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Knight of the RoundFF7

Knights of the Round, also known as Knights of Round (ナイツオブラウンド, Naitsu obu Raundo?), is a recurring summon in the series. It is a group of thirteen knights based on the Knights of the Round Table from Arthurian legend.


Final Fantasy VIIEdit

Knights of the Round is the most powerful Summon Materia. It can be obtained from Round Island, a hidden island in the northeast of the map, only be accessed with a gold chocobo, or as part of the Master Materia set received from the Kalm traveler after defeating Emerald Weapon. When summoned, thirteen medieval knights attack the enemy party.

Obtaining the Knights of Round Materia gains the player the Knights of the Round achievement in the PC version re-release and the Roundtable Destruction trophy in the PlayStation 4 release.

Ultimate End - Knights of Round summon sequence - FFVII

Ultimate End - Knights of Round summon sequence - FFVII

Ultimate End

The knights' summon attack is called Ultimate End and strikes the enemy party multiple times. The knights each attack with different weapons and spells:

  • The first knight attacks with a longsword that looks like Cloud's Rune Blade.
  • The second knight attacks with a lance.
  • The third knight attacks with a rod and casts what looks like Fire magic.
  • The fourth knight attacks with a mace.
  • The fifth knight attacks with a longsword.
  • The sixth knight attacks with a hammer.
  • The seventh knight attacks with a wand and casts what looks like Blizzard magic.
  • The eighth knight attacks with a trident.
  • The ninth knight attacks with a staff and casts Comet on the target.
  • The tenth knight attacks with a naginata.
  • The eleventh knight attacks with a battle axe.
  • The twelfth knight attacks with a sword.
  • The thirteenth knight attacks with Excalibur.[1]

Although not stated in the game, the final knight is King Arthur (アーサー王, Āsā-ō?) and he has a grander entrance and attack.[1] This particular knight was released as a figure as part of the first Final Fantasy Creatures set with the given name of Arthur. The next-to-last two knights should be Gawain and Lancelot, since it's believed that Gawain wielded an axe and Lancelot a sword, the Arondight.

Pairing Knights of Round with a Steal As Well Materia will allow for 13 attempts at stealing from the enemy.

Knights of the Round is the only Summon Materia that will not work with Quadra Magic, regardless of whether it is linked to the specific Knights of Round Materia or to the Master Summon Materia, although there is a cumbersome way around this: if the player equips Magic Counter with Master Summon, and Quadra Magic with another Master Summon, there is a small (less than 1%) chance to counterattack with four Knights of the Round attacks.

Knights of the Round is a series of 13 individual attacks hitting all enemies with damage that ignores target's defensive stats each time at the cost of 250 MP. At its maximum, Knights of Round can do up to 129,987 damage to a single target. It takes one use of Knights of the Round to destroy most enemies. The only exceptions are the Weapons, Emerald and Ruby, the final boss and chocobos. Knights of the Round's spell power is equal to 5x the base magic damage.

Stats Level 2 Level 3 Level 4 Master
AP for level 50,000 200,000 300,000 500,000
Stat changes Magic +8, Magic Def. +8, Max HP-10%, Max MP+20%

Final Fantasy XIVEdit

FFXIV Knights of the Round Battle

The Primal King Thordan and his Knights Twelve.

The Knights of the Round appear as the final boss of Final Fantasy XIV: Heavensward in the form of Thordan VII and the Heavens' Ward using the power of Nidhogg's eye to assume the form of King Thordan and his Knights Twelve. The Knights Twelve wear armor and use abilities similar to those seen in the Final Fantasy VII summon. While King Thordan is the main enemy he uses an attack called Knights of the Round to summon the other knights (who then use one of their own moves) and uses Ultimate End as a last ditch attack.

In addition, Sers Adelphel, Grinnaux, and Charibert, are fought as individual bosses within the Vault instanced dungeon.

In the Minstrel's Ballad version of the fight, Thordan uses Knights of the Round in the last phase several times, calling different knights to his aid each time.

Final Fantasy XVEdit


Spirits of the former kings of Lucis.

The Knights of the Round appear in the Final Fantasy XV Universe as the spirits of former kings of Lucis. They reside within the Ring of the Lucii, passing on their powers and knowledge to new kings that inherit the ring, or to whomever they deem worthy of wearing it.

According to the Final Fantasy XV Scenario Ultimania, the statues were created 2000 years ago to serve as coffins to each hold the soul of a dead king. From these coffins, the kings would await the coming of the "Chosen King." The statues were also intended to serve as the Wall that protects the kingdom of Lucis.[2]

Spoiler warning: Plot and/or ending details follow. (Skip section)

In Kingsglaive: Final Fantasy XV, Nyx Ulric wears the ring and beseeches the kings of old to lend him their powers so that he may defeat Glauca. The kings agree in exchange for his life. The kings aid Nyx by activating the Old Wall, giant statues that come to life when possessed by the spirit of a king, which fight the giant daemons that Niflheim has set loose on Insomnia.


The old kings combine their powers in the afterlife.

In Final Fantasy XV, Noctis travels across the world seeking the royal arms that belonged to his ancestors, each possessing the power of one of the kings. During Noctis's final battle with Ardyn Izunia, the kings witness their fight beneath the Citadel. Noctis sits on the throne and summons the kings, who one by one fuse with Noctis and are absorbed by the ring, which kills him. The spirit of his father Regis delivers the final blow. In the beyond, the kings join Noctis in destroying Ardyn's corrupted spirit, ending the Starscourge and restoring the light to Eos.

Spoilers end here.

Final Fantasy Type-0Edit

In the official novel version, the Knights of the Round appeared as a powerful Eidolon instead of Alexander. They are thirteen 30-meter tall warriors in red armor summoned by Kurasame, who has become a l'Cie soon after Caetuna died earlier in the story.

Theatrhythm Final Fantasy Curtain CallEdit

TFFCC Knights of the Round
These extraordinary knights sat equal to Arthur, serving in the name of justice. Their incessant blows smash all before them. Their violence and power are the greatest of all summons. There is no opposing them.

The Knights of the Round appear in the rhythm-action series as the ultimate summon. Only a few characters can naturally call forth the knights, and their signature attack, Ultimate End, deals extreme damage to enemies. Because of the attack's power, failing to get a single Critical trigger in the Feature Drive will fail to summon the knights. Alternatively, equipping the Knights' Magicite ensures that any character can summon them, and that they'll be summoned successfully.

The characters that can summon the Knights are:

Theatrhythm Final Fantasy All-Star CarnivalEdit

The Knights of the Round return as the ultimate summon, and as before, only a few characters can summon them exclusively. Their signature attack, Ultimate End, deals extreme damage to all monsters present in the music stage.

The following characters that can summon the knights are:

Pictlogica Final FantasyEdit

Edgar - Chainsaw2This article or section is a stub about an ability in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Airborne BrigadeEdit

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Airborne Brigade. You can help the Final Fantasy Wiki by expanding it.

Mobius Final FantasyEdit

MFF Knights of the Round FFVII
Impresario-ffvi-iosThis article or section is a stub in Mobius Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy: Unlimited AfterEdit

The Knights of the Round are summoned by Kaze to destroy the Object Novas around the world.

  • A bladestorm of bonds, Sword Viridian!
  • The squall of fortitude, Kingdom Blue!
  • And finally, a prideful gale, Warrior Platinum!

Followed by saying: "Slaughter! I summon you, KNIGHTS OF THE ROUND!"

Final Fantasy Trading Card GameEdit

FFTCG PR-104 Knights of the Round

The Knights of the Round appear on a Shine-elemental card with their Theatrhythm Final Fantasy Curtain Call artwork.

Triple TriadEdit

489a Knights of the Round FF VII

Knights of the Round from Mobius Final Fantasy appear in the Triple Triad playable via Final Fantasy Portal App.

Non-Final Fantasy guest appearancesEdit

Blood of BahamutEdit

Blood of Bahamut - KOTR

Artwork of Gration in Blood of Bahamut.

Gration, the upgraded version of Gigant, bears a strong resemblance to the Knights of the Round.


Jlist ffvii knight fig

Knights of the Round appear in the Final Fantasy Creatures range of figurines.



The Knights of the Round Table are the main characters in the Arthurian legends of Britain. King Arthur was the leader of the knights, wielding the sword Excalibur. When called, the knights assembled at the Round Table. According to legend, Arthur was betrayed by Mordred, in some accounts held to be his own son. Arthur assembled his knights to a battle to the last man with the traitor, in which Mordred was slain and King Arthur was fatally wounded. Sir Bedivere, the only survivor, took the King to Avalon to rest until he was needed to rule Britain again.


  • Knights of the Round has the longest summon animation in Final Fantasy VII. The sequence can be skipped with the Vincent Mug glitch.
  • When asked whether the Knights of the Round in Final Fantasy VII are the Cetra that sealed away Jenova two thousand years ago, Director Yoshinori Kitase answered: "Everyone’s thinking too deeply, reading between the lines too much. That makes it difficult because if you think about it that way, we might have to make it that way. That's definitely not true."[3]
  • As revealed in Final Fantasy XIV: Heavensward, Three out of Thirteen members are named "King Thordan I", "Flavien de Fortemps", and "Sylvetrel de Dzemael". The names of the other members remain unknown.


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