The Jersey is an enemy in Final Fantasy VII. It is one of the rarer enemies in Mansion in Nibelheim, but can be found in the room with the safe, as well as both rooms opposite it. It is a floating scales that uses physical and magical attacks depending on which way it leans. It holds an enemy skill the player can learn on the Enemy Skill Materia.
Stats[]
Lean left
Lean right
Formations[]
# | Formation |
---|---|
562 | Jersey A, Jersey B, Jersey C |
563 | Jersey, Mirage A, Mirage B (Attack from both sides) |
Locations[]
Mansion | |
---|---|
2f. West | 562, 563 (Attack from both sides) |
2f. East | 562, 563 (Attack from both sides) |
Hidden Steps | 563 (Attack from both sides) |
Battle[]
The Jersey's arms determine if it is immune to magical or physical damage. In its lean-left form (left arm from the view of the player lowered, right arm raised), it is immune to magic and will attack with ???? and Spin Attack. In its lean-right form, it is immune to physical damage and will attack with Fire 2 and Spin Attack. Spin Attack may be used twice in one turn.
Jersey begins battle with its lean-left form. Attacking it physically will lower its right arm. A bug in Jersey's AI means that when the right arm is lowered, attacking with magic will not lower its left arm as intended, thus if the player wishes to learn the Enemy Skill ????, they should not attack Jersey until it casts it. The player may have to be patient, as there is a one-in-six chance of Jersey casting ????. While waiting for it to use ????, the player can try to steal a valuable Turbo Ether from it.
AI script[]
AI: Setup {
- If (Jersey's IdleAnim == Lean-to-Right) Then
- {
- Jersey's Physical Immunity = Off
- Jersey's Magical Immunity = On
- } Else {
- Jersey's Physical Immunity = On
- Jersey's Magical Immunity = Off
- }
- SpclChance = 6
} AI: Main {
- If (Jersey's IdleAnim == Lean-to-Right) Then
- {
- If ((Jersey's MP >= 3) & (Rnd(1..SpclChance) == 1)) Then
- {
- Choose Random Opponent
- Use ???? on Target
- } Else {
- Choose Random Opponent
- Use Spin Attack on Target
- If (Rnd(1..SpclChance) == 1) Then
- {
- Choose Random Opponent
- Use Spin Attack on Target
- }
- }
- } Else {
- If ((Jersey's MP >= 22) & (Rnd(1..SpclChance) == 1)) Then
- {
- Choose Random Opponent
- Use Fire2 on Target
- } Else {
- Choose Random Opponent
- Use Spin Attack on Target
- If (Rnd(1..SpclChance) == 1) Then
- {
- Choose Random Opponent
- Use Spin Attack on Target
- }
- }
- }
} AI: Counter - General {
- If (Jersey's HP <= 25% of Jersey's Max HP) Then
- {
- SpclChance = 3
- } Else If (Jersey's HP <= 50% of Jersey's Max HP) Then {
- SpclChance = 4
- } Else If (Jersey's HP <= 75% of Jersey's Max HP) Then {
- SpclChance = 5
- } Else {
- SpclChance = 6
- }
} AI: Counter - Physical {
- If (Jersey's IdleAnim == Lean-to-Right) Then
- {
- Choose Self
- Use <Lean to LL> on Target
- Jersey's IdleAnim = Lean-to-Left
- Jersey's HurtAnim = Flinch (Lean-to-Left)
- Jersey's Physical Immunity = On
- Jersey's Magical Immunity = Off
- }
} AI: Counter - Magical {
- If (Jersey's IdleAnim == Flinch (Lean-to-Left)) Then
- {
- Choose Self
- Use <Lean to LR> on Target
- Jersey's IdleAnim = Lean-to-Right
- Jersey's HurtAnim = Flinch (Lean-to-Right)
- Jersey's Physical Immunity = Off
- Jersey's Magical Immunity = On
- }
}
Other appearances[]
Final Fantasy Record Keeper[]
Mobius Final Fantasy[]