Guess what? I saw a giant bomb deep in the Salikawood, kupo! That's not far from Nabreus Deadlands...it probably came from there!
At the time the party is to go to Archades, they must go through Salikawood. A fork in the road leads to the dead areas of Nabradia and a craftsmoogle warns the area ahead is infested with Bombs. King Bomb is a somewhat unique boss as the player can escape anytime.
It is also fought in the Zodiac versions' Trial Mode at Stage 21 along with three regular Bombs, although it can spawn more. In the Trial Mode it has equipment for stealing: Onion Bombs (common), Flametongue (uncommon) and Oil Bombs (rare).
Bestiary entry Edit
Page 1: Observations Edit
Being a fiery armament of singular destructive power among the bombs created in ancient times.
It was long thought that the bombs disappeared, never taking to the wilds, yet drawn by the massive Mist cloud left in the wake of the tragedy at Nabudis, they came to live here as odd guests in the forest.
|Fira||Use all battle (50%)|
Use after minions are eliminated (100%)
|Lunge||Use all battle (25%)|
|Renew||HP <50% (25%)|
HP <20%; use once (100%)
|Cry for Help||After minions are eliminated (100%)|
|Chain Reaction||Minion is close (5%)|
|Chain Magick*bestows Magick CT0 augment||HP <20%; use once (100%)|
|Reduce Damage||When HP <40%|
During the battle, it is possible to leave the Grand Bower, but only in the direction of the Gate Crystal. To gain access in the other direction toward the Necrohol of Nabudis, the boss must be defeated.
The boss will call to its aid up to three other Bombs, which it will replace if they are destroyed. After King Bomb's health has been significantly depleted, it will retreat and cast Renew.
After casting Renew on itself twice, King Bomb may cast Chain Magick on itself and spam Fira one after the other with no casting time. While staying alive during this point is challenging, it will soon run out of MP and be forced to revert to using physical attacks. At this point it will also be unable to Renew itself. King Bomb can cast Renew even when silenced.
King Bomb is vulnerable to Immobilize and Silence, and if afflicted with both and attempting to attack a party member outside of its physical attack range, it will rest idle until the target moves into range. This opens it up to a beating from other party members until its HP is fully depleted.
King Bomb is weak against Water.
The player should be ready to heal party members afflicted with the Oil status, as King Bomb's attacks are Fire-elemental. Summoning Belias to absorb its fire attacks is a good tactic, as Espers always draw enemies' attacks, but Belias must not be allowed to use its final attack, as it will heal King Bomb. In the original version this can be avoided by quickly finishing off the King Bomb, or dismissing Belias prior to the last ten seconds of his summon. In the Zodiac versions, the player can control summons directly.
The player can buy the Six-fluted Pole in Mosphoran Highwaste that has affinity with Water, making Water-elemental attacks deal more damage. In the Zodiac versions, poles are exclusive to Monks who don't learn magick on their own, but can use Aquara Motes. The player might also have acquired the Aqua Shot for a gun.
King Bomb is greatly affected by the Nihopalaoa+Remedy combo. With all the Remedy Lores, one Remedy will inflict Disease, Slow, Immobilize, Oil, Silence, and Sap, turning this somewhat challenging boss into a pushover.
The last part of its health should be removed quickly, such as with Quickenings.
Other appearances Edit
King Bomb is an optional boss during the side mission, "Mission 76: Restoring Honor".