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I, the 'Earth Chaos' Lich, commend your feat. But your life ends now.

Lich

Lich is a boss from Final Fantasy IX. It was created by Kuja from the crystal's memory of the Earth Guardian, whom Zidane and Quina fought at the Earth Shrine. The party fights it in Memoria. The Lich, along with the other guardians of Terra, are throwbacks to the Four Fiends from the original Final Fantasy.

Stats[]

Boss

Crystal

Battle[]

Lich boss battle from FFIX Remastered

Lich knows plenty of deadly spells, such as LV5 Death, Death, and Stop. It can cast Earthquake, causing up to 1800 points of damage on the party. Though Lich may look undead, it is not one.

Lich is the only enemy from whom the player can acquire (steal) one of the two pairs of Genji Gloves. The other pair can be found with Choco by using Dead Pepper at foaming water at southern tip of Forgotten Continent.

Defeating Lich in the mobile/Steam version yields the Hitting Rock Bottom achievement.

Strategy[]

Lich's Earthquake attack can be halved by equipping the Desert Boots add-on, nullified by equipping Circlets, or the damage can be absorbed by equipping Feather Boots. The party can also use Float.

The support abilities Locomotion and Antibody are recommended, and it is wise to try and avoid having characters with a level divisible by five. Physical attacks, as well as Wind and Fire-based attacks, are helpful.

The boss is also only susceptible to Slow, which should help a bit.

Crystal World incarnation[]

The crystalline version is only marginally weaker than the true boss. This Lich is more susceptible to status ailments and also to Quina's LV4 Holy. The crystal version retains all of the original Lich's abilities, including several death-inducing attacks.

AI script[]

Boss[]

Function Lich_Init
   set attacklist = [ Death Cutter ; Earthquake ; Earth Shake ; Stop ; Venom Powder ; LV5 Death ; Doom ; Death ]


Function Lich_Loop
   while ( GetBattleState != 1 )
      Wait( 1 )
   if ( !openingdialogflag )
      Wait( 15 )
      RunBattleCode( Run Camera, 9 )
      Wait( 10 )
      BattleDialog( "I, the ‘Earth Chaos’ Lich, commend your feat." )
      Wait( 60 )
      BattleDialog( "But your life ends now." )
      Wait( 75 )
   RunBattleCode( Enable ATB )
   return


Function Lich_ATB
   set earthshaketarget = ( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | VENOM | DEATH | STOP) & Matching(SV_PlayerTeam[ELEMENT_ABSORB], EARTH) )
   if ( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | VENOM | DEATH | STOP) != earthshaketarget )
      set earthshaketarget = SV_PlayerTeam
   else
      set earthshaketarget = 0
   set selectedattack = RandomAttack( attacklist )
   if ( selectedattack == Death Cutter )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Earthquake )
      set SV_Target = SV_PlayerTeam
   elseif ( selectedattack == Earth Shake )
      set SV_Target = earthshaketarget
   elseif ( selectedattack == Stop )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | STOP) )
   elseif ( selectedattack == Venom Powder )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | VENOM) )
   elseif ( selectedattack == LV5 Death )
      set SV_Target = SV_PlayerTeam
   elseif ( selectedattack == Doom )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | DOOM) )
   elseif ( selectedattack == Death )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | DOOM) )
   Attack( selectedattack )


Crystal World incarnation[]

Function Lich_Init
   set attacklist = [ Death Cutter ; Earthquake ; Earth Shake ; Stop ; Venom Powder ; LV5 Death ; Doom ; Death ]


Function Lich_ATB
   set selectedattack = RandomAttack( attacklist )
   if ( selectedattack == Death Cutter )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Earthquake )
      set SV_Target = SV_PlayerTeam
   elseif ( selectedattack == Earth Shake )
      set SV_Target = SV_PlayerTeam
   elseif ( selectedattack == Stop )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | STOP) )
   elseif ( selectedattack == Venom Powder )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | VENOM) )
   elseif ( selectedattack == LV5 Death )
      set SV_Target = SV_PlayerTeam
   elseif ( selectedattack == Doom )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | DOOM) )
   elseif ( selectedattack == Death )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | DOOM) )
   Attack( selectedattack )


Other appearances[]

Dissidia Final Fantasy Opera Omnia[]

Baknamy FFTA2This section about an enemy in Dissidia Final Fantasy Opera Omnia is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper[]

FFRK Lich FFIX
Baknamy FFTA2This section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Gallery[]

Etymology[]

In fantasy fiction, a lich is a type of undead creature. Often such a creature is the result of a transformation, as a powerful magician or king striving for eternal life uses spells or rituals to bind his intellect to his animated corpse and thereby achieve a form of immortality.

Related enemies[]

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