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The following is a list of Legend Materia that can be unlocked by using characters from the Final Fantasy realm. This includes characters from Mobius Final Fantasy.

List of Legend Materia[]

Warrior of Light[]

Materia Effect Acquisition
Chosen of the Light
Holy resistance +10% Chosen of the Light Legend Sphere
Reduce holy damage taken a small amount.
Unfaltering Light
Last Stand, Sentinel (25s) Unfaltering Light Legend Sphere
Begin battle with Last Stand and a very large bonus to Defense, and temporarily draw single-target physical and black magic attacks away from allies.
Light Within
Self ATK +3% per hit taken, up to ATK +5%
Crystal Helm (I)
Increase the user's Attack a moderate amount, proportional to the number of attacks the user has taken.
Absolute Justice
Holy infusion (25s)
Flame Shield (I)
Begin battle temporarily infused with the power of holy light.
Steadfast Warrior
25%: counter damage taken with Shining Heart
Crystal Shield (I)
After taking damage from an enemy attack, small chance to deal three physical holy and non-elemental attacks to one enemy, and trigger Shining Heart, restoring 1,500 HP to one ally.
Shining Heart: 3x 42% holy/NE physical, 1500 HP ally heal
Cycle Breaker
Cast speed x2 (3 turns)
Light Axe (I)
Reduce delay of the user's actions for three turns at the start of battle.

Garland[]

Materia Effect Acquisition
Embracer of the Dark
Dark damage +10% Embracer of the Dark Legend Sphere
Increase dark damage a small amount.
Font of Darkness
40%: drain 40% of dark damage dealt Font of Darkness Legend Sphere
Moderate chance to heal the user for a portion of single-target dark damage dealt.
Frenzied Warrior
Under 20% HP: self Full Cure, cast speed x2 (25s)
Demon Mail (I)
When low on HP, restore HP to the user and temporarily reduce delay of their actions. Can only trigger once per battle.
Timeless Hatred
25%: dualcast Darkness abilities
Garland's Cloak (I)
Small chance for darkness abilities to trigger twice.
Battlelust
Dark infusion (25s)
Demon Shield (I)
Begin battle temporarily infused with the power of the dark.

Sarah[]

Materia Effect Acquisition
Gracious Princess
WHT healing +15% Gracious Princess Legend Sphere
Increase white magic healing a small amount.
Beloved Princess
35%: dualcast White Magic abilities Beloved Princess Legend Sphere
Moderate chance for white magic abilities to trigger twice.
Warriors' Ballad
25%: follow Bard abilities with h25 party heal (WHT)
Princess Veil (I)
Small chance to restore a small amount of HP to all allies when using bard abilities.
Windsong
35%: Bard abilities grant self cast speed x2 (1 turn)
Gold Hairpin (I)
Moderate chance to reduce delay of the user's actions for one turn when using bard abilities.

Wol[]

Materia Effect Acquisition
Keen Pragmatist
PHY damage +10% Keen Pragmatist Legend Sphere
Increase physical damage a small amount.
Bringer of Change
Auto-Haste, CT0 (3 turns) Bringer of Change Legend Sphere
Begin battle with Haste, and remove delay from the user's actions for three turns.
Breaker of Laws
Under 20% HP: all elemental damage +25% (25s)
Sirius (I)
When low on HP, temporarily increase the user's elemental damage a moderate amount. Can only trigger once per battle.
Aspirant of Light

Durga's Firangi (I)
Small chance to temporarily lower the enemy's earth resistance level by 1 when an earth ability triggers.

Echo[]

Materia Effect Acquisition
Blank Guide
BLK resistance +10% Blank Guide Legend Sphere
Reduce black magic damage taken a small amount.
Master of Mischief
Stat debuff duration +40% Master of Mischief Legend Sphere
Increase the duration of stat debuffs generated by the user and their related effects a moderate amount. Applies to most stat debuffs and their effects.
Fickle Fortune
25%: follow Dancer abilities with 30% max HP party heal
Captain Costume (I)
Small chance to restore a small amount of HP to all allies proportional to their max HP when using dancer abilities.
Fabled Spirit
Auto-Haste, CT0 (1 turn)
Nirvana (I)
Begin battle with Haste, and remove delay from the user's actions for one turn.
Fairie Helper

Yggdrasil Staff (I)
Small chance for dancer abilities to trigger an additional time when used.

Master[]

Materia Effect Acquisition
Fists of Steel
Monk ability damage +15% Fists of Steel Legend Sphere
Deal slightly more damage with monk abilities.
Fist of the Master
35%: dualcast Monk abilities Fist of the Master Legend Sphere
Moderate chance for Monk abilities to trigger twice.
Glimmer of Insight
25%: follow Monk abilities with self ATK +35% (1 attack)
Kenpogi (I)
Small chance to raise the Attack of the user a moderate amount until their next attack after using a monk ability.
Martial Mentor
PHY damage +20% with fist
Soldier's Armlet (I)
Deal significantly more physical damage when a fist weapon is equipped.

Matoya[]

Materia Effect Acquisition
Eccentric Witch
BLK damage +10% Eccentric Witch Legend Sphere
Increase black magic damage a small amount.
Cave Keeper
35%: dualcast Witch abilities Cave Keeper Legend Sphere
Moderate chance for witch abilities to trigger twice.
Mystic Master
Witch ability damage +20% with staff
Matoya's Hat (I)
Deal significantly more damage with witch abilities when a staff is equipped.
Apt Apothecary

Mage's Staff (I)
Moderate chance to reduce delay of the user's actions for one turn when a witch ability triggers.

Meia[]

Materia Effect Acquisition
Bewitching Heretic
Water damage +10% Bewitching Heretic Legend Sphere
Increase water damage a small amount.
Chimeric Witch
30%: water abilities grant self cast speed x2 (3 turns) Chimeric Witch Legend Sphere
Moderate chance to remove delay from user's next 3 actions when using offensive water abilities.
Azure Witchcraft
Water infusion (25s)
Vesna Krasna (I)
Begin battle temporarily infused with the power of water.
Free from Hatred
25%: dualcast water abilities
Glam Vamp (I)
Small chance for offensive water abilities to trigger twice.

Thief[]

Materia Effect Acquisition
Deft Dagger
PHY damage +10% with dagger Deft Dagger Legend Sphere
Deal increased physical damage when equipping a dagger.
Thief's Prestige
35%: dualcast Thief abilities Thief's Prestige Legend Sphere
Moderate chance for thief abilities to trigger twice.
Thief's Fortune
50%: Gil drops +30% with dagger
Thief's Hat (I)
High chance for enemies to drop 30% more gil when a dagger is equipped.
Thieving Flair

Brigand's Gloves (I)
Moderate chance to reduce delay of the user's actions for one turn when a wind or poison ability triggers.