The following is a list of Legend Materia that can be unlocked by using characters from the Final Fantasy VII realm.
List of Legend Materia[]
Cloud[]
Materia | Effect | Acquisition |
---|---|---|
Lone Wolf |
PHY damage +10% | Lone Wolf Legend Sphere |
Increase physical damage a small amount. | ||
Mantle Bearer |
35%: Dualcast Combat abilities | Mantle Bearer Legend Sphere |
Moderate chance for combat abilities to trigger twice. | ||
Sprinting Wolf |
35%: wind abilities grant self cast speed x2 (1 turn) | Steady Light (VII) |
Moderate chance to reduce delay of the user's actions for one turn when using wind abilities. | ||
Truth Surmounted |
25%: dualcast wind abilities | Organics+ (VII) |
Small chance for offensive wind abilities to trigger twice. | ||
Broken Illusions |
Wind infusion (25s) | Save the Queen (VII) |
Begin battle temporarily infused with the power of wind. | ||
Borrowed Blade |
Dark infusion (25s) | Shinra Uniform (VII) |
Begin battle temporarily infused with the power of the dark. | ||
Self Forgiveness |
PHY damage +20% with sword | Flametongue (VII) |
Deal significantly more physical damage when a sword is equipped. |
Barret[]
Materia | Effect | Acquisition |
---|---|---|
Hot-Blooded |
PHY damage +10% | Hot-Blooded Legend Sphere |
Increase physical damage a small amount. | ||
Vermin Exterminator |
35%: follow Machinist abilities with Gatling Gun | Vermin Exterminator Legend Sphere |
Moderate chance to trigger Gatling Gun when using machinist abilities, dealing seven ranged physical fire and non-elemental attacks to random targets. | ||
Gatling Gun: 7x 31% fire/NE ranged, random target | ||
Armed and Dangerous |
PHY damage +20% with gun-arm | Drill Arm (VII) |
Significantly increase physical damage when equipping a gunarm. | ||
Opposition Leader |
Chainsaw (VII) | |
Small chance for machinist abilities to trigger twice. |
Tifa[]
Materia | Effect | Acquisition |
---|---|---|
Heroic Devotion |
Earth damage +10% | Heroic Devotion Legend Sphere |
Increase earth damage a small amount. | ||
Fighter's Instinct |
30%: Monk abilities grant self cast speed x2 (3 turns) | Fighter's Instinct Legend Sphere |
Moderate chance to reduce delay of the user's actions for three turns after using a monk ability. | ||
Brawling Barkeep |
Self ATK +3% per hit of PHY damage, up to +35% | Seventh Heaven (VII) |
Increase the user's Attack up to a moderate amount, proportional to the number of physical attacks the user has dealt. | ||
Friendly Fighter |
Earth infusion (25s) | Tifa's Guise (VII) |
Begin battle temporarily infused with the power of earth. | ||
First-Class Fighter |
25%: dualcast Monk abilities | Work Glove (VII) |
Small chance for monk abilities to trigger twice. |
Aerith[]
Materia | Effect | Acquisition |
---|---|---|
Daughter of Ancients |
WHT healing +15% | Daughter of Ancients Legend Sphere |
Increase white magic healing a small amount. | ||
Motherly Protector |
35%: follow White Magic abilities with h25 party heal (WHT) | Motherly Protector Legend Sphere |
Moderate chance to restore a small amount of HP to all allies when using a white magic ability. | ||
Flower of the Slums |
25%: dualcast White Magic abilities | Aerith's Jacket (VII) |
Small chance for white magic abilities to trigger twice. |
Red XIII[]
Materia | Effect | Acquisition |
---|---|---|
Dire Fang |
Support ability damage +15% | Dire Fang Legend Sphere |
Increase support ability damage a small amount. | ||
Proud Warrior |
Stat buff duration +40% | Proud Warrior Legend Sphere |
Increase the duration of stat buffs generated by the user and their related effects a moderate amount. Applies to most stat buffs and their effects. | ||
Hero's Son |
Stat debuff duration +30% | Hairpin (VII) |
Increase the duration of stat debuffs generated by the user and their related effects a small amount. Applies to most stat debuffs and their effects. | ||
Elder Tribe |
25%: dualcast Black Magic abilities | Seraph Comb (VII) |
Small chance for black magic abilities to trigger twice. | ||
Warrior's Talisman |
Under 20% HP: self cast speed x2 (15s), MAG +30%/RES -30% | Aegis Armlet (VII) |
When low on HP, temporarily lower the user's Resistance a small amount, temporarily raise the user's Magic a moderate amount, and temporarily reduce delay of the user's actions. Can only trigger once per battle. |
Yuffie[]
Materia | Effect | Acquisition |
---|---|---|
The Elder Ways |
Water damage +10% | The Elder Ways Legend Sphere |
Increase water damage a small amount. | ||
Keen Ninja |
35%: dualcast Ninja abilities | Keen Ninja Legend Sphere |
Moderate chance for ninja abilities to trigger twice. | ||
Finders Keepers |
25%: Ninja abilities grant self Mirror Image | Yuffie's Guise (VII) |
Small chance to gain Mirror Image, enabling the user to avoid one physical attack, after using a ninja ability. |
Cait Sith[]
Materia | Effect | Acquisition |
---|---|---|
Felicitous Fortune-teller |
BLK resistance +10% | Felicitous Fortune-teller Legend Sphere |
Reduce black magic damage taken a small amount. | ||
Courage Boost! |
35%: follow Dancer abilities with h25 party heal (WHT) | Courage Boost! Legend Sphere |
Moderate chance to heal all allies a small amount when using dancer abilities. | ||
Divided Loyalties |
Cast speed x2 (3 turns) | Cait Sith's Crown (VII) |
Reduce delay of the user's actions for three turns at the start of battle. |
Vincent[]
Materia | Effect | Acquisition |
---|---|---|
Turk Among Turks |
Fire damage +10% | Turk Among Turks Legend Sphere |
Increase fire damage a small amount. | ||
Beast Within |
Under 20% HP: self Full Cure, Beast Mode (25s) | Beast Within Legend Sphere |
When low on HP, restore HP to the user, temporarily increase some of their stats a moderate amount, and enter Beast Mode, reducing delay of their actions. Can only trigger once per battle. | ||
Beast Mode: ATK/MAG/DEF/RES/MND/ACC/EVA +20%, cast speed x2 | ||
Seeing Red |
25%: dualcast fire abilities | Vincent's Bandana (VII) |
Small chance for offensive fire abilities to trigger twice. | ||
Beastly Aspect |
Cast speed x2 (3 turns) | Gauntlet (VII) |
Reduce delay of the user's actions for three turns at the start of battle. |
Zack[]
Materia | Effect | Acquisition |
---|---|---|
SOLDIER's Honor |
Celerity ability damage +15% | SOLDIER's Honor Legend Sphere |
Deal slightly more damage with celerity abilities. | ||
SOLDIER's Swiftness |
Auto-Haste, CT0 (3 turns) | SOLDIER's Swiftness Legend Sphere |
Begin battle with Haste and remove delay from user's actions for 3 turns. | ||
SOLDIER Follow-Up |
50%: follow Celerity abilities with 108% wind physical | Shinra Beta+ (VII-CC) |
High chance to trigger SOLDIER Follow-Up when using celerity abilities, dealing wind damage to one target. | ||
SOLDIER Dreams |
25%: dualcast wind abilities | Zack's Swim Trunks (VII-CC) |
Small chance for offensive wind abilities to trigger twice. |
Sephiroth[]
Materia | Effect | Acquisition |
---|---|---|
Fallen Hero |
PHY damage +10% with katana | Fallen Hero Legend Sphere |
Deal slightly more physical damage when a katana is equipped. | ||
Jenova's Echo |
Under 20% HP: self Full Cure, Hero Mode (25s) | Jenova's Echo Legend Sphere |
When low on HP, restore HP to the user, temporarily increase some of their stats a moderate amount, and enter Hero Mode. Can only trigger once per battle. | ||
Hero Mode: ATK +50%/DEF -50%, cast speed x3 | ||
Fateful Secret |
Dark infusion (25s) | Sephiroth's Darkcoat (VII) |
Begin battle temporarily infused with the power of the dark. | ||
Apocalyptic Hero |
25%: dualcast Darkness abilities | Genji Armor (VII) |
Small chance for darkness abilities to trigger twice. | ||
Cruelest Cut |
Dragon Mail (VII) | |
Small chance for samurai abilities to trigger twice. |
Cid (VII)[]
Materia | Effect | Acquisition |
---|---|---|
Captain's Habit |
Wind damage +10% | Captain's Habit Legend Sphere |
Increase wind damage a small amount. | ||
Air Supremacy |
Self ATK +2% per PHY wind hit, up to +50% | Air Supremacy Legend Sphere |
Increase the user's Attack up to a large amount, proportional to the number of physical wind attacks the user has dealt. | ||
Champion of the Skies |
Jump damage +20% with spear | Cid's Jacket (VII) |
Deal significantly more jump damage when a spear is equipped. | ||
Spacefarer |
Auto-Haste, CT0 (1 turn) | Grow Lance (VII) |
Begin battle with Haste, and remove delay from the user's actions for one turn. |
Reno[]
Materia | Effect | Acquisition |
---|---|---|
Master of Lightning |
Lightning damage +10% | Master of Lightning Legend Sphere |
Increase lightning damage a small amount. | ||
Finishing Business |
35%: dualcast lightning abilities | Finishing Business Legend Sphere |
Moderate chance for offensive lightning abilities to trigger twice. | ||
Swaggering Investigator |
Lightning infusion (25s) | Enhanced Light Rod (VII) |
Begin battle temporarily infused with the power of lightning. |
Rufus[]
Materia | Effect | Acquisition |
---|---|---|
Shinra Scion |
PHY damage +10% with gun | Shinra Scion Legend Sphere |
Deal slightly more physical damage when a gun is equipped. | ||
Scheming Son |
30%: dark abilities cause target dark weakness +10% (15s) | Scheming Son Legend Sphere |
Moderate chance to temporarily lower the target's dark resistance level by 1 when using dark abilities. | ||
Titan of Industry |
35%: dark abilities grant self cast speed x2 (1 turn) | Rufus's Jacket (VII) |
Moderate chance to reduce delay of the user's actions for one turn when using dark abilities. | ||
Presidential Prerogative |
25%: dualcast dark abilities | Shinra Alpha (VII) |
Small chance for offensive dark abilities to trigger twice. |
Shelke[]
Materia | Effect | Acquisition |
---|---|---|
Crackling Spears |
Lightning damage +10% | Crackling Spears Legend Sphere |
Increase lightning damage a small amount. | ||
The Transparent |
Auto-Haste, CT0 (3 turns) | The Transparent Legend Sphere |
Begin battle with Haste, and remove delay from the user's actions for three turns. | ||
Edge of Eternity |
Stat debuff duration +30% | Slash Lance (VII-DC) |
Increase the duration of stat debuffs generated by the user and their related effects a small amount. Applies to most stat debuffs and their effects. | ||
Shaper of Fate |
Rubber Suit (VII-DC) | |
Small chance for celerity abilities to trigger twice. |
Angeal[]
Materia | Effect | Acquisition |
---|---|---|
1st Uniter |
PHY damage +10% | 1st Uniter Legend Sphere |
Increase physical damage a small amount. | ||
Respected Warrior |
Under 20% HP: self Full Cure; ATK +50%/RES -50%, cast speed x2 (25s) | Respected Warrior Legend Sphere |
When low on HP, restore HP to the user, temporarily lower their Resistance a large amount, temporarily raise their Attack a large amount, and reduce delay of their actions. Can only trigger once per battle. | ||
Beating Wings |
25%: dualcast holy or wind abilities | Heavy Lance (VII-CC) |
Small chance for offensive holy abilities and offensive wind abilities to trigger twice. |
Rude[]
Elena[]
Materia | Effect | Acquisition |
---|---|---|
Clumsy Recruit |
Fire damage +10% | Clumsy Recruit Legend Sphere |
Increase fire damage a small amount. | ||
Hard Worker |
Auto-Haste, CT0 (3 turns) | Hard Worker Legend Sphere |
Begin battle with Haste, and remove delay from user's actions for three turns. | ||
Faint Respect |
25%: dualcast Sharpshooter abilities | Commander (VII) |
Small chance for sharpshooter abilities to trigger twice. |