Final Fantasy Wiki
mNo edit summary
m (Bot: Changing template: Q)
(44 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{FFXII Enemies
+
{{sideicon|prime=FFXII}}
  +
{{infobox enemy
| name = Leshach Entite
 
  +
| release = FFXII
| japan = 精霊レーシー
 
  +
|name = Leshach Entite
 
| japanese = 精霊レーシー
 
| romaji = Seirei Rēshī
 
| romaji = Seirei Rēshī
  +
| lit = Spirit Leshy
| image = [[File:Leshach-Entite.jpg|200px]]
+
| image = Leshach-Entite.jpg
| prev = Wild Onion
 
 
|location = [[Paramina Rift]] (Head of the Silverflow, Icebound Flow); [[Trial Mode]] [[Trial Mode#75|Stage 75]] (''Zodiac'' versions)
  +
}}
  +
'''Leshach Entite''' is an enemy in ''[[Final Fantasy XII]]''. It is the Ice-elemental Entite found in the [[Paramina Rift]] during a [[weather#Final Fantasy XII|heavy blizzard]]. It is also fought in the ''Zodiac'' versions' [[Trial Mode]] at [[Trial Mode#75|Stage 75]] along with four [[Ice Elemental (Final Fantasy XII)|Ice Elementals]] where an [[Final Fantasy XII items#Elixir|Elixir]] can be rarely [[steal|stolen]] from it.
  +
  +
== Bestiary entry ==
 
=== Page 1: Observations ===
 
{{Quote|Long ago, the gods looked down upon the warring peoples of this land and were displeased. Wishing to contain their violence, the gods arrested time upon the battlefield, thinking to imprison those who fought there. But violence would not be so contained. It spread beyond its confines, contaminating other lands, and soon conflict was rampant once again. In their grief, the gods made a scourging blizzard to rage, and when the blizzard lifted, men looked to the skies and found they were alone. This fateful tumult is said to have given birth to the leshach entite.}}
  +
 
=== Page 2: The Entite Pact ===
 
{{Quote|Madman! Seal all you love in ice, yet know that in that ice you will see not your own reflection, but that of others. Jealousy! With raging thunderbolt held high, take the fickle ice captive. Only then will your heart be freed, and from within the ice, the shining '''electrum''' be revealed.}}
  +
  +
==Stats==
  +
{{infobox enemy stats FFXII
 
| name = Leshach Entite
 
| prev = Wild Onion (Final Fantasy XII)
 
| bestiary = 098
 
| bestiary = 098
| next = Redmaw
+
| next = Redmaw (Final Fantasy XII)
| Lvl = 45
+
| class = Leshach Entite
| Evd = 2
+
| genus = Elemental
| HP = 48,042
+
| movement type = Float
  +
| movement speed = Normal
| MP = 999
 
| Str = 30
+
| level = 45
| Atk = 66
+
| evade = 2
| Def = 48
+
| hp = 48042
| Mag = 33
+
| mp = 999
| M.Def = 52
+
| strength = 30
| Vitality = 38
+
| attack power = 66
| Speed = 25
+
| defense = 48
| EXP = 12,627
+
| magick power = 33
| CP = 1,320
+
| magick resist = 52
| Gil = 0
+
| vitality = 38
| Fire = Immune
+
| speed = 25
| Ice = Absorbs
+
| exp = 12627
| Lightning = Weak
+
| cp = 1320
| Water = Immune
+
| gil = 0
| Wind = Immune
+
| fire = Immune
| Earth = Immune
+
| ice = Absorb
| Dark = Immune
+
| lightning = Weak
| Holy = Immune
+
| water = Immune
  +
| wind = Immune
| Location(s) = [[Paramina Rift]] (Head of the Silverflow, Icebound Flow)
 
  +
| earth = Immune
| Bestiary Location = The Paramina Rift
 
| LP = 7
+
| dark = Immune
  +
| holy = Immune
| Common Steal = Ice Crystal
 
  +
| location = [[Paramina Rift]] (Head of the Silverflow, Icebound Flow)
| Uncommon Steal = Feystone
 
  +
| spawn condition = Heavy blizzard weather
| Rare Steal = Leshach Halcyon
 
| Common Poach = N/A
+
| lp = 7
  +
| steal 1 = [[Loot (Final Fantasy XII)#Ice Crystal|Ice Crystal]]
| Rare Poach = N/A
 
  +
| steal 2 = [[Loot (Final Fantasy XII)#Feystone|Feystone]]
| High Drop = Ice Crystal
 
  +
| steal 3 = [[Loot (Final Fantasy XII)#Leshach Halcyon|Leshach Halcyon]]
| Medium Drop = Feystone
 
  +
| drop 1 = [[Loot (Final Fantasy XII)#Ice Crystal|Ice Crystal]]
| Low Drop = Leshach Halcyon
 
  +
| drop 2 = [[Loot (Final Fantasy XII)#Feystone|Feystone]]
| Very Low Drop = Ether
 
  +
| drop 3 = [[Loot (Final Fantasy XII)#Leshach Halcyon|Leshach Halcyon]]
| Monograph = Electrum (5%)(Sage's Monograph)
 
  +
| drop 4 = [[Final Fantasy XII items#Ether|Ether]]
| Canopic = High Arcana (15%)
 
  +
| monograph = Electrum
| Immune to = [[Instant Death|Death]], [[Petrify]], [[Stop (Status)|Stop]], [[Doom (Status)|Doom]], [[Confusion|Confuse]], [[Sleep (Status)|Sleep]], [[Virus (Status)|Disease]], [[Reverse]], [[Slow (Status)|Slow]], [[Disable (Status)|Disable]], [[Immobilize (Status)|Immobilize]], [[Silence (Status)|Silence]], [[Poison (Ability)|Poison]], [[Oil (Status)|Oil]], [[Sap]], [[Lure]], [[Berserk (Status)|Berserk]], [[Warp]], [[Poach]], [[Gravity (Ability)|Fractional Damage]], [[Sight Unseeing]], [[Osmose|Syphon]], [[Numerology]], [[Charm]], [[Achilles]], [[Power Break|Wither]], [[Addle]]
 
| Attack(s) = N/A
+
| monograph rate = 5
  +
| monograph type = Sage
| Abilities = [[Dispel]], [[Blizzaga]], [[Reflect (Ability)|Reflect]], [[Protect (Ability)|Protect]], [[Shell (Ability)|Shell]], [[Silencega]], [[Sleepga]], Fear
 
  +
| canopic = [[Loot (Final Fantasy XII)#Arcana|Arcana]]
| Innate = Safety, Resist Guns and Measures, Null VIT, Null Weather and Terrain Effects, Spellbreaker, Return Damage, Damage Resist, Piercing Magic, Half MP Cost, Spellspring
 
| Additional =
+
| canopic rate = 25
  +
| izjs canopic = [[Final Fantasy XII items#Meteorite (D)|Meteorite (D)]]
  +
| izjs canopic rate = 5
  +
| death = Immune
  +
| petrify = Immune
  +
| stop = Immune
  +
| doom = Immune
  +
| confuse = Immune
  +
| sleep = Immune
  +
| blind = Immune
  +
| reverse = Immune
  +
| poison = Immune
  +
| silence = Immune
  +
| disease = Immune
  +
| oil = Immune
  +
| disable = Immune
  +
| immobilize = Immune
  +
| oil = Immune
  +
| lure = Immune
  +
| sap = Immune
  +
| slow = Immune
  +
| berserk = Immune
  +
| magicks = [[Final Fantasy XII enemy abilities#Dispel|Dispel]], [[Final Fantasy XII enemy abilities#Blizzaga|Blizzaga]], [[Final Fantasy XII enemy abilities#Reflect|Reflect]], [[Final Fantasy XII enemy abilities#Protect|Protect]], [[Final Fantasy XII enemy abilities#Shell|Shell]], [[Final Fantasy XII enemy abilities#Silencega|Silencega]], [[Final Fantasy XII enemy abilities#Sleepga|Sleepga]], [[Final Fantasy XII enemy abilities#Fear|Fear]]
  +
| innate augments = [[Final Fantasy XII enemy abilities#Safety|Safety]], [[Final Fantasy XII enemy abilities#Resist Guns/Measures|Resist Guns/Measures]], [[Final Fantasy XII enemy abilities#Ignore Vitality|Ignore Vitality]], [[Final Fantasy XII enemy abilities#Low-HP Mag+|Low-HP Mag+]], [[Final Fantasy XII enemy abilities#Reflect Damage|Reflect Damage]], [[Final Fantasy XII enemy abilities#Half MP|Half MP]]
  +
| conditional augments = When HP <50%: [[Final Fantasy XII enemy abilities#0 MP|0 MP]]; When HP <20%: [[Final Fantasy XII enemy abilities#Magick CT0|Magick CT0]]; When hit with its weakness: [[Final Fantasy XII enemy abilities#Anti-Magick|Anti-Magick]]
  +
| docile = True
 
}}
 
}}
The '''Leshach Entite''' is an enemy in the game ''[[Final Fantasy XII]]''. It is the Ice-elemental Entite. It is found in the [[Paramina Rift]] during a heavy blizzard.
 
   
==Bestiary Entry==
+
== Battle ==
  +
Like the other Entites, Leshach Entite uses [[Silencega]], [[Sleepga]], and Fear, the latter of which reduces one character's MP. It also attacks using [[Blizzaga (ability)|Blizzaga]], its elemental property, which is augmented by the [[weather#Final Fantasy XII|terrain effect]], as unlike the other Entites, Leshach Entite doesn't have the "Ignore Weather & Terrain" augment. Unusual among Entites, [[Final Fantasy XII statuses#Reflect|Reflect]] will work against its spells.<!--video: https://www.youtube.com/watch?v=aUyd3Uk7B-E--> Like the other Entites, Leshach Entite is docile, but attacks when provoked or when [[Magic (command)#Final Fantasy XII|magick]] is used nearby.
'''Genus''': Leshach Entite<br>
 
  +
{{clear}}
'''Class''': Elemental
 
  +
  +
==Gallery==
  +
<gallery>
  +
Trial-Mode-Stage-75-FFXII-TZA.jpg|Trial Mode.
  +
</gallery>
   
 
== Etymology ==
===Page 1: Observations===
 
 
Leschach Entite's name origin is obscure. In the Japanese version it is spelled as "Rē-shī" in kana, the spelling of the mythical Leshy. {{Etym|Leshy}} How it associates with the ice element is obscure, but likely refers to it having blue blood.
''"Long ago, the gods looked down upon the warring peoples of this land and were displeased. Wishing to contain their violence, the gods arrested time upon the battlefield, thinking to imprison those who fought there. But violence would not be so contained. It spread beyond its confines, contaminating other lands, and soon conflict was rampant once again. In their grief, the gods made a scourging blizzard to rage, and when the blizzard lifted, men looked to the skies and found they were alone. This fateful tumult is said to have given birth to the leshach entite."''
 
   
  +
==Trivia==
===Page 2: The Entite Pact===
 
  +
* The Original Japanese Guidebook cites the Leshach Entites' MP as being 16500, but subsequent guides list it as 999.
"''Madman! Seal all you love in ice, yet know that in that ice you will see not your own reflection, but that of others. Jealousy! With raging thunderbolt held high, take the fickle ice captive. Only then will your heart be freed, and from within the ice, the shining '''electrum''' be revealed.''"
 
   
 
== Related enemies ==
==Battle==
 
 
* [[Diakon Entite]]
[[File:Leshach entite.jpg|thumb|left|Engaging the Leshach Entite.]]
 
 
* [[Gnoma Entite]]
Like the other Entites, Leshach Entite's attacks consist of [[Silencega]], [[Sleepga]], and '''Fear''', which reduces one character's MP. It also attacks using [[Blizzaga]], its elemental property. [[Reflect (Status)|Reflect]] will not work against it, as its spells ignore Reflect. Also, like the other Entites, it is docile, but attacks when provoked or when Magic is used nearby.
 
 
* [[Leamonde Entite]]
 
* [[Mardu Entite]]
 
* [[Salamand Entite]]
 
* [[Sylphi Entite]]
 
* [[Undin Entite]]
 
* [[Luxollid]] (Rare)
 
* [[Vagrant Soul (Final Fantasy XII)|Vagrant Soul]] (Rare)
   
==Etymology==
 
Leschach Entite's name origin is obscure. However, in the Japanese version it was spelled as "Rē-shī" in kana, the spelling of the mythical Leshy, a Slavonic trickster spirit that roams forests and made travelers lose their sense of direction. It also has a wife, Leshachikha, and children, the Leshanki. How it is associated with the Ice element is obscure, probably to reference that it had blue blood.
 
   
  +
[[de:Ljeschi]]
==Related enemies==
 
 
[[Category:Enemies in Final Fantasy XII]]
*[[Diakon Entite]]
 
*[[Gnoma Entite]]
 
*[[Leamonde Entite]]
 
*[[Mardu Entite]]
 
*[[Salamand Entite]]
 
*[[Sylphi Entite]]
 
*[[Undin Entite]]
 
*[[Luxollid]] (Rare)
 
*[[Vagrant Soul]] (Rare)
 
[[Category:Final Fantasy XII Enemies]]
 

Revision as of 21:31, 9 January 2020

Template:Sideicon

Leshach Entite is an enemy in Final Fantasy XII. It is the Ice-elemental Entite found in the Paramina Rift during a heavy blizzard. It is also fought in the Zodiac versions' Trial Mode at Stage 75 along with four Ice Elementals where an Elixir can be rarely stolen from it.

Bestiary entry

Page 1: Observations

Long ago, the gods looked down upon the warring peoples of this land and were displeased. Wishing to contain their violence, the gods arrested time upon the battlefield, thinking to imprison those who fought there. But violence would not be so contained. It spread beyond its confines, contaminating other lands, and soon conflict was rampant once again. In their grief, the gods made a scourging blizzard to rage, and when the blizzard lifted, men looked to the skies and found they were alone. This fateful tumult is said to have given birth to the leshach entite.

Page 2: The Entite Pact

Madman! Seal all you love in ice, yet know that in that ice you will see not your own reflection, but that of others. Jealousy! With raging thunderbolt held high, take the fickle ice captive. Only then will your heart be freed, and from within the ice, the shining electrum be revealed.

Stats

Battle

Like the other Entites, Leshach Entite uses Silencega, Sleepga, and Fear, the latter of which reduces one character's MP. It also attacks using Blizzaga, its elemental property, which is augmented by the terrain effect, as unlike the other Entites, Leshach Entite doesn't have the "Ignore Weather & Terrain" augment. Unusual among Entites, Reflect will work against its spells. Like the other Entites, Leshach Entite is docile, but attacks when provoked or when magick is used nearby.

Gallery

Etymology

Leschach Entite's name origin is obscure. In the Japanese version it is spelled as "Rē-shī" in kana, the spelling of the mythical Leshy. Leshy was a Slavonic trickster spirit that roamed forests and made travelers lose their sense of direction, and protected wild animals and the woods. It also has a wife, Leshachikha, and children, the Leshanki. How it associates with the ice element is obscure, but likely refers to it having blue blood.

Trivia

  • The Original Japanese Guidebook cites the Leshach Entites' MP as being 16500, but subsequent guides list it as 999.

Related enemies