Final Fantasy Wiki
No edit summary
Tag: sourceedit
m (Bot: Automated text replacement (-Critical Hit +critical hit))
(37 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{sideicon|FFVIII}}
+
{{sideicon|prime=FFVIII|DFF2008|D012|FFBE|FFTCG}}
 
[[File:Junction.PNG|thumb|250px|[[Squall Leonhart|Squall's]] Junction screen.]]
 
[[File:Junction.PNG|thumb|250px|[[Squall Leonhart|Squall's]] Junction screen.]]
The '''Junction System''' {{J|ジャンクションシステム|Jankushon Shisutemu}} is a technology and skill system designed by [[Hiroyuki Ito]] and used in ''[[Final Fantasy VIII]]''.
+
'''Junction system''' {{J|ジャンクションシステム|Jankushon Shisutemu}} is a character development system designed by [[Hiroyuki Ito]] for ''[[Final Fantasy VIII]]''. By collecting [[Magic (Final Fantasy VIII)|magic]] from [[Final Fantasy VIII items|items]], [[draw point]]s and [[Final Fantasy VIII enemies|enemies]], the player can junction their magic stocks to their attributes via [[Guardian Force]]s to grow stronger. Using the junction system is the superior method of growth to [[level]]ing up or [[junk shop|weapon-upgrading]].
   
The Junction System allows the user to replicate the powers of a [[Sorceress (Final Fantasy VIII)|sorceress]] via the storage and control of magical powers and [[Guardian Force]]s. The system can store 32 different forms of [[Para-Magic]] with a stock of 100 units of each form. The system acts as a type of filter, filtering out magic (known as [[Draw (Final Fantasy VIII)|drawing]]) from a being or entity and storing it ready to be used or junctioned by the user. This allows the user to possess near superhuman abilities, such as increased speed and strength, as well as being able to use [[Magic (Final Fantasy VIII)|magic]]. Various Junction Systems are seen in wide use in the military forces.
+
Lore-wise, junctioning allows the user to replicate the powers of a [[Sorceress (Final Fantasy VIII)|sorceress]] via the storage and control of magical powers and Guardian Forces. The system can store 32 different forms of [[Para-Magic]] with a stock of 100 units of each. Users filter out magic (known as [[Draw (Final Fantasy VIII)|drawing]]) from various entities and store it ready to be used or junctioned, coming to possess near superhuman abilities, such as increased speed and strength, and being able to use magic. Various junction systems are used in the military forces.
   
The game's original Japanese version has a [[Junction glitch]] that lets the player junction magic to more than one [[Stats|stat]]. The glitch was fixed to western localizations.
+
The game's original Japanese version has a [[junction glitch]] that lets the player junction magic to more than one [[Stats|stat]]. The glitch was fixed to western localizations.
  +
{{See|Guardian Force}}
  +
==Mechanics==
 
===Junctioning magic to attributes===
 
The junction system isn't based on the traditional specialization of weapons and armor in a typical ''[[Final Fantasy series|Final Fantasy]]'' game, and because in general enemies' scale to the player party's level, simple [[Level grinding|leveling up]] does not help gain an advantage. Without utilizing the junction system, characters cannot use abilities other than [[Attack (command)#Final Fantasy VIII|Attack]] during [[Battle (term)|battle]].
   
 
The player can customize their party by junctioning Guardian Forces (GF) to them and grant them stat upgrades, [[Final Fantasy VIII command abilities|ability commands]] that can be used in battle, and [[Final Fantasy VIII elements|elemental]] and [[Final Fantasy VIII statuses|status ailment]] attack/resistances. What precisely can be upgraded depends on the GFs the player has junctioned, and what the GFs have learned.
==Junctioning==
 
The Junction System isn't based on the traditional specialization of characters, weapons and armor in a typical ''[[Final Fantasy (series)|Final Fantasy]]'' game, and because general enemies are always about the same [[level]] as the player's characters, simple [[Level grinding|leveling up]] does not help gain an advantage over the enemy. Without utilizing the Junction System, characters will be unable to use abilities other than [[Attack (command)#Final Fantasy VIII|Attack]] during [[Battle (term)|battle]].
 
   
 
The player can upgrade stats and/or attack/resistances by attaching magic to the attributes provided a GF junctioned to the character has learned the corresponding junction ability. The more magic junctioned, the better the effect. Different types of magic have different effects when junctioned. To upgrade basic stats, for example [[HP (stat)|HP]] and [[Strength]] (Str), any magic can be used, but some magic will have a greater effect on certain stats; for example, junctioning the [[Haste (Final Fantasy VIII)|Haste]] spell to the character's [[Speed (stat)|Speed]] stat gives a bigger boost than junctioning [[Scan (Final Fantasy VIII)|Scan]] or [[Fire (Final Fantasy VIII)|Fire]].
By junctioning Guardian Forces (GF) to the [[party]] members, the player can customize them in terms of stat upgrading, [[Command Abilities (Final Fantasy VIII)|ability commands]] that can be used in battle, and later on, what [[List of Final Fantasy VIII elements|elemental]] and [[List of Final Fantasy VIII statuses|status ailment]] attack/resistances that character has. What precisely can be upgraded depends on the GFs the player has junctioned, and what the GF has learned.
 
   
 
Upgrading elemental attacks/resistances (Elem-Atk/Elem-Def) (if the GF has learned the abilities) generally requires elemental magic. Junctioning Fire to an Elem-Def stat will increase a character's resistance to [[Final Fantasy VIII elements#Fire|fire-elemental]] attacks; the more Fire magic junctioned, the better the resistance. Some other magic will provide multiple resistances, notably [[Ultima (Final Fantasy VIII)|Ultima]] that provides resistance for all elements. Junctioning elemental magic to the Elem-Atk stat will cause the character's normal attack to posses an elemental property, giving advantage against some enemies.
To upgrade any stat and/or attack/resistance, magic can be junctioned to the stat provided a GF junctioned to the character in question has learned the corresponding Junction ability. The more magic junctioned, the better the effect.
 
   
 
Similarly, upgrading status ailment attacks/resistances (ST-Atk/ST-Def) (if the GF has learned the abilities) generally requires magic that causes or cures status ailments. Junctioning [[Death (Final Fantasy VIII)|Death]] to ST-Def will make a character resistant to [[Instant Death|instant death]] attacks, while Junctioning Death to [[Add Status|ST-Atk]] will allow a character to cause instant death when executing a normal attack.
To upgrade basic stats, for example [[HP (stat)|HP]] and [[Strength]] (Str), any magic can be used for junctioning, but some magic will have a larger effect on certain stats; for example, junctioning the [[Magic (Final Fantasy VIII)#Haste|Haste]] spell to the character's [[Speed (stat)|Speed]] stat boosts their speed to a much larger degree than junctioning [[Magic (Final Fantasy VIII)#Scan|Scan]] or [[Magic (Final Fantasy VIII)#Fire|Fire]].
 
 
===Element and status effect junctioning===
 
Upgrading elemental attacks/resistances (Elem-Atk/Elem-Def) (if the GF has learned the abilities) generally requires elemental magic. Junctioning Fire to an Elem-Def stat will increase a character's resistance to [[List of Final Fantasy VIII elements#Fire|fire-elemental]] attacks; the more Fire magic junctioned, the better the resistance. Some other magic will provide multiple resistances, notably [[Magic (Final Fantasy VIII)#Ultima|Ultima]] that provides resistance for all elements. Junctioning elemental magic to the Elem-Atk stat will cause the character's normal attack to posses an elemental property, giving advantage against some enemies.
 
 
Similarly, upgrading status ailment attacks/resistances (ST-Atk/ST-Def) (if the GF has learned the abilities) generally requires magic that causes or cures status ailments. Junctioning [[Magic (Final Fantasy VIII)#Death|Death]] to ST-Def will make a character resistant to [[Instant Death|instant death]] attacks, while Junctioning Death to [[Add Status|ST-Atk]] will allow a character to cause instant death when executing a normal attack.
 
   
 
Players can choose to auto assign magic to stats, Elem-Atk/Def and ST-Atk/Def by using the Auto command in the junctioning menu. The player can auto assign magic giving priority to Strength, [[Magic Power|Magic]] or Defense; despite the name of the last one, choosing Defense in fact prioritizes HP.
 
Players can choose to auto assign magic to stats, Elem-Atk/Def and ST-Atk/Def by using the Auto command in the junctioning menu. The player can auto assign magic giving priority to Strength, [[Magic Power|Magic]] or Defense; despite the name of the last one, choosing Defense in fact prioritizes HP.
   
===Command ability junctioning===
+
===Ability junctioning===
 
[[File:FFVIII Junction Menu 4.png|thumb|Ability junction menu.]]
 
[[File:FFVIII Junction Menu 4.png|thumb|Ability junction menu.]]
  +
{{See|Final Fantasy VIII command abilities|Final Fantasy VIII support abilities}}
To use command abilities in battle (and in the case of Draw, in the field), characters require them to be junctioned. The abilities available depend on the GFs junctioned, but do not require magic. In the same way, the Character/Party support abilities also require junctioning, but do not require magic.
+
To use command abilities in battle (and in the case of Draw, in the field), characters require them to be junctioned. The abilities available depend on the GFs junctioned, but do not require magic. In the same way, the Character/Party support abilities also require junctioning, but do not require magic. A character starts out with two support ability slots, but can gain three or four. For example, if a GF has learned the ability [[Stat-enhancing ability|HP+20%]], it must be junctioned to one of the slots to be activated.
 
===Support ability junctioning===
 
Other than action commands, passive abilities can be junctioned. A character starts out with two slots, but can gain three or four, where party or ally-abilities can be junctioned. For example, if a GF has learned the ability [[Stat-Enhancing Abilities|HP+20%]], it must be junctioned to one of the slots to be activated.
 
   
 
==Junction values==
 
==Junction values==
{|class="full-width sortable FFVIII table" style="text-align:center"
+
{|class="full-width sortable FFVIII article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!width="19%"|Spell
 
!width="19%"|Spell
Line 44: Line 40:
 
!width="9%"|Luck
 
!width="9%"|Luck
 
|-
 
|-
!class="b"|[[Ultima (ability)#Final Fantasy VIII|Ultima]]
+
!class="b"|[[Ultima (Final Fantasy VIII)|Ultima]]
 
|60
 
|60
 
|1.00
 
|1.00
Line 55: Line 51:
 
|0.60
 
|0.60
 
|-
 
|-
!class="b"|[[Arise#Final Fantasy VIII|Full-Life]]
+
!class="b"|[[Full-life (Final Fantasy VIII)|Full-life]]
 
|48
 
|48
 
|0.20
 
|0.20
Line 66: Line 62:
 
|0.20
 
|0.20
 
|-
 
|-
!class="b"|[[Water (ability)#Final Fantasy VIII|Water]]
+
!class="b"|[[Water (Final Fantasy VIII)|Water]]
 
|3
 
|3
 
|0.20
 
|0.20
Line 77: Line 73:
 
|0.13
 
|0.13
 
|-
 
|-
!class="b"|[[Aero#Final Fantasy VIII|Aero]]
+
!class="b"|[[Aero (Final Fantasy VIII)|Aero]]
 
|3
 
|3
 
|0.17
 
|0.17
Line 88: Line 84:
 
|0.15
 
|0.15
 
|-
 
|-
!class="b"|[[Esuna (ability)#Final Fantasy VIII|Esuna]]
+
!class="b"|[[Esuna (Final Fantasy VIII)|Esuna]]
 
|5
 
|5
 
|0.06
 
|0.06
Line 99: Line 95:
 
|0.10
 
|0.10
 
|-
 
|-
!class="b"|[[Aura (ability)#Final Fantasy VIII|Aura]]
+
!class="b"|[[Aura (Final Fantasy VIII)|Aura]]
 
|34
 
|34
 
|0.70
 
|0.70
Line 110: Line 106:
 
|0.40
 
|0.40
 
|-
 
|-
!class="b"|[[Quake (ability)#Final Fantasy VIII|Quake]]
+
!class="b"|[[Quake (Final Fantasy VIII)|Quake]]
 
|26
 
|26
 
|0.40
 
|0.40
Line 121: Line 117:
 
|0.12
 
|0.12
 
|-
 
|-
!class="b"|[[Gravity (ability)#Final Fantasy VIII|Demi]]
+
!class="b"|[[Demi (Final Fantasy VIII)|Demi]]
 
|16
 
|16
 
|0.34
 
|0.34
Line 132: Line 128:
 
|0.10
 
|0.10
 
|-
 
|-
!class="b"|[[Cure (ability)#Final Fantasy VIII|Cure]]
+
!class="b"|[[Cure (Final Fantasy VIII)|Cure]]
 
|2
 
|2
 
|0.04
 
|0.04
Line 143: Line 139:
 
|0.02
 
|0.02
 
|-
 
|-
!class="b"|[[Cura#Final Fantasy VIII|Cura]]
+
!class="b"|[[Cura (Final Fantasy VIII)|Cura]]
 
|5
 
|5
 
|0.08
 
|0.08
Line 154: Line 150:
 
|0.03
 
|0.03
 
|-
 
|-
!class="b"|[[Curaga#Final Fantasy VIII|Curaga]]
+
!class="b"|[[Curaga (Final Fantasy VIII)|Curaga]]
 
|22
 
|22
 
|0.20
 
|0.20
Line 165: Line 161:
 
|0.10
 
|0.10
 
|-
 
|-
!class="b"|[[Confuse (ability)#Final Fantasy VIII|Confuse]]
+
!class="b"|[[Confuse (Final Fantasy VIII)|Confuse]]
 
|7
 
|7
 
|0.22
 
|0.22
Line 176: Line 172:
 
|0.08
 
|0.08
 
|-
 
|-
!class="b"|[[Silence (ability)#Final Fantasy VIII|Silence]]
+
!class="b"|[[Silence (Final Fantasy VIII)|Silence]]
 
|1
 
|1
 
|0.06
 
|0.06
Line 187: Line 183:
 
|0.02
 
|0.02
 
|-
 
|-
!class="b"|[[Thunder (ability)#Final Fantasy VIII|Thunder]]
+
!class="b"|[[Thunder (Final Fantasy VIII)|Thunder]]
 
|1
 
|1
 
|0.10
 
|0.10
Line 198: Line 194:
 
|0.08
 
|0.08
 
|-
 
|-
!class="b"|[[Thundara (ability)#Final Fantasy VIII|Thundara]]
+
!class="b"|[[Thundara (Final Fantasy VIII)|Thundara]]
 
|2
 
|2
 
|0.15
 
|0.15
Line 209: Line 205:
 
|0.12
 
|0.12
 
|-
 
|-
!class="b"|[[Thundaga (ability)#Final Fantasy VIII|Thundaga]]
+
!class="b"|[[Thundaga (Final Fantasy VIII)|Thundaga]]
 
|14
 
|14
 
|0.30
 
|0.30
Line 220: Line 216:
 
|0.14
 
|0.14
 
|-
 
|-
!class="b"|[[Shell (ability)#Final Fantasy VIII|Shell]]
+
!class="b"|[[Shell (Final Fantasy VIII)|Shell]]
 
|4
 
|4
 
|0.06
 
|0.06
Line 231: Line 227:
 
|0.14
 
|0.14
 
|-
 
|-
!class="b"|[[Stop (ability)#Final Fantasy VIII|Stop]]
+
!class="b"|[[Stop (Final Fantasy VIII)|Stop]]
 
|8
 
|8
 
|0.18
 
|0.18
Line 242: Line 238:
 
|0.10
 
|0.10
 
|-
 
|-
!class="b"|[[Sleep (ability)#Final Fantasy VIII|Sleep]]
+
!class="b"|[[Sleep (Final Fantasy VIII)|Sleep]]
 
|1
 
|1
 
|0.06
 
|0.06
Line 253: Line 249:
 
|0.02
 
|0.02
 
|-
 
|-
!class="b"|[[Slow (ability)#Final Fantasy VIII|Slow]]
+
!class="b"|[[Slow (Final Fantasy VIII)|Slow]]
 
|5
 
|5
 
|0.12
 
|0.12
Line 264: Line 260:
 
|0.10
 
|0.10
 
|-
 
|-
!class="b"|[[Zombie (ability)#Final Fantasy VIII|Zombie]]
+
!class="b"|[[Zombie (Final Fantasy VIII)|Zombie]]
 
|8
 
|8
 
|0.15
 
|0.15
Line 275: Line 271:
 
|0.02
 
|0.02
 
|-
 
|-
!class="b"|[[Dualcast#Final Fantasy VIII|Double]]
+
!class="b"|[[Double (Final Fantasy VIII)|Double]]
 
|2
 
|2
 
|0.15
 
|0.15
Line 286: Line 282:
 
|0.02
 
|0.02
 
|-
 
|-
!class="b"|[[Death (ability)#Final Fantasy VIII|Death]]
+
!class="b"|[[Death (Final Fantasy VIII)|Death]]
 
|18
 
|18
 
|0.22
 
|0.22
Line 297: Line 293:
 
|0.38
 
|0.38
 
|-
 
|-
!class="b"|[[Dispel#Final Fantasy VIII|Dispel]]
+
!class="b"|[[Dispel (Final Fantasy VIII)|Dispel]]
 
|10
 
|10
 
|0.12
 
|0.12
Line 308: Line 304:
 
|0.14
 
|0.14
 
|-
 
|-
!class="b"|[[Dualcast#Final Fantasy VIII|Triple]]
+
!class="b"|[[Triple (Final Fantasy VIII)|Triple]]
 
|24
 
|24
 
|0.70
 
|0.70
Line 319: Line 315:
 
|0.30
 
|0.30
 
|-
 
|-
!class="b"|[[Tornado (ability)#Final Fantasy VIII|Tornado]]
+
!class="b"|[[Tornado (Final Fantasy VIII)|Tornado]]
 
|30
 
|30
 
|0.48
 
|0.48
Line 330: Line 326:
 
|0.14
 
|0.14
 
|-
 
|-
!class="b"|[[Drain (ability)#Final Fantasy VIII|Drain]]
+
!class="b"|[[Drain (Final Fantasy VIII)|Drain]]
 
|4
 
|4
 
|0.13
 
|0.13
Line 341: Line 337:
 
|0.04
 
|0.04
 
|-
 
|-
!class="b"|[[Berserk (ability)#Final Fantasy VIII|Berserk]]
+
!class="b"|[[Berserk (Final Fantasy VIII)|Berserk]]
 
|3
 
|3
 
|0.13
 
|0.13
Line 352: Line 348:
 
|0.03
 
|0.03
 
|-
 
|-
!class="b"|[[Bio (ability)#Final Fantasy VIII|Bio]]
+
!class="b"|[[Bio (Final Fantasy VIII)|Bio]]
 
|7
 
|7
 
|0.24
 
|0.24
Line 363: Line 359:
 
|0.04
 
|0.04
 
|-
 
|-
!class="b"|[[Fire (ability)#Final Fantasy VIII|Fire]]
+
!class="b"|[[Fire (Final Fantasy VIII)|Fire]]
 
|1
 
|1
 
|0.10
 
|0.10
Line 374: Line 370:
 
|0.08
 
|0.08
 
|-
 
|-
!class="b"|[[Fira (ability)#Final Fantasy VIII|Fira]]
+
!class="b"|[[Fira (Final Fantasy VIII)|Fira]]
 
|2
 
|2
 
|0.15
 
|0.15
Line 385: Line 381:
 
|0.12
 
|0.12
 
|-
 
|-
!class="b"|[[Firaga (ability)#Final Fantasy VIII|Firaga]]
+
!class="b"|[[Firaga (Final Fantasy VIII)|Firaga]]
 
|14
 
|14
 
|0.30
 
|0.30
Line 396: Line 392:
 
|0.14
 
|0.14
 
|-
 
|-
!class="b"|[[Blind (ability)#Final Fantasy VIII|Blind]]
+
!class="b"|[[Blind (Final Fantasy VIII)|Blind]]
 
|1
 
|1
 
|0.06
 
|0.06
Line 407: Line 403:
 
|0.02
 
|0.02
 
|-
 
|-
!class="b"|[[Blizzard (ability)#Final Fantasy VIII|Blizzard]]
+
!class="b"|[[Blizzard (Final Fantasy VIII)|Blizzard]]
 
|1
 
|1
 
|0.10
 
|0.10
Line 418: Line 414:
 
|0.08
 
|0.08
 
|-
 
|-
!class="b"|[[Blizzara (ability)#Final Fantasy VIII|Blizzara]]
+
!class="b"|[[Blizzara (Final Fantasy VIII)|Blizzara]]
 
|2
 
|2
 
|0.15
 
|0.15
Line 429: Line 425:
 
|0.12
 
|0.12
 
|-
 
|-
!class="b"|[[Blizzaga (ability)#Final Fantasy VIII|Blizzaga]]
+
!class="b"|[[Blizzaga (Final Fantasy VIII)|Blizzaga]]
 
|14
 
|14
 
|0.30
 
|0.30
Line 440: Line 436:
 
|0.14
 
|0.14
 
|-
 
|-
!class="b"|[[Flare (ability)#Final Fantasy VIII|Flare]]
+
!class="b"|[[Flare (Final Fantasy VIII)|Flare]]
 
|32
 
|32
 
|0.56
 
|0.56
Line 451: Line 447:
 
|0.12
 
|0.12
 
|-
 
|-
!class="b"|[[Break (ability)#Final Fantasy VIII|Break]]
+
!class="b"|[[Break (Final Fantasy VIII)|Break]]
 
|10
 
|10
 
|0.20
 
|0.20
Line 462: Line 458:
 
|0.12
 
|0.12
 
|-
 
|-
!class="b"|[[Protect (ability)#Final Fantasy VIII|Protect]]
+
!class="b"|[[Protect (Final Fantasy VIII)|Protect]]
 
|4
 
|4
 
|0.06
 
|0.06
Line 473: Line 469:
 
|0.14
 
|0.14
 
|-
 
|-
!class="b"|[[Haste (ability)#Final Fantasy VIII|Haste]]
+
!class="b"|[[Haste (Final Fantasy VIII)|Haste]]
 
|5
 
|5
 
|0.12
 
|0.12
Line 484: Line 480:
 
|0.10
 
|0.10
 
|-
 
|-
!class="b"|[[Pain (ability)#Final Fantasy VIII|Pain]]
+
!class="b"|[[Pain (Final Fantasy VIII)|Pain]]
 
|28
 
|28
 
|0.42
 
|0.42
Line 495: Line 491:
 
|0.40
 
|0.40
 
|-
 
|-
!class="b"|[[Holy (ability)#Final Fantasy VIII|Holy]]
+
!class="b"|[[Holy (Final Fantasy VIII)|Holy]]
 
|38
 
|38
 
|0.55
 
|0.55
Line 506: Line 502:
 
|0.14
 
|0.14
 
|-
 
|-
!class="b"|[[Meteor (ability)#Final Fantasy VIII|Meteor]]
+
!class="b"|[[Meteor (Final Fantasy VIII)|Meteor]]
 
|46
 
|46
 
|0.75
 
|0.75
Line 517: Line 513:
 
|0.22
 
|0.22
 
|-
 
|-
!class="b"|[[Meltdown#Final Fantasy VIII|Meltdown]]
+
!class="b"|[[Meltdown (Final Fantasy VIII)|Meltdown]]
 
|15
 
|15
 
|0.24
 
|0.24
Line 528: Line 524:
 
|0.08
 
|0.08
 
|-
 
|-
!class="b"|[[Libra (ability)#Final Fantasy VIII|Scan]]
+
!class="b"|[[Scan (Final Fantasy VIII)|Scan]]
 
|1
 
|1
 
|0.05
 
|0.05
Line 539: Line 535:
 
|0.03
 
|0.03
 
|-
 
|-
!class="b"|[[Regen (ability)#Final Fantasy VIII|Regen]]
+
!class="b"|[[Regen (Final Fantasy VIII)|Regen]]
 
|26
 
|26
 
|0.18
 
|0.18
Line 550: Line 546:
 
|0.08
 
|0.08
 
|-
 
|-
!class="b"|[[Reflect (ability)#Final Fantasy VIII|Reflect]]
+
!class="b"|[[Reflect (Final Fantasy VIII)|Reflect]]
 
|20
 
|20
 
|0.14
 
|0.14
Line 561: Line 557:
 
|0.16
 
|0.16
 
|-
 
|-
!class="b"|[[Raise#Final Fantasy VIII|Life]]
+
!class="b"|[[Life (Final Fantasy VIII)|Life]]
 
|12
 
|12
 
|0.08
 
|0.08
Line 572: Line 568:
 
|0.04
 
|0.04
 
|-
 
|-
!class="b"|[[Float (ability)#Final Fantasy VIII|Float]]
+
!class="b"|[[Float (Final Fantasy VIII)|Float]]
 
|2
 
|2
 
|0.08
 
|0.08
Line 583: Line 579:
 
|0.20
 
|0.20
 
|-
 
|-
!class="b"|[[Apocalypse (ability)#Final Fantasy VIII|Apocalypse]]{{foot|Cannot be obtained before the final battle, meaning this option is [[Dummied content|dummied]]. Only through hacking can the player obtain it before the battle and be able to junction it.}}
+
!class="b"|[[Apocalypse (Final Fantasy VIII)|Apocalypse]]{{foot|Cannot be obtained before the final battle, meaning this option is [[Dummied content|dummied]]. Only through hacking can the player obtain it before the battle and be able to junction it.}}
 
|42
 
|42
 
|0.80
 
|0.80
Line 596: Line 592:
   
 
===Elemental===
 
===Elemental===
  +
{{Multicol-begin}}
{|cellpadding="5"
 
|valign="top"|
 
 
====Attack====
 
====Attack====
{|class="half-width sortable FFVIII table" style="text-align:center"
+
{|class="half-width sortable FFVIII article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!Spell
 
!Spell
Line 605: Line 600:
 
!Value (%)
 
!Value (%)
 
|-
 
|-
!class="b"|[[Water (ability)#Final Fantasy VIII|Water]]
+
!class="b"|[[Water (Final Fantasy VIII)|Water]]
 
|Water
 
|Water
 
|1.0
 
|1.0
 
|-
 
|-
!class="b"|[[Aero#Final Fantasy VIII|Aero]]
+
!class="b"|[[Aero (Final Fantasy VIII)|Aero]]
 
|Wind
 
|Wind
 
|0.8
 
|0.8
 
|-
 
|-
!class="b"|[[Quake (ability)#Final Fantasy VIII|Quake]]
+
!class="b"|[[Quake (Final Fantasy VIII)|Quake]]
 
|Earth
 
|Earth
 
|1.0
 
|1.0
 
|-
 
|-
!class="b"|[[Thunder (ability)#Final Fantasy VIII|Thunder]]
+
!class="b"|[[Thunder (Final Fantasy VIII)|Thunder]]
 
|Thunder
 
|Thunder
 
|0.5
 
|0.5
 
|-
 
|-
!class="b"|[[Thundara (ability)#Final Fantasy VIII|Thundara]]
+
!class="b"|[[Thundara (Final Fantasy VIII)|Thundara]]
 
|Thunder
 
|Thunder
 
|0.8
 
|0.8
 
|-
 
|-
!class="b"|[[Thundaga (ability)#Final Fantasy VIII|Thundaga]]
+
!class="b"|[[Thundaga (Final Fantasy VIII)|Thundaga]]
 
|Thunder
 
|Thunder
 
|1.0
 
|1.0
 
|-
 
|-
!class="b"|[[Tornado (ability)#Final Fantasy VIII|Tornado]]
+
!class="b"|[[Tornado (Final Fantasy VIII)|Tornado]]
 
|Wind
 
|Wind
 
|1.0
 
|1.0
 
|-
 
|-
!class="b"|[[Bio (ability)#Final Fantasy VIII|Bio]]
+
!class="b"|[[Bio (Final Fantasy VIII)|Bio]]
 
|Poison
 
|Poison
 
|1.0
 
|1.0
 
|-
 
|-
!class="b"|[[Fire (ability)#Final Fantasy VIII|Fire]]
+
!class="b"|[[Fire (Final Fantasy VIII)|Fire]]
 
|Fire
 
|Fire
 
|0.5
 
|0.5
 
|-
 
|-
!class="b"|[[Fira (ability)#Final Fantasy VIII|Fira]]
+
!class="b"|[[Fira (Final Fantasy VIII)|Fira]]
 
|Fire
 
|Fire
 
|0.8
 
|0.8
 
|-
 
|-
!class="b"|[[Firaga (ability)#Final Fantasy VIII|Firaga]]
+
!class="b"|[[Firaga (Final Fantasy VIII)|Firaga]]
 
|Fire
 
|Fire
 
|1.0
 
|1.0
 
|-
 
|-
!class="b"|[[Blizzard (ability)#Final Fantasy VIII|Blizzard]]
+
!class="b"|[[Blizzard (Final Fantasy VIII)|Blizzard]]
 
|Ice
 
|Ice
 
|0.5
 
|0.5
 
|-
 
|-
!class="b"|[[Blizzara (ability)#Final Fantasy VIII|Blizzara]]
+
!class="b"|[[Blizzara (Final Fantasy VIII)|Blizzara]]
 
|Ice
 
|Ice
 
|0.8
 
|0.8
 
|-
 
|-
!class="b"|[[Blizzaga (ability)#Final Fantasy VIII|Blizzaga]]
+
!class="b"|[[Blizzaga (Final Fantasy VIII)|Blizzaga]]
 
|Ice
 
|Ice
 
|1.0
 
|1.0
 
|-
 
|-
!class="b"|[[Holy (ability)#Final Fantasy VIII|Holy]]
+
!class="b"|[[Holy (Final Fantasy VIII)|Holy]]
 
|Holy
 
|Holy
 
|1.0
 
|1.0
 
|}
 
|}
  +
{{Multicol-separator}}
 
|valign="top"|
 
 
====Defense====
 
====Defense====
{|class="half-width sortable FFVIII table" style="text-align:center"
+
{|class="half-width sortable FFVIII article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!Spell
 
!Spell
Line 674: Line 668:
 
!Value (%)
 
!Value (%)
 
|-
 
|-
!class="b"|[[Ultima (ability)#Final Fantasy VIII|Ultima]]
+
!class="b"|[[Ultima (Final Fantasy VIII)|Ultima]]
 
|All
 
|All
 
|1.0
 
|1.0
 
|-
 
|-
!class="b"|[[Arise#Final Fantasy VIII|Full-Life]]
+
!class="b"|[[Full-life (Final Fantasy VIII)|Full-life]]
 
|All
 
|All
 
|0.4
 
|0.4
 
|-
 
|-
!class="b"|[[Water (ability)#Final Fantasy VIII|Water]]
+
!class="b"|[[Water (Final Fantasy VIII)|Water]]
 
|Water
 
|Water
 
|1.5
 
|1.5
Line 690: Line 684:
 
|0.8
 
|0.8
 
|-
 
|-
!class="b"|[[Quake (ability)#Final Fantasy VIII|Quake]]
+
!class="b"|[[Quake (Final Fantasy VIII)|Quake]]
 
|Earth
 
|Earth
 
|2.0
 
|2.0
 
|-
 
|-
!class="b"|[[Thunder (ability)#Final Fantasy VIII|Thunder]]
+
!class="b"|[[Thunder (Final Fantasy VIII)|Thunder]]
 
|Thunder
 
|Thunder
 
|0.5
 
|0.5
 
|-
 
|-
!class="b"|[[Thundara (ability)#Final Fantasy VIII|Thundara]]
+
!class="b"|[[Thundara (Final Fantasy VIII)|Thundara]]
 
|Thunder
 
|Thunder
 
|0.8
 
|0.8
 
|-
 
|-
!class="b"|[[Thundaga (ability)#Final Fantasy VIII|Thundaga]]
+
!class="b"|[[Thundaga (Final Fantasy VIII)|Thundaga]]
 
|Thunder
 
|Thunder
 
|1.5
 
|1.5
 
|-
 
|-
!class="b"|[[Shell (ability)#Final Fantasy VIII|Shell]]
+
!class="b"|[[Shell (Final Fantasy VIII)|Shell]]
 
|All
 
|All
 
|0.2
 
|0.2
 
|-
 
|-
!class="b"|[[Tornado (ability)#Final Fantasy VIII|Tornado]]
+
!class="b"|[[Tornado (Final Fantasy VIII)|Tornado]]
 
|Wind
 
|Wind
 
|2.0
 
|2.0
 
|-
 
|-
!class="b"|[[Bio (ability)#Final Fantasy VIII|Bio]]
+
!class="b"|[[Bio (Final Fantasy VIII)|Bio]]
 
|Poison
 
|Poison
 
|1.5
 
|1.5
 
|-
 
|-
!class="b"|[[Fire (ability)#Final Fantasy VIII|Fire]]
+
!class="b"|[[Fire (Final Fantasy VIII)|Fire]]
 
|Fire
 
|Fire
 
|0.5
 
|0.5
 
|-
 
|-
!class="b"|[[Fira (ability)#Final Fantasy VIII|Fira]]
+
!class="b"|[[Fira (Final Fantasy VIII)|Fira]]
 
|Fire
 
|Fire
 
|0.8
 
|0.8
 
|-
 
|-
!class="b"|[[Firaga (ability)#Final Fantasy VIII|Firaga]]
+
!class="b"|[[Firaga (Final Fantasy VIII)|Firaga]]
 
|Fire
 
|Fire
 
|1.5
 
|1.5
 
|-
 
|-
!class="b"|[[Blizzard (ability)#Final Fantasy VIII|Blizzard]]
+
!class="b"|[[Blizzard (Final Fantasy VIII)|Blizzard]]
 
|Ice
 
|Ice
 
|0.5
 
|0.5
 
|-
 
|-
!class="b"|[[Blizzara (ability)#Final Fantasy VIII|Blizzara]]
+
!class="b"|[[Blizzara (Final Fantasy VIII)|Blizzara]]
 
|Ice
 
|Ice
 
|0.8
 
|0.8
 
|-
 
|-
!class="b"|[[Blizzaga (ability)#Final Fantasy VIII|Blizzaga]]
+
!class="b"|[[Blizzaga (Final Fantasy VIII)|Blizzaga]]
 
|Ice
 
|Ice
 
|1.5
 
|1.5
 
|-
 
|-
!class="b"|[[Flare (ability)#Final Fantasy VIII|Flare]]
+
!class="b"|[[Flare (Final Fantasy VIII)|Flare]]
 
|Thunder, Fire, Ice
 
|Thunder, Fire, Ice
 
|0.8
 
|0.8
 
|-
 
|-
!class="b"|[[Protect (ability)#Final Fantasy VIII|Protect]]
+
!class="b"|[[Protect (Final Fantasy VIII)|Protect]]
 
|Thunder, Fire, Ice
 
|Thunder, Fire, Ice
 
|0.2
 
|0.2
 
|-
 
|-
!class="b"|[[Holy (ability)#Final Fantasy VIII|Holy]]
+
!class="b"|[[Holy (Final Fantasy VIII)|Holy]]
 
|Holy
 
|Holy
 
|2.0
 
|2.0
 
|-
 
|-
!class="b"|[[Meteor (ability)#Final Fantasy VIII|Meteor]]
+
!class="b"|[[Meteor (Final Fantasy VIII)|Meteor]]
 
|Earth, Wind
 
|Earth, Wind
 
|1.5
 
|1.5
 
|-
 
|-
!class="b"|[[Raise#Final Fantasy VIII|Life]]
+
!class="b"|[[Life (Final Fantasy VIII)|Life]]
 
|All
 
|All
 
|0.3
 
|0.3
 
|-
 
|-
!class="b"|[[Float (ability)#Final Fantasy VIII|Float]]
+
!class="b"|[[Float (Final Fantasy VIII)|Float]]
 
|Earth
 
|Earth
 
|0.5
 
|0.5
 
|}
 
|}
  +
{{Multicol-end}}
|}
 
   
===Status Defense===
+
===Status===
  +
{{Multicol-begin}}
{|class="full-width sortable FFVIII table" style="text-align:center"
 
  +
====Attack====
 
{|class="half-width sortable FFVIII article-table" style="text-align:center"
  +
|-class="a"
  +
!Spell
  +
!class="unsortable"|Status
  +
!class="unsortable"|Value (%)
  +
|-
  +
!class="b"|[[Confuse (Final Fantasy VIII)|Confuse]]
  +
|[[Final Fantasy VIII statuses#Confusion|Confusion]]
  +
|1.00
  +
|-
  +
!class="b"|[[Silence (Final Fantasy VIII)|Silence]]
  +
|[[Final Fantasy VIII statuses#Silence|Silence]]
  +
|1.00
  +
|-
  +
!class="b"|[[Stop (Final Fantasy VIII)|Stop]]
  +
|[[Final Fantasy VIII statuses#Stop|Stop]]
  +
|1.00
  +
|-
  +
!class="b"|[[Sleep (Final Fantasy VIII)|Sleep]]
  +
|[[Final Fantasy VIII statuses#Sleep|Sleep]]
  +
|1.00
  +
|-
  +
!class="b"|[[Slow (Final Fantasy VIII)|Slow]]
  +
|[[Final Fantasy VIII statuses#Slow|Slow]]
  +
|1.00
  +
|-
  +
!class="b"|[[Zombie (Final Fantasy VIII)|Zombie]]
  +
|[[Final Fantasy VIII statuses#Zombie|Zombie]]
  +
|1.00
  +
|-
  +
!class="b"|[[Death (Final Fantasy VIII)|Death]]
  +
|[[Final Fantasy VIII statuses#Sudden Death|Death]]
  +
|1.00
  +
|-
  +
!class="b"|[[Drain (Final Fantasy VIII)|Drain]]
  +
|[[Final Fantasy VIII statuses#Drain|Drain]]
  +
|1.00
  +
|-
  +
!class="b"|[[Berserk (Final Fantasy VIII)|Berserk]]
  +
|[[Final Fantasy VIII statuses#Berserk|Berserk]]
  +
|1.00
  +
|-
  +
!class="b"|[[Bio (Final Fantasy VIII)|Bio]]
  +
|[[Final Fantasy VIII statuses#Poison|Poison]]
  +
|1.00
  +
|-
  +
!class="b"|[[Blind (Final Fantasy VIII)|Blind]]
  +
|[[Final Fantasy VIII statuses#Darkness|Darkness]]
  +
|1.00
  +
|-
  +
!class="b"|[[Break (Final Fantasy VIII)|Break]]
  +
|[[Final Fantasy VIII statuses#Petrify|Petrify]]
  +
|1.00
  +
|-
  +
!class="b"|[[Pain (Final Fantasy VIII)|Pain]]
  +
|[[Final Fantasy VIII statuses#Poison|Poison]], [[Final Fantasy VIII statuses#Darkness|Darkness]], [[Final Fantasy VIII statuses#Silence|Silence]]
  +
|1.00
 
|}
  +
{{Multicol-separator}}
  +
====Defense====
  +
{|class="half-width sortable FFVIII article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!Spell
 
!Spell
!Status
+
!class="unsortable"|Status
 
!Value (%)
 
!Value (%)
 
|-
 
|-
!class="b"|[[Arise#Final Fantasy VIII|Full-Life]]
+
!class="b"|[[Full-life (Final Fantasy VIII)|Full-life]]
|[[List of Final Fantasy VIII statuses#Sudden Death|Death]]
+
|[[Final Fantasy VIII statuses#Sudden Death|Death]]
 
|0.40
 
|0.40
 
|-
 
|-
!class="b"|[[Esuna (ability)#Final Fantasy VIII|Esuna]]
+
!class="b"|[[Esuna (Final Fantasy VIII)|Esuna]]
|[[List of Final Fantasy VIII statuses#Berserk|Berserk]], [[List of Final Fantasy VIII statuses#Confuse|Confusion]], [[List of Final Fantasy VIII statuses#Curse|Curse]], [[List of Final Fantasy VIII statuses#Darkness|Darkness]], [[List of Final Fantasy VIII statuses#Petrify|Petrify]], [[List of Final Fantasy VIII statuses#Poison|Poison]], [[List of Final Fantasy VIII statuses#Silence|Silence]], [[List of Final Fantasy VIII statuses#Sleep|Sleep]], [[List of Final Fantasy VIII statuses#Slow|Slow]], [[List of Final Fantasy VIII statuses#Stop|Stop]]
+
|[[Final Fantasy VIII statuses#Berserk|Berserk]], [[Final Fantasy VIII statuses#Confuse|Confusion]], [[Final Fantasy VIII statuses#Curse|Curse]], [[Final Fantasy VIII statuses#Darkness|Darkness]], [[Final Fantasy VIII statuses#Petrify|Petrify]], [[Final Fantasy VIII statuses#Poison|Poison]], [[Final Fantasy VIII statuses#Silence|Silence]], [[Final Fantasy VIII statuses#Sleep|Sleep]], [[Final Fantasy VIII statuses#Slow|Slow]], [[Final Fantasy VIII statuses#Stop|Stop]]
 
|0.20
 
|0.20
 
|-
 
|-
!class="b"|[[Aura (ability)#Final Fantasy VIII|Aura]]
+
!class="b"|[[Aura (Final Fantasy VIII)|Aura]]
|[[List of Final Fantasy VIII statuses#Curse|Curse]]
+
|[[Final Fantasy VIII statuses#Curse|Curse]]
 
|2.00
 
|2.00
 
|-
 
|-
!class="b"|[[Confuse (ability)#Final Fantasy VIII|Confuse]]
+
!class="b"|[[Confuse (Final Fantasy VIII)|Confuse]]
|[[List of Final Fantasy VIII statuses#Confusion|Confusion]]
+
|[[Final Fantasy VIII statuses#Confusion|Confusion]]
 
|1.00
 
|1.00
 
|-
 
|-
!class="b"|[[Silence (ability)#Final Fantasy VIII|Silence]]
+
!class="b"|[[Silence (Final Fantasy VIII)|Silence]]
|[[List of Final Fantasy VIII statuses#Silence|Silence]]
+
|[[Final Fantasy VIII statuses#Silence|Silence]]
 
|1.00
 
|1.00
 
|-
 
|-
!class="b"|[[Stop (ability)#Final Fantasy VIII|Stop]]
+
!class="b"|[[Stop (Final Fantasy VIII)|Stop]]
|[[List of Final Fantasy VIII statuses#Stop|Stop]]
+
|[[Final Fantasy VIII statuses#Stop|Stop]]
 
|1.00
 
|1.00
 
|-
 
|-
!class="b"|[[Sleep (ability)#Final Fantasy VIII|Sleep]]
+
!class="b"|[[Sleep (Final Fantasy VIII)|Sleep]]
|[[List of Final Fantasy VIII statuses#Sleep|Sleep]]
+
|[[Final Fantasy VIII statuses#Sleep|Sleep]]
 
|1.00
 
|1.00
 
|-
 
|-
!class="b"|[[Slow (ability)#Final Fantasy VIII|Slow]]
+
!class="b"|[[Slow (Final Fantasy VIII)|Slow]]
|[[List of Final Fantasy VIII statuses#Slow|Slow]]
+
|[[Final Fantasy VIII statuses#Slow|Slow]]
 
|1.00
 
|1.00
 
|-
 
|-
!class="b"|[[Zombie (ability)#Final Fantasy VIII|Zombie]]
+
!class="b"|[[Zombie (Final Fantasy VIII)|Zombie]]
|[[List of Final Fantasy VIII statuses#Zombie|Zombie]]
+
|[[Final Fantasy VIII statuses#Zombie|Zombie]]
 
|1.00
 
|1.00
 
|-
 
|-
!class="b"|[[Death (ability)#Final Fantasy VIII|Death]]
+
!class="b"|[[Death (Final Fantasy VIII)|Death]]
|[[List of Final Fantasy VIII statuses#Sudden Death|Death]]
+
|[[Final Fantasy VIII statuses#Sudden Death|Death]]
 
|1.00
 
|1.00
 
|-
 
|-
!class="b"|[[Dispel#Final Fantasy VIII|Dispel]]
+
!class="b"|[[Dispel (Final Fantasy VIII)|Dispel]]
|[[List of Final Fantasy VIII statuses#Drain|Drain]]
+
|[[Final Fantasy VIII statuses#Drain|Drain]]
 
|0.50
 
|0.50
 
|-
 
|-
!class="b"|[[Drain (ability)#Final Fantasy VIII|Drain]]
+
!class="b"|[[Drain (Final Fantasy VIII)|Drain]]
|[[List of Final Fantasy VIII statuses#Drain|Drain]]
+
|[[Final Fantasy VIII statuses#Drain|Drain]]
 
|1.00
 
|1.00
 
|-
 
|-
!class="b"|[[Berserk (ability)#Final Fantasy VIII|Berserk]]
+
!class="b"|[[Berserk (Final Fantasy VIII)|Berserk]]
|[[List of Final Fantasy VIII statuses#Berserk|Berserk]]
+
|[[Final Fantasy VIII statuses#Berserk|Berserk]]
 
|1.00
 
|1.00
 
|-
 
|-
!class="b"|[[Bio (ability)#Final Fantasy VIII|Bio]]
+
!class="b"|[[Bio (Final Fantasy VIII)|Bio]]
|[[List of Final Fantasy VIII statuses#Poison|Poison]]
+
|[[Final Fantasy VIII statuses#Poison|Poison]]
 
|1.00
 
|1.00
 
|-
 
|-
!class="b"|[[Blind (ability)#Final Fantasy VIII|Blind]]
+
!class="b"|[[Blind (Final Fantasy VIII)|Blind]]
|[[List of Final Fantasy VIII statuses#Darkness|Darkness]]
+
|[[Final Fantasy VIII statuses#Darkness|Darkness]]
 
|1.00
 
|1.00
 
|-
 
|-
!class="b"|[[Break (ability)#Final Fantasy VIII|Break]]
+
!class="b"|[[Break (Final Fantasy VIII)|Break]]
|[[List of Final Fantasy VIII statuses#Petrify|Petrify]]
+
|[[Final Fantasy VIII statuses#Petrify|Petrify]]
 
|1.00
 
|1.00
 
|-
 
|-
!class="b"|[[Pain (ability)#Final Fantasy VIII|Pain]]
+
!class="b"|[[Pain (Final Fantasy VIII)|Pain]]
|[[List of Final Fantasy VIII statuses#Poison|Poison]], [[List of Final Fantasy VIII statuses#Darkness|Darkness]], [[List of Final Fantasy VIII statuses#Silence|Silence]], [[List of Final Fantasy VIII statuses#Curse|Curse]]
+
|[[Final Fantasy VIII statuses#Poison|Poison]], [[Final Fantasy VIII statuses#Darkness|Darkness]], [[Final Fantasy VIII statuses#Silence|Silence]], [[Final Fantasy VIII statuses#Curse|Curse]]
 
|1.00
 
|1.00
 
|-
 
|-
!class="b"|[[Holy (ability)#Final Fantasy VIII|Holy]]
+
!class="b"|[[Holy (Final Fantasy VIII)|Holy]]
|[[List of Final Fantasy VIII statuses#Sudden Death|Death]], [[List of Final Fantasy VIII statuses#Drain|Drain]], [[List of Final Fantasy VIII statuses#Confuse|Confusion]], [[List of Final Fantasy VIII statuses#Zombie|Zombie]], [[List of Final Fantasy VIII statuses#Sleep|Sleep]], [[List of Final Fantasy VIII statuses#Curse|Curse]], [[List of Final Fantasy VIII statuses#Berserk|Berserk]], [[List of Final Fantasy VIII statuses#Poison|Poison]]
+
|[[Final Fantasy VIII statuses#Sudden Death|Death]], [[Final Fantasy VIII statuses#Drain|Drain]], [[Final Fantasy VIII statuses#Confuse|Confusion]], [[Final Fantasy VIII statuses#Zombie|Zombie]], [[Final Fantasy VIII statuses#Sleep|Sleep]], [[Final Fantasy VIII statuses#Curse|Curse]], [[Final Fantasy VIII statuses#Berserk|Berserk]], [[Final Fantasy VIII statuses#Poison|Poison]]
 
|0.40
 
|0.40
 
|-
 
|-
!class="b"|[[Reflect (ability)#Final Fantasy VIII|Reflect]]
+
!class="b"|[[Reflect (Final Fantasy VIII)|Reflect]]
|[[List of Final Fantasy VIII statuses#Poison|Poison]], [[List of Final Fantasy VIII statuses#Petrify|Petrify]], [[List of Final Fantasy VIII statuses#Darkness|Darkness]], [[List of Final Fantasy VIII statuses#Confuse|Confusion]], [[List of Final Fantasy VIII statuses#Silence|Silence]], [[List of Final Fantasy VIII statuses#Berserk|Berserk]], [[List of Final Fantasy VIII statuses#Slow|Slow]], [[List of Final Fantasy VIII statuses#Stop|Stop]], [[List of Final Fantasy VIII statuses#Sleep|Sleep]]
+
|[[Final Fantasy VIII statuses#Poison|Poison]], [[Final Fantasy VIII statuses#Petrify|Petrify]], [[Final Fantasy VIII statuses#Darkness|Darkness]], [[Final Fantasy VIII statuses#Confuse|Confusion]], [[Final Fantasy VIII statuses#Silence|Silence]], [[Final Fantasy VIII statuses#Berserk|Berserk]], [[Final Fantasy VIII statuses#Slow|Slow]], [[Final Fantasy VIII statuses#Stop|Stop]], [[Final Fantasy VIII statuses#Sleep|Sleep]]
 
|0.25
 
|0.25
 
|-
 
|-
!class="b"|[[Raise#Final Fantasy VIII|Life]]
+
!class="b"|[[Life (Final Fantasy VIII)|Life]]
|[[List of Final Fantasy VIII statuses#Sudden Death|Death]]
+
|[[Final Fantasy VIII statuses#Sudden Death|Death]]
 
|0.20
 
|0.20
 
|}
 
|}
  +
{{Multicol-end}}
   
 
==Other appearances==
 
==Other appearances==
===''[[Dissidia Final Fantasy]]'' and ''[[Dissidia 012 Final Fantasy]]''===
+
===''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]'' and ''[[Dissidia 012 Final Fantasy]]''===
{{sideicon|Dissidia}}
 
{{sideicon|D012}}
 
 
[[File:Dissidia Ultimecia ex.png|right|200px|Ultimecia Junctioned with Griever.]]
 
[[File:Dissidia Ultimecia ex.png|right|200px|Ultimecia Junctioned with Griever.]]
[[Ultimecia/Dissidia|Ultimecia's]] [[EX Mode]] is to junction [[Griever (Final Fantasy VIII)|Griever]]. In her EX Mode, in addition to the standard [[Regen (status)|Regen]] status and increased probability for [[Critical Hit|critical hits]], Ultimecia gains the special attack Time Crush, which stuns opponents for several seconds upon a successful execution.
+
[[Ultimecia/Dissidia (PSP)|Ultimecia's]] [[EX Mode (term)|EX Mode]] is to junction [[Griever (Final Fantasy VIII)|Griever]]. In her EX Mode, in addition to the standard [[Regen (status)|Regen]] status and increased probability for [[critical hit|critical hits]], Ultimecia gains the special attack Time Crush, which stuns opponents for several seconds upon a successful execution.
   
 
Ultimecia's EX Mode remains Junction Griever in ''Dissidia 012 Final Fantasy''.
 
Ultimecia's EX Mode remains Junction Griever in ''Dissidia 012 Final Fantasy''.
{{-}}
+
{{clear}}
  +
  +
===''[[Final Fantasy Brave Exvius]]''===
  +
{{Ability section|Final Fantasy Brave Exvius}}
   
 
===''[[Final Fantasy Trading Card Game]]''===
 
===''[[Final Fantasy Trading Card Game]]''===
{{sideicon|FFTCG}}
 
 
Junction is a game mechanic possessed by ''Final Fantasy VIII'' character cards. When a Forward uses Junction, they pay the Summon cost for an Eidolon card in their hand (as well as the cost to use the Forward's Junction ability, if applicable) and remove that Eidolon from the game. As long as that card is removed from the game, the Forward is now considered "Junctioned" and gains various abilities that differ for each card.
 
Junction is a game mechanic possessed by ''Final Fantasy VIII'' character cards. When a Forward uses Junction, they pay the Summon cost for an Eidolon card in their hand (as well as the cost to use the Forward's Junction ability, if applicable) and remove that Eidolon from the game. As long as that card is removed from the game, the Forward is now considered "Junctioned" and gains various abilities that differ for each card.
   
  +
==Other media==
{{FFVIII}}
 
  +
===''[[Dead Fantasy]]''===
  +
[[File:Aeroga_Rinoa.jpg|thumb|Rinoa casts Holy.]]
  +
In ''Dead Fantasy II'', [[Rinoa Heartilly]] junctions Holy and Tornado from her fan-made Blaster Edge, Silenced Tear, and uses both in her battle against the ''Dead or Alive'' girls.
  +
{{clear}}
  +
  +
==Trivia==
  +
*Squall and Seifer use gunblades that have native perfect hit rate and their [[critical hit|critical hits]] are manually triggered. Thus, the Hit-J and Luck-J junction abilities are largely pointless on them.
  +
  +
{{navbox setting FFVIII}}
  +
{{navbox character growth}}
 
[[Category:Character growth systems]]
 
[[Category:Final Fantasy VIII]]
 
[[Category:Final Fantasy VIII]]
[[Category:Character Development]]
 

Revision as of 21:06, 10 April 2020

Template:Sideicon

Junction

Squall's Junction screen.

Junction system (ジャンクションシステム, Jankushon Shisutemu?) is a character development system designed by Hiroyuki Ito for Final Fantasy VIII. By collecting magic from items, draw points and enemies, the player can junction their magic stocks to their attributes via Guardian Forces to grow stronger. Using the junction system is the superior method of growth to leveling up or weapon-upgrading.

Lore-wise, junctioning allows the user to replicate the powers of a sorceress via the storage and control of magical powers and Guardian Forces. The system can store 32 different forms of Para-Magic with a stock of 100 units of each. Users filter out magic (known as drawing) from various entities and store it ready to be used or junctioned, coming to possess near superhuman abilities, such as increased speed and strength, and being able to use magic. Various junction systems are used in the military forces.

The game's original Japanese version has a junction glitch that lets the player junction magic to more than one stat. The glitch was fixed to western localizations.

Mechanics

Junctioning magic to attributes

The junction system isn't based on the traditional specialization of weapons and armor in a typical Final Fantasy game, and because in general enemies' scale to the player party's level, simple leveling up does not help gain an advantage. Without utilizing the junction system, characters cannot use abilities other than Attack during battle.

The player can customize their party by junctioning Guardian Forces (GF) to them and grant them stat upgrades, ability commands that can be used in battle, and elemental and status ailment attack/resistances. What precisely can be upgraded depends on the GFs the player has junctioned, and what the GFs have learned.

The player can upgrade stats and/or attack/resistances by attaching magic to the attributes provided a GF junctioned to the character has learned the corresponding junction ability. The more magic junctioned, the better the effect. Different types of magic have different effects when junctioned. To upgrade basic stats, for example HP and Strength (Str), any magic can be used, but some magic will have a greater effect on certain stats; for example, junctioning the Haste spell to the character's Speed stat gives a bigger boost than junctioning Scan or Fire.

Upgrading elemental attacks/resistances (Elem-Atk/Elem-Def) (if the GF has learned the abilities) generally requires elemental magic. Junctioning Fire to an Elem-Def stat will increase a character's resistance to fire-elemental attacks; the more Fire magic junctioned, the better the resistance. Some other magic will provide multiple resistances, notably Ultima that provides resistance for all elements. Junctioning elemental magic to the Elem-Atk stat will cause the character's normal attack to posses an elemental property, giving advantage against some enemies.

Similarly, upgrading status ailment attacks/resistances (ST-Atk/ST-Def) (if the GF has learned the abilities) generally requires magic that causes or cures status ailments. Junctioning Death to ST-Def will make a character resistant to instant death attacks, while Junctioning Death to ST-Atk will allow a character to cause instant death when executing a normal attack.

Players can choose to auto assign magic to stats, Elem-Atk/Def and ST-Atk/Def by using the Auto command in the junctioning menu. The player can auto assign magic giving priority to Strength, Magic or Defense; despite the name of the last one, choosing Defense in fact prioritizes HP.

Ability junctioning

FFVIII Junction Menu 4

Ability junction menu.

To use command abilities in battle (and in the case of Draw, in the field), characters require them to be junctioned. The abilities available depend on the GFs junctioned, but do not require magic. In the same way, the Character/Party support abilities also require junctioning, but do not require magic. A character starts out with two support ability slots, but can gain three or four. For example, if a GF has learned the ability HP+20%, it must be junctioned to one of the slots to be activated.

Junction values

Spell HP Str Vit Mag Spr Spd Eva Hit Luck
Ultima 60 1.00 0.82 1.00 0.95 0.60 0.24 0.60 0.60
Full-life 48 0.20 0.80 0.20 0.85 0.08 0.04 0.08 0.20
Water 3 0.20 0.14 0.18 0.14 0.12 0.04 0.18 0.13
Aero 3 0.17 0.10 0.16 0.10 0.20 0.08 0.22 0.15
Esuna 5 0.06 0.36 0.12 0.36 0.03 0.02 0.03 0.10
Aura 34 0.70 0.22 0.24 0.24 0.10 0.02 0.50 0.40
Quake 26 0.40 0.20 0.40 0.20 0.07 0.03 0.30 0.12
Demi 16 0.34 0.18 0.36 0.18 0.12 0.04 0.14 0.10
Cure 2 0.04 0.15 0.04 0.15 0.03 0.02 0.02 0.02
Cura 5 0.08 0.28 0.08 0.28 0.04 0.02 0.03 0.03
Curaga 22 0.20 0.65 0.20 0.65 0.10 0.04 0.10 0.10
Confuse 7 0.22 0.18 0.28 0.18 0.18 0.04 0.08 0.08
Silence 1 0.06 0.05 0.12 0.10 0.04 0.02 0.03 0.02
Thunder 1 0.10 0.04 0.10 0.04 0.08 0.03 0.10 0.08
Thundara 2 0.15 0.08 0.15 0.08 0.12 0.04 0.16 0.12
Thundaga 14 0.30 0.16 0.30 0.16 0.14 0.04 0.20 0.14
Shell 4 0.06 0.18 0.10 0.40 0.03 0.02 0.03 0.14
Stop 8 0.18 0.20 0.30 0.24 0.48 0.10 0.20 0.10
Sleep 1 0.06 0.05 0.12 0.10 0.04 0.04 0.03 0.02
Slow 5 0.12 0.16 0.20 0.20 0.40 0.08 0.10 0.10
Zombie 8 0.15 0.24 0.15 0.12 0.02 0.01 0.02 0.02
Double 2 0.15 0.06 0.18 0.06 0.10 0.03 0.40 0.02
Death 18 0.22 0.22 0.38 0.58 0.10 0.04 0.10 0.38
Dispel 10 0.12 0.38 0.16 0.60 0.08 0.04 0.08 0.14
Triple 24 0.70 0.10 0.70 0.10 0.70 0.16 1.50 0.30
Tornado 30 0.48 0.24 0.42 0.24 0.33 0.13 0.38 0.14
Drain 4 0.13 0.30 0.20 0.24 0.06 0.02 0.05 0.04
Berserk 3 0.13 0.08 0.14 0.08 0.05 0.02 0.04 0.03
Bio 7 0.24 0.15 0.24 0.15 0.05 0.02 0.04 0.04
Fire 1 0.10 0.04 0.10 0.04 0.08 0.03 0.10 0.08
Fira 2 0.15 0.08 0.15 0.08 0.12 0.04 0.16 0.12
Firaga 14 0.30 0.16 0.30 0.16 0.14 0.04 0.20 0.14
Blind 1 0.06 0.05 0.12 0.10 0.03 0.02 0.30 0.02
Blizzard 1 0.10 0.04 0.10 0.04 0.08 0.03 0.10 0.08
Blizzara 2 0.15 0.08 0.15 0.08 0.12 0.04 0.16 0.12
Blizzaga 14 0.30 0.16 0.30 0.16 0.14 0.04 0.20 0.14
Flare 32 0.56 0.26 0.44 0.26 0.12 0.03 0.26 0.12
Break 10 0.20 0.20 0.34 0.35 0.10 0.04 0.10 0.12
Protect 4 0.06 0.40 0.10 0.18 0.03 0.02 0.03 0.14
Haste 5 0.12 0.16 0.20 0.20 0.50 0.08 0.10 0.10
Pain 28 0.42 0.38 0.60 0.45 0.04 0.01 0.04 0.40
Holy 38 0.55 0.28 0.45 0.48 0.10 0.07 0.24 0.14
Meteor 46 0.75 0.34 0.52 0.34 0.30 0.12 0.40 0.22
Meltdown 15 0.24 0.80 0.20 0.20 0.03 0.02 0.12 0.08
Scan 1 0.05 0.05 0.05 0.05 0.03 0.02 0.03 0.03
Regen 26 0.18 0.70 0.18 0.60 0.08 0.04 0.08 0.08
Reflect 20 0.14 0.46 0.20 0.72 0.10 0.04 0.08 0.16
Life 12 0.08 0.50 0.10 0.50 0.04 0.02 0.03 0.04
Float 2 0.08 0.15 0.08 0.15 0.16 0.04 0.12 0.20
Apocalypse*(Cannot be obtained before the final battle, meaning this option is dummied. Only through hacking can the player obtain it before the battle and be able to junction it.) 42 0.80 0.80 0.80 0.90 0.30 0.12 0.30 0.30

Elemental

Attack

Spell Elemental Value (%)
Water Water 1.0
Aero Wind 0.8
Quake Earth 1.0
Thunder Thunder 0.5
Thundara Thunder 0.8
Thundaga Thunder 1.0
Tornado Wind 1.0
Bio Poison 1.0
Fire Fire 0.5
Fira Fire 0.8
Firaga Fire 1.0
Blizzard Ice 0.5
Blizzara Ice 0.8
Blizzaga Ice 1.0
Holy Holy 1.0

Defense

Spell Elemental Value (%)
Ultima All 1.0
Full-life All 0.4
Water Water 1.5
Aero Wind 0.8
Quake Earth 2.0
Thunder Thunder 0.5
Thundara Thunder 0.8
Thundaga Thunder 1.5
Shell All 0.2
Tornado Wind 2.0
Bio Poison 1.5
Fire Fire 0.5
Fira Fire 0.8
Firaga Fire 1.5
Blizzard Ice 0.5
Blizzara Ice 0.8
Blizzaga Ice 1.5
Flare Thunder, Fire, Ice 0.8
Protect Thunder, Fire, Ice 0.2
Holy Holy 2.0
Meteor Earth, Wind 1.5
Life All 0.3
Float Earth 0.5

Status

Other appearances

Dissidia Final Fantasy and Dissidia 012 Final Fantasy

Ultimecia Junctioned with Griever.

Ultimecia's EX Mode is to junction Griever. In her EX Mode, in addition to the standard Regen status and increased probability for critical hits, Ultimecia gains the special attack Time Crush, which stuns opponents for several seconds upon a successful execution.

Ultimecia's EX Mode remains Junction Griever in Dissidia 012 Final Fantasy.

Final Fantasy Brave Exvius

Edgar - Chainsaw2This section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card Game

Junction is a game mechanic possessed by Final Fantasy VIII character cards. When a Forward uses Junction, they pay the Summon cost for an Eidolon card in their hand (as well as the cost to use the Forward's Junction ability, if applicable) and remove that Eidolon from the game. As long as that card is removed from the game, the Forward is now considered "Junctioned" and gains various abilities that differ for each card.

Other media

Dead Fantasy

Aeroga Rinoa

Rinoa casts Holy.

In Dead Fantasy II, Rinoa Heartilly junctions Holy and Tornado from her fan-made Blaster Edge, Silenced Tear, and uses both in her battle against the Dead or Alive girls.

Trivia

  • Squall and Seifer use gunblades that have native perfect hit rate and their critical hits are manually triggered. Thus, the Hit-J and Luck-J junction abilities are largely pointless on them.