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{{sideicon|FFTA2}}
 
[[File:Ffta-moogle-juggler.jpg|160px|right]]
 
[[File:Ffta-moogle-juggler.jpg|160px|right]]
 
{{See Also|Juggler}}
 
{{See Also|Juggler}}
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==Stats==
 
==Stats==
{|cellspacing="0" cellpadding="2" border="1" align="center"
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{|class="half-width FFTA2 table" style="text-align:center"
  +
|-class="a"
|class="FFTA2a" style="text-align:center"|'''Weapons'''
 
  +
!Weapons
|class="FFTA2a" style="text-align:center"|'''Head'''
 
  +
!Head
|class="FFTA2a" style="text-align:center"|'''Body'''
 
  +
!Body
|class="FFTA2a" style="text-align:center"|'''Equip Shields?'''
 
  +
!Equip Shields?
 
|-
 
|-
|style="text-align:center"|[[List of Final Fantasy Tactics A2: Grimoire of the Rift Weapons/Edged Weapons#Knives|Knives]]
+
|[[List of Final Fantasy Tactics A2: Grimoire of the Rift Weapons/Edged Weapons#Knives|Knives]]
  +
|Hats
|style="text-align:center"|Hats
 
|style="text-align:center"|Light Armor
+
|Light Armor
  +
|No
|style="text-align:center"|No
 
 
|}
 
|}
 
{{-}}
 
{{-}}
{|cellspacing="0" cellpadding="2" border="1" align="center"
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{|class="full-width FFTA2 table" style="text-align:center"
  +
|-class="a"
|class="FFTA2a" style="text-align:center"|'''Move'''
 
  +
!Move
|class="FFTA2a" style="text-align:center"|'''Jump'''
 
  +
!Jump
|class="FFTA2a" style="text-align:center"|'''Evasion'''
 
  +
!Evasion
|class="FFTA2a" style="text-align:center"|'''Unarmed<br/>Attack Raise'''
 
  +
!Unarmed<br>Attack Raise
|class="FFTA2a" style="text-align:center"|'''HP'''
 
  +
!HP
|class="FFTA2a" style="text-align:center"|'''MP'''
 
  +
!MP
|class="FFTA2a" style="text-align:center"|'''Atk'''
 
  +
!Atk
|class="FFTA2a" style="text-align:center"|'''Def'''
 
  +
!Def
|class="FFTA2a" style="text-align:center"|'''Mgk'''
 
  +
!Mgk
|class="FFTA2a" style="text-align:center"|'''Res'''
 
  +
!Res
|class="FFTA2a" style="text-align:center"|'''Spd'''
 
  +
!Spd
 
|-
 
|-
  +
|4
|style="text-align:center"|4
 
  +
|3
|style="text-align:center"|3
 
  +
|5
|style="text-align:center"|5
 
  +
|10
|style="text-align:center"|10
 
  +
|C
|style="text-align:center"|C
 
  +
|H
|style="text-align:center"|H
 
  +
|C
|style="text-align:center"|C
 
  +
|C
|style="text-align:center"|C
 
  +
|D
|style="text-align:center"|D
 
  +
|E
|style="text-align:center"|E
 
  +
|74%
|style="text-align:center"|74%
 
 
|}
 
|}
   
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'''''JUGGLERS''' attack with a rain of rings and baubles.''
 
'''''JUGGLERS''' attack with a rain of rings and baubles.''
   
 
{|class="full-width FFTA2 table" style="text-align:center"
{|cellspacing="0" cellpadding="2" border="1"
 
!width="100" class="FFTA2a"|Skill
+
|-class="a"
!width="200" class="FFTA2a"|Weapon Learned From
+
!width="100"|Skill
!width="375" class="FFTA2a"|Effect
+
!width="200"|Weapon Learned From
!width="75" class="FFTA2a"|Range
+
!width="375"|Effect
!width="75" class="FFTA2a"|AP To Master
+
!width="75"|Range
  +
!width="75"|AP To Master
 
|-
 
|-
!class="FFTA2b"|{{A|Weapon Toss}}
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!class="b"|{{A|Weapon Toss}}
 
|[[Kris (Weapon)|Kris]]
 
|[[Kris (Weapon)|Kris]]
 
|Throw a item from inventory at an enemy to inflict damage.
 
|Throw a item from inventory at an enemy to inflict damage.
  +
|4
|style="text-align: center"|4
 
  +
|100
|style="text-align: center"|100
 
 
|-
 
|-
!class="FFTA2b"|{{A|Ring Toss}}
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!class="b"|{{A|Ring Toss}}
 
|Cinquedea
 
|Cinquedea
 
|Throw a Ring to inflict [[Stop (Status)|Stop]].
 
|Throw a Ring to inflict [[Stop (Status)|Stop]].
  +
|4
|style="text-align: center"|4
 
  +
|450
|style="text-align: center"|450
 
 
|-
 
|-
!class="FFTA2b"|{{A|Molotov Cocktail}}
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!class="b"|{{A|Molotov Cocktail}}
 
|Khukuri
 
|Khukuri
 
|Throw a Molotov Cocktail to inflict [[Berserk (Status)|Berserk]]; Fire damage.
 
|Throw a Molotov Cocktail to inflict [[Berserk (Status)|Berserk]]; Fire damage.
  +
|4
|style="text-align: center"|4
 
  +
|250
|style="text-align: center"|250
 
 
|-
 
|-
!class="FFTA2b"|{{A|Ball Toss}}
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!class="b"|{{A|Ball Toss}}
 
|Scramasax
 
|Scramasax
 
|Throw a Ball to inflict [[Confuse (Status)|Confuse]].
 
|Throw a Ball to inflict [[Confuse (Status)|Confuse]].
  +
|4
|style="text-align: center"|4
 
  +
|350
|style="text-align: center"|350
 
 
|-
 
|-
!class="FFTA2b"|{{A|Dagger Toss}}
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!class="b"|{{A|Dagger Toss}}
 
|[[Sword Breaker|Swordbreaker]]
 
|[[Sword Breaker|Swordbreaker]]
 
|Throw a Dagger to damage and inflict [[Disable (Status)|Disable]].
 
|Throw a Dagger to damage and inflict [[Disable (Status)|Disable]].
  +
|4
|style="text-align: center"|4
 
  +
|400
|style="text-align: center"|400
 
 
|-
 
|-
!class="FFTA2b"|{{A|Smile Toss}}
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!class="b"|{{A|Smile Toss}}
 
|[[Orichalcum (Weapon)|Orichalcum Dirk]]
 
|[[Orichalcum (Weapon)|Orichalcum Dirk]]
 
|Allows ally to act immediately, casting [[Quick]]en.
 
|Allows ally to act immediately, casting [[Quick]]en.
  +
|4
|style="text-align: center"|4
 
  +
|450
|style="text-align: center"|450
 
 
|-
 
|-
!class="FFTA2b"|{{LA|Gil Toss}}
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!class="b"|{{LA|Gil Toss}}
 
|Jackknife
 
|Jackknife
 
|Throw [[gil]] to inflict damage. Damage and accuracy depends on Gil amount and amount thrown will be lost.
 
|Throw [[gil]] to inflict damage. Damage and accuracy depends on Gil amount and amount thrown will be lost.
  +
|4
|style="text-align: center"|4
 
  +
|100
|style="text-align: center"|100
 
 
|}
 
|}
   
 
===Reaction===
 
===Reaction===
 
{|class="full-width FFTA2 table" style="text-align:center"
{|cellspacing="0" cellpadding="2" border="1"
 
!width="100" class="FFTA2a"|'''Skill'''
+
|-class="a"
  +
!width="100"|Skill
!width="200" class="FFTA2a"|'''Equipment Learned From'''
+
!width="200"|Equipment Learned From
!width="375" class="FFTA2a"|'''Effect'''
 
!width="150" class="FFTA2a"|'''AP To Master'''
+
!width="375"|Effect
  +
!width="150"|AP To Master
 
|-
 
|-
!class="FFTA2b"|{{LA|Sticky Fingers}}
+
!class="b"|{{LA|Sticky Fingers}}
 
|[[Brigandine]]
 
|[[Brigandine]]
 
|Catch Thrown/Tossed weapons and add them to inventory.
 
|Catch Thrown/Tossed weapons and add them to inventory.
  +
|250
|style="text-align: center"|250
 
 
|-
 
|-
!class="FFTA2b"|{{LA|Counter (Ability)|Return Fire}}
+
!class="b"|{{LA|Counter (Ability)|Return Fire}}
 
|[[Power Vest|Power Sash]]
 
|[[Power Vest|Power Sash]]
 
|Counters arrow attacks by catching and returning the arrow back. Only works for a standard attack.
 
|Counters arrow attacks by catching and returning the arrow back. Only works for a standard attack.
  +
|150
|style="text-align: center"|150
 
 
|}
 
|}
   
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==Gallery==
 
==Gallery==
{{Gallery
+
{{Gallery|class=FFTA2a
 
|File:FFTA2 Weapon Toss.png|Weapon Toss.
 
|File:FFTA2 Weapon Toss.png|Weapon Toss.
 
|File:FFTA2 Ring Toss.png|Ring Toss.
 
|File:FFTA2 Ring Toss.png|Ring Toss.
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{{FFTA2}}
 
{{FFTA2}}
 
 
[[Category:Final Fantasy Tactics A2: Grimoire of the Rift Jobs]]
 
[[Category:Final Fantasy Tactics A2: Grimoire of the Rift Jobs]]

Revision as of 07:01, 27 August 2014

Template:Sideicon

Ffta-moogle-juggler

Template:See Also

FFTA2-JugglerSprite

Mayhem-making moogles in motley who juggle a variety of implements to dazzle and destroy.

Description

Juggler is a Job in Final Fantasy Tactics A2: Grimoire of the Rift, exclusive to moogles and could be viewed as the moogle equivalent of the Ninja, with similar stats and focuses on weakening foes. They throw rather random things that can be either beneficial for the party or destructive for the opposing clan. Once mastered, it is often best used as a secondary A-ability set to a Moogle Knight. It also complements Hurdy's unique Bard Job very well, as the debuffing support of a Juggler mirrors the buffing support of the Bard, for a wide range of status effects.

Smile Toss is always a positive, as it can be used to give allies free turns when necessary. Two Jugglers with Smile Toss can potentially go anywhere on the map, assuming they remain in range of each others moves and deliver a quick (and cheap) Ultima Charge since Smile Toss does not consume MP.

Scarface is a Juggler and is rather fond of speed battles. Also, House Minymum is represented by a Juggler appearing in auctions time and again. This clan has many tokens that easily tower over that of the over clans, but is too cheap to spend over one or two tokens per turn and has been robbed either by Vaan or his impostor, which suggests that they are rather wealthy.

Requirements

  • To Use: Master 2 Tinker A-Abilities

Stats

Weapons Head Body Equip Shields?
Knives Hats Light Armor No


Move Jump Evasion Unarmed
Attack Raise
HP MP Atk Def Mgk Res Spd
4 3 5 10 C H C C D E 74%

Abilities

Acrobatics

JUGGLERS attack with a rain of rings and baubles.

Skill Weapon Learned From Effect Range AP To Master
Weapon Toss Kris Throw a item from inventory at an enemy to inflict damage. 4 100
Ring Toss Cinquedea Throw a Ring to inflict Stop. 4 450
Molotov Cocktail Khukuri Throw a Molotov Cocktail to inflict Berserk; Fire damage. 4 250
Ball Toss Scramasax Throw a Ball to inflict Confuse. 4 350
Dagger Toss Swordbreaker Throw a Dagger to damage and inflict Disable. 4 400
Smile Toss Orichalcum Dirk Allows ally to act immediately, casting Quicken. 4 450
Gil Toss Jackknife Throw gil to inflict damage. Damage and accuracy depends on Gil amount and amount thrown will be lost. 4 100

Reaction

Skill Equipment Learned From Effect AP To Master
Sticky Fingers Brigandine Catch Thrown/Tossed weapons and add them to inventory. 250
Return Fire Power Sash Counters arrow attacks by catching and returning the arrow back. Only works for a standard attack. 150

Support

  • None

Note

  • Having multiple Jugglers with the Smile ability is proven to be most useful as their usage are unlimited and has no cost. Having Jugglers with Time Magicks may also be useful since Smile ability combined with Haste or Hastega as well as inflicting Slow, Stop, or using Ring Toss on the enemy will serve them well during the hardest moments of battle.
  • Juggler is the only moogle job where all A-abilities are categorized as active since all of them grants either buffs or debuffs with similar range and MP-less usage. Although that Flintlocks buffs and debuffs abilities are MP-less, the Prime ability decategorized as par with Juggler's for Prime requires MP cost.

Gallery

Template:Gallery

Template:FFTA2