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Airy: Don't dillydally here. Let's go awaken the crystals.
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A well-rounded warrior with excellent offense and defense!

D's Journal job description

Your traditional, all-around sword fighter with excellent defense and offense. With the right tools—swords, shields and armor—they'll get the job done.

Official site's description

Knight job icon.

The Knight is a job in Bravely Default. It is obtained after defeating Argent Heinkel at Lontano Villa.

Much like the traditional Knight in Final Fantasy games, the Knight is a job that has high defensive potential and is somewhat combat-focused. Its specialized weapon are swords, and it favors shields more than helms or other armor. The Knight's abilities focus on manipulating physical attack and defense, both in itself or in its allies, to improve combat ability, although it can also defend its allies from danger thanks to its impeccable defense. Its skillset is Chivalry.

Appearance[edit | edit source]

Much like traditional knights in most incarnations, Knights wear heavy armor, but without helmets. Agnès wears a white dress and black tights underneath her armor, while Edea wears a blue dress and black stockings underneath hers. They wear armored skirts and lack prominent breastplates. Tiz and Ringabel wear leather armor underneath their plate, along with white tabards and capes. Tiz also wears his chainmail hood up, similar to Heinkel.

Proficiency[edit | edit source]

Stats[edit | edit source]


Equipment[edit | edit source]

Swords Axes Spears Rods Staves Daggers Bows Katanas Knuckles Shields Helms Armor

Abilities[edit | edit source]

The Knight's Specialty is Protect Ally, and its Job Command is Chivalry.

Ability Job Level Cost Description
Stomp 1 Deal damage 1.25 times that of a conventional attack. However, your physical defense and magic defense will decrease by 25% for two turns.
The lower limit for P.Def and M.Def is 75%.
Two-Handed 2 1 slot Double a weapon's Physical Attack when swords/axes/spears/staves/katanas are held in both hands. (One hand must be free before this will take effect).
P.Defense 10% Up 3 1 slot Raise Physical Defense by 10%.
Ironclad 4 Start at the beginning of a turn to raise your physical defense to the maximum level for the entire turn.
The upper limit for P.Def is 150%.
Protect Ally 5 1 slot If an ally with less than 20% of HP left takes a single-target attack, you will take the attack instead.
Shield Strike 6 8 MP Deal the same damage as a conventional attack and for two turns, raise physical defense by 25%. Available only when equipping a shield.
The upper limit for P.Def is 150%.
Shield Lore 7 1 slot Raise armor aptitude for shields to S.
Vengeance 8 1 BP Unleash a physical attack on all enemies. The more of your allies are in K.O. state, the more powerful your attack will be.
0 K.O. allies: 0.75x conventional attack
1 K.O. ally: 1.5x conventional attack
2 K.O. allies: 2x conventional attack
3 K.O. allies: 2.5x conventional attack
Sword Lore 9 1 slot Raise arms aptitude for swords to S.
Full Cover 10 During the entire turn this is used, when the specified ally takes a single-target physical attack, you will take the hit instead, but only suffer half the damage.
Dual Shields 11 1 slot Equip a shield on both arms.
P.Defense 30% Up 12 3 slots Raise Physical Defense by 30%.
Chivalrous Spirit 13 1 slot Raise Physical Defense by 25% for five turns each time Protect Ally, Full Cover, or White Knight is used.
The upper limit for P.Def is 150%.
Super Charge 14 1 BP Make an attack based off physical defense at 200% strength.

Gallery[edit | edit source]

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