Goku Satsu, or Raging Demon, the signature super combo of Akuma (Gouki) in the Street Fighter fighting game series. Using the Feral Link in battle also uses the same command input as the Shun Goku Satsu.