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Jumping is an enemy from Final Fantasy VII found on the icy plains of the Icicle Area. It can also be fought in the fourth and fifth rounds of the Battle Square after the player has acquired Highwind, and Cloud Strife has rejoined the party. When fought on the Battle Square, its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%.

If Jumping is the only monster to show in a Chocobo battle, it means the Chocobo in question is a "Wonderful Chocobo", and it is highly recommended to catch it for breeding purposes.

Stats[]

Formations[]

# Formation
200 Jumping
201 Jumping A, Jumping B
202 Chocobo, Jumping
203 Row 1: Chocobo
Row 2: Jumping A, Jumping B
206 Row 1: Chocobo
Row 2: Bandersnatch, Jumping
210 Row 1: Jumping A
Row 2: Jumping B, Jumping C
211 Jumping A, Jumping B, Jumping C (Side Attack)

Locations[]

Icicle Area
Snow 200, 201, 202 (A Chocobo!), 203 (A Chocobo!), 206 (A Chocobo!)
Great Glacier
Snow Field 210, 211 (Side Attack)
Battle Square (with Highwind available)
Group A - Battle 5 210
Group B - Battle 4 201

Battle[]

Jumpings are no threat, as they only have two physical attacks and low HP. To obtain a Wonderful Chocobo, the player must fight against one or two Jumpings at the same time while trying to catch one. The Chocobo tends to flee, and so the player can quickly summon Odin or use Remove to defeat the Jumpings and catch the Chocobo in one move. The player could even attach either ability to a Sneak Attack.

Jumping is the only source of Antarctic Winds outside of the chocobo races at Gold Saucer. They are susceptible to L4 Suicide, which also leaves them open to be morphed.

AI script[]

AI: Setup {

TempVar:DfltDf% = Jumping's Df%

} AI: Main {

Choose Random Opponent
If (1/2 Chance) Then
{
Use Club Sword on Target
} Else {
Use Dive Kick on Target
}

} AI: Counter - PreTurn {

Jumping's Df% = TempVar:DfltDf%
If (1/4 Chance) Then
{
Jumping's Df% = 255
}

}

Gallery[]

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