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{{sideicon|prime=FFX|X2}}
 
[[File:Kimahri-render-ffx.png|100px|right|Render.]]
 
[[File:Kimahri-render-ffx.png|100px|right|Render.]]
Kimahri is a playable character in ''[[Final Fantasy X]]'' and as a boss and recruitable [[party]] member in ''[[Final Fantasy X-2]]''. He is a versatile [[Ronso]] and a mix of [[Dragoon (job)|Dragoon]] and [[Blue Mage]]. In ''Final Fantasy X'' he is unique in not having a set development path, the player being able to choose any route for him.
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Kimahri is a playable character in ''[[Final Fantasy X]]'' and as a boss and recruitable [[party]] member in ''[[Final Fantasy X-2]]''. He is a versatile [[Ronso]]. In ''Final Fantasy X'' he is unique in not having a set development path, the player being able to choose any route for him.
   
 
{{context-link|desc=For playable appearances outside the Final Fantasy X series, see|Kimahri Ronso/Other appearances}}
 
{{context-link|desc=For playable appearances outside the Final Fantasy X series, see|Kimahri Ronso/Other appearances}}
__TOC__{{-}}
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__TOC__{{clear}}
   
 
==''[[Final Fantasy X]]''==
 
==''[[Final Fantasy X]]''==
 
{{Quote|A Ronso youth with a gift for mastering enemies' abilities, he abandoned his homeland over ten years ago and now he watches over Yuna. He speaks only to those he deems worthy, but his fierce appearance belies a gentle heart.|Scan description}}
{{sideicon|FFX}}
 
{{Q|A Ronso youth with a gift for mastering enemies' abilities, he abandoned his homeland over ten years ago and now he watches over Yuna. He speaks only to those he deems worthy, but his fierce appearance belies a gentle heart.|Scan description}}
 
 
[[File:FFX Jump EA.png|right|thumb|Kimahri performing Jump.]]
 
[[File:FFX Jump EA.png|right|thumb|Kimahri performing Jump.]]
Being of the Dragoon class, Kimahri uses various [[List of Final Fantasy X weapons#Kimahri's spears|spears and lances]] in [[Battle (term)|battle]]. For defense, he relies on [[List of Final Fantasy X armor#Kimahri's armlets|armlets]]. Having the central section of the [[Sphere Grid]], Kimahri can move into any area and grow as the player sees fit. Like [[Auron]], Kimahri has the [[List of Final Fantasy X auto-abilities#Piercing|Piercing]] ability by default on most of his weapons. He has less [[Strength]] than Auron, but higher [[Speed (stat)|Agility]] at the start of the game.
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Kimahri uses various [[Final Fantasy X weapons#Kimahri's spears|spears and lances]] in [[Battle (term)|battle]]. For defense, he relies on [[Final Fantasy X armor#Kimahri's armlets|armlets]]. Having the central section of the [[Sphere Grid]], Kimahri can move into any area and grow as the player sees fit. Kimahri has the [[Final Fantasy X auto-abilities#Piercing|Piercing]] ability by default on most of his weapons. He has less [[Strength]] than Auron, but higher [[Speed (stat)|Agility]] at the start of the game.
   
Kimahri is also a Blue Mage, able to use his [[Lancet]] ability to learn new [[Ronso Rage]] [[Overdrive (Final Fantasy X)|Overdrives]]. He starts off with the classic [[Jump (ability)|Jump]]. Gaining a new ability instantly fills his Overdrive bar. When [[Counter (ability)#Final Fantasy X|counterattacking]] Kimahri swings his spear upward upon the fiend regardless of whether they are on the ground or in the air.
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Kimahri is able to use his [[Lancet]] ability to learn new [[Ronso Rage]] [[Overdrive (Final Fantasy X)|Overdrives]]. He starts off with the classic [[Jump (ability)|Jump]]. Gaining a new ability instantly fills his Overdrive bar. When [[Counter (ability)#Final Fantasy X|counterattacking]] Kimahri swings his spear upward upon the fiend regardless of whether they are on the ground or in the air. His [[Final Fantasy X victory poses|victory pose]] is to stick his spear into the ground.
   
 
===Stats===
 
===Stats===
{{See Also|List of Final Fantasy X stats}}
+
{{See|Final Fantasy X stats}}
Kimahri's section of the Sphere Grid reflects his nature as a Blue Mage: in both the standard and expert kinds of the grid, he has average [[List of Final Fantasy X stats|stats]] with little [[Stat growth|growth]] on his section, but can easily enter any other character's section and "learn" their way of fighting, being the easiest character to customize.
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Kimahri's section of the Sphere Grid reflects his nature as a Blue Mage: in both the standard and expert kinds of the grid, he has average [[Final Fantasy X stats|stats]] with little [[Stat growth|growth]] on his section, but can easily enter any other character's section and "learn" their way of fighting, being the easiest character to customize.
   
 
:''Values in parentheses are node stat bonuses.''
 
:''Values in parentheses are node stat bonuses.''
{|class="FFX table" style="text-align:center"
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{|class="FFX article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!rowspan="2"|Stat
 
!rowspan="2"|Stat
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!Expert
 
!Expert
 
|-
 
|-
!class="b"|[[List of Final Fantasy X stats#HP|HP]]
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!class="b"|[[Final Fantasy X stats#HP|HP]]
 
|644
 
|644
 
|2044 (1400)
 
|2044 (1400)
 
|844 (200)
 
|844 (200)
 
|-
 
|-
!class="b"|[[List of Final Fantasy X stats#MP|MP]]
+
!class="b"|[[Final Fantasy X stats#MP|MP]]
 
|78
 
|78
 
|178 (100)
 
|178 (100)
 
|78 (0)
 
|78 (0)
 
|-
 
|-
!class="b"|[[List of Final Fantasy X stats#Strength|Strength]]
+
!class="b"|[[Final Fantasy X stats#Strength|Strength]]
 
|16
 
|16
 
|27 (11)
 
|27 (11)
 
|18 (2)
 
|18 (2)
 
|-
 
|-
!class="b"|[[List of Final Fantasy X stats#Defense|Defense]]
+
!class="b"|[[Final Fantasy X stats#Defense|Defense]]
 
|15
 
|15
 
|24 (9)
 
|24 (9)
 
|17 (2)
 
|17 (2)
 
|-
 
|-
!class="b"|[[List of Final Fantasy X stats#Magic|Magic]]
+
!class="b"|[[Final Fantasy X stats#Magic|Magic]]
 
|17
 
|17
 
|23 (6)
 
|23 (6)
 
|19 (2)
 
|19 (2)
 
|-
 
|-
!class="b"|[[List of Final Fantasy X stats#Magic Defense|Magic Defense]]
+
!class="b"|[[Final Fantasy X stats#Magic Defense|Magic Defense]]
 
|5
 
|5
 
|7 (2)
 
|7 (2)
 
|5 (0)
 
|5 (0)
 
|-
 
|-
!class="b"|[[List of Final Fantasy X stats#Agility|Agility]]
+
!class="b"|[[Final Fantasy X stats#Agility|Agility]]
 
|6
 
|6
 
|13 (7)
 
|13 (7)
 
|6 (0)
 
|6 (0)
 
|-
 
|-
!class="b"|[[List of Final Fantasy X stats#Luck|Luck]]
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!class="b"|[[Final Fantasy X stats#Luck|Luck]]
 
|18
 
|18
 
|18 (0)
 
|18 (0)
 
|18 (0)
 
|18 (0)
 
|-
 
|-
!class="b"|[[List of Final Fantasy X stats#Evasion|Evasion]]
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!class="b"|[[Final Fantasy X stats#Evasion|Evasion]]
 
|5
 
|5
 
|5 (0)
 
|5 (0)
 
|5 (0)
 
|5 (0)
 
|-
 
|-
!class="b"|[[List of Final Fantasy X stats#Accuracy|Accuracy]]
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!class="b"|[[Final Fantasy X stats#Accuracy|Accuracy]]
 
|5
 
|5
 
|12 (7)
 
|12 (7)
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===Equipment===
 
===Equipment===
 
[[File:FFX Weapon - Spear 5.png|right|100px|A spear model for Kimahri.]]
 
[[File:FFX Weapon - Spear 5.png|right|100px|A spear model for Kimahri.]]
{{See Also|List of Final Fantasy X weapons#Kimahri's spears|List of Final Fantasy X armor#Kimahri's armlets}}
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{{See|Final Fantasy X weapons#Kimahri's spears|Final Fantasy X armor#Kimahri's armlets}}
Kimahri can equip spears and armlets. He is one of two characters (the other being [[Wakka]]) to join with no armor equipped. He and Auron are the only characters to have the Piercing ability on the majority of their weapons from the start. His [[Celestial Weapon]] is the [[Celestial Weapon#Spirit Lance|Spirit Lance]]. Fully upgraded, the Spirit Lance has the abilities [[List of Final Fantasy X auto-abilities#Break Damage Limit|Break Damage Limit]], [[List of Final Fantasy X auto-abilities#Triple Overdrive|Triple Overdrive]], [[List of Final Fantasy X auto-abilities#Double AP|Double AP]], and [[List of Final Fantasy X auto-abilities#Evade & Counter|Evade & Counter]]. The Spirit Lance does more damage the closer Kimahri is to his max HP.
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Kimahri can equip spears and armlets. He is one of two characters (the other being [[Wakka]]) to join with no armor equipped. He and Auron are the only characters to have the Piercing ability on the majority of their weapons from the start. His [[Celestial Weapon]] is the [[Celestial Weapon#Spirit Lance|Spirit Lance]]. Fully upgraded, the Spirit Lance has the abilities [[Final Fantasy X auto-abilities#Break Damage Limit|Break Damage Limit]], [[Final Fantasy X auto-abilities#Triple Overdrive|Triple Overdrive]], [[Final Fantasy X auto-abilities#Double AP|Double AP]], and [[Final Fantasy X auto-abilities#Evade & Counter|Evade & Counter]]. The Spirit Lance does more damage the closer Kimahri is to his max HP.
   
 
===Abilities===
 
===Abilities===
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:''Abilities denoted with an asterisk (*) are available in the International, PAL, and HD Remaster version of ''Final Fantasy X''.''
 
:''Abilities denoted with an asterisk (*) are available in the International, PAL, and HD Remaster version of ''Final Fantasy X''.''
   
{|class="full-width FFX table" style="text-align:center"
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{|class="full-width FFX article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!style="width:15%"|Ability
 
!style="width:15%"|Ability
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===Quotes===
 
===Quotes===
Kimahri does not have specific quotes like the other characters. He rarely speaks during battle (he only says, "Don't move!" and "Stop!" while using [[Paralysis#Final Fantasy X|Threaten]]), and even then, he speaks mostly in grunts and growls.
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Kimahri has very few specific quotes. He rarely speaks during battle, and even then, he speaks mostly in grunts and growls.
   
 
====Encounters: Story-related====
 
====Encounters: Story-related====
 
You have angered Kimahri! The spirits of the Ronso will guide Kimahri's spear!
 
You have angered Kimahri! The spirits of the Ronso will guide Kimahri's spear!
 
<br/>—"Talk" during the battle with [[Seymour Flux]] on the Prominence at the top of [[Mt. Gagazet]].
 
<br/>—"Talk" during the battle with [[Seymour Flux]] on the Prominence at the top of [[Mt. Gagazet]].
  +
  +
====Special====
  +
Don't move!
  +
<br/>—[[Threaten (ability)|Threaten]]
  +
  +
Stop!
  +
<br/>—Threaten
   
 
====Using an Overdrive====
 
====Using an Overdrive====
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[[File:Kimahri-Lake-Macalania-FFX.png|thumb|Tidus and Kimahri ride machina sleds.]]
 
[[File:Kimahri-Lake-Macalania-FFX.png|thumb|Tidus and Kimahri ride machina sleds.]]
 
{{Main|Affection mechanics}}
 
{{Main|Affection mechanics}}
Affection mechanics is a hidden gameplay element that governs certain cutscenes. [[Tidus]]'s actions with other party members can decide who talks to Tidus in cutscenes and who throws the [[blitzball]] during Tidus's Overdrive [[Blitz Ace]]. How each character is chosen is based upon a hidden "affection" value in the game's code. All of the main characters (except Tidus) have an affection value. At the beginning of the game, all characters' affection values start at zero, but can be increased whenever Tidus heals a party member, whenever Tidus intercepts an enemy attack intended for another party member using either [[Defend (ability)|Guard]] or [[Sentinel (ability)|Sentinel]], and whenever the player speaks first to a party member during times where everyone is spread out across the area. Whenever Tidus attacks another party member, their affection value decreases.
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Affection mechanics is a hidden gameplay element that governs certain cutscenes. [[Tidus]]'s actions with other party members can decide who talks to Tidus in cutscenes and who throws the [[blitzball]] during Tidus's Overdrive [[Blitz Ace]]. How each character is chosen is based upon a hidden "affection" value in the game's code. All of the main characters (except Tidus) have an affection value. At the beginning of the game, all characters' affection values start at zero, but can be increased whenever Tidus heals a party member, whenever Tidus intercepts an enemy attack intended for another party member using either [[Defend (ability)|Guard]] or [[Sentinel (ability)|Sentinel]], and whenever the player speaks first to a party member during times where everyone is spread out across the area. Whenever Tidus attacks another party member, their affection value decreases.
   
 
The one notable scene with a high affection value Kimahri is when the party crosses [[Lake Macalania]] in [[Machina (Final Fantasy X)|machina]]-sleds. If Tidus has the best affection level with Kimahri, the two will talk about [[Rikku]] and the [[Al Bhed]] and how [[Yevon]] shuns them.
 
The one notable scene with a high affection value Kimahri is when the party crosses [[Lake Macalania]] in [[Machina (Final Fantasy X)|machina]]-sleds. If Tidus has the best affection level with Kimahri, the two will talk about [[Rikku]] and the [[Al Bhed]] and how [[Yevon]] shuns them.
{{-}}
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{{clear}}
   
 
====Battle against Biran and Yenke====
 
====Battle against Biran and Yenke====
 
[[File:FFX Mighty Guard EA.png|thumb|Kimahri battles Biran and Yenke.]]
 
[[File:FFX Mighty Guard EA.png|thumb|Kimahri battles Biran and Yenke.]]
[[Biran Ronso (boss)|Biran]] and [[Yenke Ronso (boss)|Yenke]] fight Kimahri in two-on-one battle in [[Mt. Gagazet]]. Biran's and Yenke's HP, Strength, Magic and Agility stats depend on Kimahri's stats.
+
[[Biran Ronso (boss)|Biran]] and [[Yenke Ronso (boss)|Yenke]] fight Kimahri in two-on-one battle in [[Mt. Gagazet]]. Biran's and Yenke's HP, Strength, Magic and Agility stats depend on Kimahri's stats.
   
 
Biran blocks attacks on Yenke with Guard only when they are together, and casts [[Mighty Guard (ability)|Mighty Guard]] once when below 25% of max HP, buffing both himself and Yenke. Otherwise he uses Thunder, Blizzard and Bulldoze. Bulldoze switches their row position from front to back and vice-versa. If one has used it but not the other, the Guard status means nothing and Kimahri's attacks will do full damage.
 
Biran blocks attacks on Yenke with Guard only when they are together, and casts [[Mighty Guard (ability)|Mighty Guard]] once when below 25% of max HP, buffing both himself and Yenke. Otherwise he uses Thunder, Blizzard and Bulldoze. Bulldoze switches their row position from front to back and vice-versa. If one has used it but not the other, the Guard status means nothing and Kimahri's attacks will do full damage.
   
Yenke blocks attacks on Biran with Guard only when they are together, and casts [[White Wind]] just once when below 25% HP. Otherwise he uses Fire Breath, Aqua Breath and Bulldoze. Biran and Yenke are always in Guard status, which means attacks are weakened as one helps the other.
+
Yenke blocks attacks on Biran with Guard only when they are together, and casts [[White Wind]] just once when below 25% HP. Otherwise he uses Fire Breath, Aqua Breath and Bulldoze. Biran and Yenke are always in Guard status, which means attacks are weakened as one helps the other.
   
During this battle Kimahri can learn many Ronso Rage techniques. If Kimahri learned [[Steal#Final Fantasy X|Steal]] (from Rikku's path), he can steal useful Lv. 3 Key Spheres from Biran and Yenke, at least five of each.
+
During this battle Kimahri can learn many Ronso Rage techniques. If Kimahri learned [[Steal#Final Fantasy X|Steal]] (from Rikku's path), he can steal useful Lv. 3 Key Spheres from Biran and Yenke, at least five of each.
   
 
====Celestial Weapon====
 
====Celestial Weapon====
 
[[File:FFX Weapon - Spirit Lance.png|right|175px|Kimahri's Spirit Lance.]]
 
[[File:FFX Weapon - Spirit Lance.png|right|175px|Kimahri's Spirit Lance.]]
Spirit Lance is Kimahri's Celestial Weapon. In the Japanese, Italian, Spanish, French and German releases, the Spirit Lance is known as the [[Longinus (weapon)|Longinus]]. The Spirit Lance is obtained by praying to the three [[Thunder Plains#Qactuar Stones|Qactuar Stones]] in the [[Thunder Plains]] and a spectral Qactuar will appear in either south or north area. The player must follow it to a broken tower, and press {{button|ps|square symbol}} to send a bolt of lightning through it, revealing a chest containing the Spirit Lance.
+
Spirit Lance is Kimahri's Celestial Weapon. In the Japanese, Italian, Spanish, French and German releases, the Spirit Lance is known as the [[Longinus (weapon)|Longinus]]. The Spirit Lance is obtained by praying to the three [[Thunder Plains (Final Fantasy X)#Qactuar stones|Qactuar Stones]] in the [[Thunder Plains (Final Fantasy X)|Thunder Plains]] and a spectral Qactuar will appear in either south or north area. The player must follow it to a broken tower, and press {{button|ps|square symbol}} to send a bolt of lightning through it, revealing a chest containing the Spirit Lance.
   
 
The Saturn Crest is found near the top of Mt. Gagazet. Just past where the player fights [[Seymour Flux]] is a passage lined with pillars. The Saturn Crest is in a chest on the left side between the pillars, out of the player's view.
 
The Saturn Crest is found near the top of Mt. Gagazet. Just past where the player fights [[Seymour Flux]] is a passage lined with pillars. The Saturn Crest is in a chest on the left side between the pillars, out of the player's view.
   
To obtain the Saturn Sigil, the player must win the [[Macalania Woods#Butterfly Hunt|Butterfly Hunt]] [[minigame]] twice (once in each area) in [[Macalania Woods]] after obtaining the [[Fahrenheit|airship]]. The challenge consists of catching all seven of blue butterflies in the forest within a time limit while avoiding the red butterflies that initiate a battle if touched. The minigame requires precise timing and maneuvering. The second time the player wins, the chest with the Saturn Sigil will appear. It is one of the harder key items to obtain.
+
To obtain the Saturn Sigil, the player must win the [[Butterfly Hunt]] [[minigame]] twice (once in each area) in [[Macalania Woods]] after obtaining the [[Fahrenheit|airship]]. The challenge consists of catching all seven of blue butterflies in the forest within a time limit while avoiding the red butterflies that initiate a battle if touched. The minigame requires precise timing and maneuvering. The second time the player wins, the chest with the Saturn Sigil will appear. It is one of the harder key items to obtain.
   
 
The Spirit Lance does more damage the closer Kimahri is to his max HP.
 
The Spirit Lance does more damage the closer Kimahri is to his max HP.
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The following table lists the abilities the Spirit Lance will have after the appropriate upgrade is used.
 
The following table lists the abilities the Spirit Lance will have after the appropriate upgrade is used.
   
{|class="half-width FFX table sortable"
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{|class="half-width FFX table sorarticle-table"
 
|-class="a"
 
|-class="a"
 
!style="width:33%"|Original
 
!style="width:33%"|Original
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!style="width:33%"|Sigil
 
!style="width:33%"|Sigil
 
|-
 
|-
|style="vertical-align:top"|[[List of Final Fantasy X auto-abilities#No AP|No AP]]
+
|style="vertical-align:top"|[[Final Fantasy X auto-abilities#No AP|No AP]]
|style="vertical-align:top"|[[List of Final Fantasy X auto-abilities#No AP|No AP]]<br>[[List of Final Fantasy X auto-abilities#Double Overdrive|Double Overdrive]]
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|style="vertical-align:top"|[[Final Fantasy X auto-abilities#No AP|No AP]]<br>[[Final Fantasy X auto-abilities#Double Overdrive|Double Overdrive]]
|style="vertical-align:top"|[[List of Final Fantasy X auto-abilities#Break Damage Limit|Break Damage Limit]]<br>[[List of Final Fantasy X auto-abilities#Triple Overdrive|Triple Overdrive]]<br>[[List of Final Fantasy X auto-abilities#Double AP|Double AP]]<br>[[List of Final Fantasy X auto-abilities#Evade & Counter|Evade & Counter]]
+
|style="vertical-align:top"|[[Final Fantasy X auto-abilities#Break Damage Limit|Break Damage Limit]]<br>[[Final Fantasy X auto-abilities#Triple Overdrive|Triple Overdrive]]<br>[[Final Fantasy X auto-abilities#Double AP|Double AP]]<br>[[Final Fantasy X auto-abilities#Evade & Counter|Evade & Counter]]
 
|}
 
|}
   
 
==''[[Final Fantasy X-2]]''==
 
==''[[Final Fantasy X-2]]''==
{{sideicon|X2}}
 
 
===Boss===
 
===Boss===
 
{{Main|Kimahri (boss)}}
 
{{Main|Kimahri (boss)}}
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Kimahri can be recruited as a party member through the [[Creature Creator]] system. To recruit Kimahri the player must set up a Special Monster Pod in Mt. Gagazet during a [[New Game Plus]] file. The abilities Kimahri can naturally learn are Jump, [[Supernova (ability)|Nova]], and [[White Wind]]. Like all monster allies, Kimahri can use any of the common [[dressphere]]s and he is controlled by the game's AI.
 
Kimahri can be recruited as a party member through the [[Creature Creator]] system. To recruit Kimahri the player must set up a Special Monster Pod in Mt. Gagazet during a [[New Game Plus]] file. The abilities Kimahri can naturally learn are Jump, [[Supernova (ability)|Nova]], and [[White Wind]]. Like all monster allies, Kimahri can use any of the common [[dressphere]]s and he is controlled by the game's AI.
   
<gallery class="X2a">
+
<gallery>
 
FFX-2 Jump.PNG|Jump.
 
FFX-2 Jump.PNG|Jump.
 
FFX-2_Kimahri_Nova.png|Nova.
 
FFX-2_Kimahri_Nova.png|Nova.
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===Quests===
 
===Quests===
 
====[[Sphere Break]]====
 
====[[Sphere Break]]====
{{X2 Coin
+
{{Coin X2
 
| name = Kimahri Coin
 
| name = Kimahri Coin
| image1 = File:Ffx2-coin63-kimahri-front.gif
+
| image1 = Ffx2-coin63-kimahri-front.gif
| image2 = File:Ffx2-coin63-kimahri-frontg.gif
+
| image2 = Ffx2-coin63-kimahri-frontg.gif
| Coin No. = 63
+
| coin no = 63
| Coin Value = 9
+
| coin value = 9
| Trait = Coin Count Echo
+
| trait = Coin Count Echo
| Location = Win from the Bevelle Core Sphere player in the [[Luca (Final Fantasy X)|Luca Stadium]].
+
| location = Win from the Bevelle Core Sphere player in [[Luca (Final Fantasy X)|Luca Stadium]].
 
}}
 
}}
   
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In Chapters 1 and 2, when the player talks to certain Ronso and a choice window pops up, choosing "correct" answers will affect the optional boss battle at Mt. Gagazet in Chapter 3. Choosing the correct answer when talking to Kimahri in Chapter 2 will also grant a scene in which he gives the Gullwings the [[Trainer (Final Fantasy X-2)|Trainer]] dressphere.
 
In Chapters 1 and 2, when the player talks to certain Ronso and a choice window pops up, choosing "correct" answers will affect the optional boss battle at Mt. Gagazet in Chapter 3. Choosing the correct answer when talking to Kimahri in Chapter 2 will also grant a scene in which he gives the Gullwings the [[Trainer (Final Fantasy X-2)|Trainer]] dressphere.
   
{|class="full-width X2 table"
+
{|class="full-width X2 article-table"
 
|-class="a"
 
|-class="a"
 
!Question
 
!Question
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|}
 
|}
   
{{FFX}}
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{{navbox characters FFX}}
{{X2}}
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{{navbox characters X2}}
[[Category:Final Fantasy X-2 non-player character gameplay]]
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[[Category:Character gameplay in Final Fantasy X-2]]
[[Category:Final Fantasy X player character gameplay]]
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[[Category:Character gameplay in Final Fantasy X]]

Revision as of 03:13, 10 January 2020

Template:Sideicon

Render.

Kimahri is a playable character in Final Fantasy X and as a boss and recruitable party member in Final Fantasy X-2. He is a versatile Ronso. In Final Fantasy X he is unique in not having a set development path, the player being able to choose any route for him.


Final Fantasy X

A Ronso youth with a gift for mastering enemies' abilities, he abandoned his homeland over ten years ago and now he watches over Yuna. He speaks only to those he deems worthy, but his fierce appearance belies a gentle heart.

Scan description
FFX Jump EA

Kimahri performing Jump.

Kimahri uses various spears and lances in battle. For defense, he relies on armlets. Having the central section of the Sphere Grid, Kimahri can move into any area and grow as the player sees fit. Kimahri has the Piercing ability by default on most of his weapons. He has less Strength than Auron, but higher Agility at the start of the game.

Kimahri is able to use his Lancet ability to learn new Ronso Rage Overdrives. He starts off with the classic Jump. Gaining a new ability instantly fills his Overdrive bar. When counterattacking Kimahri swings his spear upward upon the fiend regardless of whether they are on the ground or in the air. His victory pose is to stick his spear into the ground.

Stats

Kimahri's section of the Sphere Grid reflects his nature as a Blue Mage: in both the standard and expert kinds of the grid, he has average stats with little growth on his section, but can easily enter any other character's section and "learn" their way of fighting, being the easiest character to customize.

Values in parentheses are node stat bonuses.
Stat Base Value Sphere Grid
Normal Expert
HP 644 2044 (1400) 844 (200)
MP 78 178 (100) 78 (0)
Strength 16 27 (11) 18 (2)
Defense 15 24 (9) 17 (2)
Magic 17 23 (6) 19 (2)
Magic Defense 5 7 (2) 5 (0)
Agility 6 13 (7) 6 (0)
Luck 18 18 (0) 18 (0)
Evasion 5 5 (0) 5 (0)
Accuracy 5 12 (7) 5 (0)

Equipment

A spear model for Kimahri.

Kimahri can equip spears and armlets. He is one of two characters (the other being Wakka) to join with no armor equipped. He and Auron are the only characters to have the Piercing ability on the majority of their weapons from the start. His Celestial Weapon is the Spirit Lance. Fully upgraded, the Spirit Lance has the abilities Break Damage Limit, Triple Overdrive, Double AP, and Evade & Counter. The Spirit Lance does more damage the closer Kimahri is to his max HP.

Abilities

Kimahri's Sphere Grid area runs in the middle of the Sphere Grid, and his Sphere Grid color is blue. The unique abilities that are in Kimahri's default position on the Sphere Grid include the following:

Abilities denoted with an asterisk (*) are available in the International, PAL, and HD Remaster version of Final Fantasy X.
Ability Description Ability Description
Lancet Absorbs HP and MP from one enemy, as well as Ronso Rage abilities. Scan Displays statistics and weaknesses of enemies.
Extract Mana* Allows target to drop mana spheres (normally in Standard Sphere Grid). Jinx Lowers all enemies' Luck.
Ultima Inflicts heavy non-elemental magic damage.

Ultima is among a group of Level 4 Locks, making it unattainable at the beginning of the game.

Quotes

Kimahri has very few specific quotes. He rarely speaks during battle, and even then, he speaks mostly in grunts and growls.

Encounters: Story-related

You have angered Kimahri! The spirits of the Ronso will guide Kimahri's spear!
—"Talk" during the battle with Seymour Flux on the Prominence at the top of Mt. Gagazet.

Special

Don't move!
Threaten

Stop!
—Threaten

Using an Overdrive

Hunnnngh!
—All overdrives

Haaaarh!
—All overdrives

Defeating an Enemy

Ryah!
—Killing blow

Boss

The first time Kimahri is seen in battle is as a minor boss. He is fought on Besaid Island.

Quests

Affection level with Tidus

Kimahri-Lake-Macalania-FFX

Tidus and Kimahri ride machina sleds.

Affection mechanics is a hidden gameplay element that governs certain cutscenes. Tidus's actions with other party members can decide who talks to Tidus in cutscenes and who throws the blitzball during Tidus's Overdrive Blitz Ace. How each character is chosen is based upon a hidden "affection" value in the game's code. All of the main characters (except Tidus) have an affection value. At the beginning of the game, all characters' affection values start at zero, but can be increased whenever Tidus heals a party member, whenever Tidus intercepts an enemy attack intended for another party member using either Guard or Sentinel, and whenever the player speaks first to a party member during times where everyone is spread out across the area. Whenever Tidus attacks another party member, their affection value decreases.

The one notable scene with a high affection value Kimahri is when the party crosses Lake Macalania in machina-sleds. If Tidus has the best affection level with Kimahri, the two will talk about Rikku and the Al Bhed and how Yevon shuns them.

Battle against Biran and Yenke

FFX Mighty Guard EA

Kimahri battles Biran and Yenke.

Biran and Yenke fight Kimahri in two-on-one battle in Mt. Gagazet. Biran's and Yenke's HP, Strength, Magic and Agility stats depend on Kimahri's stats.

Biran blocks attacks on Yenke with Guard only when they are together, and casts Mighty Guard once when below 25% of max HP, buffing both himself and Yenke. Otherwise he uses Thunder, Blizzard and Bulldoze. Bulldoze switches their row position from front to back and vice-versa. If one has used it but not the other, the Guard status means nothing and Kimahri's attacks will do full damage.

Yenke blocks attacks on Biran with Guard only when they are together, and casts White Wind just once when below 25% HP. Otherwise he uses Fire Breath, Aqua Breath and Bulldoze. Biran and Yenke are always in Guard status, which means attacks are weakened as one helps the other.

During this battle Kimahri can learn many Ronso Rage techniques. If Kimahri learned Steal (from Rikku's path), he can steal useful Lv. 3 Key Spheres from Biran and Yenke, at least five of each.

Celestial Weapon

Kimahri's Spirit Lance.

Spirit Lance is Kimahri's Celestial Weapon. In the Japanese, Italian, Spanish, French and German releases, the Spirit Lance is known as the Longinus. The Spirit Lance is obtained by praying to the three Qactuar Stones in the Thunder Plains and a spectral Qactuar will appear in either south or north area. The player must follow it to a broken tower, and press Square to send a bolt of lightning through it, revealing a chest containing the Spirit Lance.

The Saturn Crest is found near the top of Mt. Gagazet. Just past where the player fights Seymour Flux is a passage lined with pillars. The Saturn Crest is in a chest on the left side between the pillars, out of the player's view.

To obtain the Saturn Sigil, the player must win the Butterfly Hunt minigame twice (once in each area) in Macalania Woods after obtaining the airship. The challenge consists of catching all seven of blue butterflies in the forest within a time limit while avoiding the red butterflies that initiate a battle if touched. The minigame requires precise timing and maneuvering. The second time the player wins, the chest with the Saturn Sigil will appear. It is one of the harder key items to obtain.

The Spirit Lance does more damage the closer Kimahri is to his max HP.

The damage modifier formula is:

(10 + [100 * User's current HP ÷ User's Max HP]) ÷ 110

Upgrading the Spirit Lance with the Saturn Crest allows Ixion to break the damage limit.

The following table lists the abilities the Spirit Lance will have after the appropriate upgrade is used.

Original Crest Sigil
No AP No AP
Double Overdrive
Break Damage Limit
Triple Overdrive
Double AP
Evade & Counter

Final Fantasy X-2

Boss

Kimahri can be fought in the Fiend Arena as a boss. During the battle he is paired up with Lulu.

Party member

Kimahri can be recruited as a party member through the Creature Creator system. To recruit Kimahri the player must set up a Special Monster Pod in Mt. Gagazet during a New Game Plus file. The abilities Kimahri can naturally learn are Jump, Nova, and White Wind. Like all monster allies, Kimahri can use any of the common dresspheres and he is controlled by the game's AI.

Quests

Sphere Break

Kimahri Coin
Silver Kimahri Coin
Gold Kimahri Coin
Coin No. 63 Coin Value 9
Trait Coin Count Echo
Location Win from the Bevelle Core Sphere player in Luca Stadium.

Mt. Gagazet conversations

In Chapters 1 and 2, when the player talks to certain Ronso and a choice window pops up, choosing "correct" answers will affect the optional boss battle at Mt. Gagazet in Chapter 3. Choosing the correct answer when talking to Kimahri in Chapter 2 will also grant a scene in which he gives the Gullwings the Trainer dressphere.

Question Response
Chapter One
Ronso youth grown horns of hatred for Guado. You have to learn to deal with these things!
Must ask High Summoner Yuna: Find Lian and Ayde. Leave it to the Gullwings!
Garik know Yuna save Spira, but Ronso not saved yet. We'll take care of Lian and Ayde.
Many Ronso lost lives in battle to defend High Summoner Yuna. I will never forget their sacrifice.
Guado leave Guadosalam. Guado plan dark schemes! I'm sure you're right.
Ronso grief deeper than mountain snow. I can imagine how you must feel...
Never forgive Seymour, never forgive Guado! I wouldn't forgive them either.
Change will come to Ronso, too. A change for the better, I hope.
Chapter Two
Worry is great burden on Elder's shoulders. He does seem very tired.
Garik avenge murdered Ronso. What if the Guado retaliate?
Guado is source of much chaos! Maybe the Guado really are to blame.
Guado must die for Ronso future! And what of the Guado?
Fight Guado! Please, try to think about it some more.
Guado will escape us! Then... there won't be anyone left to fight.
Sphere hunters are problem. They should take better care of the mountain.