Spell-weaving airborne lizards that live in the slums. They are usually seen flying closer to the ground than their larger brethren.Enemy Intel
Lesser Drake is an enemy in Final Fantasy VII Remake and "Episode INTERmission". It is a flying biological enemy fought in the Sector 6 Slums in Chapter 3, "Home Sweet Slum", the Collapsed Expressway in Chapter 9, "The Town That Never Sleeps", and in the Train Graveyard in Chapter 11, "Haunted". They are also fought in "Wutai's Finest" during "Episode INTERmission" as Yuffie.
- = Physical damage
- = Magical damage
|Wing Cutter||Charges at a target|
|Glide||Glides into a target|
|Tornado||A gust of Wind covers the area launching any player character who comes into contact with it.|
|Windwall||Covers itself in Wind that damages any player character that comes into contact with it.|
The lesser drake is one of the first flying enemies the player can encounter, to teach them the fundamentals of aerial combat. They'll often fly high and away from the player, occasionally descending with gliding attacks
As a flying enemy, Cloud and Tifa will struggle to hit it with their normal attacks, and thus may want to resort to magic; Aero works best and also staggers it fast, especially if cast from within Aerith's Arcane Ward. In Final Fantasy VII Remake Intergrade, Wind spells always hit, so it is even better. Cloud can also wait for their diving attacks and use Punisher Mode's counter.
On the hard difficulty, the lesser drakes will be more aggressive, more resilient to flinching, and will often hang in the air for longer, out of the player's reach. They will use their abilities more often, most notably Windwall.
They are much easier to dispatch given the player's increased arsenal. By pairing the non-active characters with Synergy Materia and Wind Materia, the player can unleash a barrage of wind attacks to quickly stagger them.