Final Fantasy Wiki
Advertisement

Spell-weaving airborne lizards that live in the slums. They are usually seen flying closer to the ground than their larger brethren.

Enemy Intel

Lesser Drake is an enemy in Final Fantasy VII Remake and "Episode INTERmission". It is a flying biological enemy fought in the Sector 6 Slums in Chapter 3, "Home Sweet Slum", the Collapsed Expressway in Chapter 9, "The Town That Never Sleeps", and in the Train Graveyard in Chapter 11, "Haunted". They are also fought in "Wutai's Finest" during "Episode INTERmission" as Yuffie.

Stats[]

Attacks[]

Physical damage = Physical damage
Magic damage = Magical damage
Attack Pic Description Block KB(Knockback)
Physical damageWing Cutter Charges at a target Y N
Physical damageGlide Glides into a target Y N
Magic damageTornado Tornado from FFVII Remake A gust of Wind Wind covers the area launching any player character who comes into contact with it. Y Y
Magic damageWindwall Covers itself in Wind Wind that damages any player character that comes into contact with it. Y Y

Battle[]

The lesser drake is one of the first flying enemies the player can encounter, to teach them the fundamentals of aerial combat. They'll often fly high and away from the player, occasionally descending with gliding attacks

Unlike most biological creatures, lesser drakes are not weak to Ice Ice. They are weak to Wind Wind, however, being flying types.

Strategy[]

As a flying enemy, Cloud and Tifa will struggle to hit it with their normal attacks, and thus may want to resort to magic; Aero Aero works best and also staggers it fast, especially if cast from within Aerith's Arcane Ward. In Final Fantasy VII Remake Intergrade, Wind spells always hit, so it is even better. Cloud can also wait for their diving attacks and use Punisher Mode's counter.

In "Episode INTERmission", Yuffie can use Wind Ninjutsu, throw her weapon, use ninjutsu to fill her ATB gauge, and unleash Windstorm when her weapon is still stuck on the drake.

Hard Mode[]

On the hard difficulty, the lesser drakes will be more aggressive, more resilient to flinching, and will often hang in the air for longer, out of the player's reach. They will use their abilities more often, most notably Windwall.

They are much easier to dispatch given the player's increased arsenal. By pairing the non-active characters with Synergy Materia Synergy Materia and Wind Materia Wind Materia, the player can unleash a barrage of wind attacks to quickly stagger them.

Gallery[]

Related enemies[]

Advertisement