A rebel agent who lived in the cold northern village of Salamand. Firion and his party came to Josef's aid after imperial forces took his daughter hostage, and in gratitude he joined them.
Josef is a recruitable character in Final Fantasy Record Keeper unlocked in Snow Cavern on Classic in the storyline of Final Fantasy II as the First Time Reward. He was also available via the Seer of Destiny Challenge Event, where he is also found in the Snow Cavern on the Classic difficulty track.
Josef is a Rebel Agent whose combat role is Physical Attack.
Josef is a Monk, and is likely the party's first. Josef possesses high Attack, but his defences are rather low. His HP isn't high for a monk either, more on a par with Tifa's than with some of the others in the class. Using Josef as a tank, therefore, is not recommended.
One notable thing about Josef is that even though he is mainly focused on dealing damage, all of his soul breaks support the party in some way. Therefore, when a battle calls for a brawler who can also help the party well, Josef should be one to consider deploying.
|Job||S.Lv 1||S.Lv 2||S.Lv 3||S.Lv 4||S.Lv 5|
|Monk||+1 DEF||+1 RES||+1 ATK||+2 ATK||+80 HP|
|Thief||+1 RES||+1 DEF||+1 ATK||+55 HP||+2 ATK|
|Warrior||+1 ATK||+70 HP||+1 DEF||+1 ATK||+2 ATK|
|Master Monk* Requires mastery of Monk's Record Sphere.||+3 RES||+4 DEF||+200 HP||+5 ATK||+6% Monk Ability Damage|
|Berserker* Requires mastery of Monk and Thief's Record Spheres.||+2 ATK||+2 ATK||+3 ATK||+3 ATK||+5 ATK|
|Gladiator* Requires mastery of Warrior's Record Sphere.||+3 DEF||+3 ATK||+200 HP||+4 DEF||+5 ATK|
|Gauge||Type||Duration||Power Including potency of stat increase(s) and chance of effect(s) occurring|
|Fists of Fury||Default||N/A||2||PHY||N/A||1.5|
|Deal physical damage to one target.|
|Noble Sacrifice||Unique||Giant's Gloves (II)||2||N/A||25s||50%|
|KO the user to temporarily raise the party's Attack a large amount.|
|Avalanche||Unique||Dragon Claws (II)||2||PHY||25s||1.37×3 (4.11) (damage),|
|Deal three ranged physical ice attacks to all targets, and temporarily raise the party's Attack a moderate amount.|
|Snows of Death||Super||Bracers (II)||2||PHY||N/A||1.46×4 (5.84) (damage),|
40% (HP restoration)
|Deal four ranged physical ice and non-elemental attacks to all targets, and restore a moderate amount of HP to all allies based on their max HP.|
|Snow Crush||Super||Josef's Cloak (II)||2||PHY||25s||0.96×4 (5.76)|
|Deal six physical ice and non-elemental attacks to all targets, and grant Haste to all allies.|
|Undaunted Hero||Burst||Shura Gloves (II)||2||N/A||25s||N/A|
|Temporarily raise the Attack and Magic of all allies a moderate amount, grant Haste and Burst Mode to the user, and infuse the user with the power of ice.|
|Ice Breaker: Deal three physical ice and non-elemental attacks to one target. Deal six attacks if the user has Unbound Fury.|
|Monk||25s||0.47×4 (1.88) (damage),|
2× (cast speed)
|Man of Snow: Deal four physical ice and non-elemental attacks to one target, temporarily lower the user's Defense and Resistance a large amount, and grant Unbound Fury to the user, reducing delay of the user's actions.|
|Heroic Soul||Ultra||Godhand (II)||2||N/A||25s||N/A|
|Temporarily raise the Attack of all allies a large amount, grant them Last Stand and Haste, and reduce delay of the user's actions for two turns.|
He can equip accessories.