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A warrior trained in the ways of the sword. The knight's job command Arts of War enables the use of abilities that destroy equipment or devastate attributes.

Description in The Ivalice Chronicles

The knight is a job from Final Fantasy Tactics. It is the first real physical job acquired, with abilities that focus mainly on disabling hume characters by lowering their stats or destroying their equipment. The rend equipment abilities will fail against a target who has equipped the support ability Safeguard and will do damage equal to a normal attack if the target lacks the corresponding equipment (in all newer versions of the game).

The knight is unlocked by a level 2 squire, and must be learned to unlock monk.

While the sprites of knights from the Order of the Northern Sky and the Order of the Southern Sky use almost the same color scheme as with the player-controlled job, they can be distinguished by examining the emblem color on the cape. Blue emblem represents the Northern Sky, and red emblem is of the Southern Sky. If the player recruits enemy knights into their roster, their sprite color will change to the default knight when recruited.

Gameplay[]

Overview[]

A knight has strong equipment and stats and can act as a mixed fighter, employing both physical and magick damage. This helps circumvent the job's weaknesses, namely their speed (they cannot equip speed-boosting green beret/thief's cap) and mobility.

A knight parrying an enemy attack.

A knight parrying an enemy attack.

The knight's Parry reaction ability provides an early means to block physical attacks, and is specially useful on classes that cannot equip shields (rods and the main gauche are weapons that work with Parry due to their high block stats, with the dancer's cloth being the highest, though charging/performing characters cannot react with this), although it supplements the defenses of those who can; in the lategame, knights can use Parry with the defender sword, which provides the highest physical evasion of all weapons. Its support abilities can play a niche for certain jobs, such as giving more frail jobs, such as the black mage, the ability to equip shields and heavy armor, and allows the hatless monks to equip helmets.

Knights remain useful through the early game thanks to their high offensive stats, high survivability, and stat-based rend skills. However, they tend to be outclassed by dragoons thanks to their increased mobility and ranged attack options with Jump, as well the "special knights" (such as Agrias Oaks' holy knight), which boast unique abilities.

Nevertheless, knights are still a force to be reckoned with throughout the game, and can become formidable with certain abilities from other jobs, such as using ninja's Dual Wield while equipped with a blood sword to heal with (right hand strikes first whereas left hand is a second strike that will miss fallen enemies) and a knight sword to finish an enemy, or survive when being given evasive reaction abilities like the samurai's Shirahadori or Archer's Bane versus bows.

A knight using rend skills to destroy a unit's equipment (top) and lowering stats (bottom) in battle.

Rend Speed is particularly useful to slowing down healing chocobos or bosses, and Rend Weapon makes ranged weapons, polearms' damage bonus from Jump, sword abilities, and even some reaction abilities like Counter or Parry (requires a weapon), ineffective.

To improve the success rate of the rend skills, the squire's Equip Axes can destroy equipment more accurately due to their high base weapon strength (ignoring random damage similar to flails for a squire or a dual-wielding ninja can use for an extra rend attempt) and Fundaments can increase their physical attack with Focus. The geomancer can equip an axe as well as use Attack Boost to improve rend success. Knights can also be given the archer's Concentration support skill, but it will not guarantee success of rend. Alternatively, they can also be given orator's Equip Guns or the archer's Equip Crossbows support skills to use their rend skills from afar.

Rend Armor and Rend Helm may help for the tactician mode difficulty in The Ivalice Chronicles as well as late game enemies having higher HP and no longer a worst zodiac compatibility type between humans to frequently miss. Those two abilities can also decrease the max MP of enemies if equipment, such as robes, increased it, which can also slow down summoners, who have expensive spells.

Since knights have high durability, they can act as tanks, and are excellent when given chemist's Items job command as well Throw Items, allowing them to also provide support and healing. They can also equip robes to increase MP and their magick stat is average, allowing the use of White Magicks or Time Magicks without many drawbacks.

Unlocking[]

The knight is unlocked by a level 2 squire.

In The War of the Lions, leveling knight to level 3 unlocks the monk, and leveling it to level 4 along with separate level requirements for dragoon and monk unlocks samurai. Mastering the job as well as getting the jobs samurai, ninja, geomancer, black mage, and dragoon to level 8, and having 20 kills with the character (meaning the enemy is crystallized or dropped a treasure chest) is needed to unlock the dark knight job. The job unlock level requirements tend to be a little lower in the PlayStation version.

Stats and equipment[]

The knight boasts some of the highest offensive stats, with high HP and Physical Attack, while having average MP and Magick Attack and the ability to equip robes to benefit magick-use knights can act as a mixed fighter, employing both physical and magick damage, which helps circumvent the job's weaknesses, namely their Speed (they cannot equip speed-boosting green beret/thief's cap, and have average Speed at 8) and mobility (standard Movement and Jump rates at 3 each).

The knight is the first available job capable of equipping heavy armor. As well as being able to equip swords, it is also among the few jobs that can equip knight swords, the others being Ramza's gallant knight (in chapter 4), the arduous to unlock dark knight (exclusive to the War of the Lions version), the "special knights" (holy knight, divine knight, sword saint, and templar), and the sky pirate.

In addition to the wide array of equipment the knight has access to, it also has many of the support abilities used to enable other jobs to equip them.

Abilities[]

The job costs 3,750 JP to master.

Arts of War[]

The Dual Wield ability (acquired using the ninja job) allows the player to take two chances at "rending" equipment and statistics. For example, players can rend an enemy's speed twice in one turn.

In the PlayStation version, the equipment-rending abilities are useless against enemies that cannot equip armor or weapons (i.e. "monsters"). This was changed in later versions to make the rend equipment abilities deal normal attack damage against enemies who lack equipment.

Name Range Effect Speed JP Needed Description
Rend Helm
(Head Break)
Depends on equipped weapon 0 Now 300 Destroys the item equipped on the target's head.
Effect: Destroy Headgear
Success Rate: 45 + Physical Attack + Weapon Strength
Rend Armor
(Armor Break)
Depends on equipped weapon 0 Now 400 (original)
350 (subsequent releases)
Destroys the item equipped on the target's body.
Effect: Destroy Armor
Success Rate: 40 + Physical Attack + Weapon Strength
Rend Shield
(Shield Break)
Depends on equipped weapon 0 Now 300 (original)
250 (subsequent releases)
Destroys the target's equipped shield.
Effect: Destroy Shield
Success Rate: 55 + Physical Attack + Weapon Strength
Rend Weapon
(Weapon Break)
Depends on equipped weapon 0 Now 400 (original)
350 (subsequent releases)
Destroys the target's equipped weapon.
Effect: Destroy Weapon
Success Rate: 30 + Physical Attack + Weapon Strength
Rend MP
(Magic Break)
Depends on equipped weapon 0 Now 250 (original)
200 (subsequent releases)
Reduces the target's MP.
Amount: 50% of Target's Max MP
Success Rate: 50 + Physical Attack
Rend Speed
(Speed Break)
Depends on equipped weapon 0 Now 250 Reduces the target's Speed.
Amount: -2 Speed
Success Rate: 50 + Physical Attack
Rend Power
(Power Break)
Depends on equipped weapon 0 Now 250 Reduces the target's physical attack power.
Amount: -3 Physical Attack
Success Rate: 50 + Physical Attack
Rend Magick
(Mind Break)
Depends on equipped weapon 0 Now 250 Reduces the target's magickal attack power.
Amount: -3 Magic Attack
Success Rate: 50 + Physical Attack

Reaction abilities[]

Name Description Trigger JP Needed
Parry
(Weapon Guard)
Block physical attacks with the equipped weapon. Physical Attack 200

Support abilities[]

Name Description JP Needed
Equip Heavy Armor
(Equip Armor)
Equip helms and armor, regardless of job. 500
Equip Shields
(Equip Shield)
Equip shields, regardless of job. 250
Equip Swords
(Equip Sword)
Equip swords, regardless of job. 400

Other appearances[]

Pictlogica Final Fantasy[]

PFF Knight Enemy

The Knight appears as an enemy.

Final Fantasy Record Keeper[]

FFRK Knight FFT
Baknamy FFTA2This section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Brave Exvius[]

Knight FFT from FFBE enemy sprite
Baknamy FFTA2This section about an enemy in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Trading Card Game[]

The knight appears in Final Fantasy Trading Card Game as Ice-elemental Forward cards.

Non-Final Fantasy guest appearances[]

Knights of the Crystals[]

Knight appears as a card in the Ivalice Special Arena has a limited-time special arena with eighteen floors.

Gallery[]

Etymology[]

A knight is a mounted soldier in armor who served his sovereign or lord in the Middle Ages. The word comes from Old English cniht ("boy" or "servant"), a cognate of the German word Knecht ("servant, bondsman, vassal"). In most European languages (with the notable exception of English), the word for "knight" comes from "horse", thus implying that a knight is a "noble horseman" or a "horse-mounted nobleman". The English noun cavalier, an archaic term for a mounted soldier, traces its roots to Latin, and is closer in meaning to the "horseman" of Romance languages.