The Lamia is a species of monster and a specific monster in Final Fantasy Tactics A2: Grimoire of the Rift. They keep their old status-inducing tricks from Final Fantasy Tactics Advance, including some new abilities like Eternal Sleep and Eternal Oblivion.

Units with Esuna and helms like the Cachusha and Ribbon are recommended when going up against these dangerous, snakelike foes, especially the Lamashtu. Lamias are also difficult adversaries because of their absence of an elemental weakness.

Classes[edit | edit source]


Vile creatures that lull their victims with song before they strike.

Lilith FFTA2.JPG

A monster that basks in blood and rejoices in death.

Lamashtu FFTA2.JPG

An eerie air surrounds this beast.

Stats[edit | edit source]

Monster Move Jump Evasion Resilience Weak Half Null Absorb
Lamia 4 2 0 55 Air, Lightning
Lilith 4 2 0 55 Air, Lightning
Lamashtu 4 2 0 60 Air, Lightning Dark

Abilities[edit | edit source]

Darkness[edit | edit source]

Ability MP Range Lamia Lilith Lamashtu
Night* 22 All Yes Yes Yes
Puts all units to sleep.
Poison Frog 20 3 Yes No Yes
Inflicts Poison and Toad.
Kiss 1 No Yes Yes
Inflicts Doom and Charm.
Hand Slap 1 Yes Yes Yes
Damages and reduces target's ATP to 0, delaying turn.
Twister 3 Yes Yes Yes
Halves current HP of targets in an area. Hit rate is half of Attack.
Eternal Sleep All units No No Yes
Inflicts Doom on all units on the field, and puts all units except for user to Sleep.
Eternal Oblivion 4 No Yes Yes
Damages and inflicts Addle.

*Denotes a Blue Magick skill.

Etymology[edit | edit source]

In Greek mythology, Lamia was a beautiful Libyan queen who turned into a child-eating demon. She is often referred to as having the lower half of a snake and sometimes a large mouth (lamia in Greek means "large shark", while laimos means gullet).

Later characteristics attributed to her are similar to that of succubi, in that the lamia seduces men, enticing them in order to feed on their blood. It is also said they reside in towers or secluded areas and have magical abilities.

Lilith is believed to have originated as a female Mesopotamian storm demon associated with wind. She was thought to be a bearer of disease, illness and death. The figure first appeared in a class of wind and storm demons or spirits as Lilitu in Sumer, circa 4000 BC. The phonetic name Lilith is thought to have originated in Ancient Israel and to have pre-dated at least 700 BC.

In Jewish folklore, Lilith is the name of Adam's first wife, who was created at the same time and from the same earth as him. She left Adam after refusing to become subservient to him and would not return to the Garden of Eden after she mated with archangel Samael. Her story was greatly developed during the Middle Ages—in the tradition of Aggadic midrashim, the Zohar and Jewish mysticism.

The semitic root L-Y-L layil in Hebrew, as layl in Arabic, means "night". Talmudic and Yiddish use of Lilith follows Hebrew. In Akkadian the terms lili and līlītu mean spirits.

In Mesopotamian mythology, Lamashtu is a female demon, monster, malevolent goddess or demigoddess who menaces women during childbirth.

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