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Valiant warriors who protect allies low on HP.


The Knight is a job in Final Fantasy V, obtained after the Wind Crystal shatters. It is the first heavy armor job and has the highest Strength stat of all heavy armor jobs until the Advance port, where Gladiator is slightly stronger.

The Knight is the third highest in Stamina, being beaten out by the Berserker and Monk, and is one of three jobs capable of wielding the powerful Knight swords, the others being the Freelancer and the Gladiator.

Mastering the Knight on all characters in the mobile and Steam versions earns the achievement "Master of Attack & Defense".


The party is clad in armor. The men wear red, the women wear blue, and Krile wears pink.


The Knight's main ability, Guard, safeguards the user against physical attacks until their next turn. Their innate support ability, Cover, makes the Knight take all physical damage for HP Critical allies. Both can be combined, as while using Guard, the Knight takes no damage even when covering for allies.

Cover will never activate if the character that would be covered is afflicted with Petrify, Zombie, Instant Death, Sleep, Paralyze, Confuse, Berserk or Stop, or is off-screen.

Guard will not stop statuses that would be inflicted from physical attacks, and will still take damage from Sap. A useful combination in tangent with Guard is Counter, as counterattacks activate during Guard.

The Knight is one of the few jobs capable of equipping the Mythril Gloves, Genji Gloves, Gauntlets, and Titan's Gloves accessories. It is also one of two specialized jobs (not counting the Freelancer) capable of using the powerful knight swords.

Any job equipped with the Two-Handed support ability can wield one weapon with both hands, and will gain their character's base Freelancer Strength +13 if their default stat is lower.

Equip Swords gives characters the Knight's base Strength unless they otherwise already have a higher value.

Upon mastery, Freelancers and Mimes gain the Knight's base Strength, Agility and Stamina unless they already have a higher base from another mastered job.

Level-up abilities[]

Guard is the job's innate command ability, able to be equipped on the character's other jobs after leveling Knight up to Level 3. The Knight's innate support abilities are Cover and the abilities to equip shields, light and heavy armor, and swords and knight swords.

Level 1 Ability
Mobile/PC Name Cover
Advance Name Cover
Anthology Name Cover
AP Required 10
Type Support
Innate Y
Description Take hits for allies who cannot protect themselves.
Information Any job will automatically protect critical allies. Not recommended for spell caster jobs.
Level 2 Ability
Mobile/PC Name Guard
Advance Name Guard
Anthology Name Guard
AP Required 30
Type Command
Innate Y
Description Completely absorb a direct physical attack.
Information Lets any job use the Guard command.
Level 3 Ability
Mobile/PC Name Two-Handed
Advance Name Two-Handed
Anthology Name 2 Handed
AP Required 50
Type Support
Innate N
Description Use both hands when wielding swords, katanas or axes to inflict twice the damage.
Information Any job equipped with this ability will be able to wield one weapon with both hands, and will gain their character's base Freelancer Strength +13 if their default stat is lower.
Level 4 Ability
Mobile/PC Name Equip Shields
Advance Name Equip Shields
Anthology Name EqShield
AP Required 100
Type Support
Innate Y
Description Gain the ability to equip shields.
Information Any job with this ability will be able to equip shields.
Level 5 Ability
Mobile/PC Name Equip Armor
Advance Name Equip Armor
Anthology Name EqArmor
AP Required 150
Type Support
Innate Y
Description Gain the ability to wear armor.
Information Any job with this ability will be able to equip light and heavy armor.
Level 6 Ability
Mobile/PC Name Equip Swords
Advance Name Equip Swords
Anthology Name EqSword
AP Required 350
Type Support
Innate Y
Description Gain the ability to wield swords.
Information Any job with this ability will be able to equip swords and knight swords, and will gain their character's base Freelancer Strength +23 if their default stat is lower.

Recommended setups[]

Knights deal damage with physical attacks while protecting party members who are low on HP.

  • Guard + Cover + Counter: This setup allows the Knight to nullify physical damage while protecting any party member low on HP, and has a 50% chance to counter any physical attack done to them with their own attack. This is useful especially when reviving KO'd party members with a Phoenix Down, Raise, or Revive.
  • Two-Handed/Dual-Wield/Rapid Fire: Common physical attack setups. Out of the three, Dual-Wield may prove to be more useful as one can equip two weapons, allowing the Knight to equip one weapon for offense, and another for defensive capabilities, such as the Defender. Rapid Fire can be used to attack with one weapon multiple times while keeping a shield, though its random nature can get the party into trouble with various enemies.
  • Undead - Provides defensive capabilities at the cost of having a harder time healing. Allows the Knight to prevent HP-draining moves while Instant Death moves will fully heal their HP. Undead will not stop Sap or Poison from damaging them, however.
  • Berserk - Allows the Knight to attack with 50% more Attack Power without having to sacrifice defense, but cannot be used for anything else.

Other appearances[]

Dissidia Final Fantasy NT[]

Since Bartz has a new moveset based on the jobs in Final Fantasy V, he has a move based on the Knight job. Knight is an HP attack that is a counter-block: once the enemy hits the shield, Bartz will counter-attack with two swipes with his Brave Blade, dealing HP damage.

Dissidia Final Fantasy Opera Omnia[]

Similar to Bartz's moveset in Dissidia Final Fantasy NT, the main cast of V borrows abilities from several different jobs as an homage to the Freelancer/Mime jobs.

Bartz's Base Ability is the Level 3 Knight ability Doublehand (Two-Handed). Through the special mechanic Final Fantasy V characters possess in Opera Omnia, Bartz can "Master" this ability after enough uses changing it into Doublehand+.

Galuf's Base Ability is the Level 1 Knight ability Cover. Galuf can also "Master" this attack, transforming it into Cover+.

Final Fantasy Record Keeper[]

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Final Fantasy Trading Card Game[]

Knight from Final Fantasy V appears in Final Fantasy Trading Card Game as Water-elemental Forward cards.