A brave and chivalrous warrior of unmatched skill. Uses a knight's sword to unleash the Arts of War.
Description
Knight is a job from Final Fantasy Tactics. It is the first real physical job acquired, with abilities that focus mainly on disabling hume characters by lowering their stats or destroying their equipment. The Rend equipment abilities will fail against a target who has equipped the support ability Safeguard and will do damage equal to a normal attack if the target lacks the corresponding equipment. The job costs 3,750 JP to master.
In the War of the Lions, leveling Knight to level 3 unlocks the Monk, and leveling it to level 4 along with separate level requirements for Dragoon and Monk unlocks Samurai. Mastering the job as well as getting the jobs Samurai, Ninja, Geomancer, Black Mage, and Dragoon to level 8, and having 20 kills with the character (meaning the enemy is crystallized or dropped a treasure chest) is needed to unlock the Dark Knight job. The job unlock level requirements tend to be a little lower in the PlayStation version.
While the sprites of knights from the Order of the Northern Sky and the Order of the Southern Sky use almost the same color scheme as with the player-controlled job, they can be distinguished by examining the emblem color on the cape. Blue emblem represents the Northern Sky, and red emblem is of the Southern Sky.
Stats[]
Prerequisite | Weapons | Helmet | Armor | Equip Shields? |
---|---|---|---|---|
Lv. 2 Squire | Swords, Knight Swords | Helmets | Armor, Robes | Yes |
Move Rate | Jump Rate | Speed | Physical Evasion Rate | Base Attack | Base Magic | Base HP | Base MP |
---|---|---|---|---|---|---|---|
3 | 3 | 8 | 10% | High | Average | High | Average |
Abilities[]
Arts of War[]
Knight job command. Enables the use of "Rend" skills that destroy equipment or reduce attributes.
Description
The Dual Wield ability (acquired using the Ninja job) allows the player to take two chances at "rending" equipment and statistics. For example, players can rend an enemy's speed twice in one turn.
In the PlayStation version, the first four abilities are useless against enemies that cannot equip armor or weapons (i.e. "monsters").
Name | Range | Effect | Speed | JP Needed |
---|---|---|---|---|
Rend Helm (Head Break) |
Depends on equipped weapon | 0 | Now | 300 |
A technique that destroys the item equipped on the target's head. Effect: Destroy Headgear Success Rate: 45 + Physical Attack + Weapon Strength | ||||
Rend Armor (Armor Break) |
Depends on equipped weapon | 0 | Now | 400 |
A technique that destroys the item equipped on the target's body. Effect: Destroy Armor Success Rate: 40 + Physical Attack + Weapon Strength | ||||
Rend Shield (Shield Break) |
Depends on equipped weapon | 0 | Now | 300 |
A technique that destroys the target's equipped shield. Effect: Destroy Shield Success Rate: 55 + Physical Attack + Weapon Strength | ||||
Rend Weapon (Weapon Break) |
Depends on equipped weapon | 0 | Now | 400 |
A technique that destroys the target's equipped weapon. Effect: Destroy Weapon Success Rate: 30 + Physical Attack + Weapon Strength | ||||
Rend MP (Magic Break) |
Depends on equipped weapon | 0 | Now | 250 |
A technique that reduces the target's MP. Amount: 50% of Target's Max MP Success Rate: 50 + Physical Attack | ||||
Rend Speed (Speed Break) |
Depends on equipped weapon | 0 | Now | 250 |
A technique that reduces the target's Speed. Amount: -2 Speed Success Rate: 50 + Physical Attack | ||||
Rend Power (Power Break) |
Depends on equipped weapon | 0 | Now | 250 |
A technique that reduces the target's physical attack power. Amount: -3 Physical Attack Success Rate: 50 + Physical Attack | ||||
Rend Magick (Mind Break) |
Depends on equipped weapon | 0 | Now | 250 |
A technique that reduces the target's magickal attack power. Amount: -3 Magic Attack Success Rate: 50 + Physical Attack |
Reaction abilities[]
Name | Description | Trigger | JP Needed |
---|---|---|---|
Parry (Weapon Guard) |
Block physical attacks with the equipped weapon. | Physical Attack | 200 |
Support abilities[]
Name | Description | JP Needed |
---|---|---|
Equip Heavy Armor (Equip Armor) |
Equip helms and armor, regardless of job. | 500 |
Equip Shields (Equip Shield) |
Equip shields, regardless of job. | 250 |
Equip Swords (Equip Sword) |
Equip swords, regardless of job. | 400 |
Gameplay[]
The Knight is the first available job capable of equipping heavy armor. It boasts some of the highest offensive stats, with high HP and attack, while having average MP and magick and the ability to equip robes to benefit magick-use. A Knight can act as a mixed fighter, employing both physical and magick damage, which helps circumvent the job's weaknesses, which are their speed (they cannot equip speed-boosting Green Beret/Thief's Cap) and mobility. The Knight is among the few jobs that can equip knight swords, the others being Ramza's Squire (on Chapter 4), the arduous to unlock Dark Knight, the "special knights" (Holy Knight, Divine Knight, Sword Saint, and Templar), and the Sky Pirate.
The Knight's Parry reaction ability provides an early means to block physical attacks, and is specially useful on classes that cannot equip shields (rods and the Main Gauche are weapons that work with parry due to their high block stats, with the Dancer's cloth being the highest, though charging/performing characters cannot react with this), although it supplements the defenses of those who can. Its support abilities can play a niche for certain jobs, such as giving more frail jobs, such as the Black Mage, the ability to equip shields and heavy armor, and allows the hatless Monks to equip helmets.
Knights remain useful through the early game thanks to their high offensive stats, and stat-based Rend skills. However, they tend to be outclassed by Dragoons thanks to their increased mobility and ranged attack options with Jump, as well the "special knights", which boast unique abilities.
Nevertheless, Knights are still a force to be reckoned with throughout the game, and can become formidable with certain abilities from other jobs, such as using Ninja's Dual Wield while equipped with a Blood Sword to heal with (right hand strikes first whereas left hand is a second strike that will miss fallen enemies) and a knight sword to finish an enemy, or survive when being given evasive reaction abilities like the Samurai's Shirahadori or Archer's Bane versus bows.
Rend Speed is particularly useful to slowing down healing chocobos or bosses, and Rend Weapon makes ranged weapons, polearms' damage bonus from Jump, sword abilities, and even some reaction abilities like Counter or Parry (requires a weapon), ineffective.
To improve the success rate of the Rend skills, the Squire's Equip Axes can destroy equipment more accurately due to their high base weapon strength (ignoring random damage similar to flails for a Squire or a dual-wielding Ninja can use for an extra rend attempt) and Fundaments can increase their physical attack with Focus. The Geomancer can equip an axe as well as use Attack Boost to improve rend success. Knights can also be given the Archer's Concentration support skill, but it will not guarantee success. Alternatively, they can also be given Orator's Equip Guns or the Archer's Equip Crossbows support skills to use their Rend skills from afar.
Since Knights have high durability, they can act as tanks, and are excellent when given Chemist's Item job command, allowing them to also provide support and healing.
Other appearances[]
Dissidia Final Fantasy NT[]
Pictlogica Final Fantasy[]
The Knight appears as an enemy.
Final Fantasy Airborne Brigade[]
- Ability Cards
- Legend Cards
Final Fantasy Record Keeper[]
Final Fantasy Brave Exvius[]
Final Fantasy Trading Card Game[]
Knight appears in Final Fantasy Trading Card Game as Ice-elemental Forward cards.
Non-Final Fantasy guest appearances[]
Knights of the Crystals[]
Knight appears as a card in the Ivalice Special Arena has a limited-time special arena with eighteen floors.
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Etymology[]
knight is a mounted soldier in armor who served his sovereign or lord in the Middle Ages. The word comes from Old English cniht ("boy" or "servant"), a cognate of the German word Knecht ("servant, bondsman, vassal"). In most European languages (with the notable exception of English), the word for "knight" comes from "horse", thus implying that a knight is a "noble horseman" or a "horse-mounted nobleman". The English noun cavalier, an archaic term for a mounted soldier, traces its roots to Latin, and is closer in meaning to the "horseman" of Romance languages.
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