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{{sideicon|FFTA2}} |
{{sideicon|FFTA2}} |
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+ | {{infobox job |
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⚫ | |||
− | + | |name=Juggler |
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+ | |release=FFTA2 |
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⚫ | |||
+ | |japanese=曲芸士 |
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+ | |romaji=Kyokugeishi |
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+ | |lit=Acrobat |
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⚫ | |||
+ | |portrait= |
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⚫ | |||
⚫ | |||
+ | |required=[[Tinker (Tactics A2)|Tinker]] |
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+ | |characters=[[Moogle (race)|Moogles]], Scarface |
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+ | |stats=*Move: 4 |
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⚫ | |||
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+ | *HP: C |
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+ | *MP: H |
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+ | *Spd: 74% |
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+ | |armor=[[Final Fantasy Tactics A2: Grimoire of the Rift armor#Hats|Hats]] and [[Final Fantasy Tactics A2: Grimoire of the Rift armor#Light armor|light armor]]<br/>Can't equip shields |
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+ | |command abilities=*[[#Acrobatics|Acrobatics]] |
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+ | |support abilities=*[[Sticky Fingers (ability)|Sticky Fingers]] (reaction) |
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+ | *[[Counter (ability)|Return Fire]] (reaction) |
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+ | |recurring appearance=Juggler |
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⚫ | |||
{{Q|Mayhem-making moogles in motley who juggle a variety of implements to dazzle and destroy.|Description}} |
{{Q|Mayhem-making moogles in motley who juggle a variety of implements to dazzle and destroy.|Description}} |
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+ | '''Juggler''' is a [[Final Fantasy Tactics A2: Grimoire of the Rift jobs|job]] in ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'', exclusive to [[Moogle (race)|moogles]]. |
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⚫ | |||
+ | |||
+ | ==Profile== |
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⚫ | Juggler could be viewed as the moogle equivalent of the [[Ninja (Tactics A2)|Ninja]], with similar [[stats]] and focus on weakening foes. They throw random things that can be either beneficial for the party or destructive for the opposing [[clan]]. Once mastered, it is often best used as a secondary A-ability set to a [[Moogle Knight (Tactics A2)|Moogle Knight]]. It also complements [[Hurdy (Final Fantasy XII)|Hurdy's]] unique [[Bard (Tactics A2)|Bard]] job, as the debuffing support of a Juggler mirrors the buffing support of the Bard, for a wide range of status effects. |
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Smile Toss is always a positive, as it can be used to give allies free turns when necessary. Two Jugglers with Smile Toss can potentially go anywhere on the map, assuming they remain in range of each others moves and deliver a quick (and cheap) Ultima Charge since Smile Toss does not consume MP. |
Smile Toss is always a positive, as it can be used to give allies free turns when necessary. Two Jugglers with Smile Toss can potentially go anywhere on the map, assuming they remain in range of each others moves and deliver a quick (and cheap) Ultima Charge since Smile Toss does not consume MP. |
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− | Scarface is a Juggler and is |
+ | Scarface is a Juggler and is fond of speed battles. House Minymum is represented by a Juggler appearing in [[Auction (Tactics A2)|auctions]] time and again. |
− | |||
− | ==Requirements== |
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⚫ | |||
− | |||
− | ==Stats== |
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− | {|class="half-width FFTA2 table" style="text-align:center" |
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− | |-class="a" |
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− | !Weapons |
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− | !Head |
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− | !Body |
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− | !Equip Shields? |
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⚫ | |||
⚫ | |||
− | |Hats |
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− | |Light Armor |
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− | |No |
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− | |} |
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− | {{-}} |
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− | {|class="full-width FFTA2 table" style="text-align:center" |
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− | |-class="a" |
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− | !Move |
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⚫ | |||
⚫ | |||
⚫ | |||
− | !HP |
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− | !MP |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | !Spd |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |10 |
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⚫ | |||
⚫ | |||
− | |C |
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− | |C |
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− | |D |
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− | |E |
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− | |74% |
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− | |} |
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==Abilities== |
==Abilities== |
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===Acrobatics=== |
===Acrobatics=== |
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− | + | {{Q|'''JUGGLERS''' attack with a rain of rings and baubles.|Description}} |
|
− | {|class=" |
+ | {|class="half-width FFTA2 article-table" style="text-align:center" |
|-class="a" |
|-class="a" |
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− | !style="width: |
+ | !style="width:10%"|Skill |
− | !style="width: |
+ | !style="width:10%"|Equipment |
− | !style="width: |
+ | !style="width:10%"|Range |
− | !style="width: |
+ | !style="width:10%"|AP |
− | !style="width:75"|AP To Master |
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|- |
|- |
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− | !class="b"|{{A|Weapon Toss}} |
+ | !class="b" rowspan=2|{{A|Weapon Toss}} |
− | |[[Kris ( |
+ | |[[Kris (weapon)|Kris]] |
− | |Throw a item from inventory at an enemy to inflict damage. |
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|4 |
|4 |
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|100 |
|100 |
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|- |
|- |
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+ | |colspan=3 style="text-align:left"|''Throw a weapon from the party's inventory at the target.'' |
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⚫ | |||
⚫ | |||
⚫ | |||
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− | |Throw a Ring to inflict [[Stop (Status)|Stop]]. |
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⚫ | |||
|4 |
|4 |
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|450 |
|450 |
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|- |
|- |
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+ | |colspan=3 style="text-align:left"|''Throw a ring around the target to [[Stop (status)|STOP]] it from taking damage.'' |
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⚫ | |||
⚫ | |||
− | |Throw a Molotov Cocktail to inflict [[Berserk (Status)|Berserk]]; Fire damage. |
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⚫ | |||
|4 |
|4 |
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|250 |
|250 |
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|- |
|- |
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+ | |colspan=3 style="text-align:left"|''Hurl a flaming bottle that explodes in a gout of fire. Deals fire damage and drives target into a [[Berserk (status)|BERSERK]] rage.'' |
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− | |Throw a Ball to inflict [[Confuse (Status)|Confuse]]. |
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⚫ | |||
|4 |
|4 |
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|350 |
|350 |
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|- |
|- |
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+ | |colspan=3 style="text-align:left"|''Bounce a ball off the target's head. Damages and [[Confuse (status)|CONFUSES]] the target.'' |
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⚫ | |||
⚫ | |||
+ | !class="b" rowspan=2|{{LA|Dagger (ability)|Dagger Toss}} |
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|[[Sword Breaker|Swordbreaker]] |
|[[Sword Breaker|Swordbreaker]] |
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− | |Throw a Dagger to damage and inflict [[Disable (Status)|Disable]]. |
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|4 |
|4 |
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|400 |
|400 |
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|- |
|- |
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+ | |colspan=3 style="text-align:left"|''Send a razor-sharp dagger whizzing through the air. Damage and inflict [[Disable (status)|DISABLES]] the target.'' |
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− | |Allows ally to act immediately, casting [[Quick]]en. |
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⚫ | |||
|4 |
|4 |
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|450 |
|450 |
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|- |
|- |
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+ | |colspan=3 style="text-align:left"|''Put a smile on the target's face. Target takes the next turn.'' |
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⚫ | |||
⚫ | |||
⚫ | |||
|Jackknife |
|Jackknife |
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− | |Throw [[gil]] to inflict damage. Damage and accuracy depends on Gil amount and amount thrown will be lost. |
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|4 |
|4 |
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|100 |
|100 |
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⚫ | |||
+ | |colspan=3 style="text-align:left"|''Pummel the target with [[gil]]. Gil used in the attack are gone forever.'' |
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|} |
|} |
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===Reaction=== |
===Reaction=== |
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− | {|class=" |
+ | {|class="half-width FFTA2 article-table" style="text-align:center" |
|-class="a" |
|-class="a" |
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− | !style="width: |
+ | !style="width:10%"|Skill |
− | !style="width: |
+ | !style="width:10%"|Equipment |
− | !style="width: |
+ | !style="width:30%"|Effect |
− | !style="width: |
+ | !style="width:10%"|AP |
|- |
|- |
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− | !class="b"|{{LA|Sticky Fingers}} |
+ | !class="b"|{{LA|Sticky Fingers (ability)|Sticky Fingers}} |
|[[Brigandine]] |
|[[Brigandine]] |
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− | |Catch |
+ | |style="text-align:left"|''Catch items thrown at the user and place them in the party's inventory.'' |
|250 |
|250 |
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|- |
|- |
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− | !class="b"|{{LA|Counter ( |
+ | !class="b"|{{LA|Counter (ability)|Return Fire}} |
|[[Power Vest|Power Sash]] |
|[[Power Vest|Power Sash]] |
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− | | |
+ | |style="text-align:left"|''Avoid bow-based enemy attacks and fire an arrow back at the attacker.'' |
|150 |
|150 |
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|} |
|} |
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− | == |
+ | ==Notes== |
⚫ | *Having multiple Jugglers with the Smile ability is the most useful as their use is unlimited and has no cost. Having Jugglers with [[Time Magick (Tactics A2)|Time Magicks]] may also be useful since Smile combined with Haste or Hastega, as well as inflicting Slow, Stop, or using Ring Toss on the enemy, will serve them well. |
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− | *None |
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⚫ | *Juggler is the only moogle job where all A-abilities are categorized as active since they grants either buffs or debuffs with similar range and MP-less usage. Although that Flintlocks buffs and debuffs abilities are MP-less, the Prime ability decategorized as par with Juggler's for Prime requires MP cost. |
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− | |||
− | ==Note== |
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⚫ | *Having multiple Jugglers with the Smile ability is |
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⚫ | *Juggler is the only moogle job where all A-abilities are categorized as active since |
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==Gallery== |
==Gallery== |
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+ | <gallery> |
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− | {{Gallery|class=FFTA2a |
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− | + | FFTA2 Weapon Toss.png|[[#Weapon Toss|Weapon Toss]]. |
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− | + | FFTA2 Ring Toss.png|[[#Ring Toss|Ring Toss]]. |
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− | + | FFTA2 Molotov Cocktail.png|[[#Molotov Cocktail|Molotov Cocktail]]. |
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− | + | FFTA2 Ball Toss.png|[[#Ball Toss|Ball Toss]]. |
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− | + | FFTA2 Dagger Toss.png|[[#Dagger Toss|Dagger Toss]]. |
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− | + | FFTA2 Smile Toss.png|[[#Smile Toss|Smile Toss]]. |
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− | + | FFTA2 Gil Toss.png|[[#Gil Toss|Gil Toss]]. |
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+ | </gallery> |
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⚫ | |||
− | {{FFTA2}} |
+ | {{navbox abilities FFTA2}} |
− | [[Category:Final Fantasy Tactics A2: Grimoire of the Rift |
+ | [[Category:Jobs in Final Fantasy Tactics A2: Grimoire of the Rift]] |
Revision as of 20:07, 22 January 2019
Template:Sideicon
Mayhem-making moogles in motley who juggle a variety of implements to dazzle and destroy.
Description
Juggler is a job in Final Fantasy Tactics A2: Grimoire of the Rift, exclusive to moogles.
Profile
Juggler could be viewed as the moogle equivalent of the Ninja, with similar stats and focus on weakening foes. They throw random things that can be either beneficial for the party or destructive for the opposing clan. Once mastered, it is often best used as a secondary A-ability set to a Moogle Knight. It also complements Hurdy's unique Bard job, as the debuffing support of a Juggler mirrors the buffing support of the Bard, for a wide range of status effects.
Smile Toss is always a positive, as it can be used to give allies free turns when necessary. Two Jugglers with Smile Toss can potentially go anywhere on the map, assuming they remain in range of each others moves and deliver a quick (and cheap) Ultima Charge since Smile Toss does not consume MP.
Scarface is a Juggler and is fond of speed battles. House Minymum is represented by a Juggler appearing in auctions time and again.
Abilities
Acrobatics
JUGGLERS attack with a rain of rings and baubles.
Description
Skill | Equipment | Range | AP |
---|---|---|---|
Weapon Toss | Kris | 4 | 100 |
Throw a weapon from the party's inventory at the target. | |||
Ring Toss | Cinquedea | 4 | 450 |
Throw a ring around the target to STOP it from taking damage. | |||
Molotov Cocktail | Khukuri | 4 | 250 |
Hurl a flaming bottle that explodes in a gout of fire. Deals fire damage and drives target into a BERSERK rage. | |||
Ball Toss | Scramasax | 4 | 350 |
Bounce a ball off the target's head. Damages and CONFUSES the target. | |||
Dagger Toss | Swordbreaker | 4 | 400 |
Send a razor-sharp dagger whizzing through the air. Damage and inflict DISABLES the target. | |||
Smile Toss | Orichalcum Dirk | 4 | 450 |
Put a smile on the target's face. Target takes the next turn. | |||
Gil Toss | Jackknife | 4 | 100 |
Pummel the target with gil. Gil used in the attack are gone forever. |
Reaction
Skill | Equipment | Effect | AP |
---|---|---|---|
Sticky Fingers | Brigandine | Catch items thrown at the user and place them in the party's inventory. | 250 |
Return Fire | Power Sash | Avoid bow-based enemy attacks and fire an arrow back at the attacker. | 150 |
Notes
- Having multiple Jugglers with the Smile ability is the most useful as their use is unlimited and has no cost. Having Jugglers with Time Magicks may also be useful since Smile combined with Haste or Hastega, as well as inflicting Slow, Stop, or using Ring Toss on the enemy, will serve them well.
- Juggler is the only moogle job where all A-abilities are categorized as active since they grants either buffs or debuffs with similar range and MP-less usage. Although that Flintlocks buffs and debuffs abilities are MP-less, the Prime ability decategorized as par with Juggler's for Prime requires MP cost.