Intangir Bot (talk | contribs) m (Bot: Automated text replacement (-[[Dissidia Final Fantasy (2015) +[[Dissidia Final Fantasy NT)) |
mNo edit summary |
||
Line 14: | Line 14: | ||
====''[[Final Fantasy XIII-2]]''==== |
====''[[Final Fantasy XIII-2]]''==== |
||
{{sideicon|XIII2}} |
{{sideicon|XIII2}} |
||
− | [[Commando (Final Fantasy XIII-2)#Launch|Launch]] |
+ | [[Commando (Final Fantasy XIII-2)#Launch|Launch]] is a [[Commando (Final Fantasy XIII-2)|Commando]] ability and retains its effects from the first installment. |
Launch can be learned by [[Serah Farron/Gameplay|Serah]] at Role Level 20, [[Noel Kreiss/Gameplay|Noel]] at Role Level 18, [[Goblin (Final Fantasy XIII-2)|Goblin]] at [[level]] 3, [[Gorgonopsid (Final Fantasy XIII-2)|Gorgonopsid]] at level 23, [[Lucidon (Final Fantasy XIII-2)|Lucidon]] at level 5, [[Moblin (Final Fantasy XIII-2)|Moblin]] at level 3, [[Munchkin (Final Fantasy XIII-2)|Munchkin]] at level 2, [[Mánagarmr (Final Fantasy XIII-2)|Mánagarmr]] at level 5, [[Narasimha (Final Fantasy XIII-2)|Narasimha]] at level 24, [[Proto-behemoth (Final Fantasy XIII-2)|Proto-behemoth]] at level 4, [[Reaver (Final Fantasy XIII-2)|Reaver]] at level 8, [[Thermadon (Final Fantasy XIII-2)|Thermadon]] at level 11, and [[Twilight Odin]] at level 15. [[Cactuar (Final Fantasy XIII-2)|Cactuar]], [[Cactuaroni]], [[Dreadnought (Final Fantasy XIII-2)|Dreadnought]], [[Feral Behemoth (Final Fantasy XIII-2)|Behemoth]], [[Gilgamesh (Final Fantasy XIII-2)|Gilgamesh]], [[Lieutenant Amodar (boss)|Amodar]], [[Lightning (Final Fantasy XIII)/Gameplay#Final Fantasy XIII-2|Lightning]], and [[Metallicactuar (Final Fantasy XIII-2)|Metallicactuar]] know Launch from the start. |
Launch can be learned by [[Serah Farron/Gameplay|Serah]] at Role Level 20, [[Noel Kreiss/Gameplay|Noel]] at Role Level 18, [[Goblin (Final Fantasy XIII-2)|Goblin]] at [[level]] 3, [[Gorgonopsid (Final Fantasy XIII-2)|Gorgonopsid]] at level 23, [[Lucidon (Final Fantasy XIII-2)|Lucidon]] at level 5, [[Moblin (Final Fantasy XIII-2)|Moblin]] at level 3, [[Munchkin (Final Fantasy XIII-2)|Munchkin]] at level 2, [[Mánagarmr (Final Fantasy XIII-2)|Mánagarmr]] at level 5, [[Narasimha (Final Fantasy XIII-2)|Narasimha]] at level 24, [[Proto-behemoth (Final Fantasy XIII-2)|Proto-behemoth]] at level 4, [[Reaver (Final Fantasy XIII-2)|Reaver]] at level 8, [[Thermadon (Final Fantasy XIII-2)|Thermadon]] at level 11, and [[Twilight Odin]] at level 15. [[Cactuar (Final Fantasy XIII-2)|Cactuar]], [[Cactuaroni]], [[Dreadnought (Final Fantasy XIII-2)|Dreadnought]], [[Feral Behemoth (Final Fantasy XIII-2)|Behemoth]], [[Gilgamesh (Final Fantasy XIII-2)|Gilgamesh]], [[Lieutenant Amodar (boss)|Amodar]], [[Lightning (Final Fantasy XIII)/Gameplay#Final Fantasy XIII-2|Lightning]], and [[Metallicactuar (Final Fantasy XIII-2)|Metallicactuar]] know Launch from the start. |
||
Line 22: | Line 22: | ||
====''[[Lightning Returns: Final Fantasy XIII]]''==== |
====''[[Lightning Returns: Final Fantasy XIII]]''==== |
||
{{sideicon|LR}} |
{{sideicon|LR}} |
||
− | Launch |
+ | Launch only works on certain enemies, such as [[Reaver (Lightning Returns)|Reaver]], [[Cyclops (Lightning Returns)|Cyclops]], and [[Noel Kreiss (boss)|Noel Kreiss]]. To launch enemies the player must [[Stagger#Lightning Returns: Final Fantasy XIII|stagger]] them twice (first as an initial condition), then use the Launch command executed from certain physical attack-type abilities, like [[Attack (command)#Lightning Returns: Final Fantasy XIII|Attack]], [[Light Slash]], or [[List of Lightning Returns: Final Fantasy XIII abilities#Beat Down|Beat Down]]. Launched enemies can be hit with [[Smite]] which extends from [[Heavy Slash]]. Launched enemies do not stay airborne for long and the enemy will end its stagger as soon as it hits the ground. Therefore, the window to deal damage is narrow. |
===''[[Dissidia 012 Final Fantasy]]''=== |
===''[[Dissidia 012 Final Fantasy]]''=== |
||
{{sideicon|D012}} |
{{sideicon|D012}} |
||
− | [[Lightning (Final Fantasy XIII)/Dissidia#Launch|Launch]] is [[Lightning (Final Fantasy XIII)/Dissidia|Lightning |
+ | [[Lightning (Final Fantasy XIII)/Dissidia#Launch|Launch]] is [[Lightning (Final Fantasy XIII)/Dissidia|Lightning's]] Bravery attack. It is a ground attack with [[physical (element)|physical]] nature, melee low priority, and [[Wall Rush]] effect where Lightning slashes the target quickly three times and throws him into the air. It costs 20 CP to equip and mastering the ability for 140 AP reduces the equip cost to 10 CP. It is learned at level 3. |
− | ===''[[Dissidia Final Fantasy NT |
+ | ===''[[Dissidia Final Fantasy NT]]''=== |
− | {{sideicon| |
+ | {{sideicon|DFFNT}} |
− | {{Abil-stub|Dissidia Final Fantasy |
+ | {{Abil-stub|Dissidia Final Fantasy NT}} |
===''[[Final Fantasy Airborne Brigade]]''=== |
===''[[Final Fantasy Airborne Brigade]]''=== |
||
{{sideicon|FFAB}} |
{{sideicon|FFAB}} |
||
− | [[List of Final Fantasy Airborne Brigade abilities#Launch|Launch]] is an ability |
+ | [[List of Final Fantasy Airborne Brigade abilities#Launch|Launch]] is an ability. |
{{abil-stub|Final Fantasy Airborne Brigade}} |
{{abil-stub|Final Fantasy Airborne Brigade}} |
||
===''[[Final Fantasy Record Keeper]]''=== |
===''[[Final Fantasy Record Keeper]]''=== |
||
{{sideicon|FFRK}} |
{{sideicon|FFRK}} |
||
− | Launch is a rank 3 combat ability, dealing twice the normal physical damage with a 1.85 second charge time. It can be created by using |
+ | Launch is a rank 3 combat ability, dealing twice the normal physical damage with a 1.85 second charge time. It can be created by using Power Orb x10, Non-Elemental Orb x3, and Wind Orb x3. |
===''[[Final Fantasy Brave Exvius]]''=== |
===''[[Final Fantasy Brave Exvius]]''=== |
Revision as of 04:22, 1 January 2018
Launch (スマッシュアッパー, Sumasshu Appā?, lit. Smash-Upper) is a recurring ability in Final Fantasy series originating in Final Fantasy XIII. It launches the target into the air rendering them immobile and unable to perform any action while in midair.
Appearances
Final Fantasy XIII
Template:Sideicon
Attack and launch staggered target into the air.
Description
Launch is a Commando ability that launches the target into the air, and while in midair the enemy cannot perform any actions. Target must be staggered for them to become vulnerable to launch. The Commando AI will automatically try to launch a staggered foe by placing the Launch command at the beginning of an action queue. Not all enemies can be launched.
Launch can be learned by Lightning at Crystarium Stage 3, Snow at Crystarium Stage 5, and Fang at Crystarium Stage 5.
Certain enemies can launch players into the air, but their abilities have unique names and are not called Launch.
Final Fantasy XIII-2
Template:Sideicon Launch is a Commando ability and retains its effects from the first installment.
Launch can be learned by Serah at Role Level 20, Noel at Role Level 18, Goblin at level 3, Gorgonopsid at level 23, Lucidon at level 5, Moblin at level 3, Munchkin at level 2, Mánagarmr at level 5, Narasimha at level 24, Proto-behemoth at level 4, Reaver at level 8, Thermadon at level 11, and Twilight Odin at level 15. Cactuar, Cactuaroni, Dreadnought, Behemoth, Gilgamesh, Amodar, Lightning, and Metallicactuar know Launch from the start.
Additionally, Lieutenant Amodar, Gilgamesh, and Snow can all perform Launch during their respective downloadable content battles against them.
Lightning Returns: Final Fantasy XIII
Template:Sideicon Launch only works on certain enemies, such as Reaver, Cyclops, and Noel Kreiss. To launch enemies the player must stagger them twice (first as an initial condition), then use the Launch command executed from certain physical attack-type abilities, like Attack, Light Slash, or Beat Down. Launched enemies can be hit with Smite which extends from Heavy Slash. Launched enemies do not stay airborne for long and the enemy will end its stagger as soon as it hits the ground. Therefore, the window to deal damage is narrow.
Dissidia 012 Final Fantasy
Template:Sideicon Launch is Lightning's Bravery attack. It is a ground attack with physical nature, melee low priority, and Wall Rush effect where Lightning slashes the target quickly three times and throws him into the air. It costs 20 CP to equip and mastering the ability for 140 AP reduces the equip cost to 10 CP. It is learned at level 3.
Dissidia Final Fantasy NT
Template:Sideicon
Final Fantasy Airborne Brigade
Template:Sideicon Launch is an ability.
Final Fantasy Record Keeper
Template:Sideicon Launch is a rank 3 combat ability, dealing twice the normal physical damage with a 1.85 second charge time. It can be created by using Power Orb x10, Non-Elemental Orb x3, and Wind Orb x3.
Final Fantasy Brave Exvius
Template:Sideicon
Gallery
Template:FFXIII Template:XIII2 Template:LR