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Amodar to Lightning

Lieutenant Amodar is a downloadable content boss from Final Fantasy XIII-2. He joins Lightning during her battle with Serah and Noel in the bonus downloadable battle "Operation XIII-2".

Stats[]

  1. 1.0 1.1 1.2 After Limit Breach
  2. 2.0 2.1 As a Commando
  3. As a Sentinel
  4. 4.0 4.1 As a Saboteur
  5. As a Medic

Battle[]

The fight begins with Lightning alone. At first, she only uses basic Commando attacks. However, after falling to 80% HP, a brief cutscene introduces Amodar, and the fight restarts.

FFXIII-2 Amodar boss3

Amodar and Lightning Paradigm Shifting.

Lightning and Amodar will Paradigm Shift periodically. Both have access to Commando and Medic, while Ravager and Synergist are exclusive to Lightning, and Sentinel and Saboteur are exclusive to Amodar. Both often pummel the player party with Ruinga and Blitz as their primary forms of damage while together.

Looking at their role lists, one might think that Lightning should be the primary target as she can heal. If the player struggles dealing enough damage to make her single-cast healing spells worthless, they should take her out first. However, Amodar is among the most bothersome Saboteurs faced in the game, throwing grenades that can do damage and inflict multiple debuffs at a time, and can give the party a long list of debuffs in a matter of seconds in this mode. Fog, Pain, and Slow are the most problematic, though Deshell, Deprotect, and Poison are threatening as well.

Both opponents can be launched once staggered, rendering them harmless while airborne.

When one falls, the other gets stronger. If Amodar is the one left, he will gain Protect, Shell, Regen and Veil, and becomes immune to Dispel. If Lightning is the one left, she will gain Haste, Bravery, Faith and Vigilance, and becomes immune to Curse, Dispel, Debrave and Defaith. They also gain access to their full ATB abilities. Amodar's Iron Bear Claw will deal massive, physical-magical damage to one party member, while Lightning's Army of One will deal a long string of weaker, resistance-piercing, physical hits. The latter sends the target flying, leaving them helpless for a few extra seconds. The player will be unable to act during these skills.

The first boss to be defeated does not drop anything.

Strategy[]

FFXIII-2 Amodar boss

Amodar in battle.

It is recommended to enter the fight with a high-level party. The fight is still a challenge for a party with maxed-out Crystarium, full-fragment Odin weapons, a generic paradigm deck (no Tortoise required), and fully developed Gold and Silver Chocobos. Ribbons can help immensely in this fight, especially on a healer. Otherwise, the party should alternate between chain building and healing.

Recommended paradigms are:

Paradigm Noel Serah Monster
Cerberus COM COM COM
Tri-Disaster RAV RAV RAV
Diversity COM RAV MED
Evened Odds SYN SAB MED
Salvation MED MED MED

Saboteurs speed up the fight with the use of Deprotect and Deshell on Lightning, and Poison and Imperil on Amodar. Casting Imperil on Amodar can help immensely, as he becomes weak to ice, wind, lightning and will turn his fire resistance to normal.

The player should start with Evened Odds (SYN/SAB/MED) to cast Vigilance, Protect, Shell and Veil on the whole party (using their -ga variations makes things faster). During this time, it is recommended to inflict Imperil on Amodar. Using Tri-disaster (RAV/RAV/RAV) the player can pummel away at Lightning using fire, wind and ice-elemental abilities. If player needs to heal, it is recommended to switch to Diversity (COM/RAV/MED), and then return to Tri-disaster.

FFXIII-2 Amodar boss2

Amodar in battle.

Once Lightning is staggered, the party should keep in Tri-Disaster until her stagger gauge is elevated to at least 500%, then switch to Cerberus-X. Launching her during this time proves an immense aid. Remaining in Cerberus will deal a lot of damage. Lightning is unlikely to fall in one stagger. Vigilance is arguably the most key buff and should remain up all the time, however, the rest of the buffs may also be needed, depending on the player's HP and Lightning's remaining health.

Once Lightning falls, the player should switch their attention to Amodar. He is a greater problem now as he can inflict many serious debuffs. If the player is struggling under the pressure of the debuffs, it may be prudent to equip Ribbons on the human characters, or have a stock of Unicorn Horns and select monster allies who have either high resistances to debuffs or very high HP. It is recommended to rebuff the party before the attention switches completely to Amodar, with Vigilance still being the most important buff.

Once the chain gauge has been stabilized, the party should shift to Tri-Disaster and use wind, ice and lightning attacks on Amodar. If Amodar still has Imperil, this will do more damage and will be easier. Once staggered, the party should remain in the Tri-Disaster paradigm until Amodar has 700% stagger before switching to Cerberus. It is recommended to use Serah's full ATB skill, Ultima Arrow, and then switch to Cerberus during the attack animation to both raise the gauge and deal damage.

Once Amodar starts getting close the end of his stagger, it is recommended to go all out with offensive Feral Links and use Noel's Meteor Javelin just before Amodar exits stagger to deal massive damage and extend the duration for other characters to use powered moves. If Amodar is still standing, one can simply repeat the process.

Paradigm Pack[]

FFXIII2 Amador Feral Link

Amodar's Feral Link.

The low chance of acquiring Amodar's crystal can be increased by using high-sync Feral Links, e.g. Red Chocobo's Kweh (up to 400%), Twilight Odin's Zantetsuken (up to 999%) or PuPu's Items Please! (up to 999%). It is only possible to get the crystal if Lieutenant Amodar is defeated after Lightning has been eliminated.

Amodar's stats are among the highest in the game, particularly in HP. This, coupled with his high strength, can make him an attacking alternative to any Sentinel. Amodar innately halves Fire damage.

If an enemy is airborne, either innately or after being launched, Amodar will fire his cannon during Attacks. This hits five times per action; an infused Attack: ATB Charge II will cause Amodar to fill an entire segment with every attack he uses. His Blitz takes the form of a grenade which deals fire-elemental damage and can launch.

Amodar has a "Cryptic" trait. This may be referring to his duplicate, Captain Cryptic.

Monster stats[]

Abilities[]

Ability Level Type Infuse
Attack Initial Command N
Ruin Initial Command N
Launch Initial Auto N
Ally KO: Power Surge Initial Passive N
Powerchain 3 Auto Y
Critical: Shield 4 Passive Y
Blitz 5 Command N
Ravage 6 Auto N
Blindside 7 Auto Y
Scourge 8 Auto Y
Critical: Shield II 9 Passive Y
Adrenaline 10 Auto Y
Ally KO: Power Surge II 13 Passive N

Behind the scenes[]

Amodar may use the Unicorn Horn item once Lightning has fallen. This is only one of three cases where an enemy uses an item from Final Fantasy XIII-2, the other one being Ghouls in Academia 400 AF and the PuPu's UFO.

Amodar's Iron Bear Claw attack resembles the Shun Goku Satsu, or Raging Demon, the signature super combo of Akuma (Gouki) in the Street Fighter fighting game series. Using the Feral Link in battle also uses the same command input as the Shun Goku Satsu.

Gallery[]

Related enemies[]