Jumping is an enemy from Final Fantasy VII found on the icy plains of the Icicle Area. It can also be fought in the fourth and fifth rounds of the Battle Square after the player has acquired Highwind, and Cloud Strife has rejoined the party. When fought on the Battle Square, its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%.
If Jumping is the only monster to show in a Chocobo battle, it means the Chocobo in question is a "Wonderful Chocobo", and it is highly recommended to catch it for breeding purposes.
Stats[]
Formations[]
# | Formation |
---|---|
200 | Jumping |
201 | Jumping A, Jumping B |
202 | Chocobo, Jumping |
203 | Row 1: Chocobo Row 2: Jumping A, Jumping B |
206 | Row 1: Chocobo Row 2: Bandersnatch, Jumping |
210 | Row 1: Jumping A Row 2: Jumping B, Jumping C |
211 | Jumping A, Jumping B, Jumping C (Side Attack) |
Locations[]
Icicle Area | |
---|---|
Snow | 200, 201, 202 (A Chocobo!), 203 (A Chocobo!), 206 (A Chocobo!) |
Great Glacier | |
Snow Field | 210, 211 (Side Attack) |
Battle Square (with Highwind available) | |
Group A - Battle 5 | 210 |
Group B - Battle 4 | 201 |
Battle[]
Jumpings are no threat, as they only have two physical attacks and low HP. To obtain a Wonderful Chocobo, the player must fight against one or two Jumpings at the same time while trying to catch one. The Chocobo tends to flee, and so the player can quickly summon Odin or use Remove to defeat the Jumpings and catch the Chocobo in one move. The player could even attach either ability to a Sneak Attack.
Jumping is the only source of Antarctic Winds outside of the chocobo races at Gold Saucer. They are susceptible to L4 Suicide, which also leaves them open to be morphed.
AI script[]
AI: Setup {
- TempVar:DfltDf% = Jumping's Df%
} AI: Main {
- Choose Random Opponent
- If (1/2 Chance) Then
- {
- Use Club Sword on Target
- } Else {
- Use Dive Kick on Target
- }
} AI: Counter - PreTurn {
- Jumping's Df% = TempVar:DfltDf%
- If (1/4 Chance) Then
- {
- Jumping's Df% = 255
- }
}