We treat leather with no less respect than the living creatures whence it comes, and craft goods of the highest quality. In so doing, we honor the lives lost, and minimize the need for further killing─an oft-forgotten benefit of our products' surpassing durability.
Randall
The Leatherworker is a Disciple of the Hand in Final Fantasy XIV.
Overview[]
Leatherworkers are craftsmen who refine the hides, pelts, and furs of Eorzea's wildlife into garments to be worn from head to toe. Foremost among their creations are leather protectives, which are more substantial than cloth, but lighter and more pliable than chain or plate.
The Elezen have long been known for their skill in leatherworking, yet for centuries their techniques were heavily guarded. Once they agreed to share their wealth of knowledge, the quality of Gridanian leather goods improved significantly, creating an increased demand for the superior products.Lodestone
Contrary to popular belief, a leatherworker's skills are not limited to the mere boiling and dying of pelts and skins, but also encompass those of an armorer and clothier, for a true leatherworker would never entrust his hides to the hands of another. Perhaps a leatherworker's most arduous and time–consuming task is procuring the various coats and furs necessary for his trade, which is the reason why many who choose this profession tend to dabble in hunting and trapping as well.
Leatherworkers can process the hides of Eorzea's wildlife into material for making armor, accessories, and various furniture. They could also craft barding for Chocobos.
Gameplay[]
Equipment[]
Leatherworkers use knives as their primary tool and awls as their secondary. Their armor is primarily made up of "Crafting" gear that they share with other disciples of the hand. Crafting gear provides bonuses to the craftsmanship, control, and CP attributes. Craftsmanship and control respectively improve their progress and quality gains when crafting. CP is the resource they use in place of MP for their abilities.
Lists of leatherworker equipment | |
---|---|
Abilities[]
Class Actions[]
Specialist Actions[]
Specialist actions are only available when Soul of the Leatherworker is equipped.
Traits[]
Removed actions[]
The following abilities have been removed. Removed abilities will still appear on the hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player.
Action | Level | CP Cost |
---|---|---|
Steady Hand |
9 | — |
Improves action success rate by 20% for the next five steps.
Removed in patch 5.1. | ||
Inner Quiet |
11 | 18 |
Grants a bonus to control with every increase in quality. Bonus stacks up to 11 times. Replaced by Inner Quiet Trait in patch 6.0. | ||
Waste Not |
15 | 56 |
Reduces loss of durability by 50% for the next four steps.
Replaced with new version in patch 5.1. | ||
Ingenuity |
15 | 22 |
For the next five steps, effectiveness of Touch and Synthesis actions is increased.
Removed in patch 5.2. | ||
Master's Mend II |
25 | 160 |
Restores item durability by 60.
Removed in patch 5.1. | ||
Standard Synthesis |
31 | 15 |
Increases progress.
Removed in patch 5.1. | ||
Steady Hand II |
37 | 25 |
Improves action success rate by 30% for the next five steps.
Removed in patch 5.1. | ||
Brand of Earth |
37 | 6 |
Increases progress. Progress doubles when recipe affinity is earth.
Removed in patch 5.0. | ||
Name of the Elements |
37 | 30 |
For the next three steps, Brand of the Elements efficiency is increased by up to 200%. Increase determined by current progress. Can only be used once per synthesis. Removed in patch 6.0. | ||
Brand of the Elements |
37 | 6 |
Increases progress.
Removed in patch 6.0. | ||
Advanced Touch |
43 | 48 |
Increases quality.
Removed in patch 5.1. | ||
Waste Not II |
50 | 98 |
Reduces loss of durability by 50% for the next eight steps.
Replaced with new version in patch 5.1. | ||
Collectable Synthesis |
50 | — |
Use existing recipes to create collectables without increasing step count.
Removed in patch 5.3. | ||
Byregot's Brow |
51 | 18 |
Increases quality. Inner Quiet effect ends upon use.
Removed in patch 5.0. | ||
Name of Earth |
54 | 15 |
For the next five steps, Brand of Earth efficiency is increased. Increase determined by current progress.
Only one Name of the Element action can be used per synthesis. Removed in patch 5.0. | ||
Satisfaction |
55 | — |
Specialist Action
Uses one Whistle to restore 15 CP.
Available only when the Whistle stack size is a multiple of three. Removed in patch 5.1. | ||
Whistle While You Work |
55 | 36 |
Specialist Action
Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Finishing Touches is used when stack size reaches 0 and effect wears off.
Removed in patch 5.1. | ||
Innovative Touch |
56 | 8 |
Specialist Action
Increases quality.
Removed in patch 5.1. | ||
Nymeia's Wheel |
57 | 18 |
Specialist Action
Restores item durability. Amount determined by current Whistle stack. Whistle effect ends upon use.
Removed in patch 5.1. | ||
Byregot's Miracle |
58 | 16 |
Specialist Action
Increases quality. Inner Quiet stack is halved upon use.
Removed in patch 5.1. | ||
Trained Hand |
59 | 32 |
Specialist Action
Significantly increases both progress and quality.
Available only when Inner Quiet and Whistle stack sizes are identical. Removed in patch 5.1. | ||
Heart of the Leatherworker |
60 | 45 |
Specialist Action
For the next seven steps, increases chances of material condition becoming Good. Removed in patch 5.1. | ||
Hasty Touch II |
61 | 5 |
Increases quality.
Removed in patch 5.1. | ||
Rapid Synthesis II |
63 | 12 |
Increases progress.
Removed in patch 5.1. | ||
Patient Touch |
64 | 6 |
Increases quality.
Removed in patch 6.0. | ||
Initial Preparations |
69 | 50 |
May reduce CP consumption while status is active. When a specialist, canceling the status grants the use of a single Specialty action. Available only on the first step. Removed in patch 5.1. | ||
Specialty: Reinforce |
69 | — |
Specialist Action
Restores item durability by 25. Can only be used when Initial Preparations is active. Removed in patch 5.1. | ||
Specialty: Refurbish |
69 | — |
Specialist Action
Restores 65 CP. Can only be used when Initial Preparations is active. Removed in patch 5.1. | ||
Specialty: Reflect |
69 | — |
Specialist Action
Increases Inner Quiet stack by three (up to 11). Can only be used when Initial Preparations is active. Removed in patch 5.1. | ||
Rapid Synthesis III |
72 | 24 |
Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
Removed in patch 5.1. | ||
Reuse |
74 | 60 |
Grants Reusing. Chance to become available upon reaching maximum item quality.
Removed in patch 5.2. | ||
Trained Instinct |
80 | 250 |
Increases quality by between 30 and 100%.
Available only on the first step. Recipe level must be at least 10 levels below yours. Removed in patch 5.1. |
Other appearances[]
Final Fantasy Trading Card Game[]
Leatherworker appears in a wind-elemental card.