Judges in Final Fantasy Tactics A2: Grimoire of the Rift have slightly different roles than their predecessors from FFTA. At the start of every battle a Judge will appear and proclaim which action will be forbidden for the duration of combat. The clan will also be allowed to inform the judge which of their privileges they would like to use. After a successful battle a Judge may award the clan bonus loot and items.

If a clan member chooses not to abide by the Law System and performs a forbidden action, the Judge will depart the playfield. It is the presence of Judges that allow clan members to be revived and privileges to be used, so violations of the law are not as painful as in FFTA but can still have dire consequences.

Since the Judge is tied to specific clans, the enemy is not affected by laws the way they were in the first game. Whether or not opposing clans have their own Judges and laws to follow is never revealed. Judges also have the ability to swear in new clan members to the clan, although the only instance seen of this is when Luso Clemens is sworn into Clan Gully. It is also known that Judges can also be barred from battle, though the usage of this ability has been only demonstrated by Illua and Ewen. It was discovered in a later battle against Illua, however, that this effect could be countered by the use of a magic card created by Ezel Berbier. For this to happen, however, a certain mission involving Ezel must be completed, earning said card as a reward.

Unlike the Judges in Final Fantasy Tactics Advance and Final Fantasy XII, the judges of this game are magic golems exclusive to the continent of Jylland.


The Judges were thought to have been created been created by Archduke Beaudonis, but were actually created by his High Mage, Lezaford.


Community content is available under CC-BY-SA unless otherwise noted.