I am the 'Water Chaos' Kraken... Your presence is forbidden!
Kraken is a boss in Final Fantasy IX. It was created by Kuja from the crystal's memory of the Water Guardian whom Dagger and Eiko fought off-screen to release the Water Seal. Kraken appears deep in Memoria while the party is climbing the staircase that leads out the water. A crystal form of this boss appears further into Crystal World.
Stats
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Boss
Crystal
Battle
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The Kraken has two tentacles. The right will use Water-gun and the left will use Ink. Kraken uses Water on the party and absorbs Water damage himself. Later in the battle, Kraken will cast Waterga, which hits all four party members. Most attacks will be countered with Ink or Water-gun. If the tentacles are destroyed, Kraken gains use of a leg attack and may counter with it. Kraken's counterattacks and rate depend on which tentacles are dead.
Kraken may also inflict the Freeze status. It can cast Waterga on itself to recover HP. Kraken is weak against Lightning.
Defeating it in the mobile/Steam version yields the All Washed Up achievement.
Strategy
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Reflect is inadvisable, since Kraken absorbs Water. Similarly, one should not have Return Magic equipped if Vivi or Amarant are in the party, unless Vivi also has Mag Elem Null equipped. Equipping Body Temp is advised. Thundaga and Ramuh will make quick work of it.
Crystal World incarnation
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Unlike the boss, the crystal Kraken does not have separate tentacle components and acts as one entity. Thus, it cannot use its Leg attack, but instead has a dangerous Trouble Counter counterattack, which should be remedied with a Annoyntment. Otherwise, a blitz of physical attacks and Lightning-elemental abilities are advised to bring it down. Zidane's Sargatanas combined with Soul Blade will bring it down instantly.
AI script
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Boss
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Using global variable openingdialogflag
Using global variable kraken
Using global variable rightarm
Using global variable leftarm
Using global variable armdeadbits
Function Kraken_Loop
if ( !battlestate )
set kraken = ( SV_EnemyTeam[ENEMY_ID] ==$ 0 )
set rightarm = ( SV_EnemyTeam[ENEMY_ID] ==$ 1 )
set leftarm = ( SV_EnemyTeam[ENEMY_ID] ==$ 2 )
set hplimitkrakendeath = 65535L - kraken[HP]
set hplimitfreeze = 65535L - kraken[HP] / 4
set hplimitrightarmdeath = 55535L
set hplimitleftarmdeath = 55535L
set krakenhp = 65535L
set rightarmhp = 65535L
set leftarmhp = 65535L
if ( hplimitkrakendeath < 10000 )
set hplimitkrakendeath = 10000
if ( hplimitrightarmdeath < 10000 )
set hplimitrightarmdeath = 10000
if ( hplimitleftarmdeath < 10000 )
set hplimitleftarmdeath = 10000
set kraken[MAX_HP] = 65535L
set rightarm[MAX_HP] = 65535L
set leftarm[MAX_HP] = 65535L
set kraken[HP] = 65535L
set rightarm[HP] = 65535L
set leftarm[HP] = 65535L
while ( GetBattleState != 1 )
Wait( 1 )
if ( !openingdialogflag )
RunBattleCode( Run Camera, 9 )
Wait( 10 )
BattleDialog( "I am the ‘Water Chaos’ Kraken..." )
Wait( 45 )
BattleDialog( "Your presence is forbidden!" )
Wait( 65 )
RunBattleCode( Enable ATB )
while ( GetBattleState != 4 )
Wait( 1 )
set battlestate = 1
elseif ( battlestate == 1 )
set armdeadbits = 0
if ( #( SV_EnemyTeam & rightarm ) )
if ( rightarm[HP] < hplimitrightarmdeath )
set armdeadbits = ARM_RIGHT
else
set armdeadbits = ARM_RIGHT
if ( #( SV_EnemyTeam & leftarm ) )
if ( leftarm[HP] < hplimitleftarmdeath )
set armdeadbits |= ARM_LEFT
else
set armdeadbits |= ARM_LEFT
if ( !attackingflag )
if ( GetAttacker == SV_FunctionEnemy )
set attackingflag = TRUE
set disablecounterflag = FALSE
elseif ( attackingflag && ( GetAttacker != SV_FunctionEnemy ) )
set attackingflag = FALSE
if ( armdeadbits == 0 )
set SV_FunctionEnemy[ATB] = SV_FunctionEnemy[MAX_ATB]
elseif ( armdeadbits == ARM_RIGHT )
set SV_FunctionEnemy[ATB] = SV_FunctionEnemy[MAX_ATB] / 2
elseif ( armdeadbits == ARM_LEFT )
set SV_FunctionEnemy[ATB] = SV_FunctionEnemy[MAX_ATB] / 2
if ( armcounter )
set armcounter = FALSE
if ( krakencounter )
set krakencounter = FALSE
if ( kraken[HP] < hplimitkrakendeath )
if ( #( SV_EnemyTeam & rightarm ) )
set rightarm[TARGETABLE] = 0
set rightarm[HP] = 0
if ( #( SV_EnemyTeam & leftarm ) )
set leftarm[TARGETABLE] = 0
set leftarm[HP] = 0
set kraken[HP] = 0
set battlestate = 2
Wait( 1 )
loop
Function Kraken_ATB
set armdeadbits = GetKrakenDeadArms
if ( armdeadbits != ( ARM_RIGHT | ARM_LEFT ) )
if ( ( kraken[HP] > hplimitfreeze ) && ( GetRandom % 4 ) && ( kraken[MP] >= 8 ) )
set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | FREEZE) )
if ( #SV_Target )
Attack( Freeze )
if ( kraken[MP] >= 45 )
set SV_Target = SV_PlayerTeam
Attack( Waterga )
set SV_Target = RandomInTeam(SV_PlayerTeam)
Attack( Leg )
else
if ( ( GetRandom % 3 ) && ( kraken[MP] >= 45 ) )
set SV_Target = SV_PlayerTeam
Attack( Waterga )
set SV_Target = RandomInTeam(SV_PlayerTeam)
Attack( Leg )
Function Kraken_Counter
if ( ( GetAttackCommandId == Skill ) && ( GetAttackId == What's That?! ) )
return
set armdeadbits = GetKrakenDeadArms
if ( kraken[HP] < krakenhp )
if ( ( rightarm[HP] < rightarmhp ) || ( leftarm[HP] < leftarmhp ) )
set krakencounter = TRUE
else
set armcounter = TRUE
set krakenhp = kraken[HP]
set rightarmhp = rightarm[HP]
set leftarmhp = leftarm[HP]
if ( disablecounterflag )
return
set disablecounterflag = TRUE
set SV_Target = SV_FunctionEnemy
if ( armdeadbits == 0 )
if ( krakencounter )
if ( GetRandom & 1 )
set SV_Target = SV_EnemyTeam
Attack( Waterga )
return
if ( armcounter )
set SV_Target = GetAttacker
if ( #( SV_Target & NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | VENOM | DEATH | STOP) ) )
if ( ( GetRandom & 1 ) && !( #Matching(SV_Target[STATUS_CURRENT], DARKNESS) ) )
Attack( Ink )
Attack( Water-gun )
set disablecounterflag = FALSE
elseif ( armdeadbits == ARM_RIGHT )
if ( !rightarmdeadflag )
if ( #rightarm )
set rightarm[TARGETABLE] = 0
set rightarmdeadflag = TRUE
Attack( Right tentacle gone )
if ( krakencounter )
if ( GetRandom & 1 )
set SV_Target = SV_EnemyTeam
Attack( Waterga )
return
if ( armcounter )
set SV_Target = GetAttacker
if ( #( SV_Target & NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | VENOM | DEATH | STOP) ) )
if ( ( GetRandom & 3 ) && !( #Matching(SV_Target[STATUS_CURRENT], DARKNESS) ) )
Attack( Ink )
Attack( Leg )
set disablecounterflag = FALSE
elseif ( armdeadbits == ARM_LEFT )
if ( !leftarmdeadflag )
if ( #leftarm )
set leftarm[TARGETABLE] = 0
set leftarmdeadflag = TRUE
Attack( Left tentacle gone )
if ( krakencounter )
if ( GetRandom & 1 )
set SV_Target = SV_EnemyTeam
Attack( Waterga )
return
if ( armcounter )
set SV_Target = GetAttacker
if ( #( SV_Target & NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | VENOM | DEATH | STOP) ) )
Attack( Water-gun )
set disablecounterflag = FALSE
else
if ( !rightarmdeadflag || !leftarmdeadflag )
set SV_FunctionEnemy[PREVENT_ATTACK] = 1
set SV_FunctionEnemy[ATB] = SV_FunctionEnemy[MAX_ATB]
if ( #rightarm )
set rightarm[TARGETABLE] = 0
if ( #leftarm )
set leftarm[TARGETABLE] = 0
set rightarmdeadflag = TRUE
set leftarmdeadflag = TRUE
if ( !rightarmdeadflag && !leftarmdeadflag )
Attack( Both tentacles gone )
elseif ( !rightarmdeadflag )
Attack( Right tentacle gone )
else
Attack( Left tentacle gone )
set SV_Target = GetAttacker
if ( #( SV_Target & NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | VENOM | DEATH | STOP) ) && ( GetRandom % 3 ) )
Attack( Leg )
set disablecounterflag = FALSE
Function Kraken_CounterEx
set armdeadbits = GetKrakenDeadArms
set krakenhp = kraken[HP]
set rightarmhp = rightarm[HP]
set leftarmhp = leftarm[HP]
if ( ( armdeadbits & ARM_RIGHT ) && !rightarmdeadflag && #rightarm )
set rightarm[HP] = hplimitrightarmdeath
if ( ( armdeadbits & ARM_LEFT ) && !leftarmdeadflag && #leftarm )
set leftarm[HP] = hplimitleftarmdeath
Crystal World incarnation
Edit
Function Kraken_Init
set attacklist = [ Waterga ; Ink ; Water-gun ; Freeze ]
Function Kraken_ATB
set selectedattack = RandomAttack( attacklist )
if ( selectedattack == Waterga )
set SV_Target = SV_PlayerTeam
elseif ( selectedattack == Ink )
set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | DARKNESS) )
elseif ( selectedattack == Water-gun )
set SV_Target = RandomInTeam(SV_PlayerTeam)
elseif ( selectedattack == Freeze )
set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | FREEZE) )
Attack( selectedattack )
Function Kraken_Counter
if ( ( GetAttackCommandId == Skill ) && ( GetAttackId == What's That?! ) )
return
if ( GetRandom & 1 )
set SV_Target = GetAttacker
Attack( Trouble Counter )
Other appearances
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Dissidia Final Fantasy Opera Omnia
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Pictlogica Final Fantasy
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Final Fantasy Record Keeper
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Kraken is a boss in the Final Fantasy IX Realm Dungeon "Memoria, Part 4", and represents the water element in the second difficulty set of Magicite dungeons. Defeating Kraken obtains him as a summonable magicite. He has also been featured as a boss in limited time events. He absorbs water-elemental attacks, is vulnerable to lightning-elemental attacks, and is able to "freeze" the player characters.
Final Fantasy Trading Card Game
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Kraken appears with an aqua-elemental card depicting his artwork.
Gallery
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Etymology
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Kraken were giant sea monsters, found in Norse and Icelandic mythology. Often depicted as gigantic octopuses or squids, they were thought to rise up from the deeps, grappling and then sinking small ships. Other myths held that the greatest dangers from the Kraken were the whirlpools left behind from their descent back into the deeps.
The Trivia
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- Kraken, as well as the other guardians, alludes to the boss of the same name from the original Final Fantasy, one of the Four Fiends the guardians of Terra of Final Fantasy IX are based on.
- Kraken is the only enemy in the game where the player can acquire (steal) one of the two Genji Helmets. The other can be found with Choco by using a Dead Pepper at mountain crack on northeastern part of Forgotten Continent.
- The player never gets to see the Water Guardian in-game. While the other three teams are shown meeting their respective Guardians, Eiko and Dagger are only seen making their way through the Water Shrine.
- Data hacking shows that there are many gaps in the numerical sequence of battle formations and monster IDs, showing that many battle formations and monsters were deleted prior to the final version. In addition to many more, three missing monster IDs appear around the "Earth Guardian", making one suspect that in the original version the player was to fight all four of the guardians instead of only one (in the final game, the other three are defeated via cut-scenes, including the unseen Kraken). Design artwork for these other three guardians is known, as well as for deleted locations, which would probably have been where they were fought.