m (→Support) |
mNo edit summary |
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==Stats== |
==Stats== |
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{|border="1" cellspacing="0" cellpadding="2" align="center" text-align="center" |
{|border="1" cellspacing="0" cellpadding="2" align="center" text-align="center" |
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− | |style="text-align:center" |
+ | |style="text-align:center" class="FFTA2a"|'''Weapons''' |
− | |style="text-align:center" |
+ | |style="text-align:center" class="FFTA2a"|'''Head''' |
− | |style="text-align:center" |
+ | |style="text-align:center" class="FFTA2a"|'''Move''' |
− | |style="text-align:center" |
+ | |style="text-align:center" class="FFTA2a"|'''Equip Shields?''' |
|- |
|- |
||
|style="text-align:center"|[[List_of_Final_Fantasy_Tactics_A2: Grimoire of the Rift_Weapons#Greatswords|Greatswords]] |
|style="text-align:center"|[[List_of_Final_Fantasy_Tactics_A2: Grimoire of the Rift_Weapons#Greatswords|Greatswords]] |
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{{-}} |
{{-}} |
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{|border="1" cellspacing="0" cellpadding="2" align="center" text-align="center" |
{|border="1" cellspacing="0" cellpadding="2" align="center" text-align="center" |
||
− | |style="text-align:center" |
+ | |style="text-align:center" class="FFTA2a"|'''Move''' |
− | |style="text-align:center" |
+ | |style="text-align:center" class="FFTA2a"|'''Jump''' |
− | |style="text-align:center" |
+ | |style="text-align:center" class="FFTA2a"|'''Evasion''' |
− | |style="text-align:center" |
+ | |style="text-align:center" class="FFTA2a"|'''Unarmed<br>Attack Raise''' |
− | |style="text-align:center" |
+ | |style="text-align:center" class="FFTA2a"|'''Resilience''' |
|- |
|- |
||
|style="text-align:center"|4 |
|style="text-align:center"|4 |
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===Astutia=== |
===Astutia=== |
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{|border="1" cellspacing="0" cellpadding="2" |
{|border="1" cellspacing="0" cellpadding="2" |
||
− | !width="100" |
+ | !width="100" class="FFTA2a"|Skill |
− | !width="200" |
+ | !width="200" class="FFTA2a"|Weapon Learned From |
− | !width="375" |
+ | !width="375" class="FFTA2a"|Effect |
− | !width="75" |
+ | !width="75" class="FFTA2a"|Range |
− | !width="75" |
+ | !width="75" class="FFTA2a"|AP To Master |
− | !width="30" |
+ | !width="30" class="FFTA2a"|MP Use |
|- |
|- |
||
− | ! |
+ | !class="FFTA2b"|[[Souleater]] |
|Xankbras |
|Xankbras |
||
|Deals Dark damage but depletes user's HP. |
|Deals Dark damage but depletes user's HP. |
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|style="text-align: center"|- |
|style="text-align: center"|- |
||
|- |
|- |
||
− | ! |
+ | !class="FFTA2b"|Sword of Darkness |
|[[Ancient Sword]] |
|[[Ancient Sword]] |
||
|Deals Dark damage and drains victim's HP to user. |
|Deals Dark damage and drains victim's HP to user. |
||
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|style="text-align: center"|12 |
|style="text-align: center"|12 |
||
|- |
|- |
||
− | ! |
+ | !class="FFTA2b"|Sword of Light |
|[[Ogrenix]] |
|[[Ogrenix]] |
||
|Deals Holy damage and drains victim's MP to user. |
|Deals Holy damage and drains victim's MP to user. |
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|style="text-align: center"|8 |
|style="text-align: center"|8 |
||
|- |
|- |
||
− | ! |
+ | !class="FFTA2b"|Haunting Vision |
|Dagriohm |
|Dagriohm |
||
|Deals damage and inflicts Blind on target. |
|Deals damage and inflicts Blind on target. |
||
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|style="text-align: center"|8 |
|style="text-align: center"|8 |
||
|- |
|- |
||
− | ! |
+ | !class="FFTA2b"|Block! |
|[[Diamond Equipment|Diamond Sword]] |
|[[Diamond Equipment|Diamond Sword]] |
||
|Increases defense of units in a small area. |
|Increases defense of units in a small area. |
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|style="text-align: center"|8 |
|style="text-align: center"|8 |
||
|- |
|- |
||
− | ! |
+ | !class="FFTA2b"|Strike! |
|Luabreaker |
|Luabreaker |
||
|Increases critical hit rate of units in a small area. |
|Increases critical hit rate of units in a small area. |
||
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|style="text-align: center"|8 |
|style="text-align: center"|8 |
||
|- |
|- |
||
− | ! |
+ | !class="FFTA2b"|[[Charge (Ability)|Charge!]] |
|[[Hardedge]] |
|[[Hardedge]] |
||
|Damages and knocks back target, with chance of destroying the target's armor. |
|Damages and knocks back target, with chance of destroying the target's armor. |
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|style="text-align: center"|8 |
|style="text-align: center"|8 |
||
|- |
|- |
||
− | ! |
+ | !class="FFTA2b"|Razzle-Dazzle |
|Vigilante |
|Vigilante |
||
|Absorbs HP of surrounding units. Does damage based on lost health.<br>(Max HP - Current HP)/4 |
|Absorbs HP of surrounding units. Does damage based on lost health.<br>(Max HP - Current HP)/4 |
||
Line 103: | Line 103: | ||
===Reaction=== |
===Reaction=== |
||
{|border="1" cellspacing="0" cellpadding="2" |
{|border="1" cellspacing="0" cellpadding="2" |
||
− | !width="100" |
+ | !width="100" class="FFTA2a"|Skill |
− | !width="200" |
+ | !width="200" class="FFTA2a"|Learned From |
− | !width="375" |
+ | !width="375" class="FFTA2a"|Effect |
− | !width="150" |
+ | !width="150" class="FFTA2a"|AP To Master |
|- |
|- |
||
− | ! |
+ | !class="FFTA2b"|[[Counter|Blink Counter]] |
|Bone Armlets |
|Bone Armlets |
||
|Counter attack and knock back the attacker after being the target of an offensive action. |
|Counter attack and knock back the attacker after being the target of an offensive action. |
||
|style="text-align: center"|250 |
|style="text-align: center"|250 |
||
|- |
|- |
||
− | ! |
+ | !class="FFTA2b"|[[Dragonheart]] |
|[[Tournesol]] |
|[[Tournesol]] |
||
|Automatically grants Auto-Life status upon taking melee damage. |
|Automatically grants Auto-Life status upon taking melee damage. |
||
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===Support=== |
===Support=== |
||
{|border="1" cellspacing="0" cellpadding="2" |
{|border="1" cellspacing="0" cellpadding="2" |
||
− | !width="100" |
+ | !width="100" class="FFTA2a"|Skill |
− | !width="200" |
+ | !width="200" class="FFTA2a"|Learned From |
− | !width="375" |
+ | !width="375" class="FFTA2a"|Effect |
− | !width="150" |
+ | !width="150" class="FFTA2a"|AP To Master |
|- |
|- |
||
− | ! |
+ | !class="FFTA2b"|[[Equipment Abilities|Monkey Grip]] |
|Oblige |
|Oblige |
||
|Wield two-handed weapons in one hand. |
|Wield two-handed weapons in one hand. |
||
|style="text-align: center"|250 |
|style="text-align: center"|250 |
||
|- |
|- |
||
− | ! |
+ | !class="FFTA2b"|[[Equipment Abilities|Tank]] |
|[[Platinum Equipment|Platinum Armor]] |
|[[Platinum Equipment|Platinum Armor]] |
||
|Wear heavy armor regardless of Job. |
|Wear heavy armor regardless of Job. |
Revision as of 07:54, 20 June 2011
Long years of fighting in the arena have honed the skills of these swordsmen to perfection. They call their closely guarded techniques "Astutia".
Description
The Lanista is a Job in Final Fantasy Tactics A2: Grimoire of the Rift. It is a Job exclusive to the Seeq, and specializes in various skills, such as support, absorption, and dealing heavy damage at their own expense, the last similar to a Dark Knight.
Requirements
- To Unlock: Complete A Lanista's Pride, which appears after the story mission A Request
- To Use: Master 1 Berserker A-Ability
Stats
Weapons | Head | Move | Equip Shields? |
Greatswords | Hats, Helmets | Light Armor, Heavy Armor | No |
Move | Jump | Evasion | Unarmed Attack Raise |
Resilience |
4 | 2 | 0 | 18 | 35 |
Abilities
Astutia
Skill | Weapon Learned From | Effect | Range | AP To Master | MP Use |
---|---|---|---|---|---|
Souleater | Xankbras | Deals Dark damage but depletes user's HP. | Weapon Range | 150 | - |
Sword of Darkness | Ancient Sword | Deals Dark damage and drains victim's HP to user. | Weapon Range | 350 | 12 |
Sword of Light | Ogrenix | Deals Holy damage and drains victim's MP to user. | Weapon Range | 300 | 8 |
Haunting Vision | Dagriohm | Deals damage and inflicts Blind on target. | 4 | 300 | 8 |
Block! | Diamond Sword | Increases defense of units in a small area. | 4 | 250 | 8 |
Strike! | Luabreaker | Increases critical hit rate of units in a small area. | 4 | 250 | 8 |
Charge! | Hardedge | Damages and knocks back target, with chance of destroying the target's armor. | 1 | 350 | 8 |
Razzle-Dazzle | Vigilante | Absorbs HP of surrounding units. Does damage based on lost health. (Max HP - Current HP)/4 |
All sides | 450 | 24 |
Reaction
Skill | Learned From | Effect | AP To Master |
---|---|---|---|
Blink Counter | Bone Armlets | Counter attack and knock back the attacker after being the target of an offensive action. | 250 |
Dragonheart | Tournesol | Automatically grants Auto-Life status upon taking melee damage. | 500 |
Support
Skill | Learned From | Effect | AP To Master |
---|---|---|---|
Monkey Grip | Oblige | Wield two-handed weapons in one hand. | 250 |
Tank | Platinum Armor | Wear heavy armor regardless of Job. | 200 |
Gallery
Template:Gallery
Etymology
"Lanista" is related to the Etruscan word meaning "executioner". The Lanista's skillset, "Astutia", means "the quality of being astute". Also, historically, a lanista was a trainer or manager of a team of gladiators.
Template:FFTA2Jobs