Leshach Entite is an enemy in Final Fantasy XII. It is the Ice-elemental entite found in the Paramina Rift during a heavy blizzard. It is also fought in the Zodiac versions' Trial Mode at Stage 75 along with four Ice Elementals where an Elixir can be rarely stolen from it.

Bestiary entry[edit | edit source]

Page 1: Observations[edit | edit source]

Long ago, the gods looked down upon the warring peoples of this land and were displeased. Wishing to contain their violence, the gods arrested time upon the battlefield, thinking to imprison those who fought there. But violence would not be so contained. It spread beyond its confines, contaminating other lands, and soon conflict was rampant once again. In their grief, the gods made a scourging blizzard to rage, and when the blizzard lifted, men looked to the skies and found they were alone. This fateful tumult is said to have given birth to the leshach entite.

Page 2: The Entite Pact[edit | edit source]

Madman! Seal all you love in ice, yet know that in that ice you will see not your own reflection, but that of others. Jealousy! With raging thunderbolt held high, take the fickle ice captive. Only then will your heart be freed, and from within the ice, the shining electrum be revealed.

Stats[edit | edit source]

  1. The Original Japanese Guidebook cites the Leshach Entites' MP as being 16500, but subsequent guides list it as 999.

Battle[edit | edit source]

Like the other entites, Leshach Entite uses Silencega, Sleepga, and Fear, the latter of which reduces one character's MP. It also attacks using Blizzaga, its elemental property, which is augmented by the terrain effect, as unlike the other entites, Leshach Entite doesn't have the "Ignore Weather & Terrain" augment. Unusual among Entites, Reflect will work against its spells. Like the other entites, Leshach Entite is docile, but attacks when provoked or when magick is used nearby.

Trial Mode[edit | edit source]

Trial Mode.

Leshach Entite is fought alongside four ice elementals in Stage 75. One strategy is to use a Remedy on the entite while wearing a Nihopalaoa and move away when it will be immobilized. The player can also use the Immobilize spell (will always work with Indigo Pendant equipped). The party can then take out the regular elementals first. Ice-resistant equipment works well.

Etymology[edit | edit source]

Leschach Entite's name origin is obscure. In the Japanese version it is spelled as "Rē-shī" in kana, the spelling of the mythical Leshy. Leshy was a Slavonic trickster spirit that roamed forests and made travelers lose their sense of direction, and protected wild animals and the woods. It also has a wife, Leshachikha, and children, the Leshanki. How it associates with the ice element is obscure, but likely refers to it having blue blood.

Related enemies[edit | edit source]

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