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{{Q|Long before Noah built his ark, the tales tell of an ancient land called Kiltia... a world where swords and sorcery reigned.|''[[Final Fantasy Tactics Advance]]'' Instruction Manual}}
 
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{{infobox organization
{{Nihongo|Kiltia|キルティア|Kirutia}} is a term that can be found in all titles that take place in [[Ivalice]]. Kiltia made its first mention in ''[[Vagrant Story]]'', and has appeared as part of the history of ''Final Fantasy Tactics Advance'' and ''[[Final Fantasy XII]]''.
 
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|name=Kiltia
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|japanese=キルティア
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|romaji=Kirutia
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|lit=
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|image=
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|type=Religious group
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|locations=[[Ivalice]]
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}}
 
{{Quote|Long before Noah built his ark, the tales tell of an ancient land called Kiltia... a world where swords and sorcery reigned.|''[[Final Fantasy Tactics Advance]]'' Instruction Manual}}
 
'''Kiltia''' is a term found in titles that take place in [[Ivalice]]. Kiltia made its first mention in ''[[Vagrant Story]]'', and has appeared as part of the history of ''[[Final Fantasy Tactics Advance]]'' and ''[[Final Fantasy XII]]''.
   
 
==Appearances==
 
==Appearances==
 
===''[[Final Fantasy XII]]''===
 
===''[[Final Fantasy XII]]''===
{{main|Sage Knowledge 1-26#SK 07: The Light of Kiltia}}
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{{See|Sage Knowledge 1-26#SK 07: The Light of Kiltia}}
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[[File:Mt-Bur-Omisace-Temple-FFXII.png|thumb|Light of Kiltia temple.]]
The '''Light of Kiltia''' was founded by the prophet Kiltia 2000 years prior to the story, brought into Ivalice from Ordalia. A polytheist faith system, followers of this teaching follow a dualistic system, where a pantheon of gods is led by Faram the Father, God of Light.
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The '''Light of Kiltia''' was founded by the prophet Kiltia 2000 years ago, and was brought into [[Ivalice (Final Fantasy XII)|Ivalice]] from [[Ordalia]]. A polytheist faith system, followers of Kiltia follow a dualistic system, where a pantheon of gods is led by Faram the Father, God of Light.
   
Prophet Kiltia witnessed a vision of the gods, and began his quest to spread the message of faith to the people of Ordalia. Arriving at [[Mt. Bur-Omisace]], Kiltia then made it the center of his faith. Even after his death, the Light of Kiltia continues to flourish, creating churches and accepting followers until all of Ivalice was converted to this faith. Those who hold to this faith are known as the Kiltias. Kiltias are known to end their prayers with the name of their deity, Faram, and does the gesture of crossing their chest.
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Prophet Kiltia witnessed a vision of the gods, and began his quest to spread the message of faith to the people of Ordalia. Arriving at [[Mt Bur-Omisace]], Kiltia made it the center of his faith. Even after his death, the Light of Kiltia continues to flourish, creating churches and accepting followers until all of Ivalice is converted. Those who hold to this faith are known as the Kiltias. Kiltias are known to end their prayers with the name of their deity, Faram, and do the gesture of crossing their chest. It is implied that those of the Kiltia faith believe in an [[afterlife]], as a part of their funeral rites asks for the Great Father to guide the body's return to the earth, and to guide the spirit's return to "the Mother of All" where it shall find peace.
   
Though highly influential, followers did not mix their faith with government affairs. The church had willingly abandoned the power to influence the government, fearing oppression and distrust. Those with high ranks are forbidden to enter politics, and the religion maintains a neutral stance with all surrounding territories, to this day.
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Though influential, followers do not mix their faith with government affairs and the church willingly abandoned the power to influence the government, fearing oppression and distrust. Those with high ranks are forbidden to enter politics, and the religion maintains a neutral stance with surrounding territories.
   
Several years after ''Final Fantasy XII'', a separate sect was created by Saint Ajora, with her claiming that Faram was the only one true deity to worship. This further wanes the popularity of the Light of Kiltia sect.
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Several years after ''Final Fantasy XII'', a separate sect is created by [[Ajora Glabados|Saint Ajora]], claiming Faram alone worthy of worship. This further wanes the popularity of the Light of Kiltia sect.
   
 
====Ranks====
 
====Ranks====
While it was not thoroughly explored in ''Final Fantasy XII'', there are ranks within the Light of Kiltia, the highest of which is the Gran Kiltias.
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While not thoroughly explored in ''Final Fantasy XII'', there are ranks within the Light of Kiltia, the highest of which is the Gran Kiltias. The Gran Kiltias stays in the temple atop of Mt Bur-Omisace. Born to lead the faith, the Gran Kiltias is the highest and most celebrated man in the Light of Kiltia faith. The Gran Kiltias is known to be a man of wisdom and deep thought, with possession of powerful magick.
   
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[[File:12anastasis.jpg|thumb|Gran Kiltias Anastasis.]]
The '''Gran Kiltias''' is a rank in the Kiltia sect in ''Final Fantasy XII''. The Gran Kiltias stays in the temple at the top of Mt. Bur-Omisace. Born to lead the faith, the Gran Kiltias is the highest and most celebrated man in the Light of Kiltia faith. The Gran Kiltias is known to be a man of wisdom and deep thought, with possession of powerful magic.
 
 
It is never revealed how many Gran Kiltia there have been, or how long they live. The first Gran Kiltias the party hears of was around during the time of King [[Raithwall]]. Upon taking three pieces of [[nethicite]], King Raithwall gave the [[Sword of Kings (weapon)|Sword of Kings]] to the Gran Kiltias to look after it. He sealed it in the [[Stilshrine of Miriam]], so only a descendant of King Raithwall could come and take it.
   
 
The Gran Kiltias [[Anastasis]] is the most recent Gran Kiltias and the one who meets Princess [[Ashelia B'nargin Dalmasca|Ashe]], and explains where to get the Sword of Kings. He is known to have sealed one of the dangerous [[Hunt (Final Fantasy XII)#Elite Marks|Elite Marks]], [[Fafnir (Final Fantasy XII)|Fafnir]], after said beast tried to obtain the Dynast King Relic in the Stilshrine of Miriam, and the [[Hunt (Final Fantasy XII)#Marks|Mark]] [[Piscodaemon (Final Fantasy XII)|Piscodaemon]].
It is never revealed how many Gran Kiltia there have been, or how long they live. The first Gran Kiltias the player hears of was around during the time of King [[Raithwall]]. Upon taking three pieces of [[nethicite]], King Raithwall gave the [[Sword of Kings]] to the Gran Kiltias, to look after it. He sealed it in the [[Stilshrine of Miriam]], so that only a descendant of King Raithwall could come and take it.
 
   
 
Anastasis is killed by [[Archadian Judge|Judge]] [[Bergan]] during an [[Archadia]]n raid to Mt Bur-Omisace, leaving the faith with no Gran Kiltias, and it is unknown if there ever will be a new one. Due to his passing, beasts begin to roam Mt Bur-Omisace, such as Fafnir, who was petitioned to be hunted by Iieha, a Kiltias who attempted to defeat the Fafnir and perished.
The other Gran Kiltias, [[Anastasis]] is the most recent one. He was the one who met up with Princess [[Ashelia B'nargin Dalmasca|Ashe]], and explained where to get the Sword of Kings. He is also known to have sealed one of the dangerous [[Hunt#Elite Marks|Elite Marks]] [[Fafnir (Final Fantasy XII)|Fafnir]], after said beast tried to obtain the Dynast King Relic in the [[Stilshrine of Miriam]], and the [[Hunt#Marks|Mark]] [[Piscodaemon]].
 
   
 
Other known ranks are Acolytes and Hymms. Acolytes are found to be mostly [[nu mou]].
However, he was soon killed by Judge [[Bergan]] during an Archadian raid to Mt. Bur-Omisace. As such, there are currently no Gran Kiltias, and it is unknown if there ever will be. Due to his passing, beasts began to roam Mt. Bur-Omisace, such as Fafnir, who was petitioned to be hunted by Iieha, a Kiltias who attempted to defeat the Fafnir and perished.
 
   
 
===''[[Final Fantasy Tactics Advance]]''===
Other known ranks are Acolytes and Hymms. Acolytes are found to be mostly [[Nu Mou]].
 
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In the instruction manual, it is mentioned that long before Noah built his ark, the tales tell of an ancient land called Kiltia: a world where swords and sorcery reigned.
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====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''====
   
===''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''===
 
 
A '''Kiltias''' is known as a sorcerer.
 
A '''Kiltias''' is known as a sorcerer.
   
 
===''[[Vagrant Story]]''===
 
===''[[Vagrant Story]]''===
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[[File:VSRood.jpg|200px|right|thumb|The Rood of Iocus.]]
 
[[File:VSRood.jpg|200px|right|thumb|The Rood of Iocus.]]
Kiltia is an ancient religion in Vagrant Story, known to have exist more than 2000 years before the game's storyline. A pseudo-religion combining magic and machines, the adjective Kildean refers to Kiltia-made items. Kiltia are known to have created gemstones named after the knights of Camelot, and created mechanical puppets such as Kali and Ravana in the image of the deity Asura. Most of the artifacts survived, including the rusted nails - claws once used by the Kildean tactician Rinomy.
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Kiltia is an ancient religion known to have existed for over 2000 years. A pseudo-religion combining magic and machines, the adjective Kildean refers to Kiltia-made items. Kiltia are known to have created gemstones named after the knights of Camelot, and created mechanical puppets, such as Kali and Ravana, in the image of the deity Asura. Most of the artifacts survived, including the rusted nails—claws once used by the Kildean tactician Rinomy.
   
2,000 years before [[the Graylands]] Incident, rose the most prominent figure of this religion; the dancer-priestess Müllenkamp. The Kildean priestess founded the dark city [[Leá Monde]]. Her influence was so strong that a cult was formed around her. In this age where magic is still as common as sellswords, Leá Monde was carved with the ancient Kildean lettering to strengthen her pact with the Dark; the formless energy and source of magic, Müllenkamp carved the city with Kildean glyphs to create what is known as the [[Gran Grimoire]], and sealed it with the Blood-Sin tattoo on her back.
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2000 years before [[The Graylands|The Graylands Incident]], the dancer-priestess [[Müllenkamp]] rose to become a prominent figure of the religion. The Kildean priestess founded the dark city of [[Leá Monde]] and her influence was so strong a cult was formed around her. In an age where magic was as "common as sellswords," Leá Monde was carved with the ancient Kildean lettering to strengthen its draw upon the [[The Dark (term)|the Dark]]. Müllenkamp carved the city with Kildean glyphs to create what is known as the [[Gran Grimoire]], and sealed it with the [[Blood-Sin]] [[Tattoo (body modification)|tattoo]] on her back.
   
As time passed, the Iocus priesthood slowly gain momentum within [[Valendia (Vagrant Story)|Valendia]] until it became a powerful and influential priesthood. It was at this time that Müllenkamp was branded a heretical cult and the Inquisition was held to cleanse the city of Leá Monde.
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As time passed, the Iocus priesthood gained momentum within [[Valendia (Vagrant Story)|Valendia]]. Müllenkamp was branded a heretic, and her cult was persecuted by an Inquisition meant to cleanse the city of Leá Monde.
   
Ironically, the Iocus priesthood adapted the Blood-Sin tattoo, which they called the Rood Inverse; only rotating it upside-down to become the Rood of the Iocus priesthood. Moreover, while magic and the Dark was abhorred in Valendia, the Iocus priesthood particularly the Cardinal endorsed its use in the higher echelons of the Order of the Crimson Blades. Secretly, the Valendian Parliament also seek to harness the powers of the Dark.
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The Iocus priesthood's own symbol is merely an adapted "Rood Inverse," the same motif as the Blood-Sin that Müllenkamp wore. While dark magic is abhorred in Valendia, the Iocus priesthood's own Cardinal and [[Order of the Crimson Blades]] secretly employ the Dark. The Valendian Parliament, in an effort to wrestle power from the priesthood, also seeks to harness the powers of the Dark.
   
 
===''[[Crystal Defenders: Vanguard Storm]]''===
 
===''[[Crystal Defenders: Vanguard Storm]]''===
Kiltia is mentioned in the game as an obscure, secret religious cult trying to expand its sphere of influence in Ivalice.
 
   
 
Kiltia is mentioned as an obscure, secret religious cult trying to expand its sphere of influence in Ivalice.
{{FFXII}}
 
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{{VS}}
 
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{{navbox setting FFXII}}
[[Category: Final Fantasy XII]]
 
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{{navbox VagrS}}
[[Category:Vagrant Story]]
 
[[category: Organizations]]
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[[Category:Organizations in Ivalice]]

Revision as of 22:09, 9 January 2020

Template:Sideicon

Long before Noah built his ark, the tales tell of an ancient land called Kiltia... a world where swords and sorcery reigned.

Kiltia is a term found in titles that take place in Ivalice. Kiltia made its first mention in Vagrant Story, and has appeared as part of the history of Final Fantasy Tactics Advance and Final Fantasy XII.

Appearances

Final Fantasy XII

Mt-Bur-Omisace-Temple-FFXII

Light of Kiltia temple.

The Light of Kiltia was founded by the prophet Kiltia 2000 years ago, and was brought into Ivalice from Ordalia. A polytheist faith system, followers of Kiltia follow a dualistic system, where a pantheon of gods is led by Faram the Father, God of Light.

Prophet Kiltia witnessed a vision of the gods, and began his quest to spread the message of faith to the people of Ordalia. Arriving at Mt Bur-Omisace, Kiltia made it the center of his faith. Even after his death, the Light of Kiltia continues to flourish, creating churches and accepting followers until all of Ivalice is converted. Those who hold to this faith are known as the Kiltias. Kiltias are known to end their prayers with the name of their deity, Faram, and do the gesture of crossing their chest. It is implied that those of the Kiltia faith believe in an afterlife, as a part of their funeral rites asks for the Great Father to guide the body's return to the earth, and to guide the spirit's return to "the Mother of All" where it shall find peace.

Though influential, followers do not mix their faith with government affairs and the church willingly abandoned the power to influence the government, fearing oppression and distrust. Those with high ranks are forbidden to enter politics, and the religion maintains a neutral stance with surrounding territories.

Several years after Final Fantasy XII, a separate sect is created by Saint Ajora, claiming Faram alone worthy of worship. This further wanes the popularity of the Light of Kiltia sect.

Ranks

While not thoroughly explored in Final Fantasy XII, there are ranks within the Light of Kiltia, the highest of which is the Gran Kiltias. The Gran Kiltias stays in the temple atop of Mt Bur-Omisace. Born to lead the faith, the Gran Kiltias is the highest and most celebrated man in the Light of Kiltia faith. The Gran Kiltias is known to be a man of wisdom and deep thought, with possession of powerful magick.

12anastasis

Gran Kiltias Anastasis.

It is never revealed how many Gran Kiltia there have been, or how long they live. The first Gran Kiltias the party hears of was around during the time of King Raithwall. Upon taking three pieces of nethicite, King Raithwall gave the Sword of Kings to the Gran Kiltias to look after it. He sealed it in the Stilshrine of Miriam, so only a descendant of King Raithwall could come and take it.

The Gran Kiltias Anastasis is the most recent Gran Kiltias and the one who meets Princess Ashe, and explains where to get the Sword of Kings. He is known to have sealed one of the dangerous Elite Marks, Fafnir, after said beast tried to obtain the Dynast King Relic in the Stilshrine of Miriam, and the Mark Piscodaemon.

Anastasis is killed by Judge Bergan during an Archadian raid to Mt Bur-Omisace, leaving the faith with no Gran Kiltias, and it is unknown if there ever will be a new one. Due to his passing, beasts begin to roam Mt Bur-Omisace, such as Fafnir, who was petitioned to be hunted by Iieha, a Kiltias who attempted to defeat the Fafnir and perished.

Other known ranks are Acolytes and Hymms. Acolytes are found to be mostly nu mou.

Final Fantasy Tactics Advance

In the instruction manual, it is mentioned that long before Noah built his ark, the tales tell of an ancient land called Kiltia: a world where swords and sorcery reigned.

Final Fantasy Tactics A2: Grimoire of the Rift

A Kiltias is known as a sorcerer.

Vagrant Story

VSRood

The Rood of Iocus.

Kiltia is an ancient religion known to have existed for over 2000 years. A pseudo-religion combining magic and machines, the adjective Kildean refers to Kiltia-made items. Kiltia are known to have created gemstones named after the knights of Camelot, and created mechanical puppets, such as Kali and Ravana, in the image of the deity Asura. Most of the artifacts survived, including the rusted nails—claws once used by the Kildean tactician Rinomy.

2000 years before The Graylands Incident, the dancer-priestess Müllenkamp rose to become a prominent figure of the religion. The Kildean priestess founded the dark city of Leá Monde and her influence was so strong a cult was formed around her. In an age where magic was as "common as sellswords," Leá Monde was carved with the ancient Kildean lettering to strengthen its draw upon the the Dark. Müllenkamp carved the city with Kildean glyphs to create what is known as the Gran Grimoire, and sealed it with the Blood-Sin tattoo on her back.

As time passed, the Iocus priesthood gained momentum within Valendia. Müllenkamp was branded a heretic, and her cult was persecuted by an Inquisition meant to cleanse the city of Leá Monde.

The Iocus priesthood's own symbol is merely an adapted "Rood Inverse," the same motif as the Blood-Sin that Müllenkamp wore. While dark magic is abhorred in Valendia, the Iocus priesthood's own Cardinal and Order of the Crimson Blades secretly employ the Dark. The Valendian Parliament, in an effort to wrestle power from the priesthood, also seeks to harness the powers of the Dark.

Crystal Defenders: Vanguard Storm

Kiltia is mentioned as an obscure, secret religious cult trying to expand its sphere of influence in Ivalice.