Valiant warriors who protect allies low on HP.Description
The Knight is a job in Final Fantasy V, obtained after the Wind Crystal shatters. It is the first heavy armor job and has the highest Strength stat of all heavy armor jobs until the Advance port, where Gladiator is slightly stronger.
The Knight is the third highest in Stamina, being beaten out by the Berserker and Monk, and is one of three jobs capable of wielding the powerful Knight swords, the others being the Freelancer and the Gladiator.
The party is clad in armor. The men wear red, the women wear blue, and Krile wears pink.
The Knight's main ability, Guard, safeguards the user against physical attacks until their next turn. Their innate support ability, Cover, makes the Knight take all physical damage for HP Critical allies. Both can be combined, as while using Guard, the Knight takes no damage even when covering for allies.
Guard will not stop statuses that would be inflicted from physical attacks, and will still take damage from Sap. A useful combination in tangent with Guard is Counter, as counterattacks activate during Guard.
The Knight is one of the few jobs capable of equipping the Mythril Gloves, Genji Gloves, Gauntlets, and Titan's Gloves accessories. It is also one of two specialized jobs (not counting the Freelancer) capable of using the powerful knight swords.
Any job equipped with the Two-Handed support ability can wield one weapon with both hands, and will gain their character's base Freelancer Strength +13 if their default stat is lower.
Equip Swords gives characters the Knight's base Strength unless they otherwise already have a higher value.
Upon mastery, Freelancers and Mimes gain the Knight's base Strength, Agility and Stamina unless they already have a higher base from another mastered job.
Guard is the job's innate command ability, able to be equipped on the character's other jobs after leveling Knight up to Level 3. The Knight's innate support abilities are Cover and the abilities to equip shields, light and heavy armor, and swords and knight swords.
|Level 1 Ability|
|Description||Take hits for allies who cannot protect themselves.|
|Information||Any job will automatically protect critical allies. Not recommended for spell caster jobs.|
|Level 2 Ability|
|Description||Completely absorb a direct physical attack.|
|Information||Lets any job use the Guard command.|
|Level 3 Ability|
|Anthology Name||2 Handed|
|Description||Use both hands when wielding swords, katanas or axes to inflict twice the damage.|
|Information||Any job equipped with this ability will be able to wield one weapon with both hands, and will gain their character's base Freelancer Strength +13 if their default stat is lower.|
|Level 4 Ability|
|Mobile/PC Name||Equip Shields|
|Advance Name||Equip Shields|
|Description||Gain the ability to equip shields.|
|Information||Any job with this ability will be able to equip shields.|
|Level 5 Ability|
|Mobile/PC Name||Equip Armor|
|Advance Name||Equip Armor|
|Description||Gain the ability to wear armor.|
|Information||Any job with this ability will be able to equip light and heavy armor.|
|Level 6 Ability|
|Mobile/PC Name||Equip Swords|
|Advance Name||Equip Swords|
|Description||Gain the ability to wield swords.|
|Information||Any job with this ability will be able to equip swords and knight swords, and will gain their character's base Freelancer Strength +23 if their default stat is lower.|
- Guard + Cover + Counter: This setup allows the Knight to nullify physical damage while protecting any party member low on HP, and has a 50% chance to counter any physical attack done to them with their own attack. This is useful especially when reviving KO'd party members with a Phoenix Down, Raise, or Revive.
- Two-Handed/Dual-Wield/Rapid Fire: Common physical attack setups. Out of the three, Dual-Wield may prove to be more useful as one can equip two weapons, allowing the Knight to equip one weapon for offense, and another for defensive capabilities, such as the Defender. Rapid Fire can be used to attack with one weapon multiple times while keeping a shield, though its random nature can get the party into trouble with various enemies.
- Undead - Provides defensive capabilities at the cost of having a harder time healing. Allows the Knight to prevent HP-draining moves while Instant Death moves will fully heal their HP. Undead will not stop Sap or Poison from damaging them, however.
- Berserk - Allows the Knight to attack with 50% more Attack Power without having to sacrifice defense, but cannot be used for anything else.
Since Bartz has a new moveset based on the jobs in Final Fantasy V, he has a move based on the Knight job. Knight is an HP attack that is a counter-block: once the enemy hits the shield, Bartz will counter-attack with two swipes with his Brave Blade, dealing HP damage.
Similar to Bartz's moveset in Dissidia Final Fantasy NT, the main cast of V borrows abilities from several different jobs as an homage to the Freelancer/Mime jobs.
Bartz's Base Ability is the Level 3 Knight ability Doublehand (Two-Handed). Through the special mechanic Final Fantasy V characters possess in Opera Omnia, Bartz can "Master" this ability after enough uses changing it into Doublehand+.
Galuf's Base Ability is the Level 1 Knight ability Cover. Galuf can also "Master" this attack, transforming it into Cover+.
Knight from Final Fantasy V appears in Final Fantasy Trading Card Game as Water-elemental Forward cards.