Valiant warriors who protect allies low on HP.


The Knight is a job in Final Fantasy V, obtained after the Wind Crystal shatters. It is the first heavy armor job and has the highest Strength stat of all heavy armor jobs until the Advance port, where Gladiator is slightly stronger.

The Knight is the third highest in Stamina, being beaten out by the Berserker and Monk, and is one of three jobs capable of wielding the powerful knight swords, the others being the Freelancer and the Gladiator.

Mastering the Knight on all characters in the mobile and Steam versions earns the player the achievement "Master of Attack & Defense".

Profile[edit | edit source]

The party is clad in armor. The men wear red, the women wear blue, and Krile wears pink.

Abilities[edit | edit source]

The Knight's main ability, Guard, safeguards the user against physical attacks until their next turn. Their innate ability, Cover, makes the Knight take all physical damage for HP Critical allies. Both can be combined, as while using Guard, the Knight takes no damage even when covering for allies.

Cover will never activate if the character that would be covered is afflicted with either Petrify, Zombie, Instant Death, Sleep, Paralyze, Confuse, Berserk or Stop, or is off-screen.

Guard will not stop statuses that would be inflicted from physical attacks, and will still take damage from Sap. A useful combination in tangent with Guard is Counter, as counterattacks activate during Guard.

The Knight is one of the few classes capable of equipping the Mythril Gloves, Genji Gloves, Gauntlets, and Titan's Gloves. The Knight job is also one of two specialized jobs (not counting the Freelancer) capable of using the powerful knight swords.

The Two-Handed ability allows any character to wield one weapon with both hands, and raises that character's Strength to a base value of 37, which is applied before other stat bonuses.

Equip Swords gives characters the Knight's base Strength unless otherwise already at a higher value.

Upon mastery, Freelancers and Mimes gain the Knight's base Strength, Agility and Stamina unless they already have a higher base from another mastered job.

Level-up abilities[edit | edit source]

Level 1 Ability
Mobile/PC Name Cover
Advance Name Cover
Anthology Name Cover
AP Required 10
Type Passive
Description Take hits for allies who cannot protect themselves.
Information Any job will automatically protect critical allies. Not recommended for spell caster jobs.
Level 2 Ability
Mobile/PC Name Guard
Advance Name Guard
Anthology Name Guard
AP Required 30
Type Command
Description Completely absorb a direct physical attack.
Information Lets any job use the Guard command.
Level 3 Ability
Mobile/PC Name Two-Handed
Advance Name Two-Handed
Anthology Name 2 Handed
AP Required 50
Type Passive
Description Use both hands when wielding swords, katanas or axes to inflict twice the damage.
Information By sacrificing the ability to equip a shield, the character can hold a sword in two hands to deal twice the damage.
Level 4 Ability
Mobile/PC Name Equip Shields
Advance Name Equip Shield
Anthology Name EqShield
AP Required 100
Type Passive
Description Gain the ability to equip shields.
Information Any job with this ability will be able to equip shields.
Level 5 Ability
Mobile/PC Name Equip Armor
Advance Name Equip Armor
Anthology Name EqArmor
AP Required 150
Type Passive
Description Gain the ability to wear armor.
Information Any job with this ability will be able to equip heavy armor.
Level 6 Ability
Mobile/PC Name Equip Swords
Advance Name Equip Sword
Anthology Name EqSword
AP Required 350
Type Passive
Description Gain the ability to wield swords.
Information Any job with this ability will be able to equip swords and knight swords.

Recommended setups[edit | edit source]

Knights deal damage with physical attacks while protecting party members who are low on HP.

  • Guard + Cover + Counter: This setup allows the Knight to nullify physical damage while protecting any party member low on HP, and has a 50% chance to counter any physical attack done to them with their own attack. This setup is useful especially when reviving KO'd party members with Phoenix Down, Raise, or Revive.
  • Two-Handed/Dual-Wield/Rapid Fire: Common physical attack setups. Out of the three, Dual-Wield may prove to be more useful as one can equip two separate weapons, allowing the Knight to equip one weapon for offense, and another for defensive capabilities, such as the Defender. Rapid Fire can be used to attack with one weapon multiple times while keeping a shield, though its random nature can get the party into trouble with various enemies.
  • Undead - Provides defensive capabilities to the Knight at the cost of having a harder time healing. Allows the Knight to prevent HP draining moves and Instant Death moves will fully heal their HP. Undead will not stop Sap or Poison from damaging them, however.
  • Berserk - Allows the Knight to attack with 50% more Attack Power without having to sacrifice defense, but cannot be used for anything else.

Other appearances[edit | edit source]

Dissidia Final Fantasy NT[edit | edit source]

Since Bartz has a new moveset based on the classes in Final Fantasy V, he now has a move based on the Knight job. Knight is an HP attack that is a counter-block attack: once the enemy hits the shield, Bartz will counter-attack with two swipes with his Brave Blade, dealing HP damage.

Final Fantasy Record Keeper[edit | edit source]

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Gallery[edit | edit source]

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