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The following is a list of Legend Materia that can be unlocked by using characters from the Final Fantasy VI realm.

List of Legend Materia[]

Terra[]

Materia Effect Acquisition
Esperbond
Fire damage +10% Esperbond Legend Sphere
Increase fire damage a small amount.
Magitek Warrior
Under 20% HP: self Full Cure, Trance (25s) Magitek Warrior Legend Sphere
When low on HP, restore HP to the user and enter Trance, temporarily raising some of the user's stats a moderate amount, and reducing delay of their actions. Can only trigger once per battle.
Trance: ATK/MAG/DEF/RES/MND/ACC/EVA +20%, cast speed x2
Innate Power
25%: Dualcast fire abilities
Asura's Rod (VI)
Small chance for offensive fire abilities to trigger twice.
Meaning of Love
Fire infusion (25s)
Meister Rod (VI)
Begin battle temporarily infused with the power of fire.
Savior's Gift
Wind infusion (25s)
Healing Rod (VI)
Begin battle temporarily infused with the power of wind.

Locke[]

Materia Effect Acquisition
Ardent Adventurer
Fire damage +10% Ardent Adventurer Legend Sphere
Increase fire damage a small amount.
Phoenix's Charge
Under 20% HP: self Full Cure, Phoenix Form (25s) Phoenix's Charge Legend Sphere
When low on HP, restore HP to the user and enter Phoenix Form, temporarily raising the user's Attack a moderate amount, and reducing delay of their actions. Can only trigger once per battle.
Phoenix Form: ATK +30%, cast speed x2
Burning Desire
Fire infusion (25s)
Locke's Armguard (VI)
Begin battle temporarily infused with the power of fire.
On the Rebound
25%: dualcast fire abilities
Brigand's Gloves (VI)
Small chance for offensive fire abilities to trigger twice.

Celes[]

Materia Effect Acquisition
Rune Knight Blademaster
Spellblade ability damage +15% Rune Knight Blademaster Legend Sphere
Increase spellblade ability damage a small amount.
Rune Knight Soulmaster
Soul Break charge +50% vs. elemental weakness Rune Knight Soulmaster Legend Sphere
Charge the Soul Break gauge a large amount when attacking an enemy with an element they are Vulnerable or Slightly Weak to.
Rune Knight Spellmaster
25%: dualcast Spellblade abilities
Celes's Cloak (VI)
Small chance for spellblade abilities to trigger twice.
Rebel Knight
Ice infusion (25s)
Platinum Shield (VI)
Begin battle temporarily infused with the power of ice.

Mog[]

Materia Effect Acquisition
Proven Pom-Pom
WHT healing +15% Proven Pom-Pom Legend Sphere
Increase white magic healing a small amount.
Dance Lover
35%: follow Dancer abilities with h25 party heal (WHT) Dance Lover Legend Sphere
Moderate chance to heal all allies a small amount when using dancer abilities.
Boss Moogle
Stat buff duration +30%
Pixie's Scythe (VI)
Increase the duration of stat buffs generated by the user and their related effects a small amount. Applies to most stat buffs and their effects.
Moogle Survivor
25%: follow Dancer abilities with target ATK/MAG/MND -30% (NAT)
White Cape (VI)
Small chance to lower the Attack, Magic, and Mind of all enemies a moderate amount when using dancer abilities.
Dancing Death
Self cast speed x2 (3 turns)
Gungnir (VI)
Reduce delay of the user's actions for three turns at the start of battle.

Edgar[]

Materia Effect Acquisition
To the Manner Born
Machinist ability damage +15% To the Manner Born Legend Sphere
Increase machinist ability damage a small amount.
Long Live the King
35%: dualcast Machinist abilities Long Live the King Legend Sphere
Moderate chance for machinist abilities to trigger twice.
Master of Machines
10%: triplecast Machinist abilities
Genji Shield (VI)
Very small chance for machinist abilities to trigger two more times.
Awkward Inventor
20%: Machinist abilities cause target fire weakness +10% (15s)
Edgar's Sword (VI)
Small chance to temporarily lower the target's fire resistance level by 1 when using machinist abilities.

Sabin[]

Materia Effect Acquisition
Fiery Honor
Fire damage +10% Fiery Honor Legend Sphere
Increase fire damage a small amount.
Master's Secrets
35%: dualcast fire abilities Master's Secrets Legend Sphere
Moderate chance for offensive fire abilities to trigger twice.
Master's Teachings
ATK +2% per hit with Monk abilities, up to +34%
Vishnu Vest (VI)
Increase the user's Attack up to a moderate amount, proportional to the number of monk abilities the user has used.
Boisterous Brawler
Fire infusion (25s)
Sonic Knuckles (VI)
Begin battle temporarily infused with the power of fire.

Shadow[]

Materia Effect Acquisition
Murderous Method
Ninja ability damage +15% Murderous Method Legend Sphere
Increase ninja ability damage a small amount.
Heat of Battle
35%: dualcast Ninja abilities Heat of Battle Legend Sphere
Moderate chance for ninja abilities to trigger twice.
Cloak of Darkness
Dark infusion (25s)
Black Hood (VI)
Begin battle temporarily infused with the power of the dark.
Man of Action
25%: Ninja abilities grant self Mirror Image
Black Garb (VI)
Small chance to gain Mirror Image, enabling the user to avoid one physical attack, after using a ninja ability.

Cyan[]

Materia Effect Acquisition
Path of Vengeance
Samurai ability damage +15% Path of Vengeance Legend Sphere
Increase samurai ability damage a small amount.
True Conviction
35%: dualcast Samurai abilities True Conviction Legend Sphere
Moderate chance for samurai abilities to trigger twice.
Self Reliance
Fire infusion (25s)
Cyan's Bracer (VI)
Begin battle temporarily infused with the power of fire.

Gau[]

Materia Effect Acquisition
Dried Meat Connoisseur
PHY damage +10% Dried Meat Connoisseur Legend Sphere
Increase physical damage a small amount.
Natural Instincts
35%: dualcast Combat or Celerity abilities Natural Instincts Legend Sphere
Moderate chance for combat abilities and celerity abilities to trigger twice.
Untamed Energy
Under 20% HP: self Full Cure, cast speed x2 (25s)
Dueling Mask (VI)
When low on HP, restore HP to the user and temporarily reduce delay of their actions. Can only trigger once per battle.

Setzer[]

Materia Effect Acquisition
Taking Wing
Support ability damage +15% Taking Wing Legend Sphere
Increase support ability damage a small amount.
Fate-Defying Bet
30%: follow Support damage abilities with Fate-Defying Bet Fate-Defying Bet Legend Sphere
Moderate chance to trigger Fate-Defying Bet when using support abilities, dealing ranged physical damage to one target, and temporarily lowering its Attack, Magic, and Mind a moderate amount.
Fate-Defying Bet: 25% physical, target ATK/MAG/MND -30%
Second Chance
Stat debuff duration +30%
Setzer's Long Coat (VI)
Increase the duration of stat debuffs generated by the user and their related effects a small amount. Applies to most stat debuffs and their effects.
Sky Dreams
Full ATB entry, CT0 (1 turn)
Argentic Deck (VI)
Begin the round with a full ATB gauge, and remove delay from the user's actions for one turn at the start of battle.
Realized Dreams

Setzer's Bracers (VI)
Small chance for dark abilities to trigger an additional time when used.

Strago[]

Materia Effect Acquisition
Curious Naturalist
Water damage +10% Curious Naturalist Legend Sphere
Increase water damage a small amount.
Waker of Hope
25%: counter enemy attacks with 30% max HP party heal (NAT) Waker of Hope Legend Sphere
Small chance to restore a small amount of HP to all allies based on their max HP after taking damage from an enemy.
Defying Flame
25%: dualcast water abilities
Rod of Faith (VI)
Small chance for offensive water abilities to trigger twice.
Depths of Power
Water infusion (25s)
Wonder Wand (VI)
Begin battle temporarily infused with the power of water.

Relm[]

Materia Effect Acquisition
Divine Pictomancer
WHT healing +15% Divine Pictomancer Legend Sphere
Increase white magic healing a small amount.
Cat-eared Pictomancer
All elemental resistances +15% Cat-eared Pictomancer Legend Sphere
Reduce all elemental damage taken a small amount.
Wondrous Hues
25%: grant Magic Barrier to ally healed by White Magic abilities
Relm's Hat (VI)
Small chance to enable an ally to avoid one magic attack when healing them with a single-target white magic ability. Effective against most spells.
Stroke of Genius
25%: dualcast White Magic abilities
Jade Armlet (VI)
Small chance for white magic abilities to trigger twice.
Ancient Blood
MND +1% per hit with White Magic abilities, up to +25%
Rainbow Brush (VI)
Increase the user's Mind up to a moderate amount, proportional to the number of white magic abilities the user has used.
Passionate Painter

Beastmaster's Robe (VI)
Small chance to restore a small amount of HP to all allies when triggering a white magic ability.

Gogo (VI)[]

Materia Effect Acquisition
Mimic's Craft
Mimic ability damage +15% Mimic's Craft Legend Sphere
Increase the damage of Mimic a small amount.
Perfect Likeness
ATK/MAG +2% per hit with Mimic abilities, up to +30% Perfect Likeness Legend Sphere
Increase the user's Attack and Magic up to a moderate amount, proportional to the number of times the user has used Mimic.
Heroic Mimicry
35%: Mimic abilities grant self cast speed x2 (1 turn)
Thornlet (VI)
Moderate chance for Mimic to reduce delay of user's actions for one turn.
Masterful Mimic
Mimic ability damage +25%
Mimic's Robe (VI)
Increase the damage of Mimic a moderate amount.

Umaro[]

Materia Effect Acquisition
Yeti of Narshe
Ice damage +10% Yeti of Narshe Legend Sphere
Increase ice damage a small amount.
Furry Sidekick
35%: dualcast ice abilities Furry Sidekick Legend Sphere
Moderate chance for offensive ice abilities to trigger twice.
Ughaaa!
Ice infusion (25s)
Gaia Hammer (VI)
Begin battle temporarily infused with the power of ice.

Kefka[]

Materia Effect Acquisition
Maniacal Mage
Dark damage +10% Maniacal Mage Legend Sphere
Increase dark damage a small amount.
Jester of Doom
30%: dark abilities grant self cast speed x2 (3 turns) Jester of Doom Legend Sphere
Moderate chance to reduce delay of the user's actions for three turns when using dark abilities.
Conniving Clown
25%: dualcast dark abilities
Mischief Cap (VI)
Small chance for offensive dark abilities to trigger twice.
Destruction's Delight
Dark infusion (25s)
Blueleaf Flute (VI)
Begin battle temporarily infused with the power of the dark.

Leo[]

Materia Effect Acquisition
Imperial Conscience
Knight ability damage +15% Imperial Conscience Legend Sphere
Deal slightly more damage with knight abilities.
Noble General
35%: dualcast Knight abilities Noble General Legend Sphere
Moderate chance for knight abilities to trigger twice.
In Search of Peace
PHY damage +20% with sword
Aegis Shield (VI)
Deal significantly more physical damage when a sword is equipped.
Born General
Earth infusion (25s)
Imperial Bracer (VI)
Begin battle temporarily infused with the power of earth.