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FFVII Summon Materia Single Slot Knights of Round, referred to as Knights of the Round in its receipt message, is the most powerful Summon Materia in Final Fantasy VII. It summons a group of thirteen knights, based on the Knights of the Round Table from the Arthurian legend. The knights perform Ultimate End, which deals thirteen hits of immense damage to all opponents that ignores their Magic def.

Obtaining the Knights of Round Materia gains the player the Knights of the Round achievement in the PC version re-release and the Roundtable Destruction trophy in the PlayStation 4 release.

ProfileEdit

The knights' summon attack is called Ultimate End and strikes the enemy party multiple times. The knights each attack with different weapons and spells:

  • The first knight attacks with a longsword that looks like Cloud's Rune Blade.
  • The second knight attacks with a lance.
  • The third knight attacks with a rod and casts what looks like Fire magic.
  • The fourth knight attacks with a mace.
  • The fifth knight attacks with a longsword.
  • The sixth knight attacks with a hammer.
  • The seventh knight attacks with a wand and casts what looks like Blizzard magic.
  • The eighth knight attacks with a trident.
  • The ninth knight attacks with a staff and casts Comet on the target.
  • The tenth knight attacks with a naginata.
  • The eleventh knight attacks with a battle axe.
  • The twelfth knight attacks with a sword.
  • The thirteenth knight attacks with Excalibur.[1]

Although not stated in the game, the final knight is King Arthur (アーサー王, Āsā-ō?) and he has a grander entrance and attack.[1] This particular knight was released as a figure as part of the first Final Fantasy Creatures set with the given name of Arthur. The next-to-last two knights should be Gawain and Lancelot, since it's believed that Gawain wielded an axe and Lancelot a sword, the Arondight.

When asked whether the Knights of the Round in Final Fantasy VII are the Cetra that sealed away Jenova two thousand years ago, Director Yoshinori Kitase answered: "Everyone’s thinking too deeply, reading between the lines too much. That makes it difficult because if you think about it that way, we might have to make it that way. That's definitely not true."[2]

Knights of the Round has the longest summon animation in Final Fantasy VII. The sequence can be skipped with the Vincent Mug glitch.

ObtainedEdit

The Knights of Round Materia is obtained from Round Island, a hidden island in the northeast of the world map. This can only be accessed with a Gold Chocobo.

StatsEdit

GrowthEdit

Level AP required
1 0
2 50,000
3 200,000
4 300,000
4 500,000

AbilityEdit

Ability MP cost Power Effect
Ultimate End 250 80 Heavy non-elemental damage on all enemies. Ignores Magic def. Damage is the cumulative sum of 13 hits.

UseEdit

Ultimate End - Knights of Round summon sequence - FFVII

Ultimate End - Knights of Round summon sequence - FFVII

Ultimate End

The Knights of Round cost 250 MP to summon, and perform Ultimate End. This attack summons the thirteen medieval knights to attack all enemies in succession, dealing heavy non-elemental damage, which cannot be reflected and ignores their magic defense. Each attack is equal to 5x the base magic damage.

Knights of Round is the most powerful summon in the game, and can deal up to 129,987 damage to a single target. One use of Knights of Round is enough to kill most enemies except the Emerald and Ruby Weapons, the final boss, and Chocobos (which cannot be killed). Due to its high MP cost, and long summon animation, it is not practical to use most of the time.

Knights of Round can be paired with a few Support Materia for unique effects, though this is generally not required. For instance, if paired with Steal as Well, it will allow for for 13 attempts at stealing from the enemy. If paired with Magic Counter, the character can perform the attack without using up a turn. MP Turbo can be used to deal even more damage than usual, though this is often unnecessary.

Knights of the Round is the only Summon Materia that will not work with Quadra Magic, regardless of whether it is linked to the specific Knights of Round Materia or to Master Summon Materia. However, there is a cumbersome way around this: if the player equips Magic Counter with Master Summon, and Quadra Magic with another Master Summon, there is a small (less than 1%) chance to counterattack with four Knights of the Round attacks.

Equipping the Knights of Round Materia comes with major stat changes. It brings -10% HP, but +20% MP, +8 Magic, and +8 Magic def. The HP change is a drawback, but it provides no other penalties, and its boosts to MP, Magic, and Magic def are excellent for spellcasters. It is normally best given to spellcasters with an existing high Magic stat to further benefit and improve their spellcasting abilities, including with Knights of Round itself. These include Cloud, Red XIII, Yuffie, Cait Sith, and Vincent.

Knights of Round is the best Materia to give to Barret because it can hold the largest amount of AP of any summon, which benefits his Missing Score ultimate weapon greatly. The easiest way to improve Missing Score is to continually master Knights of Round, and give several mastered Knights of Round to Barret.

GalleryEdit

EtymologyEdit

The Knights of the Round Table are the main characters in the Arthurian legends of Britain. King Arthur was the leader of the knights, wielding the sword Excalibur. When called, the knights assembled at the Round Table. According to legend, Arthur was betrayed by Mordred, in some accounts held to be his own son. Arthur assembled his knights to a battle to the last man with the traitor, in which Mordred was slain and King Arthur was fatally wounded. Sir Bedivere, the only survivor, took the King to Avalon to rest until he was needed to rule Britain again.

ReferencesEdit

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