Festive moogle job. Attacks and entertains.
Description
Juggler is a job from Final Fantasy Tactics Advance available to moogles. Jugglers use special items against their foes, and almost all of them inflict a status ailment. Their Dagger ability inflicts the Disable status and damages the opponent, making the Juggler a good job for stalling. The ability Concentrate from the Gunner class improves the special stunts' hit rate.
Growth[]
The Juggler is a unique job; it has high Speed, the best Defense and acceptable Attack, but the rest of its stats are mediocre. Mog Knights have more balanced defenses and higher Attack, but lose out on the excellent Speed.
HP | MP | Atk | Def | Mag Pwr | Mag Res | Spd |
---|---|---|---|---|---|---|
6.8 B- | 1.6 D- | 8.2 B- | 9.9 S | 6.4 D | 6.4 D | 1.7 B |
Abilities[]
Stunt[]
Juggler command. Attack with hoops and balls.
Description
Skill | Equipment | AP | Power | Range |
---|---|---|---|---|
Hurl | Kris Knife | 100 | — | 4 |
Throw stocked item to deal damage. | ||||
Ring | Rondell Dagger | 200 | — | 4 |
Throw hoop to stop target. | ||||
Firebomb | Khukuri | 300 | 30 | 4 |
Damaging molotov cocktail. Induces berserker rage. | ||||
Ball | Scramasax | 200 | — | 4 |
Smacks head with ball to confuse target. | ||||
Dagger | Jambiya | 300 | 35 | 4 |
Thrown dagger deals damage and disables target. | ||||
Smile | Orichalcum | 300 | — | 4 |
Spreads the joy to allow ally to act immediately. | ||||
Gil Toss | Jack Knife | 100 | — | 4 |
Throws gil to deal damage. Gil thrown is lost. |
Reaction[]
Skill | Equipment | Effect | AP |
---|---|---|---|
Catch | Chain Plate | Catches thrown item and places it in stock. | 300 |
Return Fire | Power Sash | Catch arrow shot at you and shoot it back. | 300 |
Combo[]
Skill | Equipment | Effect | AP |
---|---|---|---|
Juggle Combo | Mythril Knife | Easily chained combo ability for jugglers. | 100 |
Overview[]
The Juggler is a great support job with high speed, good attack and defense. With the best knives, Jugglers can do decent damage. They have a selection of ranged abilities that inflict detrimental status effects at no MP cost. Smile, in particular, allows groups of Jugglers to become infinitely mobile "Smile Trains". Smile can provide a sudden turn to a usually slow ally. Overall, Jugglers have more than a few tricks up their sleeve, especially with the Animist Call abilities.
Despite their jolly appearance, enemy Jugglers are nothing to scoff at. Their high speed and status effects allow them to pick off units one by one. Since their abilities don't cost MP, Silence does not work. Possessing extraordinary defense, they can withstand a good amount of physical damage. Mages must approach with caution, as the Juggler's abilities can make mages suddenly useless. Disabling or stopping them may be wise to prevent them from messing up units with their own status effects.
Other appearances[]
Final Fantasy Trading Card Game[]
Juggler appears with an ice-elemental card.