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Template:FFVI Enemies

Life...dreams...hope...Where do they come from? And where do they go? Such meaningless things...I'll destroy them all!

Kefka

Kefka is the Final Boss of Final Fantasy VI. Kefka has only one real trick up his sleeve, that being Heartless Angel, which reduces the HP of the party to 1. Kefka's special, Havoc Wing, is virtually an instant kill as it has very high physical power. Kefka can also use Trine and Vengeance, Firaga, Blizzaga, Thundaga, HyperDrive and even Ultima.

Kefka's signature attack however, comes in the form of Forsaken (Goner). The attack begins with Kefka stating "The end draws near...", followed by a head representing Kefka's expression appearing in front of him. His turn then ends, and the background begins to shake. On his next turn, sirens go off, the background turns red and brilliant flashes of light go off. Despite the preparation time, base power and animation, Forsaken actually doesn't inflict very much damage. This might stem from the fact that Forsaken doesn't ignore split damage or magic defense, which would explain why it does so little. By comparison, Ultima has only 2/3s the spell power of Forsaken, which would allow it to be very powerful if it did ignore defense and/or split damage.

The battle itself comes in several stages. Kefka always opens the first round with Heartless Angel to reduce the party's HP to 1, so it is advised to heal immediately after this. He will use Firaga, Blizzaga and Thundaga mostly, but will also often use his aforementioned special, Havoc Wing. Havoc Wing's animation is very quick, so Kefka might use this twice in a row. Kefka will also use Trine, inflicting Blind and Silence, severely limiting the party's offensive potential and forcing them to use Remedies to heal themselves.

The second stage begins once Kefka's HP has been reduced to 32000. Kefka will now begin using his ultimate attack, Forsaken. After Forsaken's first use, Kefka will begin using two turns for Havoc Wing, Trine, or Vengeance, which eliminates any and all positive status changes from the party (meaning it will not remove Blind or Silence from Trine).

When Kefka's HP hits 30080, Kefka will begin countering virtually any and all attacks with HyperDrive. The real third stage begins when Kefka's HP drops to 10240, as the counters continue, but are instead made with Kefka casting Ultima. This can be avoided by only attacking when Kefka is preparing Forsaken.

The final stage begins when Kefka has only 7680 HP left; he will begin alternating between Forsaken and Meteor. He will continue to counter whenever not charging up Forsaken, although the time periods for which it is not safe to attack Kefka are now much shorter, making it easier to finish him off.

If you find yourself in dire need of exploiting an elemental weakness, you can rely on Holy or summon Alexander. Also, if you bothered to hunt down the Eight Dragons, Gau can use the Holy Dragon Rage.

See Also

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