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Kam'lanaut is transported to [[World B]] as one of the warriors for the new god of discord, [[Spiritus]]. New to this world, he felt like he was dragged rather than called, so Kam'lanaut decides to stay away of the conflict and search a way to leave the world. At some point however, he learns about Shinryu's "fabled purification" that afflicted the veteran warriors from the previous [[Cycle (term)|cycles]].
 
Kam'lanaut is transported to [[World B]] as one of the warriors for the new god of discord, [[Spiritus]]. New to this world, he felt like he was dragged rather than called, so Kam'lanaut decides to stay away of the conflict and search a way to leave the world. At some point however, he learns about Shinryu's "fabled purification" that afflicted the veteran warriors from the previous [[Cycle (term)|cycles]].
   
Kam'lanaut encounters the [[Onion Knight (Dissidia)|Onion Knight]], [[Vaan/Dissidia|Vaan]], and [[Y'shtola Rhul/Dissidia|Y'shtola]] in the [[Floating Continent]]. After learning from them that the only way is to reunite energy born from battles, Kam'lanaut fights them. During their conflict, the planesgorgers descend upon them. Seizing the moment, Kam'lanaut attempts to finish off the Onion Knight and Vaan, but is waylayed by Y'shtola. The four of them attempt to reach the portal before the planesgorgers, however Kam'lanaut's path is obstructed; his fate lies ambiguous as the other three manage to escape.
+
Kam'lanaut encounters the [[Onion Knight (Dissidia)|Onion Knight]], [[Vaan/Dissidia|Vaan]], and [[Y'shtola Rhul/Dissidia|Y'shtola]] in the [[Floating Continent]]. After learning from them that the only way is to reunite energy born from battles, Kam'lanaut fights them. During their conflict, the planesgorgers descend upon them. Seizing the moment, Kam'lanaut attempts to finish off the Onion Knight and Vaan, but is waylayed by Y'shtola. The four of them attempt to reach the portal before the planesgorgers, however Kam'lanaut's path is obstructed; while his fate seemed ambiguous at first, it is revealed that he managed to escape.
   
Shortly after [[Shinryu (Dissidia)|Shinryu's]] defeat, the moogles give Kam'lanaut a crystal to host his memories for Spiritus to use in the [[Battle of the Gods|upcoming infinitely long war]]. With a crystal doppelgänger of himself to serve on Spiritus's behalf, Kam'lanaut returns to his [[Vana'diel|home world]].
+
Shortly after [[Shinryu (Dissidia)|Shinryu's]] defeat, the moogles give Kam'lanaut a crystal to host his memories for Spiritus to use in the [[Battle of the Gods|upcoming infinitely long war]]. With a crystal doppelgänger of himself to serve on Spiritus's behalf, Kam'lanaut returns to his [[Vana'diel|home world]]. Shortly after this, Kam'lanaut's doppelgänger is caught tampering with Spiritus's energy core by [[Golbez/Dissidia|Golbez]]. Kam'lanaut expresses his disconcern for the struggle of the gods and contemplates why he isn't compensated for his efforts, prompting Golbez to suggest taking the matter up with Spiritus.
 
{{-}}
 
{{-}}
 
{{Endspoiler}}
 
{{Endspoiler}}
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===Abilities===
 
===Abilities===
{|class="full-width DFFNT article-table" style="text-align:center"
+
{| class="full-width DFFNT article-table" style="text-align:center"
|-class="a"
+
|- class="a"
!style="width:15%"|Move
+
! style="width:15%" |Move
!style="width:10%"|Damage
+
! style="width:10%" |Damage
!style="width:10%"|Input
+
! style="width:10%" |Input
!style="width:10%"|Type
+
! style="width:10%" |Type
!style="width:10%"|Power
+
! style="width:10%" |Power
!style="width:10%"|Frame Data
+
! style="width:10%" |Frame Data
!style="width:15%"|Image
+
! style="width:15%" |Image
 
|-
 
|-
!class="b" rowspan=2|[[Earth Blade]] ([[Terrafication]])
+
! rowspan="2" class="b" |[[Earth Blade]] ([[Terrafication]])
 
|Bravery
 
|Bravery
 
|[[File:DFF2015 II Icon.png]][[File:DFF2015 Right II.png]]
 
|[[File:DFF2015 II Icon.png]][[File:DFF2015 Right II.png]]
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|
 
|
 
|
 
|
|rowspan=2|
+
| rowspan="2" |
 
|-
 
|-
|colspan=5 style="text-align:left"|'''Earth Blade''' Unleash two slahes on your opponent. If both strikes land, this skill temporarily becomes Terrafication.
+
| colspan="5" style="text-align:left" |'''Earth Blade''' Unleash two slahes on your opponent. If both strikes land, this skill temporarily becomes Terrafication.
 
'''Terrafication''' You can charge the first strike. If it hits, you will deal extra damage.
 
'''Terrafication''' You can charge the first strike. If it hits, you will deal extra damage.
 
|-
 
|-
!class="b" rowspan=2|[[Frost Blade]] ([[Glacification]])
+
! rowspan="2" class="b" |[[Frost Blade]] ([[Glacification]])
 
|Bravery
 
|Bravery
 
|[[File:DFF2015 Up + II Icon.png]][[File:DFF2015 Right II.png]]
 
|[[File:DFF2015 Up + II Icon.png]][[File:DFF2015 Right II.png]]
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|
 
|
 
|
 
|
|rowspan=2|
+
| rowspan="2" |
 
|-
 
|-
|colspan=5 style="text-align:left"|'''Frost Blade''' Thrust your sword into your enemy, then send them flying with a powerful strike. If both strikes land, this skill temporarily becomes Glacification.
+
| colspan="5" style="text-align:left" |'''Frost Blade''' Thrust your sword into your enemy, then send them flying with a powerful strike. If both strikes land, this skill temporarily becomes Glacification.
 
'''Glacification''' You can charge the first strike. If it hits, you will deal extra damage.
 
'''Glacification''' You can charge the first strike. If it hits, you will deal extra damage.
 
|-
 
|-
!class="b" rowspan=2|[[Water Blade (ability)|Water Blade]] ([[Liquification]])
+
! rowspan="2" class="b" |[[Water Blade (ability)|Water Blade]] ([[Liquification]])
 
|Bravery
 
|Bravery
 
|[[File:DFF2015 Down + II Icon.png]]
 
|[[File:DFF2015 Down + II Icon.png]]
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|
 
|
 
|
 
|
|rowspan=2|
+
| rowspan="2" |
 
|-
 
|-
|colspan=5 style="text-align:left"|'''Water Blade''' Swing your sword down and send out a blade of water. If your attack lands, this skill temporarily becomes Liquification.
+
| colspan="5" style="text-align:left" |'''Water Blade''' Swing your sword down and send out a blade of water. If your attack lands, this skill temporarily becomes Liquification.
 
'''Liquification''' You can charge the attack to unleash an even longer water blade.
 
'''Liquification''' You can charge the attack to unleash an even longer water blade.
 
|-
 
|-
!class="b" rowspan=2|[[Savage Blade]]
+
! rowspan="2" class="b" |[[Savage Blade]]
 
|Bravery
 
|Bravery
 
|[[File:DFF2015 II Icon.png]]
 
|[[File:DFF2015 II Icon.png]]
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|
 
|
 
|
 
|
|rowspan=2|
+
| rowspan="2" |
 
|-
 
|-
|colspan=5 style="text-align:left"|Leap into the air and assault your foe from above.
+
| colspan="5" style="text-align:left" |Leap into the air and assault your foe from above.
 
|-
 
|-
!class="b" rowspan=2|[[Fire Blade (ability)|Fire Blade]] ([[Ignition]])
+
! rowspan="2" class="b" |[[Fire Blade (ability)|Fire Blade]] ([[Ignition]])
 
|Bravery
 
|Bravery
 
|[[File:DFF2015 II Icon.png]][[File:DFF2015 Right II.png]]
 
|[[File:DFF2015 II Icon.png]][[File:DFF2015 Right II.png]]
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|
 
|
 
|
 
|
|rowspan=2|
+
| rowspan="2" |
 
|-
 
|-
|colspan=5 style="text-align:left"|'''Fire Blade''' Slash out at your opponent, then follow up with an overhead blow. If both strikes land, this skill temporarily becomes Ignition.
+
| colspan="5" style="text-align:left" |'''Fire Blade''' Slash out at your opponent, then follow up with an overhead blow. If both strikes land, this skill temporarily becomes Ignition.
 
'''Ignition''' You can charge the first strike. If it hits, you will deal extra damage.
 
'''Ignition''' You can charge the first strike. If it hits, you will deal extra damage.
 
|-
 
|-
!class="b" rowspan=2|[[Wind Blade]] ([[Vaporization]])
+
! rowspan="2" class="b" |[[Wind Blade]] ([[Vaporization]])
 
|Bravery
 
|Bravery
 
|[[File:DFF2015 Up + II Icon.png]][[File:DFF2015 Right II.png]]
 
|[[File:DFF2015 Up + II Icon.png]][[File:DFF2015 Right II.png]]
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|
 
|
 
|
 
|
|rowspan=2|
+
| rowspan="2" |
 
|-
 
|-
|colspan=5 style="text-align:left"|'''Wind Blade''' Build up momentum and unleash a slash, then finish with a thrust. If your attack lands, this skill temporarily becomes Vaporization.
+
| colspan="5" style="text-align:left" |'''Wind Blade''' Build up momentum and unleash a slash, then finish with a thrust. If your attack lands, this skill temporarily becomes Vaporization.
 
'''Vaporization''' You can charge the first strike. If it hits, you will deal extra damage.
 
'''Vaporization''' You can charge the first strike. If it hits, you will deal extra damage.
 
|-
 
|-
!class="b" rowspan=2|[[Thunder Blade (ability)|Lightning Blade]] ([[Electrification]])
+
! rowspan="2" class="b" |[[Thunder Blade (ability)|Lightning Blade]] ([[Electrification]])
 
|Bravery
 
|Bravery
 
|[[File:DFF2015 Down + II Icon.png]]
 
|[[File:DFF2015 Down + II Icon.png]]
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|
 
|
 
|
 
|
|rowspan=2|
+
| rowspan="2" |
 
|-
 
|-
|colspan=5 style="text-align:left"|'''Lightning Blade''' Unleash lightning from your sword. If your attack lands, this skill temporarily becomes Electrification.
+
| colspan="5" style="text-align:left" |'''Lightning Blade''' Unleash lightning from your sword. If your attack lands, this skill temporarily becomes Electrification.
 
'''Electrification''' You can charge the attack to unleash even stronger lightning.
 
'''Electrification''' You can charge the attack to unleash even stronger lightning.
 
|-
 
|-
!class="b" rowspan=2|[[Shield Bash]]
+
! rowspan="2" class="b" |[[Shield Bash]]
 
|Bravery
 
|Bravery
 
|[[File:DFF2015 II Icon.png]]
 
|[[File:DFF2015 II Icon.png]]
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|
 
|
 
|
 
|
|rowspan=2|
+
| rowspan="2" |
 
|-
 
|-
|colspan=5 style="text-align:left"|Charge forward with your shield, then swing your arm out and push back your enemy.
+
| colspan="5" style="text-align:left" |Charge forward with your shield, then swing your arm out and push back your enemy.
 
|-
 
|-
!class="b" rowspan=2|[[Great Wheel]]
+
! rowspan="2" class="b" |[[Great Wheel]]
 
|HP
 
|HP
 
|[[File:DFF2015 IV Icon.png]]
 
|[[File:DFF2015 IV Icon.png]]
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|
 
|
 
|
 
|
|rowspan=2|
+
| rowspan="2" |
 
|-
 
|-
|colspan=5 style="text-align:left"|Spin while swinging a light-imbued sword, cutting through foes.
+
| colspan="5" style="text-align:left" |Spin while swinging a light-imbued sword, cutting through foes.
 
|-
 
|-
!class="b" rowspan=2|[[Weapon_Skill#Spirits_Within|Spirits Within]]
+
! rowspan="2" class="b" |[[Weapon_Skill#Spirits_Within|Spirits Within]]
 
|HP
 
|HP
 
|[[File:DFF2015 IV Icon.png]]
 
|[[File:DFF2015 IV Icon.png]]
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|
 
|
 
|
 
|
|rowspan=2|
+
| rowspan="2" |
 
|-
 
|-
|colspan=5 style="text-align:left"|Plant your sword in the ground and set off an explosion at your opponent's position. The higher your HP, the greater the range.
+
| colspan="5" style="text-align:left" |Plant your sword in the ground and set off an explosion at your opponent's position. The higher your HP, the greater the range.
 
|-
 
|-
!class="b" rowspan=2|[[List_of_Final_Fantasy_XI_enemy_abilities#Light_Blade|Light Blade]]
+
! rowspan="2" class="b" |[[List_of_Final_Fantasy_XI_enemy_abilities#Light_Blade|Light Blade]]
 
|HP
 
|HP
 
|[[File:DFF2015 IV Icon.png]]
 
|[[File:DFF2015 IV Icon.png]]
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|
 
|
 
|
 
|
|rowspan=2|
+
| rowspan="2" |
 
|-
 
|-
|colspan=5 style="text-align:left"|Deliver a swift slash, then assail your enemy with light from your sword. After a number of successful hits, you will attack again and the damage dealt will increase (up to 2 times).{{foot|After being incapacitated, the enhancement for Light Blade goes down a level.}}
+
| colspan="5" style="text-align:left" |Deliver a swift slash, then assail your enemy with light from your sword. After a number of successful hits, you will attack again and the damage dealt will increase (up to 2 times).{{foot|After being incapacitated, the enhancement for Light Blade goes down a level.}}
 
|-
 
|-
!class="b" rowspan=2|[[Intervene]]
+
! rowspan="2" class="b" |[[Intervene]]
 
|HP
 
|HP
 
|[[File:DFF2015 IV Icon.png]]
 
|[[File:DFF2015 IV Icon.png]]
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|
 
|
 
|
 
|
|rowspan=2|
+
| rowspan="2" |
 
|-
 
|-
|colspan=5 style="text-align:left"|Hold up a shield that blocks bravery attacks, then charge forward.
+
| colspan="5" style="text-align:left" |Hold up a shield that blocks bravery attacks, then charge forward.
 
|-
 
|-
!class="b" rowspan=2|Esoteric Region
+
! rowspan="2" class="b" |Esoteric Region
 
|EX Skill
 
|EX Skill
 
|[[File:DFF2015 I Icon.png]]
 
|[[File:DFF2015 I Icon.png]]
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|
 
|
 
|
 
|
|rowspan=2|
+
| rowspan="2" |
 
|-
 
|-
|colspan=5 style="text-align:left"|Create a magic sphere that temporarily reduces the attack power, defense, and speed of foes and disables their use of common EX skills. The duration of all blade buffs will increase depending on the number of spheres.{{foot|You can stock up to four uses of Esoteric Region in a single gauge.}}
+
| colspan="5" style="text-align:left" |Create a magic sphere that temporarily reduces the attack power, defense, and speed of foes and disables their use of common EX skills. The duration of all blade buffs will increase depending on the number of spheres.{{foot|You can stock up to four uses of Esoteric Region in a single gauge.}}
 
|-
 
|-
 
|}
 
|}

Revision as of 17:31, 5 January 2019

Template:Sideicon Template:Images

Kam'lanaut is a playable character in Dissidia Final Fantasy NT and its arcade version. He represents Final Fantasy XI.

Profile

Appearance

Default
  • Descendant of the Zilart I - Default coloration, taking his appearance from his boss battle in Final Fantasy XI. The armor on his arms and legs is white with gold trim and adorned with purple-hued gems. The accessories in his hair are also white.
  • Descendant of the Zilart II - 1st alternate coloration. His armor is dark grey with a silver trim and adorned with red-hued gems, and his hair accessories are also dark grey with silver lining.
  • Descendant of the Zilart III - 2nd alternate coloration. His armor is red with black trim and adorned with yellow-hued gems. His hair accessories are also red with black lining.
1st Alternate Costume
  • Archduke of Jeuno I - Default coloration. Kam'lanaut's main appearance through the story of Final Fantasy XI. He wears a red collared cape with blue inlay and bronze hem around the shoulders, which is then tied closed with blue rings. His torso is covered in black, blue and grey sashes, and wears a blue skirt with grey hem over the top of black pants. His boots are dark grey with black heelcap and collar with a red vamp. His belt is silver and red, adorned with a blue gem, and also wears two bangles on his left arm, colored two different shades of red.
  • Archduke of Jeuno II - 1st alternate coloration. His cape is white with red inlay and brown hem, tied with silver rings. His sashes are recolored brown and red, and wears black and purple bangles on his wrist. His pants are now white, beneath a beige skirt with brown hem, held in place with a brown and orange belt with an orange gem. His boots are grey with gold heelcap and collar with black vamp.
  • Archduke of Jeuno III - 2nd alternate coloration, and somewhat resembles that of his brother Eald'narche. His cape is blue with yellow inlay and white hem, tied with silver rings. His sashes are varying shades of black and navy, and wears black and gold bangles on his wrist. His skirt is navy with black hem, worn over navy pants and held with a black and gold belt adorned with an orange gem. His boots are grey with gold heelcap and collar with blue vamp.

Kam'lanaut's default player title is Nameless Sovereign. His manikin counterpart, the Archduke of Antiquity, is colored brown.

Weapons

Kam'lanaut equips swords and shields:

  • Sublime Estoc - Default weapons. His main weapons in Final Fantasy XI.
  • Winged Degen - 1st alternate weapons.
  • Delkfutt Galatyn - 2nd alternate weapons.
  • Divine Blade - 3rd alternate weapons.

Personality

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Story

Spoiler warning: Plot and/or ending details follow. (Skip section)
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Kam'lanaut is transported to World B as one of the warriors for the new god of discord, Spiritus. New to this world, he felt like he was dragged rather than called, so Kam'lanaut decides to stay away of the conflict and search a way to leave the world. At some point however, he learns about Shinryu's "fabled purification" that afflicted the veteran warriors from the previous cycles.

Kam'lanaut encounters the Onion Knight, Vaan, and Y'shtola in the Floating Continent. After learning from them that the only way is to reunite energy born from battles, Kam'lanaut fights them. During their conflict, the planesgorgers descend upon them. Seizing the moment, Kam'lanaut attempts to finish off the Onion Knight and Vaan, but is waylayed by Y'shtola. The four of them attempt to reach the portal before the planesgorgers, however Kam'lanaut's path is obstructed; while his fate seemed ambiguous at first, it is revealed that he managed to escape.

Shortly after Shinryu's defeat, the moogles give Kam'lanaut a crystal to host his memories for Spiritus to use in the upcoming infinitely long war. With a crystal doppelgänger of himself to serve on Spiritus's behalf, Kam'lanaut returns to his home world. Shortly after this, Kam'lanaut's doppelgänger is caught tampering with Spiritus's energy core by Golbez. Kam'lanaut expresses his disconcern for the struggle of the gods and contemplates why he isn't compensated for his efforts, prompting Golbez to suggest taking the matter up with Spiritus.

Spoilers end here.

Gameplay

Type: Specialist - Kam'lanaut wields a sword that deals six types of elemental damage and temporarily grows stronger upon a successful hit.

Esoteric Region - Create a sphere around you that afflicts foes with multiple debuffs upon contact. You can stock up to four uses.

Abilities

Move Damage Input Type Power Frame Data Image
Earth Blade (Terrafication) Bravery DFF2015 II IconDFF2015 Right II Ground
Earth Blade Unleash two slahes on your opponent. If both strikes land, this skill temporarily becomes Terrafication.

Terrafication You can charge the first strike. If it hits, you will deal extra damage.

Frost Blade (Glacification) Bravery DFF2015 Up + II IconDFF2015 Right II Ground
Frost Blade Thrust your sword into your enemy, then send them flying with a powerful strike. If both strikes land, this skill temporarily becomes Glacification.

Glacification You can charge the first strike. If it hits, you will deal extra damage.

Water Blade (Liquification) Bravery DFF2015 Down + II Icon Ground
Water Blade Swing your sword down and send out a blade of water. If your attack lands, this skill temporarily becomes Liquification.

Liquification You can charge the attack to unleash an even longer water blade.

Savage Blade Bravery DFF2015 II Icon Ground Dash
Leap into the air and assault your foe from above.
Fire Blade (Ignition) Bravery DFF2015 II IconDFF2015 Right II Aerial
Fire Blade Slash out at your opponent, then follow up with an overhead blow. If both strikes land, this skill temporarily becomes Ignition.

Ignition You can charge the first strike. If it hits, you will deal extra damage.

Wind Blade (Vaporization) Bravery DFF2015 Up + II IconDFF2015 Right II Aerial
Wind Blade Build up momentum and unleash a slash, then finish with a thrust. If your attack lands, this skill temporarily becomes Vaporization.

Vaporization You can charge the first strike. If it hits, you will deal extra damage.

Lightning Blade (Electrification) Bravery DFF2015 Down + II Icon Aerial
Lightning Blade Unleash lightning from your sword. If your attack lands, this skill temporarily becomes Electrification.

Electrification You can charge the attack to unleash even stronger lightning.

Shield Bash Bravery DFF2015 II Icon Aerial Dash
Charge forward with your shield, then swing your arm out and push back your enemy.
Great Wheel HP DFF2015 IV Icon -
Spin while swinging a light-imbued sword, cutting through foes.
Spirits Within HP DFF2015 IV Icon -
Plant your sword in the ground and set off an explosion at your opponent's position. The higher your HP, the greater the range.
Light Blade HP DFF2015 IV Icon -
Deliver a swift slash, then assail your enemy with light from your sword. After a number of successful hits, you will attack again and the damage dealt will increase (up to 2 times).*(After being incapacitated, the enhancement for Light Blade goes down a level.)
Intervene HP DFF2015 IV Icon -
Hold up a shield that blocks bravery attacks, then charge forward.
Esoteric Region EX Skill DFF2015 I Icon -
Create a magic sphere that temporarily reduces the attack power, defense, and speed of foes and disables their use of common EX skills. The duration of all blade buffs will increase depending on the number of spheres.*(You can stock up to four uses of Esoteric Region in a single gauge.)

Creation and development

Kam'lanaut was revealed as the fourth DLC character of the Season Pass on September 11, 2018. He was released on September 19, 2018 in the arcade version. He was then later released on the 18th of October, 2018 to Dissidia NT.

Voice

Kam'lanaut is voiced by Satoshi Mikami in the Japanese version and Jeff Schine in the English version.[1]

Gallery

Trivia

References