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The following is a list of Legend Materia that can be unlocked by using characters from the Final Fantasy XI realm.

List of Legend Materia[]

Shantotto[]

Materia Effect Acquisition
Peerless Power
BLK damage +10% Peerless Power Legend Sphere
Increase black magic damage a small amount.
Beyond Reproach
Under 20% HP: self Full Cure, Play Rough (25s) Beyond Reproach Legend Sphere
When low on HP, restore HP to the user and grant them Play Rough, temporarily lowering the user's Defense and Resistance a moderate amount, raising their Magic a moderate amount, and reducing delay of their actions. Can only trigger once per battle.
Play Rough: MAG +30%, DEF/RES -30%, cast speed x3
Master Caster
10%: triplecast Witch abilities
Wizard's Coat (XI)
Very small chance for witch abilities to trigger two more times.
Superiority Complex
Lightning infusion (25s)
Tactician Magician's Wand (XI)
Begin battle temporarily infused with the power of lightning.
Mischievous Mage
MAG +1% per hit of BLK damage, up to +20%
Black Cloak (XI)
Increase the user's Magic up to a small amount, proportional to the number of black magic attacks the user has dealt.

Ayame[]

Materia Effect Acquisition
Cool Hands
Ice damage +10% Cool Hands Legend Sphere
Increase ice damage a small amount.
Master of the Path
35%: Dualcast Samurai abilities Master of the Path Legend Sphere
Moderate chance for samurai abilities to trigger twice.
No Hesitation
35%: Samurai abilities grant self cast speed x2 (1 turn)
Myochin Domaru (XI)
Moderate chance for samurai abilities to reduce delay of user's actions for one turn.
Young Gun
Ice infusion (25s)
Omokage (XI)
Begin battle temporarily infused with the power of ice.

Curilla[]

Materia Effect Acquisition
Tempered Steel
PHY damage +10% Tempered Steel Legend Sphere
Increase physical damage a small amount.
Faith in the Dawn
35%: counter enemy attacks with self Magic Barrier Faith in the Dawn Legend Sphere
Moderate chance to gain a Magic Barrier, enabling the user to avoid one magic attack, after taking damage from an enemy. Effective against most magic attacks.
Templar's Charge
30%: cover PHY attacks on allies with -20% damage taken
Royal Squire's Mufflers (XI)
Moderate chance to cover physical damage taken by allies, and reduce the damage taken a small amount.
Heartfelt Devotion
Cast speed x2 (3 turns)
Royal Knight Army Shield (XI)
Reduce delay of the user's actions for three turns at the start of battle.

Prishe[]

Materia Effect Acquisition
Patrol Leader
PHY damage +10% Patrol Leader Legend Sphere
Deal slightly more physical damage when a fist weapon is equipped.
Headstrong Charmer
35%: dualcast Monk abilities Headstrong Charmer Legend Sphere
Moderate chance for monk abilities to trigger twice.
Magicite Might
Critical = 50% (25s)
Temple Cyclas (XI)
Begin battle with critical hit chance temporarily set to 50%.
Perfect Beauty
Cast speed x2 (3 turns)
Crow Beret (XI)
Reduce delay of the user's actions for three turns at the start of battle.

Lion[]

Materia Effect Acquisition
Agent's Shiv
PHY damage +10% with dagger Agent's Shiv Legend Sphere
Increase physical damage a small amount when a dagger is equipped.
Agent's Barrage
35%: dualcast Thief abilities Agent's Barrage Legend Sphere
Moderate chance for thief abilities to trigger twice.
Agent's Expertise
Stat debuff duration +30%
Kidney Dagger (XI)
Increase the duration of stat debuffs generated by the user and their related effects a small amount. Applies to most stat debuffs and their effects.

Aphmau[]

Materia Effect Acquisition
Caring Puppetmaster
WHT healing +15% Caring Puppetmaster Legend Sphere
Increase white magic healing a small amount.s
Empress of Peace
Reraise: 80%; revive with Shield Empress of Peace Legend Sphere
Begin battle with Reraise, reviving the user and restoring a very large amount of HP when KO'd. The first time the user is revived by Reraise, they also gain a shield that enables them to avoid one physical or magic attack. Effective against most attacks.
Court Secrets
25%: White Magic abilities grant 2000 HP stock to healed ally
Alkyoneus's Bracelet (XI)
Small chance to automatically heal additional damage taken (up to 2,000 HP total) when healing a single ally with a white magic ability.
Automaton Affinity

Healing Mace (XI)
Small chance for white magic and monk abilities to restore 1,000 HP to all allies.

Zeid[]

Materia Effect Acquisition
Kindred Hunter
Dark damage +10% Kindred Hunter Legend Sphere
Increase dark damage a small amount.
Galkan Secrets
40%: drain 40% of dark damage Galkan Secrets Legend Sphere
Moderate chance to heal the user for a portion of dark damage dealt to enemies.
Blade of Darkness
Dark infusion (25s)
Balin's Sword (XI)
Begin battle temporarily infused with the power of the dark.
Wandering Dark Knight

Coral Finger Gauntlets (XI)
Small chance for offensive dark abilities used by the user to trigger twice.

Lilisette[]

Materia Effect Acquisition
Best of Both Worlds
PHY damage +10% Best of Both Worlds Legend Sphere
Increase physical damage a small amount.
Renowned Grace
35%: follow Dancer abilities with h25 party heal (WHT) Renowned Grace Legend Sphere
Moderate chance to heal all allies a small amount when using dancer abilities.
Brash Dancer
25%: dualcast Celerity abilities
Cermet Knife (XI)
Small chance for celerity abilities to trigger twice.

Naja[]

Materia Effect Acquisition
Fickle Master
Earth damage +10%
Increase earth damage a small amount.
Mithra Muscle
Auto-Haste, CT0 (3 turns)
Begin battle with Haste, and remove delay from the user's actions for three turns.
Dream of Glory
Earth infusion (25s)
Warhammer (XI)
Begin battle temporarily infused with the power of earth.