The whistling breeze, mute. The pounding surf, frozen. Time itself takes a breath... At Light's edge, all is perfectly still. The world captured in a painting, locked in a moment. Music, faint and fleeting, drifts coastward on the lifeless air... And in the distance, beyond the broken earth, a city beckons...
Kholusia is an island located to the west of mainland Norvrandt in Final Fantasy XIV: Shadowbringers. Geographically, it is The First's counterpart to the island of Vylbrand in The Source. The region of Kholusia visited in-game is starkly divided into a coastal lowland area and a mountainous highland area, separated by a towering cliff-face traversable only by elevator.
Just off the southern coast of Kholusia stands Eulmore, the "City of final pleasures", where the rich await the end of the world in indolence and hedonism under the auspices of Lord Vauthry. Unlike other parts of Norvrandt, Kholusia is relatively free from Sin Eater attacks. This has attracted refugees from all over what remains of the world, many of whom congregate in the shanty settlement of Gatetown outside Eulmore.
- 1 Profile
- 2 Story
- 3 Locations
- 4 Places of interest
- 5 Quests
- 6 Enemies
- 7 Elite Marks
- 8 Musical themes
- 9 Gallery
Profile[edit | edit source]
The largest island in Norvrandt, the greater part of Kholusia lies under the dominion of Eulmore, the city of final pleasures. Compared to other lands, it is known for experiencing few sin eater attacks, a reputation which draws throngs of refugees to its shores.
Official website description
Story[edit | edit source]
The Warrior of Light first travels to Kholusia to track down Alphinaud, who they locate in the village of Stilltide. Alphinaud explains that he has spent the past year since arriving in the First trying - unsuccessfully - to gain access to Eulmore and meet with its leader, Lord Vauthry. His latest plan is to impress the city's representatives with delicacies purchased from an Ondo merchant; however, a Mystel named Kai-Shirr overhears and, wanting to enter Eulmore himself, rendezvouses with the Ondo, poses as Alphinaud and takes the delivery for himself.
Alphinaud and the Warrior of Light catch Kai-Shirr but decide to give him the opportunity of entering Eulmore after hearing his desperate pleas. The Scions eventually gain entry to Eulmore by posing as travelling artists instead, and fall under the patronage of Chai-Nuzz and his wife Dulia-Chai. After incurring Lord Vauthry's enmity, Alphinaud and the Warrior of Light decide to leave Kholusia and regroup with the other Scions, although the player is still able to return to Kholusia.
The Scions later return to Kholusia to seek out the final Lightwarden, having determined that it is located in Eulmore. When they approach the city, however, some of the residents of Gatetown begin acting strangely, as if in a trance. Y'shtola and Ryne determine that Meol, the unidentifiable food given out by Eulmore to placate its bonded citizens and the residents of Gatetown, is actually Sin Eater flesh, and that Vauthry is somehow able to exert control over those who ingest it. The Scions fight their way past the enthralled and Eulmore's army to the top of the city, where the Warrior of Light confronts Ran'jit for the final time. They discover Vauthry feasting on the Sin Eaters under his control, but he partially transforms and manages to flee before they can stop him.
Shortly after, the peak of Mt. Gulg, Kholusia's highest mountain, is raised into the air, surrounded by an immense golden halo. The Scions determine that Vauthry - the final Lightwarden - has made the mountain his base. Attempts to reach it by air are thwarted by attacks from Vauthry's legion of Sin Eaters; all seems lost until Chai-Nuzz suggests, half-jokingly, that the mountain could be reached if one could construct a Talos large enough - the Scions leap on this suggestion and, with the assistance of the Crystal Exarch and all those they have aided across Norvrandt, bring to life a gigantic Talos that allows them to scale the mountain. At the very top the Scions confront Vauthry, who transforms into an ascended Lightwarden known as Innocence. Even with his new powers, he is no match for the Scions and at last falls, releasing the last of the light.
The return of the night sky to Kholusia is abruptly cut short, however, by the Warrior of Light's inability to contain the light within them. The Crystal Exarch appears and reveals his plan - to absorb the light into the Crystal Tower and transport it - and him along with it - into the Void where it can do no harm. He begs the Warrior of Light and the other Scions to let him perform this act of self-sacrifice, but before he can finish it he is shot in the back by Emet-Selch, who expresses his disappointment in the Warrior. Their inability to contain the light has cost mankind its final chance to prove itself worthy of existence. Emet-Selch leaves, but not before bidding the Warrior of Light to seek him out in the depths of The Tempest, where they may die in dignity if they wish.
Vows of Virtue, Deeds of Cruelty[edit | edit source]
After Emet-Selch is finally defeated, the night sky returns to all of Norvrandt. Now bereft of leadership, the free citizens of Eulmore elect a somewhat startled Chai-Nuzz as their new mayor. Alphinaud, the Warrior of Light and Chai-Nuzz travel throughout Eulmore and Kholusia to assess the work to be done. Along the way they enlist the aid of Wrenden, former advisor to Vauthry's father.
Locations[edit | edit source]
Aetherytes[edit | edit source]
There are Aetherytes located in the lowland settlements of Stilltide and Wright, as well as one Aetheryte in the Dwarven village of Tomra.
Areas[edit | edit source]
- The Bright Cliff - Located in the southeast of Kholusia.
- Shadow Fault - The western portion of the lowland area.
- Scree - A scrubby, barren area that lies in the shadow of Mt. Gulg, this region is primarily mined by the Tholl clan of Dwarves.
- The Duergar Mountains - A mountainous area controlled by the Gogg clan of Dwarves, separated from Scree by the Watts River.
Settlements[edit | edit source]
Amity[edit | edit source]
A small village overlooking the cliff, mainly inhabited by refugees who have fled or been cast out of Eulmore.
Gatetown[edit | edit source]
A shanty town located right outside the gates to Eulmore, hence the name. Gatetown's inhabitants dream of living in (relative) luxury as indentured servants to the free citizens of Eulmore, and constantly try to attract their attention by learning unique and unusual skills. Eulmore entices the would-be bonded citizens with regular gifts of Meol, a nutritious but addictive foodstuff.
Komra[edit | edit source]
A village inhabited by the Goggs, a clan of Dwarves who are constantly feuding with the Tholl clan.
Stilltide[edit | edit source]
A small fishing village on the southeastern coast of Kholusia.
Tomra[edit | edit source]
A village inhabited by the Tholls, a clan of Dwarves who are constantly feuding with the Gogg clan.
Wright[edit | edit source]
A village that was once home to those who worked at the nearby shipyards. In the aftermath of the Flood, the need for shipbuilding declined and the village's inhabitants moved to a more agricultural lifestyle.
Weather[edit | edit source]
Kholusia's climate may exhibit any of the following weather conditions:
- Everlasting Light (at all times prior to completing the 5.0 main scenario)
- Clear Skies
- Fair Skies
Places of interest[edit | edit source]
Cracked Shell Beach[edit | edit source]
A beach in southeastern Kholusia infested with Hobgoblins. The player can return to the Crystarium by speaking to the Amarokeep here.
The Copied Factory[edit | edit source]
An enigmatic series of industrial structures recently discovered by the Gogg clan of Dwarves, accessible via mining tunnels near Komra. The factory is inhabited by aggressive "machine lifeforms" of unknown origin.
The Duergar's Tewel[edit | edit source]
A series of sulfur deposits in the Duergar Mountains, mined by the Dwarves of Komra.
The Ladder[edit | edit source]
A large, Talos-operated elevator providing access between the lowland and highland areas of Kholusia.
The Puppets' Bunker[edit | edit source]
The wreckage of a large, technologically advanced structure of unknown origin. The Bunker lies in a large crater beyond the Duergar Mountains and is exposed following an attack on Komra by androids garbed in white.
Venmont Yards[edit | edit source]
Shipyards near Wright that were largely abandoned in the wake of the Flood, now used only for dismantling old vessels for parts.
Quests[edit | edit source]
Duties[edit | edit source]
FATEs[edit | edit source]
- A Finale Most Formidable - The engineers of the Gogg dwarf tribe succeed in bringing to life their most powerful creation to date in their bid to get rid of the Tholls, a giant mech aptly named Formidable. In this special FATE, players must face off against the robot and destroy it. Successful completion of this FATE rewards Formidable Cogs based on participation that can be exchanged for various prizes. This FATE is on a 72 hour cooldown, and requires completion of a preceding chain of FATEs that spawn at various intervals.
Others[edit | edit source]
Following Emet-Selch's defeat, rumours begin to spread around Tomra that the Dwarves of Komra have located something interesting. After a series of misadventures involving the Dwarves Anogg and Konogg, they gain access to the excavation tunnels and encounter mechanical lifeforms attacking a woman in white. After fighting them off, the woman introduces herself as 2P, an "android" whose mission is to explore a factory accessible deep within the tunnels. The Warrior of Light agrees to help her (while Anogg and Konogg insist on accompanying them), and together they venture into the depths.
Enemies[edit | edit source]
Elite Marks[edit | edit source]
Musical themes[edit | edit source]
While Everlasting Light is in effect, "Unmatching Pieces" plays in all parts of lowland Kholusia at all times. "High Treason" plays in all parts of highland Kholusia until completing Mt. Gulg. After completing the 5.0 main scenario, "A World Divided" plays throughout all of Kholusia during the day, while "The Quick Way" plays at night.
"Such as it is" plays in Wright, while "No Greater Sorrow" plays in Amity, Gatetown and Stilltide. "A Reason to Live" plays in the Dwarven villages of Tomra and Komra. "Amusement Park" from NieR:Automata plays in Komra after the completion of the YoRHa: Dark Apocalypse quest "One Way to Do It."
"Rencounter" plays during all standard enemy encounters in Kholusia.
Gallery[edit | edit source]