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Kirin is a light-elemental Eidolon that appears in Final Fantasy Dimensions II. There are three versions of Kirin available in the game; two versions that are available to Aemo, which teaches her Banish Blow abilities and Banishra abilities respectively, and a version available to Parai, which teaches him Banish Blow abilities. Aemo's first Kirin signet can be obtained as a first-time completion reward fir the "Nitro Powder" side quest in Present Agarte, while her second signet can be obtained by completing the "Future World" main quest of the Crystal of Time arc. Parai's version can be obtained as the first-time completion reward for the "Hunt the Gigantes" side quest at Ogre Mountain in the Middle Ages.

Aemo's default version provides her with balanced stats during Chapter 1-1 of the Crystal of Time arc, however it is easily replaceable by signets obtained afterwards. Her second version grants her a decent boost in her HP, magic, and speed stats. Unless the player has obtained the final Alexander signet for Aemo from the 15th floor of Babil Tower, players can take advantage of Kirin's passive to increase Aemo's light-elemental attack power by 14% if they obtain a White Gem II from the side quests available in Chapter 4-1. This passive can increase the damage output of Aemo's Banishra abilities. However, if the player has already obtained the Banishga Breath signet of Alexander, Kirin is ultimately replaceable, due to Alexander's superior passive of increasing Aemo's light-elemental damage output by 16%.

Lastly, Parai's version provides him with decent stats the moment it can be obtained after he joins the party. However, the Kirin signet is considerably weak and is replaceable by signets available almost immediately after.

Profile[]

The default version of Kirin available to Aemo is based on the summon's original appearance in Final Fantasy VI, it is portrayed as a silver horse-like creature with two crooked golden horns. As it evolves, the fur throughout its body changes color.

The second version of Kirin for Aemo is based on the mount from Final Fantasy XIV, being portrayed as a bearded golden horse-like creature. This version of Kirin takes elements of the traditional Qilin of Chinese culture, having draconian elements and having a thick mane and eye lashes.

Lastly, Parai's version of Kirin is based on the Kirin superboss from Final Fantasy XI, being portrayed as a beastly manitcore creature. The signet's default artwork borrows its original design from Final Fantasy XI, however the evolved forms add additional elements, such as golden body armor and wings.

Battle[]

Aemo's first version and Parai's version of Kirin share the summon attack of Holy Aura, which restores the party's HP by a small amount and grants them continious healing for five turns. Aemo's second version of Kirin's summon attack is Life Blessing, which restores 1/2 of the party's max HP. All versions of Kirin cost 2 bars from the Summon Gauge to use in battle.

Aemo[]

Stats[]

Version 1
Rank AP Required Max HP Max MP Max Attack Max Magic Max Speed Components Needed
1★ 30/30 78 5 8 8 4 None
2★ 50/50 111 7 11 11 5 White Gem I
3★ 120/120 146 9 14 14 7 White Gem II
Version 2
Rank AP Required Max HP Max MP Max Attack Max Magic Max Speed Components Needed
1★ 50/50 172 14 13 19 15 None
2★ 100/100 210 17 15 23 17 White Gem I
3★ 150/150 245 19 18 26 20 White Gem II

Abilities[]

Version 1

The following are the abilities Aemo can learn from her first version of Kirin:

Name Ability-type Effect Cost
Banish Blow I Ability One Enemy: Physical light attack MP 14
Banish Blow II Ability One Enemy: Physical light attack MP 14
Banish Blow III Ability One Enemy: Physical light attack MP 14
Version 2

The following are the abilities Aemo can learn from her second version of Kirin:

Name Ability-type Effect Cost
Banishra I Ability All Enemies: Light magic attack MP 37
Banishra II Ability All Enemies: Light magic attack MP 37
Banishra III Ability All Enemies: Light magic attack MP 37
Light ATK +14% Passive (Unlocked with Final Evolution)

Parai[]

Stats[]

Rank AP Required Max HP Max MP Max Attack Max Magic Max Speed Components Needed
1★ 30/30 78 5 8 8 4 None
2★ 50/50 111 7 11 11 5 White Gem I
3★ 120/120 146 9 14 14 7 White Gem II

Abilities[]

The following are the abilities Parai can learn from his version of Kirin:

Name Ability-type Effect Cost
Banish Blow I Ability One Enemy: Physical light attack MP 14
Banish Blow II Ability One Enemy: Physical light attack MP 14
Banish Blow III Ability One Enemy: Physical light attack MP 14

Development[]

All versions of Kirin appeared in the original free-to-play versions of the game. Each signet could be equipped by all party members and could only be obtained from the game's summon draw shop.

In the original free-to-play versions, there were two versions of the first version of Kirin that would eventually become exclusive to Aemo in the premium release, a version that taught Holy Blow I-III and another that taught Healing Breath I-III abilities. In the premium release it teaches the Banish Blow I-III abilities, which are renamed versions of the Holy Blow abilities from the original free-to-play versions. This version of Kirin was one of the first signets to be introduced in the game's summon draw shop during Final Fantasy Legends: Toki no Suishō's initial launch in March 2015.

Aemo's second version of Kirin was originally a light-elemental god-tier signet that became available in Final Fantasy Legends II. However instead of teaching Banishra abilities, it taught Holy Aura I-III abilities and was stronger than its premium release appearance. The signet required god stones to evolve to higher ranks. Kirin was an SS ranked signet.

Parai's version was a unique version of Kirin known as Kirin α (キリンα, Kirin α?). Unlike the premium release, Kirin α taught the Tail Smash I-III abilities, an ability used by the manticore enemies in Final Fantasy XI. In the premium release, the Tail Smash abilities were removed and the signet was weakened significantly.

Gallery[]

Aemo (Version 1)
Aemo (Version 2)
Parai
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