I remember the sea. The smell of the salt and the crash of the waves as we drew closer to Kugane... The only port open to outsiders in Hingashi, across the Ruby Sea from Othard. From Doma. All the colors of the rainbow, all the peoples of the world, all in one place. I wish you could have seen it...
The Hingashi emblem seen throughout Kugane derives from the Japanese symbol called a Tomoe.
A city across the Ruby Sea from Othard, Kugane stands as the only port in Hingashi whose docks remain open to foreign vessels in the era of occupation. Here, ships from all corners of the world can be found, and it is not uncommon to even see Eorzean galleys and Garlean warships docked side-by-side. The bustling center of trade boasts a beautiful cityscape and also serves as a den of espionage and political intrigue.
Landmarks and services
The largest tavern in Kugane, the Shiokaze Hostelry is located near Pier #2 and boasts a large tower that rivals the northern gate. It is operated by Kotokaze, whose establishment naturally obtains significant ijin (foreigner) clientele. Clan Centurio also operates out of this establishment and maintain posts for mark bils outside. The hostelry is known for its sake, particularly junmaishu─a rice wine that is very pure and rich in flavor─obtained through close relations with the finest brewers on the neighboring island of Koshu.
The immense tower also features a daunting jumping puzzle for players. Those who manage to successfully climb the treacherous planks and reach the top of the tower are awarded one of best sightseeing spots in the city.
Meaning "gold" in ancient Hingan, Kugane is a port where golden fortunes are made, and it is on this bustling street that merchants earn lesser fortunes, or "kogane." From foreign wares to local specialties, there is something to suit every taste. Those who have had their fill of the markets may also find amusement at the renowned Mujikoza theater.
The Rakuza District is a market district in Kugane. It is home to Daitenya, named for the mountain Daitenzan on the neighboring island of Koshu and providers of the finest silks and garments in Kugane.
Bokairo Inn and Bokaisen Hot Springs
An inn with sweeping ocean views, famed for the healing properties of its hot springs. Men and women from all walks of life come here in search of rejuvenation─body and soul. The Bokairo Inn is the first choice for accommodations for the countless merchants and dignitaries who pass through the port of Kugane. Adventurers are no exceptions and may rent out an Inn room with the same accomodations as those in Eorzea's City-States.
The public baths of Hingashi are largely mixed gender, and it is customary to bathe naked. But in a trading hub such as Kugane, where folk of myriad cultures and creeds mingle, one is expected to don not one's nameday but bathing suit. There is an ancient tradition of pouring rice wine into the waters at Bokaisen Hot Springs; though they change the soaking waters at the onset of each season, the rice wine baths are most popular among its patrons.
The Sekiseigumi is Kugane's local peacekeeping force, an order of samurai dedicated to keeping law and order in the port city. The city's strict policies for foreign visitors are often enforced very harshly by the Sekiseigumi.
The Ruby Bazaar
A branch office of the East Aldenard Company under the management of Hancock, and is easily distinguished by the Ul'dahn decor inside.
An embassy for Garlean Empire to the neutral Hingashi kingdom. The Garleans' diplomatic graces to the locals and other ijin travelers leaves much to be desired, requiring even water from the hot springs to be delivered rather than suffering bathing with the "savages".
An embassy from the island nation of Thavnair.
Kugane's climate may exhibit any of the following weather conditions:
|Upon the western coast of Hingashi, caressed by the Ruby Sea, there lies the city of Kugane, the nation's sole open port. Dominating the vibrant cityscape is the majestic Kugane Castle, within whose halls a performance was unfolding, a spectacle to entertain visiting dignitaries. But comedy quickly turned to tragedy when a band of lawless shinobi stormed the castle. Ardently opposed to the influence of foreign nations, these interlopers took all present captive, the lord bugyo of Kugane included. The country now sits on a knife's edge, leaning perilously toward an international incident. Who will see that it falls to the other side?|
|In the Far Eastern realm of Hingashi, in the pitch of night, perched atop a ship's mast, a warrior waits. In his hand, a sacred treasure, a sword without peer. Yet the enigmatic Yojimbo is a man with many secrets secreted within his many sleeves─all which he is prepared to bring to bear against his most fearsome and radiant foe...|
|Recently, residents of Kugane woke to find hovering above their city an airship unlike any ever seen. Yet while of Garlean design, the vessel distinctly lacked the bleak outfitting common in the Empire's warmachina. No, this was the Prima Vista, private stage for the Majestic Imperial Theater Company─a troupe having won acclaim across Garlemald for their timeless work, The Zodiac Brave Story. Which begets the question...why are they here? The answer to that question and more lies in the selfsame legend of which they sing. The legend of Ivalice.|
|South of Rabanastre, in a remote corner of the Valnard Sea gapes a fathomless maw that, for centuries, has slowly devoured the world around it: Ridorana. Whether you believe the cataract natural wonder or demon-torn gate to the very underworld, journeys to her edge should be made with the utmost caution, seeing as none who have stumbled into the darkness have ever returned to tell their tale. An ancient spire once used by the Dalmascans as a lighthouse rises defiantly above the churning waters to warn forethoughtful and foolhardy alike. It is into this spire that the transformed Ba'Gamnan has fled. It is into this hell that you must follow.|
|Beckoned by the auracite, you arrive at the Orbonne Monastery─vestige of an ancient civilization lost beneath the twisted roots and vines of a forbidden jungle. The Durai Papers claim this holy sanctuary to be where the tale of young Ramza Beoulve began. Tonight, it is where your tale ends.|
|Deep in the Glass Ocean, the great expanse of the Far East, lies an island recorded on no navigational charts. An island that seemingly appeared one day─an island that should not be. Recognizing its potential as a trading post, the brave and ambitious ventured forth to explore and claim it, only to discover an untamed land teeming with strange, monstrous beasts...|
|Though they have yet to determine how such a thing could even be possible, the expedition is nevertheless certain that the place they have dubbed Eureka is none other than the Isle of Val, previously believed to have been obliterated by a powerful magick. Having completed their survey of Anemos, the expedition now turns its sights to a new region: Pagos, a mountainous frozen waste filled with untold dangers...|
|The expedition's quest to reach the headquarters of the Students of Baldesion at the center of the isle continues, and to that end they have relocated to a new base camp to utilize an ancient proto-aetheryte. Yet as they venture further north into a network of caves hidden within the massive mountains, frozen tundra gives way to smoldering lava: Pyros, a new region replete with new wonders and new threats...|
|Having conquered the burning landscape of Pyros, the expedition pushes onward to a region ruled by water: Hydatos. Here rises the headquarters of the Students of Baldesion, their final destination, but aetheric anomalies and fearsome creatures conspire to ensure that entry will not be easily gained. Yet gain entry to the tower they must if they are to head off the threat of the primal Eureka and lay the isle’s mysteries to rest once and for all...|
"Crimson Sunrise" plays in Kugane during daytime, while "Crimson Sunset" plays during the night.