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Krinjh is an optional boss from Final Fantasy: The 4 Heroes of Light. He is found at the 100th floor of the Moonsand Ruins and can be considered a superboss.
Stats[]
Battle[]
Krinjh resists earth-elemental attacks and attacks thrice per turn, with the ability to use Quakra and Waterga. He will occasionally cast silence.
Strategy[]
It is recommended to have a spell fencer in the party to use magic infuse or Mystic Sword. The player should have their Salve-maker use Healthcare, and renew Dispensary when needed. The party can use Lux, and have the party member with the highest intellect cast Desolator.